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Posted

 

hi there... works awesome one time... 

now i got weird problem when i try to load the game its just CTD... i checked with all  my other mods my game works smooth and not CTD...

 

you can think on why? 

 

i really like that mod... 

 

there is maybe mods that conflict with that mod? 

hi there... works awesome one time... 

now i got weird problem when i try to load the game its just CTD... i checked with all  my other mods my game works smooth and not CTD...

 

you can think on why? 

 

i really like that mod... 

 

there is maybe mods that conflict with that mod? 

 

Did you try it with mod organizer? When some file is missing it is mostly not possible to start the game and ctd, its normal than. Try it with http://www.nexusmods.com/skyrim/mods/1334/?

the organizer shows you the missing files.

 

okay ill check it out now.. .

 

 

 

Edit: tried didn't work... but now i think maybe its other mod doing it... because its not install but still my save game after one mission with scripts of Curse Loot Become corrupt again... 

 

ill open new tree for it... :( i can't understand whats the problem the Papyrus.0 give me nothing i can understand... :(

Posted

I am reliably informed that Inte has been moved from Dawnstar and will be incarcerated in the Labyrinth for "unspeakable crimes".

 

My sources tell me these crimes concern an act performed with a Mars bar, a smelly bucket and a "redacted" flakes carton. The crime was deemed so great that Jarl Ulfric of Windhelm has committed Inte to life imprisonment.

 

Can Inte escape the devious and perverse delights of the Labyrinth - Watch this space :lol:

Posted

Hello there

First sorry for my english. Nice mod and patchs, use it since some 10 days and some problems occur, seems they aren't related. i use Prison V33Fix and patch 8K with all requirement and requirement of requirement, etc. Not using any DD or DA mod

1° happend to me 6 of 7 time

When released stats and quests disapear from the system menu but the quest's marker stay on the map. A solution i found is to go or to come from solstheim with the boat by paying the captain. Fast travelling to or from solstheim don't work. Seems the problem isn't linked to a place (haven't done all for the time) or to the amout of bounty. Maybe one of my other mod is dooing this, testing.

2° Whiterun, when whipped in town it happen that some NPC are accidentally whipped and die. First time jailled was Amren, second time jailled was Nazeem and Anoriath

3° Whiterun alway, Heimskr, this idiot, is staying in the cell on front of the stairs and that trigger teleport every time some one go in or out the cell, PC or NPC

 

 

Posted

I am reliably informed that Inte has been moved from Dawnstar and will be incarcerated in the Labyrinth for "unspeakable crimes".

 

My sources tell me these crimes concern an act performed with a Mars bar, a smelly bucket and a "redacted" flakes carton. The crime was deemed so great that Jarl Ulfric of Windhelm has committed Inte to life imprisonment.

 

Can Inte escape the devious and perverse delights of the Labyrinth - Watch this space :lol:

 

^_^ 

Not quite.

I got trapped in Riften jail while it was renovated. ;) 

 

BTW, I left something there for you and @Punga. Don't worry, they are brand new.

Posted

I didn't.

The guards found me after the renovations were completed.

Oh it was horrible, I survived on bumble bees. ;) 

Posted

so with books is there a way to make it so when you read them it takes time off your sentence? because reading them normally would stop the timescale would it not?

Posted

So, I saw it in the 8m patch notes that you increased the size of the Riften cell. Any chance you do the same to Windhelm? That one is in some serious lack of real estate.

Posted

so with books is there a way to make it so when you read them it takes time off your sentence? because reading them normally would stop the timescale would it not?

 

Yes, there is. All you need is kuertee's Professions mod, which enables (fully customizable) time sinks for several actions in Skyrim that by default "stop the clock". Among them is reading, but it also covers stuff like smithing, woodchopping, cooking, alchemy... basically an awesome anti-cheat mod, too (no more mass-production of potions and selling them to Belethor to buy Breezehome in your first week in Skyrim!)

Posted

Good to know. But, how will time passing stop me from mass producing potions?

So, I saw it in the 8m patch notes that you increased the size of the Riften cell. Any chance you do the same to Windhelm? That one is in some serious lack of real estate.

Yes, I second this.

Posted

Adding another DD mod as a requirement is reminding me of those FO:NV preorder packs that shove 2 guns, a rocket launcher, and 3 sets of armor up your butt just because you bought the ultimate edition.

 

Oh and did u skip over the letter L? o_0

Posted

POP does not have any DD mods as a dependency. You can play POP without DDe, although you will not have nearly as much fun. :)

 

I think POP 8l was a very small patch that was rolled into POP 8m.

Posted

@Inte

 

Done some brief testing in Whiterun jail of 8m (I've rolled back to the older version of DDI/DDA/DDX to avoid log spam)

 

First the good news:

 

BH's no longer spawn on reset and I couldn't spot any lurking after I was released

Collar and chastity belt were correctly removed and replaced at the end

Everything worked perfectly, XP and SP correctly reduced and it all seemed to be much smoother as well.

 

Now the bad news

 

Can you get rid of the Papyrus warning for both POP and DDE as it appears every time a game is loaded? There doesn't seem to be any problems using v28 as far as I can tell (I don't use followers ever). A warning on install is fair enough (or in the top of the screen) but not every single game load with click boxes which seems a bit excessive, particularly when it works okay.

 

EDIT:

 

This is really my problem rather than yours as I choose to use an older version, can you tell me which script checks and I'll remove it myself and recompile

 

EDIT2:

 

I've found the code but noticed you have some redundant code as well, as SL1.59c uses papyrusutils v28. So the following will never be called as a version of SL prior to V16+ will always fail on the papyrusutils check which fails on a version less than v31 (hope that makes sense)

Function CheckSexLabVersion()
	iSexLabVersion = SexLabUtil.GetVersion()
	If (iSexLabVersion < 15000)
		Debug.MessageBox("Prison Overhaul:\nSexLab version is too old, or SexLab version could not be determined.\nReported version is: " + iSexLabVersion+ ".")
	EndIf
EndFunction
Posted

Please don't put a warning on install (on top of the screen). As those warning could be drowned in other notifications, especially during a new game install process. If it is important enough, try another vector to warn the player.

Posted

POP does not have any DD mods as a dependency. You can play POP without DDe, although you will not have nearly as much fun. :)

 

I think POP 8l was a very small patch that was rolled into POP 8m.

 

DD just means invisible hands and stuff because I don't play as a gril -_-

I need it for SD+ so I have that and DDE.

 

Not sure what DDs is tho.  POP mentions a DDs and DDs needs DDE, and POP needs DDE for...something.

Posted

 I'm having a problem with sex scenes happening in mid air in Morthal and Solitude, or buried halfway in the

ground (Falkreath, I think)

 

 Whipping works fine as far as position goes.

 

 I had a bounty hunter arrest me in my Whiterun home, and they arrested the last person I had sex with,

instead of my active companion.

 

 TFC doesn't work when being whipped in a pillory, and won't start to work until after a sex scene starts.

The whipping itself is working quite well, whip marks are showing up every time.

 

 The cage scenes don't work all that well when you have a companion, simply not enough room. I found

myself wishing I was forced to put on a show on the floor in front of the Jarl's throne instead, since that's

where the Jarl actually was; it just seems more debauched to do it there ;)

 

 Overall, the mod has come a long way since it first started out, keep up the good work.

 

 A question: do the MCM options actually allow non-ZAZ pillory and X cross animations? I tried adding

keywords for Funnybizness and Leito, but I never got any of their bondage animations to play.

Posted

 

POP does not have any DD mods as a dependency. You can play POP without DDe, although you will not have nearly as much fun. :)

 

I think POP 8l was a very small patch that was rolled into POP 8m.

 

DD just means invisible hands and stuff because I don't play as a gril -_-

I need it for SD+ so I have that and DDE.

 

Not sure what DDs is tho.  POP mentions a DDs and DDs needs DDE, and POP needs DDE for...something.

 

 

Grab Devious Devices for Him. It's been left unattended for quite a while, but most of the devices up to that point are covered by that mod.

 

Or try shouting really loudly asking nicely in main DD threads for the male support that supposedly lack "public interest". I myself am too tired of the whole "male mods are unimportant" thing to bother with that though.

 

 

And on the topic of POP and DD, POP works perfectly fine without DD stuff. DDe is only required for POP to interact with the bigger DD system if you play with DD. This POP-DDe-DD relationship in its current form has also been around since POP 7e, so I'm not quite sure why you think it's a new requirement.

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