Guest ffabris Posted October 14, 2016 Posted October 14, 2016 I have the same issues. Lucky for me, I started a new game just to test this. I'm just gonna remove the mod. Also when loading saves, they would a often crash a few seconds into the game. When I started a new game with out Floppy, all was fine. So, the save loading crash has smth to do with Floppy? Pretty often I have a crash when loading from save. Back to 1.7 recomended? I get infinite loading screen sometimes, but that has nothing to do with Floppy, and the work-around is simple: start game, do not select New or Load; instead open console, coc qasmoke. Then load your save.
Crag Posted October 15, 2016 Posted October 15, 2016 I have the same issues. Lucky for me, I started a new game just to test this. I'm just gonna remove the mod. Also when loading saves, they would a often crash a few seconds into the game. When I started a new game with out Floppy, all was fine. So, the save loading crash has smth to do with Floppy? Pretty often I have a crash when loading from save. Back to 1.7 recomended? I get infinite loading screen sometimes, but that has nothing to do with Floppy, and the work-around is simple: start game, do not select New or Load; instead open console, coc qasmoke. Then load your save. I didn't even know you could launch the console before selecting a game. I'll try that.
Guest ffabris Posted October 15, 2016 Posted October 15, 2016 Hope it helps. I read somewhere that having more than 200 anims installed causes "infinite load", but I don't know if that's true of not. Also, yeah, you can get into the game right away via console. Course I don't know how much is playable, if anything. I use it to spot check builds in progress, for example, by using coc [cell-to-check] or just to riverwood then fast travel.
swif8611 Posted October 17, 2016 Posted October 17, 2016 Just a sample of floppySoS working with HDT vagina in my Skyrim. Kind of a slice through the body mesh so it looks weird, but this is to show the penis actually going in the vagina with collision and physics. I haven't created anything, this is thanks to all of the great creators here on LoversLab. Thank you for creating this! How were you able to achieve that? I kind of lucked out, I've used Floppy SoS and HDT vagina before, but it never really made a difference. This time though, I was trying to re-position for screenshots when I noticed that the schlong actually appeared to be colliding with the vagina. I'm using CBBE TBBP custom body, then SoS main along with Bad Dog's orc and hoodie, SoS ERF horse, then Floppy SoS of course. The 'floppy' effect works with all of the different types. Dependent on the scenario, you may need to adjust floppiness accordingly. Make sure in the floppy sos MCM that you have NPCs set to a floppiness level and not 'disabled'. They will be disabled by default. Then you just set your settings for each level (full floppy, high arousal, med arousal, balls only) however you like. You may need to play around with the settings (jellyness, weight, bounciness, velocity) and test to your liking. Don't forget to save your settings before you exit the MCM. As for collision with the vagina, I got everything for my female mesh, skeleton, and textures from HeroedeLeyenda's 'All-in-One HDT Animated Pussy 3.3' mod (---> http://www.loverslab.com/files/file/2476-all-in-one-hdt-animated-pussy/ <--- ). I used their resources AFTER installing 'Clams of Skyrim Project' framework from SCIVIRUS (---> http://www.loverslab.com/files/file/1829-clams-of-skyrim-project-by-scivirus/ <---). Make sure when installing these mods (some you will have to do manually) that you only select parts that apply to your characters body type only or you will have a lot of issues if you just drag and drop everything. I use Mod Organizer and LOOT for arrangement and installs for the basic stuff. Good Luck! Just a sample of floppySoS working with HDT vagina in my Skyrim. Kind of a slice through the body mesh so it looks weird, but this is to show the penis actually going in the vagina with collision and physics. I haven't created anything, this is thanks to all of the great creators here on LoversLab. Thank you for creating this! looks really awesome Thanks! I'm happy with how it turned out this time, I've tried this mod before with no success.
swif8611 Posted October 17, 2016 Posted October 17, 2016 Just a sample of floppySoS working with HDT vagina in my Skyrim. Kind of a slice through the body mesh so it looks weird, but this is to show the penis actually going in the vagina with collision and physics. I haven't created anything, this is thanks to all of the great creators here on LoversLab. Thank you for creating this! to people wondering about this, i dont think its actually suppose to do this.... its happened to me before a number of times, once it leaves the hdt vagina it will just flop down or go crazy, atleast from my experiences You are correct sir, once it leaves the vagina it will just literally flop around or just fall underneath the player/ recipient. You have to do a lot of re-positioning to actually 'get it in' lol, but you can get lucky every now and then. I have gotten it to work somewhat well with handjob scenarios (after numerous setting adjustments), but not with oral (no HDT mouth yet). For oral, I just disable floppiness from the MCM.
Guest Posted October 17, 2016 Posted October 17, 2016 I get infinite loading screen sometimes, but that has nothing to do with Floppy, and the work-around is simple: start game, do not select New or Load; instead open console, coc qasmoke. Then load your save. coc qasmoke before loading save helps a lot
Lifariz Posted October 18, 2016 Posted October 18, 2016 I don't know about you guys but I've bee able to make a stable build with Perkius Maximus(and dependents) , All-in-one hdt, sex lab and a few sub mods, sos, sos futa for unp, and floppy. So far, I haven't horribly crashed yet. And my character's own penis isn't colliding with her vagina. Tip: when using floppy with all-in-one, always make sure that Omega's Unp penis meshes and floppy's hdt extension dll wins out. With mod organizer, that means having xpsme and all-in-one below the things they should overwrite, but above sos, sos futa, and floppy. Gonna give SS later of my in game.
Chosen Clue Posted October 20, 2016 Posted October 20, 2016 So is 2.2 stable or should I stick to 1.7? 2.2 still has some performance and memory issues, but has more features than 1.7 . 1.7 is overall stable. Personally, I like performance more, so I stick with 1.7, but I really miss the scale factor in 2.2, as I used it for more realistic flaccid penis sizes.
Crag Posted October 20, 2016 Posted October 20, 2016 So is 2.2 stable or should I stick to 1.7? 2.2 still has some performance and memory issues, but has more features than 1.7 . 1.7 is overall stable. Personally, I like performance more, so I stick with 1.7, but I really miss the scale factor in 2.2, as I used it for more realistic flaccid penis sizes. I'm using 1.7 now too for performance. But yes, I miss that feature, and the droop.
Guest Posted October 20, 2016 Posted October 20, 2016 For last few days I have strange CTDs occurring right after making a deal on to rent a room with tavern keeper. In different taverns. Though it's not a rule. Since I've turned debuglogging off, I can't figure out the cause (one may think I ever could read it ). May it be that someone already faced such an issue?
boo Posted October 21, 2016 Posted October 21, 2016 Hey is there a way to disable the floppy SOS spells added by this mod?
marcomarco17 Posted October 22, 2016 Posted October 22, 2016 2.2 does give me persistent CTD's specially when talking to NPCs, and serious frame drop rates. Hope this will be fixed soon...
Subject2Host Posted October 26, 2016 Posted October 26, 2016 I'm having trouble with male genitalia not staying hard during animations, primarily with npcs. Even with the addon set to not affect npcs, the problem still pursues. Also this didn't happen before I installed this addon.
Crag Posted October 26, 2016 Posted October 26, 2016 I'm having trouble with male genitalia not staying hard during animations, primarily with npcs. Even with the addon set to not affect npcs, the problem still pursues. Also this didn't happen before I installed this addon. Did you add weight? I found that if you add too much weight to the penis, it sort of drags during animations. This is not the case in version 1.7 though. Also try turning off the effects for the penis. And reload the game, forcing Floppy to reload, and see what happens. The balls will still bounce but the penis should be set at the SOS default.
taw Posted October 26, 2016 Posted October 26, 2016 I would like to report an issue related to the hdtPhysicsExtensions.dll that is shipped with this mod. In a nutshell, it changes the behavior of hdt objects which are not related to FloppySOS. More specifically, even if i remove all files related to FloppySOS and only keep the dll, hdt parts will behave buggyly (the tip of the schlong rotates around like a rotor). If i use the default dll, the bug disappears. I use AIO and want to merge my custom xml (collisions) and the FloppySOS xmls (hdt balls) into one xml, but at the moment my custom xml doesn't even work on its own when i use the FloppySOS dll. I really hope this can be fixed! I am in kind of a dilemma having to choose between AIO and FloppySOS. While we are at it, why does this mod need a modified version of the hdt dll? Is it to create/modify the xmls at runtime? And why does it affect the behavior of hdt objects not related to FloppySOS?
Lanaya_ Posted October 27, 2016 Posted October 27, 2016 I can't get this to work for some reason, no matter what i do i can't actually get it to activate in game, the penis won't work with physics. I've installed everything needed and on previous installs i've had no issues with it New problem, when using v1.7 the physics work on both the penis and balls for about 1 second, then they stop entirely, but on any other version they just don't work at all
hammerstar Posted November 1, 2016 Posted November 1, 2016 Well, need to throw this out here. I've done some rather extensive testing to determine where the problem came from, and the fact is, FloppySOS crashes the game when I try to enter Jorrvaskr. I'm far from knowing exactly why it does, but removing it from my game is what fixes the problem. I have no mods that affect Jorrvaskr or the Companions installed, and I'm kind of shocked FloppySOS was the cause of the crashing. But I only figured it out by removing all my mods and reinstalling them one at a time, testing entering Jorrvasker with each one, and as soon as I put this mod back in, the crashing resumed. I'm no modder, and I have no idea why it is, but there it is.
Crag Posted November 1, 2016 Posted November 1, 2016 Well, need to throw this out here. I've done some rather extensive testing to determine where the problem came from, and the fact is, FloppySOS crashes the game when I try to enter Jorrvaskr. I'm far from knowing exactly why it does, but removing it from my game is what fixes the problem. I have no mods that affect Jorrvaskr or the Companions installed, and I'm kind of shocked FloppySOS was the cause of the crashing. But I only figured it out by removing all my mods and reinstalling them one at a time, testing entering Jorrvasker with each one, and as soon as I put this mod back in, the crashing resumed. I'm no modder, and I have no idea why it is, but there it is. This is a known bug. And is addressed earlier in this thread. There's an updated dll floating around this thread that might (might) fix the issue. But I just downgraded to 1.7 and have no issues.
Guest ffabris Posted November 2, 2016 Posted November 2, 2016 2.2 has the updated DLL in it, but it doesn't solve the problem. As far as I can tell, the DLL code uses up available memory, which results in a crash. You an replicate (less easily) without going into Jorrvaskr simply by fast travelling from one city to another. For me, after doing one complete circuit, or less, I get black textures, and shortly thereafter, poof. And yes, 1.7 is far more stable, in this regard. I have tried everything I could think of to figure it out, but I can't poke into the DLL, of course.
MiriamGarrity Posted November 2, 2016 Posted November 2, 2016 So I haven't seen a solution to this, so I'll have to ask: Whenever I enter a new cell or load a save game, my schlong size resets to 1, even though the SOSRaceMenu shows it's at 2. I can set it to 2 again and it's fine - until the next time I transition. Any idea what this could be? Using SOS 3.00.004 SOS Racemenu Plugin Evil's Horse Penis 2 CBBE Floppy SOS v2.2 Thanks!
Guest ffabris Posted November 2, 2016 Posted November 2, 2016 I think that's an issue with SOS ... not sure, but I suspect it is. It has other odd issues with NPCs equipping underwear when they should be naked.
MiriamGarrity Posted November 3, 2016 Posted November 3, 2016 To fix my size reset problem, I simply removed the SOSRaceMenu plugin. Now my size stays constant.
Claynation01 Posted November 8, 2016 Posted November 8, 2016 Has this mod stopped working. i tried this before had it working, but now i can't get 1.7 or 2.2 working at all i have all requirements, and as far as i know all i have to do in game is use set self floppy spell. anyone got any ideas ? also it's right at the end of my load order.
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