RenaSan Posted September 1, 2016 Posted September 1, 2016 I'm crashing 10/10 times when trying to enter certain areas with this mod enabled. One of them being Jorvaskr living quarters. The only mod I have installed that would be exclusive to that area is Sassy Teen Girls. Any idea what makes it so that I crash when I enter that specific door? Always crash right after loading screen, or freeze.
Ynsien Posted September 1, 2016 Posted September 1, 2016 I'm crashing 10/10 times when trying to enter certain areas with this mod enabled. One of them being Jorvaskr living quarters. The only mod I have installed that would be exclusive to that area is Sassy Teen Girls. Any idea what makes it so that I crash when I enter that specific door? Always crash right after loading screen, or freeze. http://www.loverslab.com/topic/50454-floppysos/?p=1623591
RenaSan Posted September 1, 2016 Posted September 1, 2016 I'm crashing 10/10 times when trying to enter certain areas with this mod enabled. One of them being Jorvaskr living quarters. The only mod I have installed that would be exclusive to that area is Sassy Teen Girls. Any idea what makes it so that I crash when I enter that specific door? Always crash right after loading screen, or freeze. http://www.loverslab.com/topic/50454-floppysos/?p=1623591 Thanks, I'll try right away. ---- Nope, still crashing or freezing when trying to go there.
Shadowscale Posted September 1, 2016 Posted September 1, 2016 I'm crashing 10/10 times when trying to enter certain areas with this mod enabled. One of them being Jorvaskr living quarters. The only mod I have installed that would be exclusive to that area is Sassy Teen Girls. Any idea what makes it so that I crash when I enter that specific door? Always crash right after loading screen, or freeze. There was an XML posted 2-3 pages back by Jopie to test which fixes the crash in Jorvaskr Living Quarters, but some reported some lag with it.
RenaSan Posted September 2, 2016 Posted September 2, 2016 I'm crashing 10/10 times when trying to enter certain areas with this mod enabled. One of them being Jorvaskr living quarters. The only mod I have installed that would be exclusive to that area is Sassy Teen Girls. Any idea what makes it so that I crash when I enter that specific door? Always crash right after loading screen, or freeze. There was an XML posted 2-3 pages back by Jopie to test which fixes the crash in Jorvaskr Living Quarters, but some reported some lag with it. I tried that one already and still crash. At least with Floppy 2.1 Haven't tried downgrading yet ---- What is causing this crash anyway?
Guest Posted September 2, 2016 Posted September 2, 2016 Speaking of Jorrvaskr syndrome. As I had such symptoms as video and audio glitches, error messages and so on when freezing or before CTD, I came to a conclusion lack of RAM is the main issue leads the game to crash. Floppy 2.1 seems to be too heavy for my system, too RAM-consuming. It's still in secret to me why does this crash occur while loading area (and Jorrvaskr specificaly). The similar situation I have in the exteriors when trying to use Skyrim Flora Overhaul + Verdant+ENB. RAM is running out fataly. So, with my RAM potential I can't afford some graphic luxuries, neither the latter mods, nor Floppy 2.1, unfortunately.
RenaSan Posted September 2, 2016 Posted September 2, 2016 Speaking of Jorrvaskr syndrome. As I had such symptoms as video and audio glitches, error messages and so on when freezing or before CTD, I came to a conclusion lack of RAM is the main issue leads the game to crash. Floppy 2.1 seems to be too heavy for my system, too RAM-consuming. It's still in secret to me why does this crash occur while loading area (and Jorrvaskr specificaly). The similar situation I have in the exteriors when trying to use Skyrim Flora Overhaul + Verdant+ENB. RAM is running out fataly. So, with my RAM potential I can't afford some graphic luxuries, neither the latter mods, nor Floppy 2.1, unfortunately. Well that may be so, but I am checking my memory with memory blocks checker and it doesn't appear to be overloaded.
LukeDuke Posted September 2, 2016 Posted September 2, 2016 Well, it's not RAM or VRAM issue, I have 16GB of RAM and 8GB of VRAM, also SKSE memory patch, ENBoost memory patch, Crash Fixes etc. My game is using 4-5 of RAM and up to 4GB of VRAM at most... Also it did not happen with FloppySOS 1.7, but this version is also causing crashes on game load session or soon after the game loads.
RenaSan Posted September 2, 2016 Posted September 2, 2016 There must be something the mod handles bad. Like a 'checking for naked npcs' function or so. Not sure why specifically in Jorvaskr this is causing issues, but fck it is. I'd love to have an on/off toggle built in for these functionalities. So simply when I just walk around skyrim killing shit and not even having any adult content I can have it off and turn it on again whenever I do want to pull out the cock.
Guest ffabris Posted September 2, 2016 Posted September 2, 2016 Well, it's not RAM or VRAM issue, I have 16GB of RAM and 8GB of VRAM, also SKSE memory patch, ENBoost memory patch, Crash Fixes etc. My game is using 4-5 of RAM and up to 4GB of VRAM at most... Also it did not happen with FloppySOS 1.7, but this version is also causing crashes on game load session or soon after the game loads. Bear in mind that Skyrim is a 32bit game, so it cannot ever use 8GB system memory.
LukeDuke Posted September 2, 2016 Posted September 2, 2016 With ENBoost it can use even up to 10GB RAM and up to 6-8GB of vram with windows 7 or 8.1 (as windows 10 allows only up to 4gb vram for dx9 games sadly, dx10, dx11 and dx12 does not have such limitations)
daftendirekt Posted September 3, 2016 Posted September 3, 2016 Have there been any fixes for those who can't get the mod to work at all? I'm getting the menu and the spells, but no floppyness.
Guest Posted September 3, 2016 Posted September 3, 2016 Testers wanted! People getting crashes (e.g. when entering Jorrvaskr Living Quarters) when using FloppySOS 2.1, can you please try replacing FloppySOS' hdtPhysicsExtensions.dll with the one attached to this post, and report your findings? Thanks! http://www.loverslab...ysos/?p=1623591 Seems to work fine. No crashing, no freezing to me. .................................... Still have some questions on 2.1. E.g. can't watch the droop efect. I presumed it to be connected somehow to the balls position on the vertical axis...
ShantyMan Posted September 4, 2016 Posted September 4, 2016 Hey guys, I'm trying to get this mod to work properly. I have XPMSE skeleton in use and for some reason the physics work but none of the features in MCM. Erection detection does not work at all, manually changing the state of the penis causes it to go limp again after 2 seconds. Ideally, I am trying to get my penis' to look and act like it does in the second preview example on page one of this thread. How can I properly get the erections and floppyness to work together with this extended skeleton that I have? **Update** I dont know what I did but it fixed itself. Gonna try to not mess it up again. Don't mind this post!
daftendirekt Posted September 8, 2016 Posted September 8, 2016 I still can't figure out why 2.1 isn't working. Got all the requirements installed but the floppy physics are missing, even on a clean save. HDT itself is working fine; body physics are working. FNIS has been run before launching the game. I tried out the experimental hdtPhysicsExtention file and got nothing. Floppyness is set to full floppy on my character; nothing changed. Load order is correct. Everything is up to date. The menu and spells are there too. So what could I be missing here? After a bit of browsing I believe hdtSkyrimMemPatch.dll could fix my issue, but I can't find the file anywhere. If anyone has the file, could you please share it?
Zerosleepless Posted September 8, 2016 Posted September 8, 2016 I'm using Skyrim enhanced camera and 1st person isn't working for me , only 3rd person floppyness , is that normal?
Chosen Clue Posted September 8, 2016 Posted September 8, 2016 I'm using Skyrim enhanced camera and 1st person isn't working for me , only 3rd person floppyness , is that normal? Unfortunately, yes that is normal. The way Enhanced Camera works seems to be something like attaching a 3rd person body onto the 1st person camera, while something like Immersive First Person seems to be attaching the 3rd person camera onto the 3rd person body. Immersive First Person works 100% with FloppySOS, and works the best with SexLab, but unfortunately you get the 3rd person camera movement locked to the player character's head, which can be super disorienting for combat. I still can't figure out why 2.1 isn't working. Got all the requirements installed but the floppy physics are missing, even on a clean save. HDT itself is working fine; body physics are working. FNIS has been run before launching the game. I tried out the experimental hdtPhysicsExtention file and got nothing. Floppyness is set to full floppy on my character; nothing changed. Load order is correct. Everything is up to date. The menu and spells are there too. So what could I be missing here? After a bit of browsing I believe hdtSkyrimMemPatch.dll could fix my issue, but I can't find the file anywhere. If anyone has the file, could you please share it? Have you exited the cell you were in after installing FloppySOS 2.1? I think the application of physics only happens on schlongs after a new cell has been loaded.
daftendirekt Posted September 8, 2016 Posted September 8, 2016 Have you exited the cell you were in after installing FloppySOS 2.1? I think the application of physics only happens on schlongs after a new cell has been loaded. Yes, I've been playing with the new save file for about an hour now and nothing has changed. Getting a lot of crashes and freezing but not sure if FloppySoS is causing that. I've also cleaned up the saves and cleaned any dirty edits from other mods and BSA files using TES5edit.
Adjarky Posted September 9, 2016 Posted September 9, 2016 Hallo, Ich würde diese Mod gern verwenden, jedoch verstehe ich die Art und Weise des Installvorganges ABSOLUT ZERO !!!!!!!! Habe HDT PE installiert dann alle anderen notwendigen Mods und am Schluss Floppysos 21. Da BEIDE Mods 1* HDT PE und FloppySOS diese hdtphysicextensions.dll verwenden verstehe ich nicht wie das installieren OHNE ersetzen funktionieren soll Oo. Ist mir echt schleicherhaft. Genauso wenig verstehe ich NICHT, wie man eine Mod , die KEINE esp Datei hat mit eine Loadorder in Verbindung bringen kann. Ist doch völliger BULLSHIT... Also habe ich folglich die hdtphysicextensions.dll mit der vorhandenen aus der Mod HDT PE ersetzt. PENG es funktionier GARNIX mehr. Im Gegenteil das Game stürzt nur noch ab. Absoluter Fucking Bullshit Etwas mehr Install Beschreibung wäre da wohl mal angebracht !!!!! adj and peace...
Adjarky Posted September 9, 2016 Posted September 9, 2016 Testers wanted! People getting crashes (e.g. when entering Jorrvaskr Living Quarters) when using FloppySOS 2.1, can you please try replacing FloppySOS' hdtPhysicsExtensions.dll with the one attached to this post, and report your findings? Thanks! Hi Jopie, many many Thanks. Im proud of you. I am Happy, that you do it. I can now Playing WITH this Mod, was before NOT useable. COOL... When i found Faults, i give you new Comments adj and peace...
boo Posted September 9, 2016 Posted September 9, 2016 Quick feature request, it would be awesome to able to set preferences per schlong add-on.
thomastm Posted September 10, 2016 Posted September 10, 2016 Keep ctd when entering some location, then the game make a save name "HDT physics extension" but i disable auto save. is it my load order? i try load hdt havok object after or before floppysos, didnt fix the problem. need help here.
Guest Posted September 11, 2016 Posted September 11, 2016 I don't know if it's because Enderal have Skyui imbued on it, but the collision aren't working on the shaft... Yeah, it's true. And I don't like the message "Floppy SOS missing SkyUI".
supertoad64 Posted September 12, 2016 Posted September 12, 2016 Hey Jopie! I love the physics of this mod, but it is a little too resource hungry for my setup and I was getting some CTDs when using it (even with the posted fix). I also didn't really feel the need to adjust the schlong physics as I played the game. I tried to make a "light" version combining the awesome SOS HDT body by Tweens and the amazing physics of your mod with Nifskope. Basically, what I did was attached a NiStringExtraData to the 0 NiNodes of both malebody_x.nifs of the SOS HDT body mod and pointed it to one of your FloppySOS xml files (I think I used the second one, the one with stiff schlong and floppy base and balls) under the String Data. The exact file path I used was "Data\SKSE\Plugins\hdtPhysicsExtensionsMaleBody.xml." I chose that because the HDT logging kept logging errors that "hdtPhysicsExtensionsMaleBody.xml" was missing if I named it something else. Well, long story short, i got it working. The schlong physics are great and the body physics work well this way too (though you have to share the hdtPhysicsExtensionsDefaultBBP.xml file between male and female characters. Not a big deal for me, though, since I like bouncy females as well). I also converted the steel and wolf armor sets to this combined HDT body and started the Companions questline as that is where the FloppySOS full mod crashed for me. With this edit, there were no CTDs. There is a major issue with it, however. The schlongs and bodies of NPCs would have the correct physics, but the schlongs would all be stumpy. It's kind of hard to explain, but the girth of the schlongs is the right size, but the length of them was not. This happened with all NPCs but not the player character. Unequipping and re-equipping them fixes the scaling of the schlongs, but when you zone in or out, they usually return to their stumpy form. When there aren't many NPCs in the area, sometimes the scaling remains correct, though. I had this problem of "shrinking shlongs" with the base SOS install a while back, but I haven't seen it in forever. Also, if you pause the screen the schlongs lose the HDT effect and you can see that they are the size they are set to be in the MCM menu. Do you think this might be a script latency issue? I tried it on a pretty bare setup and it functioned the same. I don't think it's a mod conflict either, as these mods are loaded almost last in the load order (XPMSE comes after) but there are no files overwriting them. They are really just mesh edits anyway. I can send you the folder if you want to try it out. You can totally post it here, too (though Tweens would have to ok the combo, I think). Sorry this post is so long. I just don't know anywhere near as much as you do about modding Skyrim, and I hoped you might have some insight. I would have just posted my edit, but I didn't want to piss off you or Tweens by basically just stripping down both mods and slapping them together.
daftendirekt Posted September 12, 2016 Posted September 12, 2016 Did a clean reinstall of Skyrim. Started a new game with only the required mods and FloppySoS. No physics. Afterwards I installed the linked hdt file and the memory patch. No physics. There's gotta be an essential mod that I'm missing that's not being listed as a requirement. This is the tiny mod list I'm working with.
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