CheddarTrauma Posted December 12, 2022 Posted December 12, 2022 Here's a couple mod location conflicts I've noticed since 5.44.4. - The Guardhouse in Winterhold uses the same building as Milk Mod Economy, blocking access to the Milk Pumps. - The Guardhouse in Winterhold uses the same building as The Mysterious Breeding Rooms, blocking access to the trap door used in the quest. - The 'Riften Outside Jail' shares the same space as the Milk Pumps from Milk Mod Economy, blocking access to both. Spoiler Spoiler
Radish Cat Posted December 16, 2022 Posted December 16, 2022 (edited) i have problem, in MCM I choose oufit is nake but when jail take my item he gave to me full cloth, this problem happen for all prisoner, they wear all cloth. How can i fix that Edited December 17, 2022 by dtnam2705
Kingslayer101 Posted December 19, 2022 Posted December 19, 2022 I tried to trigger a POP arrest but it keeps saying Failed to start arrest quest.
ETSubmariner Posted December 26, 2022 Posted December 26, 2022 (edited) I am concerned punishments/fun aren't working for me. Tested some jail time by popping a guard in the face with my fist. Got arrested. Text in the upper left says Guard had fun at 0 seconds. Later, in a VIP cage, people would come in and Punishment at 0 seconds, Punishments at 3 seconds. I checked that POP is fully running, even installed without complaint AND all of the line items are green OK! Shouldn't there be something happening during 'fun' and punishments? What am I expecting exactly? Whippings? Spankings? What? What do I check to correct this? edit/update 12/26: I noticed that Devious Equip was suggested, but I didn't have it. I added it for another mod in my tests, and bam(!), the punishments and fun times seemed to be held back without Devious Equip. Maybe I misread the suggestion, but it definitely now works. lol Edited December 26, 2022 by ETSubmariner
Herowynne Posted December 26, 2022 Posted December 26, 2022 12 hours ago, ETSubmariner said: the punishments and fun times seemed to be held back without Devious Equip. I am pleased to hear that you resolved your issue, but generally speaking, Devious Devices Equip is not required by POP. I test POP both with and without DDE, and POP works for me in both scenarios.
Kingslayer101 Posted December 31, 2022 Posted December 31, 2022 (edited) So I have another problem now that the stuff started to work. PC gets locked in Pillory during arrest period and none of the events are working. No whipping, no Punish by tags or other tags. Anims are all registered and even the tags are supposed to work. Update: Just realized its Minor Crimes, will add tags and check if it works in Minor. Edited December 31, 2022 by Kingslayer101
ETSubmariner Posted January 1, 2023 Posted January 1, 2023 (edited) There's something broken in the living quarters of Jorrvasker. The room near where Aela sleeps, the room at the end of that corridor now looks out into the void. If you step through the room appears again. There's a jail cell door there, and clicking on some of the things like the jail door et al shows this mod was the last to touch it in my load order. Haven't tried it with vanilla skyrim, of course, but thought to ask for suggestions. Currently testing removing the two line items in this mod relating to that door. Those items just add a door, and no other interactions. There's already a normal jail cell door there anyway. Edited January 1, 2023 by ETSubmariner
Finals6 Posted January 1, 2023 Posted January 1, 2023 On 12/1/2022 at 4:05 PM, kaizersoze27 said: I too get the POP Registration failed error, I am starting a new game. From the posts here by Herowynne and others, disabling Papyrus Tweaks NG and starting new game works. Once the first time registration of SUM and POP are done, I save, enable Papyrus Tweaks NG and reload the game and everything works fine, with "POP Ready" message coming up on each load successfully. Will post more if I find any issues during game same problem with Papyrus Tweaks NG
vvsnn Posted January 2, 2023 Posted January 2, 2023 mcm translation does not work ? "***\xazPrisonOverhaul - Patched\Interface\Translations"
mikesolo1975 Posted January 2, 2023 Posted January 2, 2023 thanks for the amazing work this mod is compatible with Bannered Mare Immersive Sexual Playground V 8.01 sattyre's Edition ? thanks for any help or advice
mikesolo1975 Posted January 2, 2023 Posted January 2, 2023 18 hours ago, Finals6 said: same problem with Papyrus Tweaks NG you do manual reset in the Mcm menu POP debug options and works again
Scautura Posted January 2, 2023 Posted January 2, 2023 (edited) On 1/1/2023 at 6:46 PM, ETSubmariner said: There's something broken in the living quarters of Jorrvasker. The room near where Aela sleeps, the room at the end of that corridor now looks out into the void. If you step through the room appears again. There's a jail cell door there, and clicking on some of the things like the jail door et al shows this mod was the last to touch it in my load order. Haven't tried it with vanilla skyrim, of course, but thought to ask for suggestions. Currently testing removing the two line items in this mod relating to that door. Those items just add a door, and no other interactions. There's already a normal jail cell door there anyway. I have a sneaking suspicion this is due to Skyrim Project Optimization (which adds occlusion panes to try and increase performance) but I haven't had a chance to test since modifying my copy. I'll come back to this when I do. Edit: Apparently not. Here are examples from both sides of the door: Spoiler Edited January 3, 2023 by Scautura Adding more details
ETSubmariner Posted January 3, 2023 Posted January 3, 2023 17 hours ago, Scautura said: I have a sneaking suspicion this is due to Skyrim Project Optimization (which adds occlusion panes to try and increase performance) but I haven't had a chance to test since modifying my copy. I'll come back to this when I do. Edit: Apparently not. Here are examples from both sides of the door: Hide contents 17 hours ago, Scautura said: Yup, the Great Void. lol Step through, find a whole vanilla room beyond! I was wondering if this was supposed to be the cell you might get sent to because someone showed in interest, but confused as to why it just goes into the vanilla room. The Dragonsreach cell up the stairs works just fine, but then again it isn't a door. Doors into other rooms are a whole other thing - not just a hole but a literal step through into a new non-loading screen section.
TheNewGal Posted January 3, 2023 Posted January 3, 2023 I really don't know what is going wrong at this point. I get the POP registration failed error when starting a new game, I deleted the json files and reset POP in the mcm twice, don't use Papyrus Tweaks NG. What am I doing wrong?
vvsnn Posted January 5, 2023 Posted January 5, 2023 On 12/2/2022 at 12:05 AM, kaizersoze27 said: I too get the POP Registration failed error, I am starting a new game. From the posts here by Herowynne and others, disabling Papyrus Tweaks NG and starting new game works. Once the first time registration of SUM and POP are done, I save, enable Papyrus Tweaks NG and reload the game and everything works fine, with "POP Ready" message coming up on each load successfully. Will post more if I find any issues during game solved ,thanks 1
DonQuiWho Posted January 6, 2023 Posted January 6, 2023 (edited) @Inte @Herowynne as a Suggestion/Request @Bane Master for info Is there any way that it would be possible to make provision for the followers that do not accompany the PC to jail, ie when the main POP mod MCM is set to 'LEAVE' them at the place of arrest, that they could maybe be handed off to Bane Master's Follower Slavery (FSM) mod, using its plugin? I am NOT suggesting that main POP be changed at all, as it's @Inte 's LE + @Herowynne 's SSE conversion, [edit] but as FSM is SSE only actually works on both, see @Bane Master's post below, a patch could probably work for both What I was wondering about is if it were possible to add an addon SSE only 'Patch' esp (elsifyed if poss) to hand over the 'left behind' followers to FSM? IF I understand it correctly, there should be no complications, eg recalling them to POP etc, as the patch would just need to initiate a one off, one way transfer to FSM, with that mod dealing with their subsequent capture etc/rescue/emancipation. And, after all, it would fit with the general storyline theme, as all the Skyrim guards are corrupt and would probably even sell their sisters for a bit of extra money ... ? I'm sure it's more complicated than that in practical coding terms, but the principle seems simple enough Any thoughts? DQW Edited January 8, 2023 by DonQuiWho
Herowynne Posted January 6, 2023 Posted January 6, 2023 8 hours ago, DonQuiWho said: Is there any way that it would be possible to make provision for the followers that do not accompany the PC to jail, ie when the main POP mod MCM is set to 'LEAVE' them at the place of arrest, that they could maybe be handed off to Bane Master's Follower Slavery (FSM) mod, using its plugin? I am NOT suggesting that main POP be changed at all, as it's @Inte 's LE + @Herowynne 's SSE conversion, and FSM is SSE only What I was wondering about is if it were possible to add an addon SSE only 'Patch' esp (elsifyed if poss) to hand over the 'left behind' followers to FSM? That sounds like a great idea! But a developing a mod like that is beyond my skillset at the present time. 1
TheNewGal Posted January 6, 2023 Posted January 6, 2023 On 1/3/2023 at 8:49 PM, TheNewDude said: I really don't know what is going wrong at this point. I get the POP registration failed error when starting a new game, I deleted the json files and reset POP in the mcm twice, don't use Papyrus Tweaks NG. What am I doing wrong? complete reinstall of POP aswell, no idea what to do, please help
DonQuiWho Posted January 6, 2023 Posted January 6, 2023 1 hour ago, Herowynne said: That sounds like a great idea! But a developing a mod like that is beyond my skillset at the present time. Thanks for responding, and the positive reply Maybe @Inte or @Bane Master might take it on as a challenge, then? ? I'm assuming, probably very naively, that it's basically a patch to overwrite one script, with an alternative outcome resul;ting from amending the follower 'Leave in situ' section But what do I know? LOL DQW
Tomfool13 Posted January 7, 2023 Posted January 7, 2023 @Herowynne I could not find a mod that conflicted with POP that causes the guard to not take me to jail after the "arrested by...." I still retain movement and they walk to where ever they were pathing to or idling at. Any ideas how to fix this?
Herowynne Posted January 7, 2023 Posted January 7, 2023 1 hour ago, Tomfool13 said: @Herowynne I could not find a mod that conflicted with POP that causes the guard to not take me to jail after the "arrested by...." I still retain movement and they walk to where ever they were pathing to or idling at. Any ideas how to fix this? Wrong version, or missing, Fuz Ro Doh can cause that symptom. Make sure you have the correct version for your game LE / SE / AE.
TheNewGal Posted January 7, 2023 Posted January 7, 2023 Okay, so I reinstalled it completely again but now anytime after I finish interacting with a cooking pot or alchemy table my character freezes in place, something is very wrong here.
Bane Master Posted January 8, 2023 Posted January 8, 2023 (edited) On 1/6/2023 at 11:40 AM, DonQuiWho said: FSM is SSE only Actually FSM works in LE and SE ? All that POP would need to do to enslave followers to a random master via FSM is send a mod event for each follower to be enslaved Int iFSMEnslave = ModEvent.Create("fsm_enslavefollower") If iFSMEnslave ModEvent.PushForm(iFSMEnslave, kSlave) ; Form The Follower to be Enslaved ModEvent.PushForm(iFSMEnslave, None) ; Form The Master - Use 'None' as enslaving to a random master ModEvent.PushString(iFSMEnslave, "") ; String The Master Type required - Use "" as enslaving to a random master ModEvent.PushBool(iFSMEnslave, True) ; Bool Fallback to Random master - True to allocate a random master ModEvent.Send(iFSMEnslave) EndIf It's also possible to enslave to a specific Actor master or to a specific master type (from the FSM Masters.json file) - full details are on the FSM OP and in fsm_utilityscript.psc To check if FSM is installed Bool bIsFSMInstalled = ( StorageUtil.GetIntValue(none, "fsm_bIsMCMInstalled") == 1 ) That's it... Edited January 8, 2023 by Bane Master 1
DonQuiWho Posted January 8, 2023 Posted January 8, 2023 1 hour ago, Bane Master said: Actually FSM works in LE and SE ? All that POP would need to do to enslave followers to a random master via FSM is send a mod event for each follower to be enslaved Int iFSMEnslave = ModEvent.Create("fsm_enslavefollower") If iFSMEnslave ModEvent.PushForm(iFSMEnslave, kSlave) ; Form The Follower to be Enslaved ModEvent.PushForm(iFSMEnslave, None) ; Form The Master - Use 'None' as enslaving to a random master ModEvent.PushString(iFSMEnslave, "") ; String The Master Type require - Use "" as enslaving to a random master ModEvent.PushBool(iFSMEnslave, True) ; Bool Fallback to Random master - True to allocate a random master ModEvent.Send(iFSMEnslave) EndIf It's also possible to enslave to a specific Actor master or to a specific master type (from the FSM Masters.json file) - full details are on the FSM OP and in fsm_utilityscript.psc To check if FSM is installed Bool bIsFSMInstalled = ( StorageUtil.GetIntValue(none, "fsm_bIsMCMInstalled") == 1 ) That's it... Thanks for the reply, and the helpful info! Firstly. 'Oops!' Sorry about misleading on FSM re it's working on SSE AND LE. I'll edit the original Otherwise, you make it all sound so simple! LOL @Inte @Herowynne Does this make an addon patch to POP a simple, viable, option? Or is there anyone else out there who can do one? DQW
Bane Master Posted January 8, 2023 Posted January 8, 2023 27 minutes ago, DonQuiWho said: you make it all sound so simple! LOL Well - not simple in general terms, but compared to creating a complex Mod like POP it's fairly trivial! ? 1
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