Herowynne Posted March 13, 2021 Posted March 13, 2021 2 hours ago, JerseyWalrus said: SE version. The problem is that I dont see them come up in the animations page in Sexlab or in the Animations Loader MCM either. I could be wrong, but I think the Sexlab MCM "Toggle Animations" page only refers to the built-in animations included with Sexlab,
JerseyWalrus Posted March 14, 2021 Posted March 14, 2021 10 hours ago, Herowynne said: I could be wrong, but I think the Sexlab MCM "Toggle Animations" page only refers to the built-in animations included with Sexlab, It shows other animations that become registered as well, but I also checked the Animation Loader's list of animations and didn't find any Zap ones, and going to Zap's MCM menu directly didn't show me any anim called "zapSkullFuck" nor did it really show a way to disable animations anyways. These anims really only show up with POP, so I thought there'd be some way to disable them bc of the bug they present
grosaprap Posted March 14, 2021 Posted March 14, 2021 ZAP's animations are registered directly through ZAP into the Sexlab Framework, similar to Estrus Charus+ registering Estrus's animations. I'm not sure the mechanics behind it all but neither mod's animations ever seem to be listed in the SexLab MCM as a result. The likely reason you only have ZAP animations showing is because ZAP has an animation filter enabled by default that kicks in when you are wearing devices that it recognizes and limits the animations to just the ZAP animations that fit that the items worn. Unfortunately I'm in the middle of a large rebuild of my game based around the current Lexy's LOTD guide and haven't finished it up to enough that I can reinstall any LL content or I'd give you a screenshot guide of where you need to go, but from memory, pop open ZAP's MCM, and either the "Sexlab Framework" or the option after it have a checkbox labeled something like "Filter Animations" - uncheck it. This will turn off the ZAP filter and allow other animations to play. You should normally do that anyway if you have Devious Devices installed since DD _also_ has a similar filter feature in it's MCM and the both conflict with each other. It also goes without saying, I'm sure, that if you've hand filtered by tag the animations you want to be playing via the POP MCM, you might also want to consider turning off the DD filter. 2
grosaprap Posted March 14, 2021 Posted March 14, 2021 On 2/24/2021 at 3:41 PM, Novatham said: Mini update: I did a test where I spawned a bandit with the console, removed all his weapons and gave him just a whip. He happily whipped away and my character without freezing or anything. This is with ultimate combat and tk dodge still enabled. For anyone having this issue, the actual core of the problem seems to be centered on ZAP. Apparently Submissive Lola users were reporting the same issue of the NPC freezing after getting a few licks in and were told that the whipping scene was just calling ZAP to do the whipping so they'd have to ask in the ZAP support thread for help. So if you are still having the issue and feel the need to follow up on it, it might be a good idea to try that thread to bring the issue up. I became aware of the Submissive Lola connection by following the ZAP thread, so there are already comments in there about it, adding your own two cents might help. Though remember that the ZAP SE project page was created to house someone's hand made conversion of the LE project, which was essentially a continuation of the original - abandoned project. There may not be anyone around to 'fix' the issue in a proper manner, just a community effort to list the various possible work arounds and known triggers for the issue.
shiagwen Posted March 15, 2021 Posted March 15, 2021 i just want to say that for me this mod is running perfect without any trouble. and that is very rare. the only thing i miss is some new content.
vilicus Posted March 17, 2021 Posted March 17, 2021 Is anyone else getting a CTD when talking to the Forman on your first day? All I have installed is POP and its requirements on a fresh install of the game and it is confusing me to no end.
Herowynne Posted March 17, 2021 Posted March 17, 2021 59 minutes ago, vilicus said: Is anyone else getting a CTD when talking to the Forman on your first day? All I have installed is POP and its requirements on a fresh install of the game and it is confusing me to no end. POP does not have any NPCs who are a Forman or Foreman. That NPC must be from another mod. Here is a screenshot of SSEEdit listing all the NPCs added by POP.
vilicus Posted March 17, 2021 Posted March 17, 2021 Weird. I’ll do some debugging and see if I have some old files lingering in the game that’s causing it.
Xiaron Posted March 17, 2021 Posted March 17, 2021 15 hours ago, vilicus said: Weird. I’ll do some debugging and see if I have some old files lingering in the game that’s causing it. You could try clicking on the NPC in the console. It should tell you what mod last added/modified that NPC.
ShalaxiHelbane Posted March 17, 2021 Posted March 17, 2021 On 2/16/2021 at 1:41 PM, epsadin said: Hello, thank you for the SSE version of the mod! However, I'm having some problems with it working as intended. Everything proceeds normally (getting arrested and being escorted by the guard into the prison) until I meet the jailor - I get stripped and bound, but after that the jailor just stands there infinitely, nothing happens. No resets in debug section help. This issue happens every time. I use some other sexlab mods, like sexlab survival, sexlab adventures, sexbal submit, sexlab sexual fame, but I have all guard interactions and submit / capture events turned off in these mods for the sake of Prison Overhaul. It doesn't help though... Would it be possible for you to give some ideas / advice about what to do to make the mod work properly? This can be caused by things which mess with interior of jails. I think I had ELFX cause an issue with it at one stage but I could be wrong. I know I had something seemingly harmless cause issues due to it changing the same cells
vilicus Posted March 18, 2021 Posted March 18, 2021 So. It seems like it was a leftover of the kinky prison mod as well as some odd slal animations causing the ctd. I’m still working on figuring out which slals are causing it but I can confirm kinky prison redux was not functioning with POP.
Kaiden69 Posted March 20, 2021 Posted March 20, 2021 Does this mod add chained up NPCs for its events, or is it all just for the player/follower? If its just for the player, are there any mods that add pilloried and chained up NPCs to towns? I like the idea of the mod, I'm just looking for NPC prison mods rather than player.
Herowynne Posted March 20, 2021 Posted March 20, 2021 10 hours ago, Kaiden69 said: Does this mod add chained up NPCs for its events, or is it all just for the player/follower? This mod provides another prisoner for the cage events that occur in Jarl palaces/longhouses and Jorrvaskr. The other prisoner abuses the player character, and follower if present. 10 hours ago, Kaiden69 said: If its just for the player, are there any mods that add pilloried and chained up NPCs to towns? I like the idea of the mod, I'm just looking for NPC prison mods rather than player. Deviously Cursed Loot 9.0 adds a new women's prison with other female NPC prisoners and also adds a new inn to Riverwood with many chained up female NPCs.
Guest Posted March 20, 2021 Posted March 20, 2021 this mod doesnt seem to work for me, the mcm says everything is fine and ok but when i try to use the debug mode to trigger light or heavy sentence it says "no viable captor in range" even in towns.
Herowynne Posted March 21, 2021 Posted March 21, 2021 2 hours ago, taedber said: this mod doesnt seem to work for me, the mcm says everything is fine and ok but when i try to use the debug mode to trigger light or heavy sentence it says "no viable captor in range" even in towns. You must have a city guard in your crosshair when you go into the MCM and trigger an arrest. If you do not have a city guard in your crosshair then you will get that error message. 1
Inte Posted March 21, 2021 Author Posted March 21, 2021 On 3/13/2021 at 2:47 PM, JerseyWalrus said: Is there any way to disable the ZapSkullFuck and other such Zap animations? I have others set through the tags system but whenever these default animations come up, they never allow any other animation from the animation list to come up for selection. In the MCM 'Cell' page set 'Skull Fuck' to 0.
empperor2211 Posted March 23, 2021 Posted March 23, 2021 So I'm running the mod trying to test to see if its working, debug for a crime and I get put into restraints but after that I just stop there umm anyone else have this issue and no how to fix it?
Herowynne Posted March 23, 2021 Posted March 23, 2021 38 minutes ago, empperor2211 said: So I'm running the mod trying to test to see if its working, debug for a crime and I get put into restraints but after that I just stop there umm anyone else have this issue and no how to fix it? It is possible that you have another mod in your load order that conflicts with this mod. Have you tried creating a new MO2 profile that contains only this mod and its prerequisites? If this mod works for you in a minimal profile, then you can slowly add your other mods into the profile until you discover the conflicting mod. Hope that helps! 1
Lillithcometh Posted March 24, 2021 Posted March 24, 2021 is there a fix for the horny prisoner in the cell. his location blocks and causes the scene to not advance without MCM menu debugging. at this point id rather disable the option to have one, but the element it adds is so nice, if onyl they were positioned right in the cell entrance. Even when i move them they position right back in the walking path. also, is there any way to make this mod more stable? i cant complete a single cycle of punishment....i get used in my cell, brought out of the cell, and then everything gets stuck, i get teleported back to the spot if i move, and the mod dosent reset from the debug section.
Thingolf Posted March 24, 2021 Posted March 24, 2021 Im getting the error message telling me that this version of PoP (Im running the latest) is not compatible with the installed version of DDe (461 LE), and that I need to install an older version of it (4.52). Any plans of updating PoP to make it compatible with DDe 4.61?
Herowynne Posted March 24, 2021 Posted March 24, 2021 4 hours ago, Thingolf said: Im getting the error message telling me that this version of PoP (Im running the latest) is not compatible with the installed version of DDe (461 LE), and that I need to install an older version of it (4.52). Any plans of updating PoP to make it compatible with DDe 4.61? POP 4.61 goes with DDE 4.61 and they both require SUM 1.61. I provided the SE ports to @Inte and I verified that the SE versions of all 3 mods (POP 4.61, DDE 4.61, SUM 1..61) work together successfully. I do not run the LE versions, but I believe that the LE versions also work together successfully. If you are getting that kind of version incompatibility message, then my best guess is that something went wrong when you installed the mods. You should probably remove all 3 of them and re-install them.
Merlin Wizzard Posted March 27, 2021 Posted March 27, 2021 So I got through a day and a half of captivity in Winterhold prison and suddenly escaped without trying. I mean there I was, taken somewhere outside of the town to get raped by a sabre cat, then suddenly I get a bounty notice for escaping. When I got back to the prison, I paid off my new fines and went to retrieve my belongings. Great, but the belongings of my custom follower, Luthian, were nowhere to be found. Is this a bug or Am I missing something? How do I get her unique items back?
Violence6884 Posted March 27, 2021 Posted March 27, 2021 Good evening! Quick question - Would it be easy to add water in the choice of drinks while in prison? I mean... They have 5-Star hotel drinks and food, but I'm a simple Realistic Needs and Diseases AIO user and I see no water... The most immersive choice I'd say ;3 I'm aware soup is fine for that, and there are other drinks obviously, and I do appreciate the large variety and support... But no water? I hope it makes sense to you as a request! Thank you!
CommunistNinja Posted March 31, 2021 Posted March 31, 2021 Does anybody have a JK's Dragonsreach patch for this or know of one floating around? The PC has to walk through a fire pit to get to the cage. Or, can somebody tell me how to shift the position of the cage forward in xedit? It only needs shifted a couple feet to avoid making npcs walk in the fire pit.
Inte Posted April 1, 2021 Author Posted April 1, 2021 On 3/27/2021 at 6:56 AM, Merlin Wizzard said: So I got through a day and a half of captivity in Winterhold prison and suddenly escaped without trying. You will have to elaborate on that. On 3/27/2021 at 6:56 AM, Merlin Wizzard said: Great, but the belongings of my custom follower, Luthian, were nowhere to be found. There is a chest in the Jailer's Place. 1
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