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Posted

Owi2000, you are up to date, 5.0 is the latest version.

 

Ah, you're right.  .7z at the end was file extension, not part of version.  IRbaka

Posted

Small suggestion Dooge, could you put a check in for mounted actors? Had my game lock up because I was riding and an NPC was triggered to have sex with me. Looked damned funny on horseback.  :s

 

I second this. My game didn't lock up, but it sure acted strangely after my character got tagged while on horseback, and by an elf that I had just finished killing no less.

 

After that, when I tried moving, my character wound up going in some strange direction, unmounted, while I was somehow controlling the horse. After about a minute of traveling though, my character and the horse switched locations and control was reverted back to the character. I still have no idea where my horse ended up, though fast traveling saw my character and her horse reunited.

Posted

I took your advice and installed SexLab(a)1.60.

The careful alignments I've pored over for what seems like years are gone,

and NPC's are humping the dirt until I get around to lining them up once again.

 

The mod here seems to always make Peaches the aggressor, on my PC, in my Game.

 

So, without really knowing much, I am uninstalling the mod so's peaches can be the

"victim" succubus she is, which makes her masters die a quick death.

It seems I had it set to "victim" so the hag in witchmist-grove is healthier than ever.

  I did want to ask, if there is a file of alignments somewhere.

Peaches is 0.94/0.84 scale, most everyone else is 1.0/1.03.

So it takes a really long time to align everything,

which I export religiously.

Well, that's all gone.

 It isn't in the savegame, alignments survive a savegame.

 

By process of elimination (sort of) I think "Succubus heart" might have been the blocking mod, although it might have been a random thing.

 

There is a Sexlab Settings file offered by Ashal that imports your settings from the previous version to that version to my knowledge. And if you want your character to be on bottom after assigning yourself victim make yourself also set for submissive which might help you get the results you seek.

Posted

 

I took your advice and installed SexLab(a)1.60.

The careful alignments I've pored over for what seems like years are gone,

and NPC's are humping the dirt until I get around to lining them up once again.

 

The mod here seems to always make Peaches the aggressor, on my PC, in my Game.

 

So, without really knowing much, I am uninstalling the mod so's peaches can be the

"victim" succubus she is, which makes her masters die a quick death.

It seems I had it set to "victim" so the hag in witchmist-grove is healthier than ever.

  I did want to ask, if there is a file of alignments somewhere.

Peaches is 0.94/0.84 scale, most everyone else is 1.0/1.03.

So it takes a really long time to align everything,

which I export religiously.

Well, that's all gone.

 It isn't in the savegame, alignments survive a savegame.

 

By process of elimination (sort of) I think "Succubus heart" might have been the blocking mod, although it might have been a random thing.

 

There is a Sexlab Settings file offered by Ashal that imports your settings from the previous version to that version to my knowledge. And if you want your character to be on bottom after assigning yourself victim make yourself also set for submissive which might help you get the results you seek.

 

I have noticed today that female aggressors raping female victims take the submissive role in the animations while using sexlife with sd+ My player's current mistress has jumped her three times and ended up under the strapon each time.

Posted

I second this. My game didn't lock up, but it sure acted strangely after my character got tagged while on horseback, and by an elf that I had just finished killing no less.

 

After that, when I tried moving, my character wound up going in some strange direction, unmounted, while I was somehow controlling the horse. After about a minute of traveling though, my character and the horse switched locations and control was reverted back to the character. I still have no idea where my horse ended up, though fast traveling saw my character and her horse reunited.

 

 

Wow hahahah funny.... ok yes maybe not so very immersive. I will fix things one at a time for sure.

 

Posted

was wondering if you could tweak the rapist trait initialization chance to be dependent on morality where base chance is low and npcs with 0 morality have a marginally larger +modifer chance, This way only npcs who are willing to break laws are actually the ones that are likely to be a rapist.

Posted

was wondering if you could tweak the rapist trait initialization chance to be dependent on morality where base chance is low and npcs with 0 morality have a marginally larger +modifer chance, This way only npcs who are willing to break laws are actually the ones that are likely to be a rapist.

 

Of course, there aren't any laws against rape unless they are added by a mod. It's just like our mundane world where such laws have not been enforced where they existed in any sort of consistent fashion. Nazeem(?) has a morality of three.which is higher than most of the residents above ground in Riften. Underground in Riften, most have three as well. I do agree that the mods which add some penalties are appropriate and useful, especially when applied to the player.

 

Posted

 

was wondering if you could tweak the rapist trait initialization chance to be dependent on morality where base chance is low and npcs with 0 morality have a marginally larger +modifer chance, This way only npcs who are willing to break laws are actually the ones that are likely to be a rapist.

 

Of course, there aren't any laws against rape unless they are added by a mod. It's just like our mundane world where such laws have not been enforced where they existed in any sort of consistent fashion. Nazeem(?) has a morality of three.which is higher than most of the residents above ground in Riften. Underground in Riften, most have three as well. I do agree that the mods which add some penalties are appropriate and useful, especially when applied to the player.

 

 

Oh you are right i just took a look at some of the NPC stats and morality is so random thieves are having 3 morality while blacksmiths are having 0 morality...

 

Guess that is not a reliable way of creating an immersive environment :/

Posted

 

 

was wondering if you could tweak the rapist trait initialization chance to be dependent on morality where base chance is low and npcs with 0 morality have a marginally larger +modifer chance, This way only npcs who are willing to break laws are actually the ones that are likely to be a rapist.

 

Of course, there aren't any laws against rape unless they are added by a mod. It's just like our mundane world where such laws have not been enforced where they existed in any sort of consistent fashion. Nazeem(?) has a morality of three.which is higher than most of the residents above ground in Riften. Underground in Riften, most have three as well. I do agree that the mods which add some penalties are appropriate and useful, especially when applied to the player.

 

 

Oh you are right i just took a look at some of the NPC stats and morality is so random thieves are having 3 morality while blacksmiths are having 0 morality...

 

Guess that is not a reliable way of creating an immersive environment :/

 

 

No. It is ridiculous. I originally tried setting up my vampire mod using morality, but quickly found it didn't help, and the number skyrim uses for an npc's morality doesn't seem to relate to their personalities or their behavior in the game. I was disappointed. If I remember correctly, it meant something in the earlier games.

Posted

In Oblivion, Responsibility determined whether or not an actor would commit crimes to fulfill an AI package or report crimes to a guard. In Skyrim, Morality only affects what you can command a follower to do. It's not surprising that these values are inconsistently set on NPCs who never become followers in the vanilla game.

Posted

 

I don't really think uninstalling the mod would either help or hurt, since it only seems to be sending me messages about how incompatible everyone is,

 

Heh... that is pretty much the whole point of the mod :D

 

I've never seen other people fuck in broad daylight although I have done so once myself at Rock festival...

 

This is about seeing them try and fail and occasionally succeed or rape.

 

 

PSQ succubus requires 2000 points to be a succubus queen, and the player gets one point per act (or two, maybe three).

Plus, the MCM options include some adjustments that would let a person die if they didn't get enough.

 

In another mod, random church-goers berate the player, calling her names and telling her to shut up.

 

In the base game, a guy stands there waiting to kill you, and when you kill *him*, no one seems to notice.

 

So yeah I see your point, my game doesn't.

 

Posted

@dooge

took a break from exam revision and tried out the mod and omg its amazing. It definitely needs tunning but the mod is still in development so thats totally expected.

Also just to point you at some help, lover's comfort actually has an ai script that makes NPCs about to have sex walk to a location before they carry out their sex act, perhaps that could help you with your development of the ai scripting?

Additionally I do have some suggestions that i feel could improve the mod as a whole (no pressure these are just suggestions)

1. Some way of automatically reducing scanning frequency/off scanning frequency while in the wilderness - while in the wilderness, fighting enemies is the note 1 priority, perhaps the occasional bandits going at each other would be interesting to voyeur but too much sex by followers and other npcs interupts combat gameplay quite a bit

2.Switch off scanning during combat (not sure if this is implemented but it would help with stability)

 

3. PCs have the option to accept/reject/get into a brawl through dialogue when they are approach by an NPC

3. Split rape into coerce and brawl rape - coerce rape can occur in public (more likely with npcs with high speechcraft) and the npc will lead the victim to a secluded place, brawl occurs at night with no other npc in a certain radius (more likely with npcs that have larger difference in level)

 

4. some form of temporary (a few days) jail if rapist is caught by guard (this probably would be out of the scope of the mod but it ties up nicely with immersion) - sex act is interuppted by guard (such as how sexlab defeat does it, sequence of guard saying arrest line and npc say yes yes and then walking to the arresting guard's faction hold's prision)

 

Finally I have a request regarding your development of the mod, once again no pressure but please do consider it. With this mod assigning traits to NPCs, it has had the positive side effect of giving more character to each npc. Hence it would be amazing if you took the opportunity to turn this mod into the one stop location to handle NPC->NPC, PC->NPC and NPC->PC.

With regards to PC hitting on NPC, for example imagine if you could approach an NPC with the sizequeen or golddigger, start dialogue.

Hey there -> Flirt/ boast wealth (dependent on wealth, increase chance with golddigger)/ boast virility (dependent on dicksize, increase chance with sizequeen)/ coerce 

With factors such as faithful,cuckold,dominant,submissive etc all playing a role in the chance of a successful flirt - this allow you to hit on different npcs depending on their traits which adds a new kind of dating simulation to the game!
 

Posted

was wondering if you could tweak the rapist trait initialization chance to be dependent on morality where base chance is low and npcs with 0 morality have a marginally larger +modifer chance, This way only npcs who are willing to break laws are actually the ones that are likely to be a rapist.

 

This is in fact how it is determined. But as discussed later, it does not give very good match with the personalities in the game. Perhaps I can look into the standard faction ranks, maybe they tell us more about what kind of person is in question.

 

@dooge

 

took a break from exam revision and tried out the mod and omg its amazing. It definitely needs tunning but the mod is still in development so thats totally expected.

 

Also just to point you at some help, lover's comfort actually has an ai script that makes NPCs about to have sex walk to a location before they carry out their sex act, perhaps that could help you with your development of the ai scripting?

 

Additionally I do have some suggestions that i feel could improve the mod as a whole (no pressure these are just suggestions)

 

1. Some way of automatically reducing scanning frequency/off scanning frequency while in the wilderness - while in the wilderness, fighting enemies is the note 1 priority, perhaps the occasional bandits going at each other would be interesting to voyeur but too much sex by followers and other npcs interupts combat gameplay quite a bit

 

2.Switch off scanning during combat (not sure if this is implemented but it would help with stability)

 

3. PCs have the option to accept/reject/get into a brawl through dialogue when they are approach by an NPC

 

3. Split rape into coerce and brawl rape - coerce rape can occur in public (more likely with npcs with high speechcraft) and the npc will lead the victim to a secluded place, brawl occurs at night with no other npc in a certain radius (more likely with npcs that have larger difference in level)

 

4. some form of temporary (a few days) jail if rapist is caught by guard (this probably would be out of the scope of the mod but it ties up nicely with immersion) - sex act is interuppted by guard (such as how sexlab defeat does it, sequence of guard saying arrest line and npc say yes yes and then walking to the arresting guard's faction hold's prision)

 

Finally I have a request regarding your development of the mod, once again no pressure but please do consider it. With this mod assigning traits to NPCs, it has had the positive side effect of giving more character to each npc. Hence it would be amazing if you took the opportunity to turn this mod into the one stop location to handle NPC->NPC, PC->NPC and NPC->PC.

 

With regards to PC hitting on NPC, for example imagine if you could approach an NPC with the sizequeen or golddigger, start dialogue.

 

Hey there -> Flirt/ boast wealth (dependent on wealth, increase chance with golddigger)/ boast virility (dependent on dicksize, increase chance with sizequeen)/ coerce 

 

With factors such as faithful,cuckold,dominant,submissive etc all playing a role in the chance of a successful flirt - this allow you to hit on different npcs depending on their traits which adds a new kind of dating simulation to the game!

 

 

Very good comments some of which are on my todo and some I will seriously consider. 1/2 are easily done and should be done soon too.

 

3a, 3b seem like difficult to do, so I need to learn more. 4 is maybe a bit easier but still I do not know how to make that either.

 

The walking tip about lovers comfort is useful, I will for sure look into that.

 

About the PC being incorporated into the mod/dialogue... yes that would be cool, but making dialogue seems pretty heavy. Once I am comfortable and know how to add that properly I can expand into that direction. Would also be fun to permanently hinder PC chances of scoring with someone if you upset them by speaking wrong stuff and they thought the PC was an idiot. :D

Posted

 

was wondering if you could tweak the rapist trait initialization chance to be dependent on morality where base chance is low and npcs with 0 morality have a marginally larger +modifer chance, This way only npcs who are willing to break laws are actually the ones that are likely to be a rapist.

 

This is in fact how it is determined. But as discussed later, it does not give very good match with the personalities in the game. Perhaps I can look into the standard faction ranks, maybe they tell us more about what kind of person is in question.

 

@dooge

 

took a break from exam revision and tried out the mod and omg its amazing. It definitely needs tunning but the mod is still in development so thats totally expected.

 

Also just to point you at some help, lover's comfort actually has an ai script that makes NPCs about to have sex walk to a location before they carry out their sex act, perhaps that could help you with your development of the ai scripting?

 

Additionally I do have some suggestions that i feel could improve the mod as a whole (no pressure these are just suggestions)

 

1. Some way of automatically reducing scanning frequency/off scanning frequency while in the wilderness - while in the wilderness, fighting enemies is the note 1 priority, perhaps the occasional bandits going at each other would be interesting to voyeur but too much sex by followers and other npcs interupts combat gameplay quite a bit

 

2.Switch off scanning during combat (not sure if this is implemented but it would help with stability)

 

3. PCs have the option to accept/reject/get into a brawl through dialogue when they are approach by an NPC

 

3. Split rape into coerce and brawl rape - coerce rape can occur in public (more likely with npcs with high speechcraft) and the npc will lead the victim to a secluded place, brawl occurs at night with no other npc in a certain radius (more likely with npcs that have larger difference in level)

 

4. some form of temporary (a few days) jail if rapist is caught by guard (this probably would be out of the scope of the mod but it ties up nicely with immersion) - sex act is interuppted by guard (such as how sexlab defeat does it, sequence of guard saying arrest line and npc say yes yes and then walking to the arresting guard's faction hold's prision)

 

Finally I have a request regarding your development of the mod, once again no pressure but please do consider it. With this mod assigning traits to NPCs, it has had the positive side effect of giving more character to each npc. Hence it would be amazing if you took the opportunity to turn this mod into the one stop location to handle NPC->NPC, PC->NPC and NPC->PC.

 

With regards to PC hitting on NPC, for example imagine if you could approach an NPC with the sizequeen or golddigger, start dialogue.

 

Hey there -> Flirt/ boast wealth (dependent on wealth, increase chance with golddigger)/ boast virility (dependent on dicksize, increase chance with sizequeen)/ coerce 

 

With factors such as faithful,cuckold,dominant,submissive etc all playing a role in the chance of a successful flirt - this allow you to hit on different npcs depending on their traits which adds a new kind of dating simulation to the game!

 

 

Very good comments some of which are on my todo and some I will seriously consider. 1/2 are easily done and should be done soon too.

 

3a, 3b seem like difficult to do, so I need to learn more. 4 is maybe a bit easier but still I do not know how to make that either.

 

The walking tip about lovers comfort is useful, I will for sure look into that.

 

About the PC being incorporated into the mod/dialogue... yes that would be cool, but making dialogue seems pretty heavy. Once I am comfortable and know how to add that properly I can expand into that direction. Would also be fun to permanently hinder PC chances of scoring with someone if you upset them by speaking wrong stuff and they thought the PC was an idiot. :D

 

YES YES YES :) no pressure take your time

 

spaceman has released his scripts for sexlab romance which is a dialogue sex mod so you can have a look at his scripts if you like

 

http://www.loverslab.com/topic/17146-sexlab-romance-including-source-updated-19th-aug-2014/page-1?hl=spaceman

 

okay really should get back to studying but one last thing (about the rapist allocation thing)

 

Regarding using factions to implement rapist trait.

 

I actually took a quick browse at all of the vanilla factions http://www.uesp.net/wiki/Skyrim:Factions_Ato see whether there was anything there that could be used. unfortunately after looking through the list from A - Z i could not find any appropriate faction that you can use as a reference for rapist. I also considered class and aggression but those too are not very appropriate.

 

There was however a few factions that you might be interested in

"captivefaction"

http://www.uesp.net/wiki/Skyrim:Factions_N#NPC_faction_.28creates_hostility_to_enemy.29 

that you may find interesting to place the victim trait on.

 

rulinggov faction

http://www.uesp.net/wiki/Skyrim:Factions_R

-more likely to rape cause they can?

 

Posted

Well it also works on creatures, Jordis my poor housecarl has been mounted by the family pet about 6-7 times now, pretty much everytime I go into the house.

 

 

 

Also its not classing me as married, yet I am married

Posted

If there is no good way to judge traits from morality etc. nor from the factions, then we will have to make pre-defined lists. Volunteers step forward. List actors in the game and what traits you think they have or likelihood of them having a trait. I cannot do this myself since I have never played the game further than greybeard teaching me few shouts.

Posted

I am in all support of that and will even help if you put in some of the stats if you teach me how in between mid june to early july (dont worry im an efficient worker) however first please consider this

 

There is a total of 784 unique npcs in skyrim... (this is not inclusive of NPCs from the DLCs and interesting NPC, consequential npc etc)
Additionally do note not to change any of the NPC's records are that might break changes made by mods that overhaul apperance/Ai (sexcrime unfortunately did that)

If you are up for it, i will start a thread gathering volunteers who have finished the game and ask they to input some values. Spliting the work into locations/factions so that work is evenly split out and there is a higher chance of collating a list. Ill make sure it the input will be made into an organized fashion which can be read easily by you when you do start implementing the adding of trait feature. -Further more this list could potentially be used to preset the sexlab sex skills/level

To make sure its really comprehensive we should ask for input for traits that also have not been implemented for example

Nymphomanic - haelga for example
Cunning - nazeem (more likely to coerce rape?)
Brute - more likely to forceful rape
Buy sex - more likely to pay for sex
Attractive- how hot an npc is?
Ugly  - converse

Etc Etc

Let me know what you think and what are the characteristics of an NPC that you feel you will need to know and i'll churn out a thread by end next week.

Better yet if we could split the trait system into a framework that will present the traits which will influence sexlab's sex skills(for example married trait gives +1 opposite sex partner) and have it as eventually a core mod like arousal that would be an even bigger plus

Really excited if we could get this feature through.

possible way of segmenting 
http://www.uesp.net/wiki/Skyrim:People

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