mikesolo1975 Posted February 6, 2021 Posted February 6, 2021 thanks for the great work and sharing whith us. and Herowynne for the amazing conversion for SSE version. this mod is compatible whith open cities ? i ask because open cities change exteriors in the cities like witherun. 1
Chroom22 Posted February 6, 2021 Posted February 6, 2021 Would it be possible to make the static pillory enabled be the only pillory instead of the animated one? I like setting the pillory's scale to my characters height.
Herowynne Posted February 6, 2021 Posted February 6, 2021 2 hours ago, mikesolo1975 said: this mod is compatible whith open cities ? I have not tested that, but I suspect they are not compatible.
mikesolo1975 Posted February 6, 2021 Posted February 6, 2021 3 hours ago, Herowynne said: I have not tested that, but I suspect they are not compatible. ok thanks again ?
Bondage Queen Slaveia Posted February 7, 2021 Posted February 7, 2021 Good news! I finally got it to work perfectly! Even follower arrests work without a hitch! I uninstalled sexist guards, which was overwriting it partially I think, and manually put prison overhaul towards the end of the load order, specifically, after sexlab survival. Basically, make sure your prison overhaul is loaded last after anything else modifying guards or prison... which is actually pretty obvious now that I say it out loud. Guess I'm dumb. Thanks again Herowynne! ? 3
Guest Posted February 7, 2021 Posted February 7, 2021 The Current version for some reason wont load the MCM page.... I tryed the console command to refresh the mcm menu, but to no avail....
Herowynne Posted February 7, 2021 Posted February 7, 2021 9 hours ago, 2generic said: Good news! I finally got it to work perfectly! ... Thanks again Herowynne! ? I am pleased to hear that it is working for you! You are quite welcome!
keymaster1965 Posted February 7, 2021 Posted February 7, 2021 ok, so I installed the mod with vortex, everything installed normally, once it loaded into the game I opened MCM went to prison overhaul, the splash screen is there but no options, is this normal?
keymaster1965 Posted February 7, 2021 Posted February 7, 2021 On 2/4/2021 at 2:48 AM, Coalstorm said: Not compatible with the latest version of Devious Devices Equip SE. I didnt have that problem and I have DDE installed
Herowynne Posted February 7, 2021 Posted February 7, 2021 18 minutes ago, keymaster1965 said: ok, so I installed the mod with vortex, everything installed normally, once it loaded into the game I opened MCM went to prison overhaul, the splash screen is there but no options, is this normal? No, that is not normal. Did you get the messages "SUM -:- Ready" and "POP -:- Ready" ?
Captain_noone Posted February 7, 2021 Posted February 7, 2021 Loving the mod so far, finally I can play it without getting any breaking issues but I do have some questions 1. I set the Violent Bounty from 8000 to 10000 in Eastmarch but for some reason I got almost 30000 for some strange reason 2. I have set the max days in prison for 10 but I didn't want to wait too long between events so I turned off the hardcore mode so I can skip some parts, but when I got arrested the Hardcore mode turns on automatically? 3. Despite having Hardcore mode on, I can still Wait with T, I got the notification that I can't because of Hardcore mode but after clicking ok I can still wait, I can also sleep after Guard gives me food and drink so I don't really know what's happening
Herowynne Posted February 7, 2021 Posted February 7, 2021 38 minutes ago, Captain_noone said: when I got arrested the Hardcore mode turns on automatically? Yes, I have noticed that also. I suspect that is intended behavior, but @Inte would need to confirm that, and also confirm whether the ability to wait is intended or not.
keymaster1965 Posted February 7, 2021 Posted February 7, 2021 5 hours ago, Herowynne said: No, that is not normal. Did you get the messages "SUM -:- Ready" and "POP -:- Ready" ? I got it lol I was running a outdated skyrim utility mod and I also had to update devious devices equip to 461, works beautifully
Herowynne Posted February 8, 2021 Posted February 8, 2021 1 hour ago, keymaster1965 said: I got it lol I was running a outdated skyrim utility mod and I also had to update devious devices equip to 461, works beautifully I am pleased to hear that it is working for you now!
Captain_noone Posted February 8, 2021 Posted February 8, 2021 So after more testing, I solved most of my issues aside of Hardcore Mode turning on automatically, though I have more questions. In Windhelm's new cell, there's a torture rack, is there any way to "force" my character to be locked in it? There are other pillories as well, two other prisoners too, I hoped I can be locked in those and other prisoners would abuse my character but she gets out of the cell to do pillory events. Can I somehow set it so she will be locked within cell? There are no guards in Windhelm since I killed them with Werewolf, only two or three are in Docks and in Wizard wing of the castle so they can't reach me there
Herowynne Posted February 8, 2021 Posted February 8, 2021 1 hour ago, Captain_noone said: So after more testing, I solved most of my issues aside of Hardcore Mode turning on automatically, though I have more questions. In Windhelm's new cell, there's a torture rack, is there any way to "force" my character to be locked in it? There are other pillories as well, two other prisoners too, I hoped I can be locked in those and other prisoners would abuse my character but she gets out of the cell to do pillory events. Can I somehow set it so she will be locked within cell? There are no guards in Windhelm since I killed them with Werewolf, only two or three are in Docks and in Wizard wing of the castle so they can't reach me there It is good to hear that you solved most of your issues! I am not aware that this mod has any content for bondage furniture inside the prisons, only outside in the city. Those ideas sound like new feature requests for @Inte to consider.
Captain_noone Posted February 9, 2021 Posted February 9, 2021 It would be nice, I have some animations for torture racks I believe, would be nice to find an use for them
Vuulgar Posted February 9, 2021 Posted February 9, 2021 I am having trouble getting this mod to load at all in SE. I have started a new game with no luck and then started a game with nothing but the bare minimums, Unofficial patch and FNIS, same result. Even more odd, I can uncheck the mod in MO2 and load the save I just made but instead of the usual warning you get when an esp is missing the game loads right up, no warning, so it isnt even being seen. I have played with mods and MO2 for years but this is a new one, never had it not even see the esp. Anyone have any idea what I might be doing wrong?
Herowynne Posted February 9, 2021 Posted February 9, 2021 16 hours ago, Vuulgar said: I am having trouble getting this mod to load at all in SE. I have started a new game with no luck and then started a game with nothing but the bare minimums, Unofficial patch and FNIS, same result. Even more odd, I can uncheck the mod in MO2 and load the save I just made but instead of the usual warning you get when an esp is missing the game loads right up, no warning, so it isnt even being seen. I have played with mods and MO2 for years but this is a new one, never had it not even see the esp. Anyone have any idea what I might be doing wrong? The behavior that you are describing sounds like what happens when you are missing a master needed by POP. When you hover over the xazPrisonOverhaulPatched.esp file in your MO2 right pane, what does the popup tooltip show? It should look like this: Spoiler
Vuulgar Posted February 9, 2021 Posted February 9, 2021 2 hours ago, Herowynne said: The behavior that you are describing sounds like what happens when you are missing a master needed by POP. When you hover over the xazPrisonOverhaulPatched.esp file in your MO2 right pane, what does the popup tooltop show? It should look like this: Hide contents All the masters are the same, I do not have a "Loads Archives" section. This is what is showing as my load order through LOOT on the bare bones test game I started. I can add POP go in game and make a save, leave game and uncheck POP then go back in game and I dont get a warning the mod cant be found even with this small line up. Just to be clear, I dont think this is a mod problem, its on my end I am sure. I play SSE a lot and am constantly starting new games with 200 to 250 mods, the only other mod that has not worked on my foundation mod list is Simple Slavery Plus Plus, I can never get an MCM and the auction house door is not even there in game but unchecking it gives me the warning of a missing esp so this is pretty unique. Thank you for the assist, I am pretty stumped. Load order Document.rtf
Herowynne Posted February 9, 2021 Posted February 9, 2021 12 minutes ago, Vuulgar said: All the masters are the same, I do not have a "Loads Archives" section. The "Loads Archives" section refers to a BSA file. Only the Skyrim SE version has a BSA file. The LE version does not have a BSA file. I can think of a couple possible reasons why your MO2 doesn't display a "Loads Archives" section: Something went wrong with your installation of POP into MO2, and you are missing some files, such as the BSA file. You accidentally downloaded and installed the LE version of POP instead of the SE version. Please note that there are 2 separate versions of POP, and they are both available via the main mod page's Download button. The versions have "LE" or "SE" in the download file name.
Vuulgar Posted February 9, 2021 Posted February 9, 2021 3 hours ago, Herowynne said: The "Loads Archives" section refers to a BSA file. Only the Skyrim SE version has a BSA file. The LE version does not have a BSA file. I can think of a couple possible reasons why your MO2 doesn't display a "Loads Archives" section: Something went wrong with your installation of POP into MO2, and you are missing some files, such as the BSA file. You accidentally downloaded and installed the LE version of POP instead of the SE version. Please note that there are 2 separate versions of POP, and they are both available via the main mod page's Download button. The versions have "LE" or "SE" in the download file name. When I started to new minimal game I redownloaded to make sure I had the right version, deleted all the files in my original install and installed fresh as I was thinking the same. The first time I installed the regular way in MO2, the minimalist game I dragged from the 7zip "open archive" into the empty folder. I will try unzipping in that empty folder to make sure all files are there. Edit- nope, no luck there either. I also made sure there was nothing in my overwrite that might be interfering. The BSA is def there and is showing in the archives tab.
Bondage Queen Slaveia Posted February 10, 2021 Posted February 10, 2021 On 2/8/2021 at 7:26 PM, Captain_noone said: It would be nice, I have some animations for torture racks I believe, would be nice to find an use for them It's kind of sad; PO is one of the only mods I've found that has integration for bondage furniture AT ALL! Nothing else uses the pillory or anything, much less the rack. Sanguine's Debauchery tries to work them in but doesn't really succeed. It's a shame.
Merlin Wizzard Posted February 11, 2021 Posted February 11, 2021 Installing this is a real challenge. Cannot find an SE version of the DD - Integration requirement; or is it the expansion requirement?. The other DD requirements won't pass the FNIS testing.
Herowynne Posted February 11, 2021 Posted February 11, 2021 4 hours ago, Merlin Wizzard said: Cannot find an SE version of the DD - Integration requirement; or is it the expansion requirement? Devious Devices SE 5.0 is available here. You should also install the Devious Devices SE 5.1 delta patch. Devious Devices SE 5.0 uses HDT SMP by default. If you don't already have HDT SMP installed, it is available here.
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