servent9 Posted May 22, 2015 Posted May 22, 2015 Well.. i just said. i think this mod is hedonism[+cheating] kind of mod. so i think this mod needs more touch[improve or fix] of yours. and i'm wonder about this mod is the new version of random sex mod.
Dooge Posted May 22, 2015 Author Posted May 22, 2015 Well.. i just said. i think this mod is hedonism[+cheating] kind of mod. so i think this mod needs more touch[improve or fix] of yours. and i'm wonder about this mod is the new version of random sex mod. I get you now. It's early version and will be worked further. Goal is that it would allow many types of configurations depending on user preferences.
iacex111 Posted May 22, 2015 Posted May 22, 2015 Well.. i just said. i think this mod is hedonism[+cheating] kind of mod. so i think this mod needs more touch[improve or fix] of yours. and i'm wonder about this mod is the new version of random sex mod. Hedonism, perhaps. Cheating? I don't think so. It would be cheating (unless you mean NPCs' unfaithfulness) if the main focus of the mod was to enable PC to have sex with anyone he/she wants without any restrictions. However, SLSL has a number of conditions that must be met to allow anybody to have sex. And this is also the main difference between this mod and Random Sex, which is also a great plug-in, especially, IMHO, for voyeur characters, but working quite differently. As for "more touch/improve/fix/whateveryoumean" - it's stated in the OP that it's beta/WIP, so you don't have to mention the obvious. Cheers.
DeepBlueFrog Posted May 22, 2015 Posted May 22, 2015 @dooge - let me know if you want some code sample for setting up a mod event for faction assignment.
Dooge Posted May 22, 2015 Author Posted May 22, 2015 Dear fellow pack-members, I will be somewhat busy for the weekend and the beginning of next week (upon other things), and then away on business until 4th July. There will be no, or not much, progress during this time, maybe I read and study things but no updates. In general, outside the previously defined time-frame, best progress from me is during weekday evenings. Please be patient and keep shagging the models, static or otherwise. I love you all, Doge PS. 0.2.0 is available for testing.
jpee1965 Posted May 22, 2015 Posted May 22, 2015 Not sure I understand, I downloaded and installed using NMM. I have the dependent/requirement files , have been playing for about an hour yet no MCM menu is registering? Am I doing something wrong? Thanks
Sutha Posted May 23, 2015 Posted May 23, 2015 Jaxonz MCM Kicker by Jaxonz I haven't done SexLife yet because I am waiting on doing my next playthrough (want to clean install first) but I've never had a problem with MCM menus after using this.
ZigNewton Posted May 23, 2015 Posted May 23, 2015 I like this idea, but don't have time to try it just yet. There should be an 'Interracist' Attribute. Where the NPC prefers one randomized race outside their own. Hopefully that's doable with at least the default races without all the game's other races making things complicated. I personally don't want to walk into Riverwood to the sight of anyone fucking a chicken. I'm keeping my eye on this.
Nickolos1818 Posted May 23, 2015 Posted May 23, 2015 This mod is actually very cool. I first installed it and like some others was wondering when exactly this mod would do anything. Then after a few hours ( in game time ) I got the MCM message, and after messing with settings a bit I noticed npc's approaching one another and starting to have sex very cool. It required no dialog options, console command, or spells upon my part, the mod used sexlab as a base to start everything, even worked well with apropos. You can set npc's to dom or sub as well, nicely done.
snarfies Posted May 23, 2015 Posted May 23, 2015 Is there any particular way to raise or freeze arousal at an abnormal rate within a cell? I'd like to turn the Underground Bathhouse (http://www.nexusmods.com/skyrim/mods/27361/?) into a total orgy.
Recoilsuave Posted May 23, 2015 Posted May 23, 2015 Is there any particular way to raise or freeze arousal at an abnormal rate within a cell? I'd like to turn the Underground Bathhouse (http://www.nexusmods.com/skyrim/mods/27361/?) into a total orgy. You can set and lock each NPC's arousal manually through the Aroused MCM.
judgement16 Posted May 23, 2015 Posted May 23, 2015 I really like this mod but I have noticed Excluded option does not work, They can still be raped an have sex Which is not good considering I want to make it so my wife, will only have sex with me an can not be raped Any ideas? maybe I did something wrong or are other noticing it too
Vithiss Posted May 23, 2015 Posted May 23, 2015 Greetings. Really neat idea, seems to be working as intended in my game. Just wanted to say thanks for sharing!
iggypop1 Posted May 23, 2015 Posted May 23, 2015 What does this mean?(from change log) " NPC-PC sex did not require RR4, now does".......?RR4?
iacex111 Posted May 23, 2015 Posted May 23, 2015 What does this mean?(from change log) " NPC-PC sex did not require RR4, now does".......?RR4? My guess is - relationshiprank 4
iggypop1 Posted May 23, 2015 Posted May 23, 2015 What does this mean?(from change log) " NPC-PC sex did not require RR4, now does".......?RR4? My guess is - relationshiprank 4 Ok.....of course
Dooge Posted May 23, 2015 Author Posted May 23, 2015 I have a question... since my script is getting bloated I want to go towards OOP. If I have two scrips A and B, attached to same quest, and B script extends Actor with say, Function XXX() What do I need to do in script A or creation kit so that I can can call the .XXX() directly on an Actor in the script A? A: Event OnCrosshairRefChange(ObjectReference ref) crosshairRef = none if ref != none if ref.GetVoiceType() != none crosshairRef = ref as Actor MCM.ActorRef = ref as Actor (ref as adcActor).AAA() ; gives the none error and it is not none adcActor is B Error: [05/23/2015 - 10:57:12PM] ERROR: Cannot call aaa() on a None object, aborting function callstack: [adcSexlifeMain (16004338)].adcSexlifeMain.OnCrosshairRefChange() - "adcSexlifeMain.psc" Line 83
apetala2 Posted May 23, 2015 Posted May 23, 2015 I'm having a strange problem that I don't understand (with the 0.2 version). Sexlife registers on my MCM menu - no problem. I can change any option I want to. I can point at an NPC and change whether that are rapist/racists/dominant/etc with no problem. But, nothing ever happens. I receive no messages - even with logging on screen or to Papyrus logs. The only message in the Papyrus log are regarding registering the MCM menu. No sex acts occur. It's as if Sexlife registers and then does nothing. What's really weird is that I played around with the 0.1 version yesterday and it worked beautifully (but I didn't save with Sexlife installed). Now, if I try to use either version, I have the problem I just described. I must be doing something wrong. I have no idea what - just spent several hours on it. Other Sexlab mods work fine.
Dooge Posted May 23, 2015 Author Posted May 23, 2015 Well I haven't tested it much, maybe I fucked something up. Just revert back to 0.1.0 or further, until I make a working one.
Vithiss Posted May 23, 2015 Posted May 23, 2015 I'm also using 2.0 version and will say that there were places that I expected to be busier than they were - outdoor market areas in particular. I have had events occur elsewhere though, in shops, among bandits waiting for a turn thanks to Defeat, etc, And I have seen instances even in those places, just, fewer than I expected given how low I set my arousal trigger and so forth. I do wonder if the Placeholder attributes have any effects for npcs when they are selected? I imagine not, but doesn't hurt to be sure. Thanks again.
Dooge Posted May 23, 2015 Author Posted May 23, 2015 I'm also using 2.0 version and will say that there were places that I expected to be busier than they were - outdoor market areas in particular. I have had events occur elsewhere though, in shops, among bandits waiting for a turn thanks to Defeat, etc, And I have seen instances even in those places, just, fewer than I expected given how low I set my arousal trigger and so forth. I do wonder if the Placeholder attributes have any effects for npcs when they are selected? I imagine not, but doesn't hurt to be sure. Thanks again. Placeholders, no. Other attributes mostly restrict sex, the more are selected the less sex.
Slammer64 Posted May 23, 2015 Posted May 23, 2015 Dooge, check your PM, I sent you a link to a very helpful Papyrus guide.
y_sengaku Posted May 23, 2015 Posted May 23, 2015 Hello, Since updated to the latest ver (0.3.0), the mod seemed to work again. Thank you for your effort! While I checked the function of ver .0.3.0, however, I sometimes got some 'curious' debugging messages. In spite of the fact that NPC's arousal (70-90) was well beyond the arousal threshold set by MCM, the debugging message sometimes stated that "X was not enough aroused ... (90)" or something, even if I set the threshold at minimum (20). I also got some debugging messages like "test player or the other excluded from the sex Y, Z"... As far as I know, these messages had been absent from earlier released ver. like 0.1. And neither NPC Y and Z was set as 'excluded' faction. Is it normal functionality of the mod? Or something not-so -intented happened?
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