Aikiko Posted March 2, 2023 Share Posted March 2, 2023 9 hours ago, drunken toad said: Tried the newest version 5.50 and got a pop failed to load error/pop registration failed reset pop. I never had this issue before, last version I used was 5.32 on my old computer. I tried to downgrade to 5.45 with corresponding dde and sum but received the same error messages. Then I downgraded to 5.44 before I started tearing apart my load order and found that version did not give me the error message. I'm guessing something in the list of misc changes of 5.45 is causing this for some users. I have no idea what though. I'm using the LE version. I do have the same issue and the POP failed to started (thou can access the MCM and saw some of the check list on status flagged as FAILED~ thou I do not have DDe installed but have latest SUM v2.6. P.S I am on LE too. Link to comment
MilanJa Posted March 2, 2023 Share Posted March 2, 2023 2 hours ago, Aikiko said: I do have the same issue and the POP failed to started (thou can access the MCM and saw some of the check list on status flagged as FAILED~ thou I do not have DDe installed but have latest SUM v2.6. P.S I am on LE too. Try to go to POP MCM debug card and click "Force manual reset". Close MCM and wait. I'm on SE but this helped me. 1 Link to comment
Aikiko Posted March 2, 2023 Share Posted March 2, 2023 26 minutes ago, MilanJa said: Try to go to POP MCM debug card and click "Force manual reset". Close MCM and wait. I'm on SE but this helped me. Yes I was about to say it too, it work, thanks~ Link to comment
Iroha Posted March 4, 2023 Share Posted March 4, 2023 (edited) Recently DD 5.2 was released, and seems that optional esl plugins (DDFH DDBRRF) breaks POP initialisation. Link to problem. (workaround - don't use esl plugins right now) Upd. Seems that problem not related directly to PoP. Nobody else confirmed it. Edited March 6, 2023 by Iroha 1 Link to comment
drunken toad Posted March 4, 2023 Share Posted March 4, 2023 Spoiler On 3/1/2023 at 11:18 PM, drunken toad said: Tried the newest version 5.50 and got a pop failed to load error/pop registration failed reset pop. I never had this issue before, last version I used was 5.32 on my old computer. I tried to downgrade to 5.45 with corresponding dde and sum but received the same error messages. Then I downgraded to 5.44 before I started tearing apart my load order and found that version did not give me the error message. I'm guessing something in the list of misc changes of 5.45 is causing this for some users. I have no idea what though. I'm using the LE version. On 3/2/2023 at 11:16 AM, MilanJa said: Try to go to POP MCM debug card and click "Force manual reset". Close MCM and wait. I'm on SE but this helped me. Somehow I missed that option, I swear I looked multiple times as per debug message prompt. Thank you for clarifying. 5.50 works fine now, sorry for the false bug report @Inte Link to comment
Aycelist Posted March 9, 2023 Share Posted March 9, 2023 what's the difference between a violent bounty and a non-violent bounty? if i have 1 violent bounty from the bounty section, does the arrest get treated as a violent arrest? Link to comment
kadsend Posted March 10, 2023 Share Posted March 10, 2023 It seems the newest DDE is not compaatible to POP, any workaround? Link to comment
Naps-On-Dirt Posted March 10, 2023 Share Posted March 10, 2023 2 hours ago, kadsend said: It seems the newest DDE is not compaatible to POP, any workaround? How so? I'm running DD 5.2 with POP with no problems. Link to comment
kadsend Posted March 10, 2023 Share Posted March 10, 2023 (edited) 39 minutes ago, Naps-On-Dirt said: How so? I'm running DD 5.2 with POP with no problems. YEah, I've fixed it. But how do I setup this with Death Alternative? It's not working Instead of being captured, I'm just dying... Edited March 10, 2023 by kadsend Link to comment
Plaguetard2.0 Posted March 17, 2023 Share Posted March 17, 2023 So I've noticed that if I try to rest or wait, it is giving me the option to "serve my time". I'm guessing a mod conflict, does anyone have any idea what to look at in xEdit to see what might be the culprit? Link to comment
Skyrimor Posted March 20, 2023 Share Posted March 20, 2023 So I've got a bit of a problem. Everything with the mod is working fine without any problems except for one thing. I can't get other cells to work during jail (cell scenario) no matter what. It always uses original ones (so for example the standard big one in Riften). I'm making sure that to change original cells frequence to 0 during arrest in MCM menu to disable them but it doesnt seem to be working. Anyone else had similiar problem, and know of possible fix? Link to comment
Herowynne Posted March 25, 2023 Share Posted March 25, 2023 19 hours ago, iDREIS MAD said: Are this work with NPC? thanks This mod offers prison for the player character and optionally one follower. Link to comment
Herowynne Posted March 25, 2023 Share Posted March 25, 2023 8 hours ago, iDREIS MAD said: Thank you for answer but sorry, do you know what kind of mod makes dungeon / prison feel more alive (NPC)? I think Interesting NPCs adds some named NPCs to prisons. Link to comment
foxyy10 Posted April 2, 2023 Share Posted April 2, 2023 I wanted to know dde it's sneaky device? Because in release there is dde non install while I have devious? Link to comment
Hatoc123 Posted April 7, 2023 Share Posted April 7, 2023 So any Idea why this mod is so hard to find now. in order to find this mod I had to really search for it. Link to comment
kadsend Posted April 7, 2023 Share Posted April 7, 2023 how do we setup with death alternative? Link to comment
Hatoc123 Posted April 8, 2023 Share Posted April 8, 2023 (edited) Hi folks Having a issue with Prison Overhaul turning on hardcore mode when I get arrested any reason why this is happening as I do not like hardcore mode at all. Yes I made certain it was turned off in MCM before being arrested. Thanks Hatoc P.S Another thing that happens is that I can pay off my bounty and then they still arrest me. and take more money from me Edited April 9, 2023 by Hatoc123 Link to comment
Naps-On-Dirt Posted April 8, 2023 Share Posted April 8, 2023 5 hours ago, Hatoc123 said: Having a issue with Prison Overhaul turning on hardcore mode when I get arrested any reason why this is happening as I do not like hardcore mod at all. Yes I made certain it was turned off in MCM before being arrested. I had this happen to me recently too. Link to comment
Herowynne Posted April 9, 2023 Share Posted April 9, 2023 On 4/8/2023 at 10:37 AM, Hatoc123 said: Hi folks Having a issue with Prison Overhaul turning on hardcore mode when I get arrested any reason why this is happening as I do not like hardcore mode at all. Yes I made certain it was turned off in MCM before being arrested. Thanks Hatoc P.S Another thing that happens is that I can pay off my bounty and then they still arrest me. and take more money from me My understanding is that hardcore mode is always turned on for a Major Crimes arrest, even when the MCM option is turned off. 1 Link to comment
Hatoc123 Posted April 9, 2023 Share Posted April 9, 2023 26 minutes ago, Herowynne said: My understanding is that hardcore mode is always turned on for a Major Crimes arrest, even when the MCM option is turned off. Huh why? what about the idiots like me who get bored of something after a while and dont want to leave their computer on for hours just in order to go through the prison sentance. Yes there is skip scene but since that seems to be a wip tool sometimes it doesnt work at all. Link to comment
Naps-On-Dirt Posted April 10, 2023 Share Posted April 10, 2023 Yeah, uh, I need some way to override POP's sentence. A different mod gave me an arbitrarily large bounty for roleplay purposes, over 6000. That translated to 6.8 DAYS in un-skippable monotony. I already tried altering the global variable that holds the sentence length but I don't think that will work. In case it doesn't, is there some console command that will finish a sentence? Sorta like how you can paycrimegold to get rid of your bounty? (Which I should have done before but I didn't think the mod that was RPing about a bounty would actually do it so I didn't rush to cancel it out.) POP needs a panic button in the MCM to pardon you and end your sentence. 1 Link to comment
Hatoc123 Posted April 14, 2023 Share Posted April 14, 2023 On 4/10/2023 at 4:24 PM, Naps-On-Dirt said: Yeah, uh, I need some way to override POP's sentence. A different mod gave me an arbitrarily large bounty for roleplay purposes, over 6000. That translated to 6.8 DAYS in un-skippable monotony. I already tried altering the global variable that holds the sentence length but I don't think that will work. In case it doesn't, is there some console command that will finish a sentence? Sorta like how you can paycrimegold to get rid of your bounty? (Which I should have done before but I didn't think the mod that was RPing about a bounty would actually do it so I didn't rush to cancel it out.) POP needs a panic button in the MCM to pardon you and end your sentence. Yes Please I agree with this Link to comment
DonQuiWho Posted April 16, 2023 Share Posted April 16, 2023 (edited) Running SXL INTE POP-5-50-0-SE Now continuously getting almost continuous CTDs on Travel Jumps, which I think stem from POP Partial (top Summary) NetScriptFramework Report below Anyone else getting these? And, if so, did you manage to fix them? Any help would be welcome DQW EDIT : @Herowynne Looking at this further, it only seems to happen when arrested by the POP bounty hunters - surrender to a standard guard results in no CTD on door transitions Looking up the thread, I saw you post something about headmeshes having gone askew in (one of) your conversions to SE I can't see the Bounty Hunters meshes are they are referenced to the esp file - don't really know enough to be able to check that properly myself ? - but might this problem be another example of that particular issue? It was a very limited test check, but I thought I'd ask in case it helps/provides more info/clues Meantime I have disabled the Bounty Hunter game options, just in case this is the cause DQW ================== Unhandled native exception occurred at 0x7FF6377A2BEF (SkyrimSE.exe+132BEF) on thread 12384! FrameworkName: NetScriptFramework FrameworkVersion: 12 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 17 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 14 Apr 2023 21:38:30.109 Possible relevant objects (3) { [ 0] BSTriShape(Name: `0_FemaleheadCoryn`) [ 46] BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`) [ 60] BSFadeNode(Name: `skeleton_female.nif`, Owner: `Character(FormId: FF000C50, BaseForm: TESNPC(Name: `Bounty Hunter`, FormId: FF000C54))`) } Probable callstack { [0] 0x7FF6377A2BEF (SkyrimSE.exe+132BEF) Mutex::Lock1_132BD0+1F [1] 0x7FF6382E23D7 (SkyrimSE.exe+C723D7) BSDynamicTriShape::unk_C723C0+17 [2] 0x7FF637A4647A (SkyrimSE.exe+3D647A) unk_3D6410+6A [3] 0x7FF637A47839 (SkyrimSE.exe+3D7839) BSFaceGenMorphDataHead::unk_3D7740+F9 [4] 0x7FF637A48F67 (SkyrimSE.exe+3D8F67) BSFaceGenNiNode::unk_3D8E00+167 [5] 0x7FF637A48BF4 (SkyrimSE.exe+3D8BF4) BSFaceGenNiNode::unk_3D8980+274 [6] 0x7FF637A49868 (SkyrimSE.exe+3D9868) UpdateMorphingJob_3D9850+18 [7] 0x7FF6382A2A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1 [8] 0x7FF6382A4C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [9] 0x7FF63827D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [10] 0x7FF985887604 (KERNEL32.DLL+17604) [11] 0x7FF9871C26A1 (ntdll.dll+526A1) Edited April 17, 2023 by DonQuiWho Link to comment
Herowynne Posted April 17, 2023 Share Posted April 17, 2023 18 hours ago, DonQuiWho said: Running SXL INTE POP-5-50-0-SE Now continuously getting almost continuous CTDs on Travel Jumps, which I think stem from POP Partial (top Summary) NetScriptFramework Report below Anyone else getting these? And, if so, did you manage to fix them? Any help would be welcome DQW EDIT : @Herowynne Looking at this further, it only seems to happen when arrested by the POP bounty hunters - surrender to a standard guard results in no CTD on door transitions Looking up the thread, I saw you post something about headmeshes having gone askew in (one of) your conversions to SE I can't see the Bounty Hunters meshes are they are referenced to the esp file - don't really know enough to be able to check that properly myself ? - but might this problem be another example of that particular issue? It was a very limited test check, but I thought I'd ask in case it helps/provides more info/clues Meantime I have disabled the Bounty Hunter game options, just in case this is the cause DQW ================== Unhandled native exception occurred at 0x7FF6377A2BEF (SkyrimSE.exe+132BEF) on thread 12384! FrameworkName: NetScriptFramework FrameworkVersion: 12 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 17 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 14 Apr 2023 21:38:30.109 Possible relevant objects (3) { [ 0] BSTriShape(Name: `0_FemaleheadCoryn`) [ 46] BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`) [ 60] BSFadeNode(Name: `skeleton_female.nif`, Owner: `Character(FormId: FF000C50, BaseForm: TESNPC(Name: `Bounty Hunter`, FormId: FF000C54))`) } Probable callstack { [0] 0x7FF6377A2BEF (SkyrimSE.exe+132BEF) Mutex::Lock1_132BD0+1F [1] 0x7FF6382E23D7 (SkyrimSE.exe+C723D7) BSDynamicTriShape::unk_C723C0+17 [2] 0x7FF637A4647A (SkyrimSE.exe+3D647A) unk_3D6410+6A [3] 0x7FF637A47839 (SkyrimSE.exe+3D7839) BSFaceGenMorphDataHead::unk_3D7740+F9 [4] 0x7FF637A48F67 (SkyrimSE.exe+3D8F67) BSFaceGenNiNode::unk_3D8E00+167 [5] 0x7FF637A48BF4 (SkyrimSE.exe+3D8BF4) BSFaceGenNiNode::unk_3D8980+274 [6] 0x7FF637A49868 (SkyrimSE.exe+3D9868) UpdateMorphingJob_3D9850+18 [7] 0x7FF6382A2A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1 [8] 0x7FF6382A4C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [9] 0x7FF63827D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [10] 0x7FF985887604 (KERNEL32.DLL+17604) [11] 0x7FF9871C26A1 (ntdll.dll+526A1) POP does not provide head meshes for bounty hunters. They are generic leveled NPCs and their head meshes come from the game. POP only provides 2 head meshes - for the male and female jailers. Link to comment
DonQuiWho Posted April 17, 2023 Share Posted April 17, 2023 3 hours ago, Herowynne said: POP does not provide head meshes for bounty hunters. They are generic leveled NPCs and their head meshes come from the game. POP only provides 2 head meshes - for the male and female jailers. Thanks vm It looks like I'll have to head elsewhere for a solution to my problem! ? DQW 1 Link to comment
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