Inte Posted September 22, 2022 Author Posted September 22, 2022 On 9/19/2022 at 10:10 PM, MysticDaedra said: Do I need to do anything to get the quest "Nobody Escapes Cidhna Mine" to start? I get a bounty and then POP does its thing... but I just want to go to the next quest in the Forsworn line. In POP's MCM 'Arrest' page uncheck 'The Reach Guards Arrest Through POP'. 1
Inte Posted September 22, 2022 Author Posted September 22, 2022 On 9/18/2022 at 9:48 AM, Vuulgar said: It seems so far in a few tries the guards bind my PC, reduce my bounty to 0 then I get notice saying they cant actually arrest me because my bounty is 0. EDIT I went through debug and the arrest works perfectly On 9/20/2022 at 2:31 PM, DoctorFateMX said: Same issue here. I've been using POP for a while in LE, but this is my first install in SE. Might it be a conversion issue? I tried to set up my SE POP as close as I had the LE. Log?
Vuulgar Posted September 22, 2022 Posted September 22, 2022 35 minutes ago, Inte said: Log? I dont think the log will work now as I somehow changed nothing but fixed it lol. I tried several times in Riften to get arrested by pickpocket and every time the guards would clear my bounty then I got a message saying arrest wasnt possible as I had no bounty. I was curious to see where things were sticking so I used debug to set a major crime, worked perfect and I served out the time. After release I rode the cart to Whiterun where I once again went on a pickpocket spree, got caught and was promptly arrested and jailed. I changed nothing and now it works. When I have time again I am heading back to Riften to try there again to see what happens, if it sticks again I will post a log otherwise everything seems great now.
MysticDaedra Posted September 22, 2022 Posted September 22, 2022 1 hour ago, Inte said: In POP's MCM 'Arrest' page uncheck 'The Reach Guards Arrest Through POP'. Ah hah, thanks, I somehow missed that when looking through the MCM. ?
BobtheZealot12 Posted September 23, 2022 Posted September 23, 2022 Thanks for keeping this going all these years. I'm running into a "POP registration failed" and "POP load game failed" on the newest LE version, with newest DDe and SUM. I don't know how to collect logs. The skyrim console doesn't say anything useful. I did notice that the failure happened on a new game, as well as when I load up a completely vanilla save. The failure is not present when upgrading POP from an ancient (4.30) version. Did you forget to include something in the newest version? Seems like the failure only happens on saves without any old version of POP.
mikesolo1975 Posted September 23, 2022 Posted September 23, 2022 On 9/22/2022 at 4:39 AM, Inte said: Was there a pop-up message box? ss of it? Log? Make sure you install the latest version of SUM as well. i installed the new version of POP yesterday and start a new game and for now its work thanks for your help and advice my friend
furel Posted September 25, 2022 Posted September 25, 2022 I had the same problem as @mikesolo1975 @Shep67, I had no problems in a previous game, but when I start a new game, the POP doesn't load properly. I solve the problem via MCM under "Debug" -> "Force a manual restart". And POP works fine again 2
Yazour Posted September 26, 2022 Posted September 26, 2022 17 hours ago, furel said: I had the same problem as @mikesolo1975 @Shep67, I had no problems in a previous game, but when I start a new game, the POP doesn't load properly. I solve the problem via MCM under "Debug" -> "Force a manual restart". And POP works fine again The Dude speaks the truth. Thanks for your input. 1
xyzxyz Posted September 26, 2022 Posted September 26, 2022 Is there an interaction between this mod and Slaverun?
Inte Posted September 28, 2022 Author Posted September 28, 2022 On 9/26/2022 at 4:36 PM, xyzxyz said: Is there an interaction between this mod and Slaverun? Nope.
xyzxyz Posted September 30, 2022 Posted September 30, 2022 (edited) I noticed that in the cage when the player/follower is raped by a male prisoner they play only the "Zaplick01" animation which is a lesbian animation. None other although Zaz is registered. Player and follower are ring gagged and hands tied behind the back. Shouldn't it use a blowjob animation? Many interactions in the dialogue are skipped because there are no animations for them. Maybe unbind them befor sending them into the cage? Edited September 30, 2022 by xyzxyz
DewyCave Posted October 3, 2022 Posted October 3, 2022 On 9/21/2022 at 11:42 PM, Inte said: Log? I have the same problem, here's the log Spoiler [10/03/2022 - 02:20:09AM] [Pop].:Debug:.xpoOnSubArrestPC()-> Submissive arrest event triggered. [10/03/2022 - 02:20:09AM] [Pop].:Debug:.xpopPreArrestPC():-> Start. [10/03/2022 - 02:20:10AM] [Pop].:Debug:.isPCRestrained()-> Start at idx 0. [10/03/2022 - 02:20:10AM] [Pop].:Debug:.isPCRestrained()-> Done! Returned 14. [10/03/2022 - 02:20:10AM] [Pop].:Debug:.xpopGetArrestFaction():-> Start. Passed-in faction is []! [10/03/2022 - 02:20:10AM] [Pop].:Debug:.xpopGetArrestFaction():-> Start. Captor is [Whiterun Guard]. [10/03/2022 - 02:20:10AM] [Pop].:Debug:.xpopGetArrestFaction():-> Done. Arrest faction set to [Whiterun]! [10/03/2022 - 02:20:10AM] [Pop].:Debug:.xpopArrest_Quest.ArrestStart():-> Start arrest at location >> [Location < (000C0BA0)>]. [10/03/2022 - 02:20:10AM] [Pop].:Debug:.xpopArrest_Quest.OnStoryScript():-> Arrest location >> [Location < (000C0BA0)>]. [10/03/2022 - 02:20:10AM] [Pop].:Debug:.xpopArrest_Quest.OnStoryScript():-> Quest running? >> TRUE. [10/03/2022 - 02:20:10AM] [Pop].:Debug:.xpopProtectPrisoner.[Free].OnBeginState():-> Captor = [Whiterun Guard]. [10/03/2022 - 02:20:11AM] [Pop].:Debug:.xpopArrest_Quest.ArrestScnStart():-> Submissive arrest scene selected! [10/03/2022 - 02:20:11AM] [Pop].:Debug:.xpopArrest_SF_Sub -> Submissive arrest scene start! [10/03/2022 - 02:20:12AM] [SUM].:Debug:.GoToMarker():-> sActor = [Whiterun Guard]. [10/03/2022 - 02:20:12AM] [SUM].:Debug:.GoToMarker():-> akActor = [[Actor < (000DC9E4)>]]. [10/03/2022 - 02:20:12AM] [SUM].:Debug:.GoToMarker():-> orMarker = [[Actor < (00000014)>]]. [10/03/2022 - 02:20:12AM] [SUM].:Debug:.GoToMarker():-> [Whiterun Guard] is close enough to the marker! [10/03/2022 - 02:20:12AM] [SUM].:Debug:.GoToMarker():-> [Whiterun Guard], done! Returned [1]! [10/03/2022 - 02:20:12AM] [Pop].:Debug:.xpopArrest_SF_Sub -> No guard fun! [10/03/2022 - 02:20:12AM] [Pop].:Debug:.xpopArrest_SF_Sub -> Approach player! [10/03/2022 - 02:20:14AM] [SUM].:Debug:.StrikePose():-> Laura is striking pose, [IdleSurrender] from idx -1. [10/03/2022 - 02:20:14AM] [SUM].:Debug:.GoToMarker():-> sActor = [Whiterun Guard]. [10/03/2022 - 02:20:14AM] [SUM].:Debug:.GoToMarker():-> akActor = [[Actor < (000DC9E4)>]]. [10/03/2022 - 02:20:14AM] [SUM].:Debug:.GoToMarker():-> orMarker = [[Actor < (00000014)>]]. [10/03/2022 - 02:20:14AM] [SUM].:Debug:.GoToMarker():-> [Whiterun Guard] is close enough to the marker! [10/03/2022 - 02:20:14AM] [SUM].:Debug:.GoToMarker():-> [Whiterun Guard], done! Returned [1]! [10/03/2022 - 02:20:14AM] [Pop].:Debug:.xpoBountyStoryManager.[Scanning].OnUpdate():-> Begin. [10/03/2022 - 02:20:30AM] [Pop].:Debug:.xpopArrest_SF_Sub -> Turn around! [10/03/2022 - 02:20:30AM] [SUM].:Debug:.GoToMarker():-> sActor = [Whiterun Guard]. [10/03/2022 - 02:20:30AM] [SUM].:Debug:.GoToMarker():-> akActor = [[Actor < (000DC9E4)>]]. [10/03/2022 - 02:20:30AM] [SUM].:Debug:.GoToMarker():-> orMarker = [[Actor < (00000014)>]]. [10/03/2022 - 02:20:30AM] [SUM].:Debug:.GoToMarker():-> [Whiterun Guard] is close enough to the marker! [10/03/2022 - 02:20:30AM] [SUM].:Debug:.GoToMarker():-> [Whiterun Guard], done! Returned [1]! [10/03/2022 - 02:20:39AM] [Pop].:Debug:.xpopArrest_SF_Sub -> Good slave! [10/03/2022 - 02:20:39AM] [SUM].:Debug:.StrikePose():-> Laura is striking pose, [ZapWriTurn01] from idx -1. [10/03/2022 - 02:20:42AM] [Pop].:Debug:.xpopArrest_SF_Sub -> Let's see here! [10/03/2022 - 02:20:46AM] [Pop].:Debug:.xpopArrest_SF_Sub -> So picky! [10/03/2022 - 02:20:47AM] [SUM].:Debug:.StrikePose():-> Whiterun Guard is striking pose, [IdleLockPick] from idx -1. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopExDeviceActor():-> Preparing the extra device. Device = -1, Idx = 111. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopExDeviceActor():-> Selecting the MCM extra device. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopExDeviceActor():-> Ignoring the extra device. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopGagActor():-> Preparing the gag. Idx = 0, ring? False. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopGagActor():-> Ignoring gag. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopGagActor():-> Done. Processed 0 item/s. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopHoodActor():-> Prisoner is from the hood. Idx = 111. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopHoodActor():-> Got in the hood. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopHoodActor():-> Not from the hood. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopHoodActor():-> Done. Processed 0 item/s. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopWristActor():-> Preparing the cuffs. Idx = 111. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopWristActor():-> Cuffing prisoner. [10/03/2022 - 02:20:47AM] [SUM].:Debug:.EquipItemLk():-> Called for [Wrists Shackle Set] [10/03/2022 - 02:20:47AM] [SUM].:Debug:.FunctionUnLock():-> [EquipItemLk] is setting [iSUmFunctionLock] to [0]. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopWristActor():-> Done. Processed 1 item/s. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopBlindfoldActor():-> Preparing the blindfold. Idx = 111. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopBlindfoldActor():-> Blindfolding prisoner. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopBlindfoldActor():-> No Blindfold found. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopBlindfoldActor():-> Done. Processed 0 items. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopAnkleActor():-> Preparing the shackles. Idx = 111. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopAnkleActor():-> Restraining prisoner's ankles. [10/03/2022 - 02:20:47AM] [SUM].:Debug:.EquipItemLk():-> Called for [Ankles Shackle Set] [10/03/2022 - 02:20:47AM] [SUM].:Debug:.FunctionUnLock():-> [EquipItemLk] is setting [iSUmFunctionLock] to [0]. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopAnkleActor():-> Done. Processed 1 item/s. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopBindActor():-> Prisoner bound? 2. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopIronMaskActor():-> DD collar is on, ignoring the collar. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopGagActor():-> Preparing the gag. Idx = 111, ring? False. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopGagActor():-> Gagging prisoner. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopGagActor():-> No gag found. [10/03/2022 - 02:20:47AM] [Pop].:Debug:.xpopGagActor():-> Done. Processed 0 item/s. [10/03/2022 - 02:20:47AM] [SUM].:Debug:.GoToMarker():-> sActor = [Whiterun Guard]. [10/03/2022 - 02:20:47AM] [SUM].:Debug:.GoToMarker():-> akActor = [[Actor < (000DC9E4)>]]. [10/03/2022 - 02:20:47AM] [SUM].:Debug:.GoToMarker():-> orMarker = [[Actor < (00000014)>]]. [10/03/2022 - 02:20:47AM] [SUM].:Debug:.GoToMarker():-> [Whiterun Guard] is close enough to the marker! [10/03/2022 - 02:20:47AM] [SUM].:Debug:.GoToMarker():-> [Whiterun Guard], done! Returned [1]! [10/03/2022 - 02:20:59AM] [Pop].:Debug:.xpopArrest_SF_Sub -> Get down! [10/03/2022 - 02:21:02AM] [SUM].:Debug:.GetPoseDevice():-> Got device -> [] with filter [APO,OffSet]. [10/03/2022 - 02:21:02AM] [SUM].:Debug:.GetPose():-> Got pose -> []. [10/03/2022 - 02:21:02AM] [SUM].:Debug:.GetFinalPose():-> Got final pose -> []. [10/03/2022 - 02:21:02AM] [SUM].:Debug:.StrikePose():-> Whiterun Guard is striking pose, [] from idx 0. [10/03/2022 - 02:21:02AM] [Pop].:Debug:.xpopArrest_SF_Sub -> Good, good! [10/03/2022 - 02:21:03AM] [SUM].:Debug:.GetPose():-> For type [sFloorPose], got pose -> [ZazAPCAO052]. [10/03/2022 - 02:21:03AM] [SUM].:Debug:.GetFinalPose():-> Got final pose -> [ZazAPCAO052]. [10/03/2022 - 02:21:03AM] [SUM].:Debug:.StrikePose():-> Laura is striking pose, [ZazAPCAO052] from idx -1. [10/03/2022 - 02:21:05AM] [Pop].:Debug:.xpopArrest_SF_Sub -> Got keys?! [10/03/2022 - 02:21:15AM] [Pop].:Debug:.xpopArrest_SF_Sub -> Arrest start! [10/03/2022 - 02:21:15AM] [Pop].:Debug:.xpopArrestPC():-> Start! [10/03/2022 - 02:21:16AM] [Pop].:Info:.xpoMain.SimpleArrestEx():-> Start! [10/03/2022 - 02:21:16AM] [Pop].:Info:.xpoMain.SimpleArrestEx():-> Captor [Whiterun Guard]! [10/03/2022 - 02:21:16AM] [Pop].:Info:.xpoMain.SimpleArrestEx():-> Crime faction [Whiterun]! [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopModStorGoldNon():-> Start! [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopModStorGoldVio():-> Start! [10/03/2022 - 02:21:16AM] [Pop].:Info:.xpoMain.SimpleArrestEx():-> Non-violent bounty [0]! [10/03/2022 - 02:21:16AM] [Pop].:Info:.xpoMain.SimpleArrestEx():-> Violent bounty [0]! [10/03/2022 - 02:21:16AM] [Pop].:Error:.xpoMain.SimpleArrestEx():-> Failed! Bounty is [0] gold! No arrest for you! [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopBindActor():-> No valid prisoner found. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopBindActor():-> Prisoner bound? 0. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopCollarActor():-> No valid prisoner found. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopCollarActor():-> Done. Processed 0 item/s. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopExDeviceActor():-> Preparing the extra device. Device = -1, Idx = -1. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopExDeviceActor():-> Selecting the MCM extra device. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopExDeviceActor():-> Ignoring the extra device. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopGagActor():-> Preparing the gag. Idx = -1, ring? False. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopGagActor():-> Un-gagging prisoner. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopGagActor():-> No gag found. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopGagActor():-> Done. Processed 0 item/s. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopHoodActor():-> Prisoner is from the hood. Idx = -1. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopHoodActor():-> Leaving the hood. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopHoodActor():-> Not from the hood. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopHoodActor():-> Done. Processed 0 item/s. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopWristActor():-> Preparing the cuffs. Idx = -1. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopWristActor():-> Un-cuffing prisoner. [10/03/2022 - 02:21:16AM] [SUM].:Debug:.UnEquipItemLk():-> Called for [Wrists Shackle Set] [10/03/2022 - 02:21:16AM] [SUM].:Debug:.FunctionUnLock():-> [RemoveItemLk] is setting [iSUmFunctionLock] to [0]. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopWristActor():-> Done. Processed -1 item/s. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopBlindfoldActor():-> Preparing the blindfold. Idx = -1. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopBlindfoldActor():-> Un-blindfolding prisoner. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopBlindfoldActor():-> No Blindfold found. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopBlindfoldActor():-> Done. Processed 0 items. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopAnkleActor():-> Preparing the shackles. Idx = -1. [10/03/2022 - 02:21:16AM] [Pop].:Debug:.xpopAnkleActor():-> Removing prisoner's ankles. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.UnEquipItemLk():-> Called for [Ankles Shackle Set] [10/03/2022 - 02:21:17AM] [SUM].:Debug:.FunctionUnLock():-> [RemoveItemLk] is setting [iSUmFunctionLock] to [0]. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpopAnkleActor():-> Done. Processed -1 item/s. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpopBindActor():-> Prisoner bound? -2. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpopIronMaskActor():-> DD collar is on, ignoring the collar. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpoMain.[Free].OnBeginState():-> Start. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpoMain.SetPilloryState():-> State = [TRUE]; Fade = [False]; There are [0] pillories available. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpoJailVars.EnableCurCages():-> Set EnableCurCages to [0]. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpoJailVars.EnableCurCages():-> Set CellEnables done. Proccessed [0] cells. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpopPcIsSetFree():-> Start! [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpopExDeviceActor():-> Preparing the extra device. Device = 0, Idx = -6. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpopExDeviceActor():-> Ignoring the extra device. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.MgDeviceActor():-> Mg-device'ing prisoner. Device on = False. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.UnEquipItemLk():-> Called for [No Name] [10/03/2022 - 02:21:17AM] [SUM].:Debug:.UnEquipItemLk():-> [No Name] is not currently worn. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.FunctionUnLock():-> [RemoveItemLk] is setting [iSUmFunctionLock] to [0]. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.MgDeviceActor():-> Mg-device'ing prisoner. Device on = False. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.UnEquipItemLk():-> Called for [No Name] [10/03/2022 - 02:21:17AM] [SUM].:Debug:.UnEquipItemLk():-> [No Name] is not currently worn. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.FunctionUnLock():-> [RemoveItemLk] is setting [iSUmFunctionLock] to [0]. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.MgDeviceActor():-> Mg-device'ing prisoner. Device on = False. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.UnEquipItemLk():-> Called for [No Name] [10/03/2022 - 02:21:17AM] [SUM].:Debug:.UnEquipItemLk():-> [No Name] is not currently worn. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.FunctionUnLock():-> [RemoveItemLk] is setting [iSUmFunctionLock] to [0]. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.MgDeviceActor():-> Mg-device'ing prisoner. Device on = False. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.UnEquipItemLk():-> Called for [No Name] [10/03/2022 - 02:21:17AM] [SUM].:Debug:.UnEquipItemLk():-> [No Name] is not currently worn. [10/03/2022 - 02:21:17AM] [SUM].:Debug:.FunctionUnLock():-> [RemoveItemLk] is setting [iSUmFunctionLock] to [0]. [10/03/2022 - 02:21:17AM] [Pop].:Info:.xpoMain.ReturnPrisonerPossessions():-> Start. [10/03/2022 - 02:21:17AM] [Pop].:Info:.xpoMain.ReturnPrisonerStuff():-> Returning [Actor < (00000014)>]'s stuff. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpopResetVariables():-> Start! Reset -> Quest. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.RelieveSelf():-> For [[Actor < (00000014)>]], start! iPiss = -111, iPuddle = -111. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.RelieveSelf():-> For [[Actor < (00000014)>]], done! Returned 2. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpoBounty.[Final].OnBeginState():-> Start. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpoBounty.[Final].OnBeginState():-> xpoBounty quest already stopped. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpoPrisonerQuest.[Free].EndLeash():-> Started, MaxDist = [0.000000]; _fFinalMove = [0.000000]Sec; _bFastForward = [False]. [10/03/2022 - 02:21:17AM] ERROR: Cannot call getDistance() on a None object, aborting function call stack: [xpoPrisoner (28002DBA)].xpoprisonerquest.EndLeash() - "xpoPrisonerQuest.psc" Line 198 [xpoPatch (2800EFF7)].xpopatchesmain.xpopResetVariables() - "xpoPatchesMain.psc" Line 953 [xpoPatch (2800EFF7)].xpopatchesmain.xpopPcIsSetFree() - "xpoPatchesMain.psc" Line 743 [xpoMain (280012C7)].xpomainscr.onBeginState() - "xpoMainScr.psc" Line 1444 [xpoMain (280012C7)].xpomainscr.GotoState() - "Form.psc" Line ? [xpoMain (280012C7)].xpomainscr.SimpleArrestEx() - "xpoMainScr.psc" Line 304 [xpoPatch (2800EFF7)].xpopatchesmain.xpopArrestPC() - "xpoPatchesMain.psc" Line 617 [ (28768607)].xpopArrest_SF_Sub.Fragment_29() - "xpopArrest_SF_Sub.psc" Line 384 [10/03/2022 - 02:21:17AM] WARNING: Assigning None to a non-object variable named "::temp38" stack: [xpoPrisoner (28002DBA)].xpoprisonerquest.EndLeash() - "xpoPrisonerQuest.psc" Line 198 [xpoPatch (2800EFF7)].xpopatchesmain.xpopResetVariables() - "xpoPatchesMain.psc" Line 953 [xpoPatch (2800EFF7)].xpopatchesmain.xpopPcIsSetFree() - "xpoPatchesMain.psc" Line 743 [xpoMain (280012C7)].xpomainscr.onBeginState() - "xpoMainScr.psc" Line 1444 [xpoMain (280012C7)].xpomainscr.GotoState() - "Form.psc" Line ? [xpoMain (280012C7)].xpomainscr.SimpleArrestEx() - "xpoMainScr.psc" Line 304 [xpoPatch (2800EFF7)].xpopatchesmain.xpopArrestPC() - "xpoPatchesMain.psc" Line 617 [ (28768607)].xpopArrest_SF_Sub.Fragment_29() - "xpopArrest_SF_Sub.psc" Line 384 [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpoPrisonerQuest.[Free].EndLeash():-> _fFinalMove adjusted to = [0.000000]Sec. [10/03/2022 - 02:21:17AM] [Pop].:Debug:.xpoPrisonerQuest.[Free].EndLeash():-> _fFinalMove re-adjusted to = [1.666000]Sec. [10/03/2022 - 02:21:18AM] [Pop].:Debug:.xpoPrisonerQuest.[Leash_MoveFinal].OnBeginState():-> Final move. [10/03/2022 - 02:22:04AM] [Pop].:Info:.xpopArrest_Quest.ArrestScnStart():-> Cycled -> 16/107 times. [10/03/2022 - 02:22:04AM] [Pop].:Debug:.xpopArrest_Quest.ArrestStart():-> Arrest stages completed = 17. [10/03/2022 - 02:22:04AM] [Pop].:Info:.xpopPreArrestPC():-> Arrest event did not trigger successfully! [10/03/2022 - 02:22:04AM] [Pop].:Info:.xpopPreArrestPC():-> Captor -> Whiterun Guard [10/03/2022 - 02:22:04AM] [Pop].:Info:.xpopPreArrestPC():-> Trigger bounty -> -1.000000 [10/03/2022 - 02:22:04AM] [Pop].:Info:.xpopPreArrestPC():-> Override bounty -> 0 [10/03/2022 - 02:22:04AM] [Pop].:Info:.xpopPreArrestPC():-> Crime faction -> None [10/03/2022 - 02:22:04AM] [Pop].:Info:.xpopPreArrestPC():-> Done. [10/03/2022 - 02:22:04AM] [Pop].:Debug:.xpoOnSubArrestPC()-> Done. [10/03/2022 - 02:22:04AM] [Pop].:Debug:.xpopArrest_SF_Sub -> Submissive arrest scene done! [10/03/2022 - 02:22:04AM] [Pop].:Debug:.xpopExDeviceActor():-> Preparing the extra device. Device = -1, Idx = -6. [10/03/2022 - 02:22:04AM] [Pop].:Debug:.xpopExDeviceActor():-> Selecting the MCM extra device. [10/03/2022 - 02:22:04AM] [Pop].:Debug:.xpopExDeviceActor():-> Ignoring the extra device. [10/03/2022 - 02:22:04AM] [Pop].:Debug:.xpopGagActor():-> Preparing the gag. Idx = -1, ring? False. [10/03/2022 - 02:22:04AM] [Pop].:Debug:.xpopGagActor():-> Un-gagging prisoner. [10/03/2022 - 02:22:04AM] [Pop].:Debug:.xpopGagActor():-> No gag found. [10/03/2022 - 02:22:04AM] [Pop].:Debug:.xpopGagActor():-> Done. Processed 0 item/s. [10/03/2022 - 02:22:04AM] [Pop].:Debug:.xpopHoodActor():-> Prisoner is from the hood. Idx = -1. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopHoodActor():-> Leaving the hood. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopHoodActor():-> Not from the hood. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopHoodActor():-> Done. Processed 0 item/s. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopWristActor():-> Preparing the cuffs. Idx = -1. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopWristActor():-> Un-cuffing prisoner. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopWristActor():-> No cuffs found. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopWristActor():-> Done. Processed 0 item/s. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopBlindfoldActor():-> Preparing the blindfold. Idx = -1. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopBlindfoldActor():-> Un-blindfolding prisoner. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopBlindfoldActor():-> No Blindfold found. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopBlindfoldActor():-> Done. Processed 0 items. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopAnkleActor():-> Preparing the shackles. Idx = -1. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopAnkleActor():-> Removing prisoner's ankles. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopAnkleActor():-> No shackles found. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopAnkleActor():-> Done. Processed 0 item/s. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopBindActor():-> Prisoner bound? 0. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopIronMaskActor():-> DD collar is on, ignoring the collar. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpopArrest_SF_Sub -> No sub arrest for you! [10/03/2022 - 02:22:05AM] [SUM].:Debug:.GetPoseDevice():-> Got device -> [] with filter [APO,OffSet]. [10/03/2022 - 02:22:05AM] [SUM].:Debug:.GetPose():-> Got pose -> []. [10/03/2022 - 02:22:05AM] [SUM].:Debug:.GetFinalPose():-> Got final pose -> []. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpoPrisonerQuest.[Free].OnBeginState():-> Start. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpoPrisonerQuest.[Free].OnBeginState():-> Done = [0]. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpoPrisonerQuest.[Free].EndLeash():-> Cycled [0/16.660000] times. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpoPrisonerQuest.[Free].ResetVariables():-> Resetting variables... [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpoPrisonerQuest.SetActors():-> Setting actors [[None]]... [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpoPrisonerQuest.SetActors():-> Setting actors done. Set [0] actors. Final actors = [[None, None, None, None, None, None]]. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpoPrisonerQuest.SetTravelTo():-> Setting travel to [None]. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.xpoPrisonerQuest.[Free].ResetVariables():-> Resetting variables... Done! [10/03/2022 - 02:22:05AM] [SUM].:Debug:.StrikePose():-> Laura is striking pose, [] from idx 0. [10/03/2022 - 02:22:05AM] [Pop].:Debug:.PunishTime():-> Done! [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpoPrisonerQuest.[Free].EndLeash():-> Done. Returned [1]. [10/03/2022 - 02:22:09AM] [Pop].:Debug:.OutCell():-> Start! [10/03/2022 - 02:22:09AM] [Pop].:Debug:.OutCell():-> Done! [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpoJailVars.SetGuestFactions():-> There are [0] factions set on actor [[Actor < (00000014)>]]. [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpoJailVars.SetGuestFactions():-> No factions. [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpoJailVars.SetCellEnables():-> Setting CellEnables. [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpoJailVars.SetCellEnables():-> Setting CellEnables done. Proccessed [0] cells. [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpoJailVars.OpenUp():-> Set open paths to [0] for [0] items. [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpoJailVars.OpenUp():-> Open paths done. Processed [0] items. [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpoJailVars.LockDown():-> Set lockdown to [0] for [0] items. [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpoJailVars.LockDown():-> Lockdown done. Processed [0] items. [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpoJailVars.SetDisables():-> Set the disabled to [0]. [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpoJailVars.SetDisables():-> Proccessing the disabled done. Proccessed [0] items. [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpopResetVariables():-> Done! [Quest] returned => [1]. [10/03/2022 - 02:22:09AM] [Pop].:Debug:.xpopPcIsSetFree():-> Done ... returned TRUE! [10/03/2022 - 02:22:11AM] [Pop].:Debug:.xpopZbfRegister() -> No actor! [10/03/2022 - 02:22:11AM] [Pop].:Debug:.Scenario (Cell):-> Base.DisableScenario [10/03/2022 - 02:22:11AM] [Pop].:Debug:.Scenario (Cell):-> OnUnPrepare [10/03/2022 - 02:22:11AM] [Pop].:Debug:.Scenario (Pillory):-> Base.DisableScenario [10/03/2022 - 02:22:11AM] [Pop].:Debug:.Scenario (Pillory):-> UnPrepare [10/03/2022 - 02:22:11AM] [Pop].:Debug:.Scenario (Dummy):-> Base.DisableScenario [10/03/2022 - 02:22:11AM] [Pop].:Debug:.Scenario (Dummy):-> Base.UnPrepare -> Empty! [10/03/2022 - 02:22:11AM] [Pop].:Debug:.Scenario (parade):-> Base.DisableScenario [10/03/2022 - 02:22:11AM] [Pop].:Debug:.Scenario (parade):-> UnPrepare [10/03/2022 - 02:22:11AM] [Pop].:Debug:.Scenario (Cage):-> Base.DisableScenario [10/03/2022 - 02:22:11AM] [Pop].:Debug:.Scenario (Cage):-> UnPrepare [10/03/2022 - 02:22:11AM] [Pop].:Debug:.Scenario (Cage):-> DisableCagePrisoners():-> No cage! [10/03/2022 - 02:22:11AM] [Pop].:Debug:.xpoJailVars.RelockRiften():-> Start. [10/03/2022 - 02:22:11AM] [Pop].:Debug:.xpoMain.[Free].OnBeginState():-> Idling. [10/03/2022 - 02:22:11AM] [Pop].:Debug:.xpoMain.SetTimeScale():-> To 20. [10/03/2022 - 02:22:11AM] [Pop].:Info:.xpoMain.SimpleArrestEx():-> Done! [10/03/2022 - 02:22:11AM] [Pop].:Warning:.xpopArrestPC():-> Whiterun Guard can't arrest you for Whiterun! [10/03/2022 - 02:22:11AM] [Pop].:Debug:.xpopPcIsSetFree():-> Start! [10/03/2022 - 02:22:11AM] [Pop].:Debug:.xpopExDeviceActor():-> Preparing the extra device. Device = 0, Idx = -6. [10/03/2022 - 02:22:11AM] [Pop].:Debug:.xpopExDeviceActor():-> Ignoring the extra device. [10/03/2022 - 02:22:11AM] [SUM].:Debug:.MgDeviceActor():-> Mg-device'ing prisoner. Device on = False. [10/03/2022 - 02:22:11AM] [SUM].:Debug:.UnEquipItemLk():-> Called for [No Name] [10/03/2022 - 02:22:11AM] [SUM].:Debug:.UnEquipItemLk():-> [No Name] is not currently worn. [10/03/2022 - 02:22:11AM] [SUM].:Debug:.FunctionUnLock():-> [RemoveItemLk] is setting [iSUmFunctionLock] to [0]. [10/03/2022 - 02:22:11AM] [SUM].:Debug:.MgDeviceActor():-> Mg-device'ing prisoner. Device on = False. [10/03/2022 - 02:22:11AM] [SUM].:Debug:.UnEquipItemLk():-> Called for [No Name] [10/03/2022 - 02:22:11AM] [SUM].:Debug:.UnEquipItemLk():-> [No Name] is not currently worn. [10/03/2022 - 02:22:11AM] [SUM].:Debug:.FunctionUnLock():-> [RemoveItemLk] is setting [iSUmFunctionLock] to [0]. [10/03/2022 - 02:22:11AM] [SUM].:Debug:.MgDeviceActor():-> Mg-device'ing prisoner. Device on = False. [10/03/2022 - 02:22:11AM] [SUM].:Debug:.UnEquipItemLk():-> Called for [No Name] [10/03/2022 - 02:22:11AM] [SUM].:Debug:.UnEquipItemLk():-> [No Name] is not currently worn. [10/03/2022 - 02:22:11AM] [SUM].:Debug:.FunctionUnLock():-> [RemoveItemLk] is setting [iSUmFunctionLock] to [0]. [10/03/2022 - 02:22:11AM] [SUM].:Debug:.MgDeviceActor():-> Mg-device'ing prisoner. Device on = False. [10/03/2022 - 02:22:11AM] [SUM].:Debug:.UnEquipItemLk():-> Called for [No Name] [10/03/2022 - 02:22:12AM] [SUM].:Debug:.UnEquipItemLk():-> [No Name] is not currently worn. [10/03/2022 - 02:23:02AM] [SUM].:Debug:.FunctionUnLock():-> [RemoveItemLk] is setting [iSUmFunctionLock] to [0]. [10/03/2022 - 02:23:03AM] [Pop].:Info:.xpoMain.ReturnPrisonerPossessions():-> Start. [10/03/2022 - 02:23:03AM] [Pop].:Info:.xpoMain.ReturnPrisonerStuff():-> Returning [Actor < (00000014)>]'s stuff. [10/03/2022 - 02:23:03AM] [Pop].:Debug:.xpopResetVariables():-> Start! Reset -> Quest. [10/03/2022 - 02:23:03AM] [Pop].:Debug:.RelieveSelf():-> For [[Actor < (00000014)>]], start! iPiss = -111, iPuddle = -111. [10/03/2022 - 02:23:03AM] [Pop].:Debug:.RelieveSelf():-> For [[Actor < (00000014)>]], done! Returned 2. [10/03/2022 - 02:23:03AM] [Pop].:Debug:.xpopResetVariables():-> xpoBounty already in final state. [10/03/2022 - 02:23:03AM] [Pop].:Debug:.xpoPrisonerQuest.[Free].EndLeash():-> Started, MaxDist = [0.000000]; _fFinalMove = [0.000000]Sec; _bFastForward = [False]. [10/03/2022 - 02:23:03AM] ERROR: Cannot call getDistance() on a None object, aborting function call stack: [xpoPrisoner (28002DBA)].xpoprisonerquest.EndLeash() - "xpoPrisonerQuest.psc" Line 198 [xpoPatch (2800EFF7)].xpopatchesmain.xpopResetVariables() - "xpoPatchesMain.psc" Line 953 [xpoPatch (2800EFF7)].xpopatchesmain.xpopPcIsSetFree() - "xpoPatchesMain.psc" Line 743 [xpoPatch (2800EFF7)].xpopatchesmain.xpopArrestPC() - "xpoPatchesMain.psc" Line 632 [ (28768607)].xpopArrest_SF_Sub.Fragment_29() - "xpopArrest_SF_Sub.psc" Line 384 [10/03/2022 - 02:23:03AM] WARNING: Assigning None to a non-object variable named "::temp38" stack: [xpoPrisoner (28002DBA)].xpoprisonerquest.EndLeash() - "xpoPrisonerQuest.psc" Line 198 [xpoPatch (2800EFF7)].xpopatchesmain.xpopResetVariables() - "xpoPatchesMain.psc" Line 953 [xpoPatch (2800EFF7)].xpopatchesmain.xpopPcIsSetFree() - "xpoPatchesMain.psc" Line 743 [xpoPatch (2800EFF7)].xpopatchesmain.xpopArrestPC() - "xpoPatchesMain.psc" Line 632 [ (28768607)].xpopArrest_SF_Sub.Fragment_29() - "xpopArrest_SF_Sub.psc" Line 384 [10/03/2022 - 02:23:03AM] [Pop].:Debug:.xpoPrisonerQuest.[Free].EndLeash():-> _fFinalMove adjusted to = [0.000000]Sec. [10/03/2022 - 02:23:03AM] [Pop].:Debug:.xpoPrisonerQuest.[Free].EndLeash():-> _fFinalMove re-adjusted to = [1.666000]Sec. [10/03/2022 - 02:23:03AM] [Pop].:Debug:.xpoPrisonerQuest.[Leash_MoveFinal].OnBeginState():-> Final move.
Inte Posted October 6, 2022 Author Posted October 6, 2022 On 9/30/2022 at 1:07 PM, xyzxyz said: I noticed that in the cage when the player/follower is raped by a male prisoner they play only the "Zaplick01" animation which is a lesbian animation. None other although Zaz is registered. Player and follower are ring gagged and hands tied behind the back. Make sure you set the 'Use Animation by Tags' highher than the ZAP. Also, make sure you have enough animations, register new animations in SLAL and reset your SL animation registry. 1
Inte Posted October 6, 2022 Author Posted October 6, 2022 On 10/3/2022 at 1:32 AM, DewyCave said: I have the same problem, here's the log The log is incomplete. How did you trigger the arrest? What was your bounty before the arrest? Next time just attach the log to your post.
xyzxyz Posted October 6, 2022 Posted October 6, 2022 1 hour ago, Inte said: Make sure you set the 'Use Animation by Tags' highher than the ZAP. Also, make sure you have enough animations, register new animations in SLAL and reset your SL animation registry. I use billys bound animation pack. Is there anyhing else?
shiagwen Posted October 6, 2022 Posted October 6, 2022 Hello Inte I would like to try your newest version. with Lola i found out that the tesVtranslator can damage a game, so i will see if this is true for Pop,, with whom i always had trouble, maybe because of the translator. that would be a reason why others dont share my problems. but there is Fnis first. 7.6 xxl is already full with billy, anub etc i cant addd pop and requirements without expanding fnis. you know how ? i man, that must be standard, because most actual mods have DD 5 and ZAZ 8 and these 2 alone would not fit into fnis 7.6 xxl.
Inte Posted October 7, 2022 Author Posted October 7, 2022 22 hours ago, xyzxyz said: I use billys bound animation pack. Is there anyhing else? No, that should be enough, it's what I'm using. Well, that and a few more, see here below. Spoiler
Inte Posted October 7, 2022 Author Posted October 7, 2022 16 hours ago, shiagwen said: with whom i always had trouble, What kind of problems? 16 hours ago, shiagwen said: DD 5 and ZAZ 8 and these 2 alone would not fit into fnis 7.6 xxl. Completely not true. I'm using FNIS 7.5 with DDf 5.2 and ZAP 8.0+ and a bunch more animations. See bellow, Spoiler
shiagwen Posted October 7, 2022 Posted October 7, 2022 (edited) 7 hours ago, Inte said: What kind of problems? Completely not true. I'm using FNIS 7.5 with DDf 5.2 and ZAP 8.0+ and a bunch more animations. See bellow, Hide contents i solved the fnis problem with the mod that the fnis tool recommends .so far all things work , BUT your mcm is a doctors work at university. i did not even get the actor selected. sorry, not for me. (and i studied architecture at university Berlin ) Edited October 7, 2022 by shiagwen
pappana Posted October 7, 2022 Posted October 7, 2022 On 9/23/2022 at 4:53 AM, BobtheZealot12 said: Thanks for keeping this going all these years. I'm running into a "POP registration failed" and "POP load game failed" on the newest LE version, with newest DDe and SUM. I don't know how to collect logs. The skyrim console doesn't say anything useful. I did notice that the failure happened on a new game, as well as when I load up a completely vanilla save. The failure is not present when upgrading POP from an ancient (4.30) version. Did you forget to include something in the newest version? Seems like the failure only happens on saves without any old version of POP. For me it failed the first time when i forgot to update SUM then it worked until i started a new game and now it doesnt work anymore for some weird reason. I didnt have an old pop version on my earlier save.
rbbas Posted October 7, 2022 Posted October 7, 2022 i've installed this mod for SE, but for some reasons it doesn't appear on my mod configuration ingame, is there a problem?
DonQuiWho Posted October 7, 2022 Posted October 7, 2022 3 hours ago, rbbas said: i've installed this mod for SE, but for some reasons it doesn't appear on my mod configuration ingame, is there a problem? I have had almost all versions working on SSE - last version pre AE - for as long as I've used SSE. You don't say much about your setup but you might want to check ... Load Order Other Requiements - eg Inte's SUM or try setstage ski_configmanagerinstance 1 ... for starters It WILL work fine, once you get it started
pappana Posted October 8, 2022 Posted October 8, 2022 (edited) Yeah for some reaosn i still get pop registration failed. Man it worked when i updated from an old version but now it refuses to load It says in the mcm that everything is "ok" but all the settings in the MCM is turned of and at "0" so maybe its just the mcm that refused to load values i dont really know. Im on LE Edit: for anyone having this issue what BobtheZealot12 is true. You can download and install the earlier version 5.44 works aswell. then load up the game let pop register, it will fail since its incompatible with the newest sum but ignore the warning let it finnish with its messages then save the game quit it install the latest version(replace the old one during installation if using MO2) load up the game and it will work. Edited October 9, 2022 by pappana Added things 3
rbbas Posted October 10, 2022 Posted October 10, 2022 (edited) On 10/8/2022 at 12:16 AM, DonQuiWho said: I have had almost all versions working on SSE - last version pre AE - for as long as I've used SSE. You don't say much about your setup but you might want to check ... Load Order Other Requiements - eg Inte's SUM or try setstage ski_configmanagerinstance 1 ... for starters It WILL work fine, once you get it started The mod now appears in mod configuration, i dont know what i did, but it just happened to appear. Now my next issue is that arrest sense or sense in jail, becomes bugged, resulting into a softlock for some reason. I also noticed the Diaglog moves so quickly. I'm not sure if i need to list my mods list, as i'm pretty positive i have all required mods installed. I tried the last console command but it didnt work. I also checked my loot, load order and nothing seems out of the place. I do have some doubts about SUM though. its annoying what bethesda has done to skyrim, modding for me has become difficult, as i'm inexperieced with it. I do remember the old version, or old mods that work properly without having to downgrade skse, or anything else Edited October 10, 2022 by rbbas
Karkhel Posted October 12, 2022 Posted October 12, 2022 On 12/17/2021 at 10:50 AM, Inte said: I believe SW deletes some vanilla record in that cell that POP needs, or it does something to the cell door. If you are comfortable with using TES5Edit, you can remove whatever SW modifies in that cell, if not then yes, POP is not compatible with SW. I am sorry I'm responding to something from a year ago, I wanted to give PoP another go, would problem be specific attributes on preexisting stuff OR new placed objects by SkoomaWhore? Should I get rid of location reference on prison marker or placed objects inside? Skooma whore adds 'WhiterunDragonsreachBasementLocation "Whiterun Jail" [LCTN:000C0BA0]' location reference on prison marker is that the thing?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now