Jump to content

Recommended Posts

Posted (edited)

Recently DD 5.2 was released, and seems that optional esl plugins (DDFH DDBRRF) breaks POP initialisation.

Link to problem. (workaround - don't use esl plugins right now)

 

Upd. Seems that problem not related directly to PoP. Nobody else confirmed it.

Edited by Iroha
Posted
Spoiler
On 3/1/2023 at 11:18 PM, drunken toad said:

Tried the newest version 5.50 and got a pop failed to load error/pop registration failed reset pop. I never had this issue before, last version I used was 5.32 on my old computer. I tried to downgrade to 5.45 with corresponding dde and sum but received the same error messages. Then I downgraded to 5.44 before I started tearing apart my load order and found that version did not give me the error message. I'm guessing something in the list of misc changes of 5.45 is causing this for some users. I have no idea what though. I'm using the LE version.

 

On 3/2/2023 at 11:16 AM, MilanJa said:

Try to go to POP MCM debug card and click "Force manual reset". Close MCM and wait. I'm on SE but this helped me.

 

Somehow I missed that option, I swear I looked multiple times as per debug message prompt. Thank you for clarifying. 5.50 works fine now, sorry for the false bug report @Inte

Posted

what's the difference between a violent bounty and a non-violent bounty? if i have 1 violent bounty from the bounty section, does the arrest get treated as a violent arrest?

Posted (edited)
39 minutes ago, Naps-On-Dirt said:

How so?  I'm running DD 5.2 with POP with no problems.

YEah, I've fixed it. But how do I setup this with Death Alternative? It's not working

 

Instead of being captured, I'm just dying...

Edited by kadsend
Posted

So I've noticed that if I try to rest or wait, it is giving me the option to "serve my time". I'm guessing a mod conflict, does anyone have any idea what to look at in xEdit to see what might be the culprit?

Posted

So I've got a bit of a problem. Everything with the mod is working fine without any problems except for one thing. I can't get other cells to work during jail (cell scenario) no matter what. It always uses original ones (so for example the standard big one in Riften). I'm making sure that to change original cells frequence to 0 during arrest in MCM menu to disable them but it doesnt seem to be working. Anyone else had similiar problem, and know of possible fix?

Posted
19 hours ago, iDREIS MAD said:

Are this work with NPC? 

thanks 

 

This mod offers prison for the player character and optionally one follower.

Posted
8 hours ago, iDREIS MAD said:

Thank you for answer 

but sorry, do you know what kind of mod makes dungeon / prison feel more alive (NPC)?


I think Interesting NPCs adds some named NPCs to prisons.

Posted (edited)

Hi folks

Having a issue with Prison Overhaul turning on hardcore mode when I get arrested

any reason why this is happening as I do not like hardcore mode at all.

 

Yes I made certain it was turned off in MCM before being arrested.

 

Thanks Hatoc

 

 

P.S Another thing that happens is that I can pay off my bounty and then they still arrest me. and take more money from me

Edited by Hatoc123
Posted
5 hours ago, Hatoc123 said:

Having a issue with Prison Overhaul turning on hardcore mode when I get arrested

any reason why this is happening as I do not like hardcore mod at all.

 

Yes I made certain it was turned off in MCM before being arrested.

I had this happen to me recently too.  

Posted
On 4/8/2023 at 10:37 AM, Hatoc123 said:

Hi folks

Having a issue with Prison Overhaul turning on hardcore mode when I get arrested

any reason why this is happening as I do not like hardcore mode at all.

 

Yes I made certain it was turned off in MCM before being arrested.

 

Thanks Hatoc

 

 

P.S Another thing that happens is that I can pay off my bounty and then they still arrest me. and take more money from me


My understanding is that hardcore mode is always turned on for a Major Crimes arrest, even when the MCM option is turned off.

Posted
26 minutes ago, Herowynne said:


My understanding is that hardcore mode is always turned on for a Major Crimes arrest, even when the MCM option is turned off.

Huh why?

what about the idiots like me who get bored of something after a while and dont want to leave their computer on for hours just in order to go through the prison sentance.

 

Yes there is skip scene but since that seems to be a wip tool sometimes it doesnt work at all.

Posted

Yeah, uh, I need some way to override POP's sentence.  A different mod gave me an arbitrarily large bounty for roleplay purposes, over 6000.  That translated to 6.8 DAYS in un-skippable monotony.  I already tried altering the global variable that holds the sentence length but I don't think that will work.  In case it doesn't, is there some console command that will finish a sentence?  Sorta like how you can paycrimegold to get rid of your bounty?  (Which I should have done before but I didn't think the mod that was RPing about a bounty would actually do it so I didn't rush to cancel it out.)

 

POP needs a panic button in the MCM to pardon you and end your sentence.

Posted
On 4/10/2023 at 4:24 PM, Naps-On-Dirt said:

Yeah, uh, I need some way to override POP's sentence.  A different mod gave me an arbitrarily large bounty for roleplay purposes, over 6000.  That translated to 6.8 DAYS in un-skippable monotony.  I already tried altering the global variable that holds the sentence length but I don't think that will work.  In case it doesn't, is there some console command that will finish a sentence?  Sorta like how you can paycrimegold to get rid of your bounty?  (Which I should have done before but I didn't think the mod that was RPing about a bounty would actually do it so I didn't rush to cancel it out.)

 

POP needs a panic button in the MCM to pardon you and end your sentence.

Yes Please I agree with this

Posted (edited)

Running SXL INTE POP-5-50-0-SE

 

Now continuously getting almost continuous CTDs on Travel Jumps, which I think stem from POP

 

Partial (top Summary) NetScriptFramework Report below

 

Anyone else getting these?  And, if so, did you manage to fix them?

 

Any help would be welcome

 

DQW

 

EDIT :

 

@Herowynne

 

Looking at this further, it only seems to happen when arrested by the POP bounty hunters - surrender to a standard guard results in no CTD on door transitions 

 

Looking up the thread, I saw you post something about headmeshes having gone askew in (one of) your conversions to SE

 

I can't see the Bounty Hunters meshes are they are referenced to the esp file - don't really know enough to be able to check that properly myself ? - but might this problem be another example of that particular issue?

 

It was a very limited test check, but I thought I'd ask in case it helps/provides more info/clues

 

Meantime I have disabled the Bounty Hunter game options, just in case this is the cause

 

DQW

 

==================

 

Unhandled native exception occurred at 0x7FF6377A2BEF (SkyrimSE.exe+132BEF) on thread 12384!

FrameworkName: NetScriptFramework
FrameworkVersion: 12
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 17
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 14 Apr 2023 21:38:30.109

Possible relevant objects (3)
{
  [   0]    BSTriShape(Name: `0_FemaleheadCoryn`)
  [  46]    BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`)
  [  60]    BSFadeNode(Name: `skeleton_female.nif`, Owner: `Character(FormId: FF000C50, BaseForm: TESNPC(Name: `Bounty Hunter`, FormId: FF000C54))`)
}

Probable callstack
{
  [0]   0x7FF6377A2BEF     (SkyrimSE.exe+132BEF)          Mutex::Lock1_132BD0+1F
  [1]   0x7FF6382E23D7     (SkyrimSE.exe+C723D7)          BSDynamicTriShape::unk_C723C0+17
  [2]   0x7FF637A4647A     (SkyrimSE.exe+3D647A)          unk_3D6410+6A
  [3]   0x7FF637A47839     (SkyrimSE.exe+3D7839)          BSFaceGenMorphDataHead::unk_3D7740+F9
  [4]   0x7FF637A48F67     (SkyrimSE.exe+3D8F67)          BSFaceGenNiNode::unk_3D8E00+167
  [5]   0x7FF637A48BF4     (SkyrimSE.exe+3D8BF4)          BSFaceGenNiNode::unk_3D8980+274
  [6]   0x7FF637A49868     (SkyrimSE.exe+3D9868)          UpdateMorphingJob_3D9850+18
  [7]   0x7FF6382A2A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [8]   0x7FF6382A4C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [9]   0x7FF63827D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [10]  0x7FF985887604     (KERNEL32.DLL+17604)           
  [11]  0x7FF9871C26A1     (ntdll.dll+526A1)      

Edited by DonQuiWho
Posted
18 hours ago, DonQuiWho said:

Running SXL INTE POP-5-50-0-SE

 

Now continuously getting almost continuous CTDs on Travel Jumps, which I think stem from POP

 

Partial (top Summary) NetScriptFramework Report below

 

Anyone else getting these?  And, if so, did you manage to fix them?

 

Any help would be welcome

 

DQW

 

EDIT :

 

@Herowynne

 

Looking at this further, it only seems to happen when arrested by the POP bounty hunters - surrender to a standard guard results in no CTD on door transitions 

 

Looking up the thread, I saw you post something about headmeshes having gone askew in (one of) your conversions to SE

 

I can't see the Bounty Hunters meshes are they are referenced to the esp file - don't really know enough to be able to check that properly myself ? - but might this problem be another example of that particular issue?

 

It was a very limited test check, but I thought I'd ask in case it helps/provides more info/clues

 

Meantime I have disabled the Bounty Hunter game options, just in case this is the cause

 

DQW

 

==================

 

Unhandled native exception occurred at 0x7FF6377A2BEF (SkyrimSE.exe+132BEF) on thread 12384!

FrameworkName: NetScriptFramework
FrameworkVersion: 12
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 17
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 14 Apr 2023 21:38:30.109

Possible relevant objects (3)
{
  [   0]    BSTriShape(Name: `0_FemaleheadCoryn`)
  [  46]    BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`)
  [  60]    BSFadeNode(Name: `skeleton_female.nif`, Owner: `Character(FormId: FF000C50, BaseForm: TESNPC(Name: `Bounty Hunter`, FormId: FF000C54))`)
}

Probable callstack
{
  [0]   0x7FF6377A2BEF     (SkyrimSE.exe+132BEF)          Mutex::Lock1_132BD0+1F
  [1]   0x7FF6382E23D7     (SkyrimSE.exe+C723D7)          BSDynamicTriShape::unk_C723C0+17
  [2]   0x7FF637A4647A     (SkyrimSE.exe+3D647A)          unk_3D6410+6A
  [3]   0x7FF637A47839     (SkyrimSE.exe+3D7839)          BSFaceGenMorphDataHead::unk_3D7740+F9
  [4]   0x7FF637A48F67     (SkyrimSE.exe+3D8F67)          BSFaceGenNiNode::unk_3D8E00+167
  [5]   0x7FF637A48BF4     (SkyrimSE.exe+3D8BF4)          BSFaceGenNiNode::unk_3D8980+274
  [6]   0x7FF637A49868     (SkyrimSE.exe+3D9868)          UpdateMorphingJob_3D9850+18
  [7]   0x7FF6382A2A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [8]   0x7FF6382A4C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [9]   0x7FF63827D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [10]  0x7FF985887604     (KERNEL32.DLL+17604)           
  [11]  0x7FF9871C26A1     (ntdll.dll+526A1)      


POP does not provide head meshes for bounty hunters. They are generic leveled NPCs and their head meshes come from the game.

 

POP only provides 2 head meshes - for the male and female jailers.

Posted
3 hours ago, Herowynne said:


POP does not provide head meshes for bounty hunters. They are generic leveled NPCs and their head meshes come from the game.

 

POP only provides 2 head meshes - for the male and female jailers.

 

Thanks vm

 

It looks like I'll have to head elsewhere for a solution to my problem! ?

 

DQW

Posted
22 hours ago, SrootG said:

how can i gain bounty 

 


You can steal things, or kill NPC citizens. Or you can use the console command player.setcrimegold 

Posted
On 4/20/2023 at 12:54 AM, SrootG said:

how can i gain bounty 

 

There is an option to get random bounty in several day. it's awsome. the enforcer can appear and arrest player in random timing.

 

Posted

Hi, I tried searching but couldn't find anything specific to my issue and wondered if anyone had any suggestions.  Completed a minor sentence a couple of in game days ago and my follower was equipped with some crimson DDs upon release.  I removed the rest of them from her, but I can't get the chastity belt off of her.  It says I lack the required key, despite having several restraints, chastity and piercing keys in inventory.  I tried to remove them with DDE, but that option is locked out due to POP.  Any other ideas would be greatly appreciated, thanks!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...