luffyboy Posted June 4, 2015 Posted June 4, 2015 If there is no good way to judge traits from morality etc. nor from the factions, then we will have to make pre-defined lists. Volunteers step forward. List actors in the game and what traits you think they have or likelihood of them having a trait. I cannot do this myself since I have never played the game further than greybeard teaching me few shouts. Just to let you know isoku's wet and cold mod has a feature that assigns backpacks to npcs through a quest alias system instead of its old cloak spell. This improved performance notably as the mod did not need to scan as frequently. Might be of help to you if you are considering how to implement adding the traits in a manner that doesnt impact performance. Additionally, if it is some form of initialization process (such as how convenient horses does it) could you (if you do) make it such as a way where you begin initializing the process by toggling through the MCM menu, this way we can do the initialization in a safe interior enviroment such as after entering helgen's keep. (the begining sequence with alduin appearing and all is apparently script heavy thats why mods like sounds of skyrim only intitialize after you enter the keep) Ummm no im married to Serana you used the serana married mod right. Probably this mod only detects vanilla marriage for now maybe?
Dooge Posted June 4, 2015 Author Posted June 4, 2015 I am in all support of that and will even help if you put in some of the stats if you teach me how in between mid june to early july (dont worry im an efficient worker) however first please consider this There is a total of 784 unique npcs in skyrim... (this is not inclusive of NPCs from the DLCs and interesting NPC, consequential npc etc) Additionally do note not to change any of the NPC's records are that might break changes made by mods that overhaul apperance/Ai (sexcrime unfortunately did that) If you are up for it, i will start a thread gathering volunteers who have finished the game and ask they to input some values. Spliting the work into locations/factions so that work is evenly split out and there is a higher chance of collating a list. Ill make sure it the input will be made into an organized fashion which can be read easily by you when you do start implementing the adding of trait feature. -Further more this list could potentially be used to preset the sexlab sex skills/level To make sure its really comprehensive we should ask for input for traits that also have not been implemented for example Nymphomanic - haelga for example Cunning - nazeem (more likely to coerce rape?) Brute - more likely to forceful rape Buy sex - more likely to pay for sex Attractive- how hot an npc is? Ugly - converse Etc Etc Let me know what you think and what are the characteristics of an NPC that you feel you will need to know and i'll churn out a thread by end next week. Better yet if we could split the trait system into a framework that will present the traits which will influence sexlab's sex skills(for example married trait gives +1 opposite sex partner) and have it as eventually a core mod like arousal that would be an even bigger plus Really excited if we could get this feature through. possible way of segmenting http://www.uesp.net/wiki/Skyrim:People If there is no good way to judge traits from morality etc. nor from the factions, then we will have to make pre-defined lists. Volunteers step forward. List actors in the game and what traits you think they have or likelihood of them having a trait. I cannot do this myself since I have never played the game further than greybeard teaching me few shouts. Just to let you know isoku's wet and cold mod has a feature that assigns backpacks to npcs through a quest alias system instead of its old cloak spell. This improved performance notably as the mod did not need to scan as frequently. Might be of help to you if you are considering how to implement adding the traits in a manner that doesnt impact performance. Additionally, if it is some form of initialization process (such as how convenient horses does it) could you (if you do) make it such as a way where you begin initializing the process by toggling through the MCM menu, this way we can do the initialization in a safe interior enviroment such as after entering helgen's keep. (the begining sequence with alduin appearing and all is apparently script heavy thats why mods like sounds of skyrim only intitialize after you enter the keep) Ummm no im married to Serana you used the serana married mod right. Probably this mod only detects vanilla marriage for now maybe? Luffy don't worry about the technical aspects. The mod does not change anything in the vanilla game, or in any other mod. It will not burden the game by initializing everyone in one go. Presets can be part of the mod itself, already in file that is loaded at game startup, or if randomization is needed then actors are initialized one at a time when they are needed. All I do need is the characters name, or better yet his/hers game ID, and a table what type of attributes this person would have. You can make columns for attributes you suggest if that makes it more appealing to do such list. I can not guarantee I would add all suggested attributes since I do not want to make this too complicated, but for example the money-sex is a good one. Also immersive wenches, interesting NPC etc. mods can also be covered , it is possible to add this info to SLSL without having a dependency to these other mods. Great link this you posted: http://www.uesp.net/wiki/Skyrim:People Just get started with it, and I will come up with more defined rules of what and how to present it.
luffyboy Posted June 4, 2015 Posted June 4, 2015 I am in all support of that and will even help if you put in some of the stats if you teach me how in between mid june to early july (dont worry im an efficient worker) however first please consider this There is a total of 784 unique npcs in skyrim... (this is not inclusive of NPCs from the DLCs and interesting NPC, consequential npc etc) Additionally do note not to change any of the NPC's records are that might break changes made by mods that overhaul apperance/Ai (sexcrime unfortunately did that) If you are up for it, i will start a thread gathering volunteers who have finished the game and ask they to input some values. Spliting the work into locations/factions so that work is evenly split out and there is a higher chance of collating a list. Ill make sure it the input will be made into an organized fashion which can be read easily by you when you do start implementing the adding of trait feature. -Further more this list could potentially be used to preset the sexlab sex skills/level To make sure its really comprehensive we should ask for input for traits that also have not been implemented for example Nymphomanic - haelga for example Cunning - nazeem (more likely to coerce rape?) Brute - more likely to forceful rape Buy sex - more likely to pay for sex Attractive- how hot an npc is? Ugly - converse Etc Etc Let me know what you think and what are the characteristics of an NPC that you feel you will need to know and i'll churn out a thread by end next week. Better yet if we could split the trait system into a framework that will present the traits which will influence sexlab's sex skills(for example married trait gives +1 opposite sex partner) and have it as eventually a core mod like arousal that would be an even bigger plus Really excited if we could get this feature through. possible way of segmenting http://www.uesp.net/wiki/Skyrim:People If there is no good way to judge traits from morality etc. nor from the factions, then we will have to make pre-defined lists. Volunteers step forward. List actors in the game and what traits you think they have or likelihood of them having a trait. I cannot do this myself since I have never played the game further than greybeard teaching me few shouts. Just to let you know isoku's wet and cold mod has a feature that assigns backpacks to npcs through a quest alias system instead of its old cloak spell. This improved performance notably as the mod did not need to scan as frequently. Might be of help to you if you are considering how to implement adding the traits in a manner that doesnt impact performance. Additionally, if it is some form of initialization process (such as how convenient horses does it) could you (if you do) make it such as a way where you begin initializing the process by toggling through the MCM menu, this way we can do the initialization in a safe interior enviroment such as after entering helgen's keep. (the begining sequence with alduin appearing and all is apparently script heavy thats why mods like sounds of skyrim only intitialize after you enter the keep) Ummm no im married to Serana you used the serana married mod right. Probably this mod only detects vanilla marriage for now maybe? Luffy don't worry about the technical aspects. The mod does not change anything in the vanilla game, or in any other mod. It will not burden the game by initializing everyone in one go. Presets can be part of the mod itself, already in file that is loaded at game startup, or if randomization is needed then actors are initialized one at a time when they are needed. All I do need is the characters name, or better yet his/hers game ID, and a table what type of attributes this person would have. You can make columns for attributes you suggest if that makes it more appealing to do such list. I can not guarantee I would add all suggested attributes since I do not want to make this too complicated, but for example the money-sex is a good one. Also immersive wenches, interesting NPC etc. mods can also be covered , it is possible to add this info to SLSL without having a dependency to these other mods. Great link this you posted: http://www.uesp.net/wiki/Skyrim:People Just get started with it, and I will come up with more defined rules of what and how to present it. Awesome. Alright you can leave the collecting and organization of the data to me. I'll go through with you an example of what i come with (essentially the format at which people will fill in the data - it will probably be in a microsoft word/excel document with each document for a specific area) shortly after 12june (last paper), After you agree that the template is suitable i'll create a thread and start collecting the input, maintaining the thread to let people know which areas have been done and which areas still need help filling up. Hopefully by end june or early july all areas would be filled up by at least one volunteer and ill collate all the files into one document and send it over to you I'm not immediately rushing into this because right now a little distacted in exams and i want to make sure the data we collect would be sufficient so theres no need to collect it a second time so formatting of the template will need some planning and fleshing out.
iacex111 Posted June 4, 2015 Posted June 4, 2015 Great idea! I'll try to help you guys, too. Although I have never finished the game (I'm going now), so my input may be somehow limited, I'll do what I can. Also regarding NPCs from follower/NPC/etc. mods. Luffyboy, how about an excel file in a cloud, using, say dropbox or google drive, where people may insert the data?
Blameless Posted June 4, 2015 Posted June 4, 2015 I don't know if this has already been suggested or not, but is there a way to add in a location check. For instance, I play with a spectator mod, part of which is public sex is a crime (you can turn this option off if you want). I would like it if we could have it so that some or most npc's won't initiate sex, or will go somewhere else (inside a house or simply out of easy sight), for sex. I have no idea if that's possible, or if it would simply be too script heavy. Also, is there a way to change the %s of the types of NPCs. Like, turn down the percent of rapists or something.
Samson Nite Posted June 6, 2015 Posted June 6, 2015 Hi Dooge, Every combination of value does not generate code +. All result are negative. How did you setup calaculation? Can you recheck your calculation and make it somehow positable??????? Faithful or submissible ..... it doesn't matter all makes negative -25, -40, -50 .....
crs030 Posted June 6, 2015 Posted June 6, 2015 I really enjoy this mod so far and your ideas sound nice. Played some time on 0.50 and only one "problem" when a Cityguard and an Bandit got matched up. Animals are going to excluded in the next version as far as i inderstand, it i will miss the messages of my Horse flirting with peopole or Forstbite Spiders with Necromancers etc ... : )
judgement16 Posted June 6, 2015 Posted June 6, 2015 Personally I say leave creatures on an just have a seperate ingame option to turn it on an off like sex lab does
Dooge Posted June 6, 2015 Author Posted June 6, 2015 Creatures can be (back) part of it in the future when I get "normal" things working properly.
crs030 Posted June 6, 2015 Posted June 6, 2015 Yes, the mod should concentrate on the interaction of normal NPCs, thats more than enough work. It's just allways funny to walk through a dungeon and read about spiders flirting with drauger or something like that.
Ana Posted June 7, 2015 Posted June 7, 2015 I hope all references to creatures and rapes will be toggleable in the MCM menu. I for one would like to leave sick shit out of my game.
judgement16 Posted June 7, 2015 Posted June 7, 2015 I hope all references to creatures and rapes will be toggleable in the MCM menu. I for one would like to leave sick shit out of my game. When I last asked Dooge he said creatures were not ment to be counted anyways, not sure if thats still the case but tbh chances of a creature on person is really really rare because 9/10 there is no creatures near people for them to have sex. (check with Dooge but I dont think that statement has changed) Ask for the rape chances of it happening are extremely rare think its happend once out the the 4-5 days I have been playing an if it does you walk up to the npc that did it an just remove the rapist trait then they will not be able to do it again, so if you dont want rape you can just remove the traits from any NPC that has it, though a global button would be handy.
PhoenixDragon Posted June 7, 2015 Posted June 7, 2015 I want to try this mod but I cant get it to work properly, the MCM refuces to appear. After checking the logs I get this: Cannot open store for class "adcmcm", missing file? This is with a new game. removed it and cleaned the save, still no MCM. Did the mcm refresh thingie and got the error mentioned above. anyone know something else I could try. Edit: forgot load order: Skyrim.esm Update.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espAOM.esmApachiiHair.esm3rdEraWeaponsMoS.esmTERAArmors.esmApachiiHairFemales.esmClimatesOfTamriel.esmJSwords.esmFantasy Soundtrack Project.espCreatureFramework.esmhdtHighHeel.esmRSkyrimChildren.esmSchlongs of Skyrim - Core.esmSexLab.esmSexLabAroused.esmDevious Devices - Assets.esmSGHairPackBase.esmsoulgem-oven.espZaZAnimationPack.esmFM - HaafingarHall.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espImmersiveFP.espBrows.espLock Overhaul.espSOS - ERF Horse Penis Addon.espSGHairPackAIO.espDovahBlingJewelryStandalone.espEC Clothes.espRaceMenuPlugin.espFemaleMannequinsBreton.espAnimated Fairy Wings.espLovelyHairstylesCE.espadcSexlife.espTairenSoulV9.espMoreNastyCritters.espClimatesOfTamriel-Dragonborn-Patch.espSexLab Sound FX Replacer.espzzzSXP.espBrawl Bugs CE.espConvenient Horses.espUIExtensions.espClimatesOfTamriel-Nights-Level-6.esp00RadialContainers.espSexLab-AmorousAdventures-ArousalTriggers.espSexLabDefeat.espApropos.espDeadlyMonsters.espdD - Realistic Ragdoll Force - Reduced.espchfshPlayerVoicesets.espClimatesOfTamriel-Dawnguard-Patch.espSOSRaceMenu.espDovahBlingJewelrySignetRings.espFISS.espAMatterOfTime.espDD - Interactions.espEyes of Aber.espFreckleMania.espFuta equippable.espNonSexLabAnimationPack.espGQJ_DG_vampireamuletfix.espThe Coenaculi_Makeup.espDovahBlingBraceletsScr.espCraftableCrownHelmets.espiHUD.espSit Anywhere.espHDT Female Hairstyles.espKS Hairdo's.espRaceMenu.espSC07SexLabRandomAttack.espRaceMenuOverlays.espRaceMenuPluginXPMSE.espRequiem.espSexLabWerewolves.espI Love Cleavage 7B.espEstrusChaurus.espArtifact Disenchanting - Dragonborn.espClimatesOfTamriel-Dungeons-Hardcore.espFixedEyeAdaption.espClimatesOfTamriel-Interiors-Warm.espSeasons of Skyrim Project.espSoSP Summer Edition.esp3DNPC.espHearthfireMultiKid.espRealisticWaterTwo.espComplete Crafting Overhaul_Remade.espImmersive Jewelry.espSexLabMatchMaker.espSexLab Aroused Creatures.espSexLab Submit.espSexLabGenderChange.espSexLabMassMatchMaker.espSexLabNudeCreatures.espSexLabNudeCreaturesDG.espSexLabNudeCreaturesDB.espSGEyebrows.espsr_ifpssl.espSkyrim Immersive Creatures.esp7B+others+Weaps.espDeadlyDragons.espethereal_elven_overhaul.espBetter Vampires ML.espPredator Vision.espBHTNF_BP.espFSP - Dawnguard Edition.espSkyHavenTempleEnhanced.espDelphine Makeover.espHDT Havok Object.espSkyrim Unlimited Rings And Amulets.espDovahBlingJewelryUniques.espSkyUI.espAchieveThat.espDual Sheath Redux.espDVA - Dynamic Vampire Appearance.espSOS - B3lisario UNP Addon.espSOS - Dawnguard Armors.espSWT1.2.espSOS - VectorPlexus Muscular Addon.espSOS - VectorPlexus Regular Addon.espSoSP Summer Edition - CoT Patch.espClimatesOfTamriel-Sound.espSoSP Summer Edition - Dense Grass.espsr_FillHerUp.espTakeNotes.espTheCoenaculiUNP.espThe Dance of Death - Ultimate Edition.espThunderchild - Epic Shout Package.espBetter Shouts.espDragonFire.espDragonFire-Dragonborn.espSkyrim Immersive Creatures - DLC2.espArtifact Disenchanting.espAOM.espRealisticNeedsandDiseases.espCaptured Dreams.espAuroraFollower.espAmazingFollowerTweaks.espSexy Armor Replacer Patch.espFormsEdit.espaMidianborn_Skyforge_Weapons.espSchlongs of Skyrim.espMorskom.espSBF All In One + DLC.espSerana.espBS-TheHag_Overlays.espBS-TheHag_WarPaints.espRSC Requiem Patch All DLC.espSOS - Dragonborn Armors.espFurther Dark Dungeons for ENB.espRealisticWaterTwo - Legendary.espPopulated Dungeons Caves Ruins.espCCO_SIC_Patch.espTSFemaleWarPaints.espvampirebeastbloodringleft.espvAutosaveManager.espxazPrisonOverhaul.espPopulated Forts Towers Places.espSMIM-Merged-All.espPopulated Lands Roads Paths.espPopulated Cities Towns Villages.espJSwordsDistributionBalancePlugin.espFM - HHall Exterior.espPopulated Skyrim Civil War.espRND_AnimalLoot.espSofiaFollower.espArtifact Disenchanting - Dawnguard.espFM - UNP Merchants.espSexLab_Dialogues.espVampirelordroyal.espUnblockActivate.espFSP - Unique Towns & Locations.espSexLab More Creatures.espPopulated Skyrim Prisons Cells.espDevious Deviants.espSexLab-AmorousAdventures.espLoversComfort.espShiverTwitch's Labeled Mines.espLevelersTower.espMorskomPatchCOT.espSexLabDangerousNights.esptowHarvest.espTheEyesOfBeauty.espBVMLandRB_Formlist.espAddItemMenu.espAlternate Start - Live Another Life.espRequiem for the Indifferent.espDual Sheath Redux Patch.esp16x soul gem power.espYsolda.espRaceMenuMorphsUUNP.esp
PhilMc2 Posted June 7, 2015 Posted June 7, 2015 Hey Dooge, thx for your work ^^ Maybe you like to know...I discovered some kind of problem with V6.0... When using the forge menu the game crashes after a few secs...I do not need to scroll through the menus, just activating the forge and waiting...after a few secs I get a CTD. I don`t have many armor/clothing mods so my forge menu is quite clear. I spent a few hours on narrowing the problem down and yes it is some kind of incompatibility with adcsexlife but I have no idea what exactly is causing it...as soon as I deactivate adcsexlife.esp everything works without crash. I guess at the moment there is no need for tracking the exact problem down since I seem to be the only one having that issue...I just wanted you to know that there may be a specific incompatibility...in case you would like to see these are the mods I am using: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmhdtHighHeel.esmRSkyrimChildren.esmSexLab.esmBeeingFemale.esmInn Girls Resources.esmZaZAnimationPack.esmSexLabAroused.esmSexLab Attraction.esm2HandSpeed40.espLeah Lilith Jewelry.espAMatterOfTime.espCharredSkeeverReplacer.espGuard Dialogue Overhaul.espHearthfireMultiKid.espDisableHDREffects.espFreecameramovementThrones - DLC - Alt.espA Simple Marriage Mod.espEnhancedLightsandFX.espLPBards.espBounty Gold.espCute Adoptable.espBFAP v1.2.espdD - Realistic Ragdoll Force - Realistic.espmintylightningmod.espSextreme-BND_Series.espBrighterTorchesBiggerMagelight.espSexLab Approach.espThe Forbidden Arts.espElisif Makeover.espIceBreaker's Improved Reverb v0.025.espReduced Distance NPC Greetings.espImmersive NPC in the dark.espFAMP2.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espGrass On Steroids.espFeminine Females Deutsch.espDeadlyMutilation.espsOverEncumbered.espSextreme-G_Series.espPinups5.espSkyFalls + SkyMills + DG + DB.espRealisticWaterTwo.espLakeview_Extended.espBrawl Bugs CE.espLess Talkative NPCs Release - V1.esp360WalkandRunPlus-RunBackwardSpeedAdjust.espMarryMe.espKS Hairdo's.espNonSexLabAnimationPack.espNo Magic Ninja Dodge - No DLC.espNo More Standing Too Close to NPCs.espNoNakedComments.espProperWeaponScale.espSplashofRain.espQuieterBards.espFasterArrows75.espRaceMenuPlugin.espTrueStorms-Vanilla.espRealistic crime report radius.espRaceMenu.espRaceMenuPluginXPMSE.espRSChildren - Complete.espFreckleMania.espSchlongs of Skyrim - Light.espServicesAssets.espSextreme-All.espSextreme_HCR.espElysiumEstate.espElysiumEstate-HF.espImmersive Wenches.espBlackthornManor.espwhiterun spruce by revan1199.espsandboxcylinderheight.espAspen Manor.espPuppetMaster.espFrostvaleEstate.espSilianManor.espWatercolor_for_ENB_RWT.espRealisticWaterTwo - Legendary.espRiversideRanchHF+DB.espRiversideLodge.espSkySight-Simply-Bigger-Trees-Slower-Branches.espSkyUI.espLessIntrusiveHUD.espBodyChange.espSneak Tweak.espSkyfallEstateBuildable.espValdmire.espNonEssentialChildren.espRSChildren_PatchNEC.espBridge Farm Hearthfire version.espShadowstarCastle.espKnockedUp.espSolsticeCastle.espSMUTBDS.espBeeingFemaleBasicAddOn.espBabyMommas.espSpousesEnhanced.espLIAT - Sounds.espLIAT - NPCs.espJessicaAlbaDemonHunter.espChaconne.espBooks of Skyrim Compilation.espLove Season.espMF_RadiantProstitution.espPreventsAccidentPickUp.espSexLab Romance.espSOSRaceMenu.espTimescale10.espTiwa44_Minidresses.espUltraVision.espTiwa44_Minidresses_Dragonborn.espVioLens.espWa Ribbon.espWetandCold.espBlindfolds_of_Skyrim.espFrom Milkdrinker to Barbarian - Body Texture Swap.espGameSettingChanger.espAlternate Start - Live Another Life.esp
luffyboy Posted June 7, 2015 Posted June 7, 2015 Hey Dooge, thx for your work ^^ Maybe you like to know...I discovered some kind of problem with V6.0... When using the forge menu the game crashes after a few secs...I do not need to scroll through the menus, just activating the forge and waiting...after a few secs I get a CTD. I don`t have many armor/clothing mods so my forge menu is quite clear. I spent a few hours on narrowing the problem down and yes it is some kind of incompatibility with adcsexlife but I have no idea what exactly is causing it...as soon as I deactivate adcsexlife.esp everything works without crash. I guess at the moment there is no need for tracking the exact problem down since I seem to be the only one having that issue...I just wanted you to know that there may be a specific incompatibility...in case you would like to see these are the mods I am using: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm hdtHighHeel.esm RSkyrimChildren.esm SexLab.esm BeeingFemale.esm Inn Girls Resources.esm ZaZAnimationPack.esm SexLabAroused.esm SexLab Attraction.esm 2HandSpeed40.esp Leah Lilith Jewelry.esp AMatterOfTime.esp CharredSkeeverReplacer.esp Guard Dialogue Overhaul.esp HearthfireMultiKid.esp DisableHDREffects.esp FreecameramovementThrones - DLC - Alt.esp A Simple Marriage Mod.esp EnhancedLightsandFX.esp LPBards.esp Bounty Gold.esp Cute Adoptable.esp BFAP v1.2.esp dD - Realistic Ragdoll Force - Realistic.esp mintylightningmod.esp Sextreme-BND_Series.esp BrighterTorchesBiggerMagelight.esp SexLab Approach.esp The Forbidden Arts.esp Elisif Makeover.esp IceBreaker's Improved Reverb v0.025.esp Reduced Distance NPC Greetings.esp Immersive NPC in the dark.esp FAMP2.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp Grass On Steroids.esp Feminine Females Deutsch.esp DeadlyMutilation.esp sOverEncumbered.esp Sextreme-G_Series.esp Pinups5.esp SkyFalls + SkyMills + DG + DB.esp RealisticWaterTwo.esp Lakeview_Extended.esp Brawl Bugs CE.esp Less Talkative NPCs Release - V1.esp 360WalkandRunPlus-RunBackwardSpeedAdjust.esp MarryMe.esp KS Hairdo's.esp NonSexLabAnimationPack.esp No Magic Ninja Dodge - No DLC.esp No More Standing Too Close to NPCs.esp NoNakedComments.esp ProperWeaponScale.esp SplashofRain.esp QuieterBards.esp FasterArrows75.esp RaceMenuPlugin.esp TrueStorms-Vanilla.esp Realistic crime report radius.esp RaceMenu.esp RaceMenuPluginXPMSE.esp RSChildren - Complete.esp FreckleMania.esp Schlongs of Skyrim - Light.esp ServicesAssets.esp Sextreme-All.esp Sextreme_HCR.esp ElysiumEstate.esp ElysiumEstate-HF.esp Immersive Wenches.esp BlackthornManor.esp whiterun spruce by revan1199.esp sandboxcylinderheight.esp Aspen Manor.esp PuppetMaster.esp FrostvaleEstate.esp SilianManor.esp Watercolor_for_ENB_RWT.esp RealisticWaterTwo - Legendary.esp RiversideRanchHF+DB.esp RiversideLodge.esp SkySight-Simply-Bigger-Trees-Slower-Branches.esp SkyUI.esp LessIntrusiveHUD.esp BodyChange.esp Sneak Tweak.esp SkyfallEstateBuildable.esp Valdmire.esp NonEssentialChildren.esp RSChildren_PatchNEC.esp Bridge Farm Hearthfire version.esp ShadowstarCastle.esp KnockedUp.esp SolsticeCastle.esp SMUTBDS.esp BeeingFemaleBasicAddOn.esp BabyMommas.esp SpousesEnhanced.esp LIAT - Sounds.esp LIAT - NPCs.esp JessicaAlbaDemonHunter.esp Chaconne.esp Books of Skyrim Compilation.esp Love Season.esp MF_RadiantProstitution.esp PreventsAccidentPickUp.esp SexLab Romance.esp SOSRaceMenu.esp Timescale10.esp Tiwa44_Minidresses.esp UltraVision.esp Tiwa44_Minidresses_Dragonborn.esp VioLens.esp Wa Ribbon.esp WetandCold.esp Blindfolds_of_Skyrim.esp From Milkdrinker to Barbarian - Body Texture Swap.esp GameSettingChanger.esp Alternate Start - Live Another Life.esp Forge and Character edit menus somehow are heavy in resource. Sometimes it might just take that additional mod to tip your game to overloading. If you want to confirm the cause. Temporarly disable a resource heavy mod (frostfall, Skyrim flora overhaul, ENB etc) and see whether you still get crashes with this game. And posting a log always helps too
PhilMc2 Posted June 7, 2015 Posted June 7, 2015 @luffyboy: I already checked if the crash also occurs with only the fewest mods activated...here is a load order where the problem also occurs: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmhdtHighHeel.esmSexLab.esmSexLabAroused.esmadcSexlife.esp Do you have knowledge of papyrus logs? If we cannot solve the issue with adcsexlife maybe you can tell me a few other problems I could solve...I know there definitely are some more with my game ^^ Papyrus.0.log
luffyboy Posted June 7, 2015 Posted June 7, 2015 @luffyboy: I already checked if the crash also occurs with only the fewest mods activated...here is a load order where the problem also occurs: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm hdtHighHeel.esm SexLab.esm SexLabAroused.esm adcSexlife.esp Do you have knowledge of papyrus logs? If we cannot solve the issue with adcsexlife maybe you can tell me a few other problems I could solve...I know there definitely are some more with my game ^^ You have quite a bit of scripts from mods that you probably removed in the mid of a playthrough sometime in the pass that is still running and requesting packages. I don't see any errors regarding adcsexlife so i doubt thats the problem. Moving mods in and out of your game in the middle of a playthrough is the largest cause of corrupting a save file and eventually causing a crash as the errors begin to pile up.
PhilMc2 Posted June 7, 2015 Posted June 7, 2015 Yep, you are right. But I spent a few hours resolving the issue including a fresh start and a clean save too...I can reproduce the crash right after creating a new character (with Alternate Start) and hopping to the forge in Riverwood/Whiterun ^^ I also did not see anything related to adcsexlife in the log...that`s why I did not post it...as far as I can see from my limited knowledge all the errors in the papy log are errors that occur when I load my save file...the crash occurs a lot later....basically I can run around the whole map for hours without a crash...only when activating the forge menu and waiting for a few secs the CTD happens -.-
rghost Posted June 7, 2015 Posted June 7, 2015 If I enable sexlife the game CTD randomly. Without sexlife or with sexlife disabled in MCM the games runs stable for hours. Papyrus.0.log
y_sengaku Posted June 7, 2015 Posted June 7, 2015 I forgot to record my papyrus log, but I also experienced some instability (random? ctd) with the latest ver (0.6.0). I reverted to ver 0.5.0 and the game running without any CTD within several (ca. 5) hours. The timing of CTD seemed to be about the same as reported above (just after loading the saved data).
Dooge Posted June 7, 2015 Author Posted June 7, 2015 Yes humans, I think 0.6.0 is flawed, avoid using it. Meanwhile... I made a system that will allow any NPC from vanilla or from a mod, to have predefined attributes. We will be working on presets for all vanilla NPC's as well as presets for some popular mods. With this system any user can contribute to what the NPC's should behave like, or mod authors to define their own NPCs as well. Relatively easily editable by anyone with little computer skill. Some updates to the preset values guide of 0.7.0 /////////////////////////////////////////////////// When initializing new actors with Sexlife attributes the following procedure is followedIf adcAttributes1 faction rank is < 0 (e.g. the Actor is not initialized), and the MCM setting for initializing new actors is checked, the actor is initialized with new ranks.First, the script will check for a file in adcSexLife\SKSE\Plugins\StorageUtilData\ with name of "adcSLSL MODNAME.esm.json" (or esp) where MODNAME is the name of the modthat the character to be initialized is defined in. For example "adcSLSL Skyrim.esm.json" for Ralof in the example later. If the script finds the actor ID (*1 from the json file (2, it uses the accompanying value (3 to initialize the attributes to that actor.If no ID from json is found, script internal logic is used to assign attributes.(1 The actor ID without the first two bytes, in integer. For example Ralof ID: 0002BF9E. 02BF9E in decimal is 180126 http://hextodecimal.com/index.php?hex=02BF9e(2 JSON format:{ "int" : { "180126" : 10922, "Some other line" : 123, "end-placeholer" : 666 }}(3 Attribute rank. http://www.miniwebtool.com/bitwise-calculator/?data_type=2&number1=10101010101010&number2=11111111111111&operator=ANDLeave the Number2 as 11111111111111, and the first number (from right) is 1 or 0, and so on for each position of attribute. 1st = Faithfull, 2nd Submissive... 1 if it is on, 0 if it is not on. For example with 10922 Ralof would have G, E, C, Excluded, Sizequeen, Rapist, Submisive Bit from right Attribute 1 Faithful 2 Submissive 3 Dominant 4 Rapist 5 Racist 6 Sizequeen 7 Golddigger 8 Excluded 9 Victim 10 (0) PlaceholderC 11 (A) PlaceholderD 12 ( PlaceholderE 13 (C) PlaceholderF 14 (D) PlaceholderG Bits DCBA0987654321 Decimal Attributes 00000001100010 -> 98 -> Submissive, Sizequeen, Golddigger 00000000000001 -> 1 -> Faithful 00000000001100 -> 12 -> Dominant, Rapist 10101010101010 -> 10922 -> G, E, C, Excluded, Sizequeen, Rapist, Submisive
DeepBlueFrog Posted June 7, 2015 Posted June 7, 2015 I don't know if that was addressed in this version but I noticed recently that some NPCs received both the Dominant and Submissive flag
Teruke Posted June 7, 2015 Posted June 7, 2015 is that in any way a problem? should dominant and submissive be mutually exclusive? i'd rather have someone that's aggressive and gets aggressed at the same time >.> as for presets, would having attached presets depending on race make sense? what i was imagining was the windhelm darkelfs being abused by the nords, there was that event as soon as you visit the city for the first time "we have ways of finding out what you really are, little spy!" i imagine they have ways indeed. then there's the old race, which I imagine is not that active, or on the contrary you can have a pervy old man that won't just fantasize about younger women, he'll get on that.
pihwht Posted June 8, 2015 Posted June 8, 2015 I don't know if that was addressed in this version but I noticed recently that some NPCs received both the Dominant and Submissive flag I found one npc who was a submissive rapist. I thought that was pretty neat.
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