worik Posted April 7, 2018 Posted April 7, 2018 18 minutes ago, Inte said: DA installs a Fuz Ro Doh.ini file in SKSE that Fuz Ro Doh does not. We could provide a usable FRD.ini as an optional file with POP to mitigate that, couldn't we? If that's the cause of the problem, it will be easy to solve.
Inte Posted April 7, 2018 Author Posted April 7, 2018 6 minutes ago, worik said: We could provide a usable FRD.ini as an optional file with POP to mitigate that, couldn't we? If that's the cause of the problem, it will be easy to solve. Let me test this first. I do not foresee any problems with the new version tho.
Inte Posted April 7, 2018 Author Posted April 7, 2018 14 minutes ago, mr0new0vegas said: i was testing out the mod to see if would work and when i select the "i submit, take me to jail" option the scene plays and i get cuffed etc, but when i am forced to the ground nothing else happens Your log indicates a location scan problem. Like @donkeywho has mentioned before, if you are using Hydra Slave Girls, you need the patch.
worik Posted April 7, 2018 Posted April 7, 2018 On 3.4.2018 at 9:43 PM, TsukiDragon said: DA installs a Fuz Ro Doh.ini file in SKSE that Fuz Ro Doh does not. That's strange I play with DA but my package does not ship with a FRD.ini I'm using this one: https://www.nexusmods.com/skyrim/mods/45894 No other DA flavors added to that. My FRD is still the 2013' vintage version 6.0 and that doesn't contain an ini either. I've created my own one ... probably cut&paste from a post I read on nexus or here. my ini: Spoiler [General] WordsPerSecondSilence = 2
Inte Posted April 7, 2018 Author Posted April 7, 2018 So the new FRD only ads that new .ini? What does it do?
worik Posted April 7, 2018 Posted April 7, 2018 I just had a look at the nexus version 6.1 .... no ini in that package either. But quote from the desciption: Quote The INI file will generated after first run, in the same folder as the plugin. so no other way around but to go and install it and see , I guess
mr0new0vegas Posted April 7, 2018 Posted April 7, 2018 55 minutes ago, Inte said: Your log indicates a location scan problem. Like @donkeywho has mentioned before, if you are using Hydra Slave Girls, you need the patch. is that the hydra devious patch or is there another patch?
bicobus Posted April 7, 2018 Posted April 7, 2018 6 hours ago, Inte said: I will test this latest Fuz version and see. There are only 2 non-dependent scripts that tie POP to DA, so I don't see how. That said, I don't think I've played POP with out DA yet. Fuz Ro D'oh creates an ini file, that file define how long the user needs to wait for each word and if empty lines needs to be skipped. [General] WordsPerSecondSilence=2 SkipEmptyResponses=1 If POP has empty lines and they get skipped, can that break pop?
worik Posted April 7, 2018 Posted April 7, 2018 Feature Request: A bathing and washing scene ... "supported" by the guards and supervised by the jailer of course. And shackled for public security reasons, of course. Background: I play with "Bathing in Skyrim" and similar to the food stuff a bit of hygene would be good. Saving the public from spreading the prisoner's plague. Not for the prisoners benefit Probable Bug report: Cage scene in Jorrvaskr is stuck after the sex with the prisoner. I suspect an issue with the mod SL Seperate Orgasm... but that's just a guess. 2
bicobus Posted April 7, 2018 Posted April 7, 2018 On 3/31/2018 at 11:44 AM, Bane Master said: Installing the patch will prevent forced drugging during XPOP (added a check for xpoPCArrestStart, xpoPCArrested and xpoPCinJail). The patch is the compatibility fix - it's also a requirement for SWA but can be used stand-alone. SWA is compatible as well. Sorry - finding it hard to describe this simply Even with the patch, there are some jail door that are missing some data. Made a cumulative patch for myself as it can be shown in the screenshot. The sub elements of the Cell tree are all I changed between skooma whore and POP.
TsukiDragon Posted April 7, 2018 Posted April 7, 2018 6 hours ago, Inte said: So the new FRD only ads that new .ini? What does it do? My bad. I had a bad download for FRD (sorry can't remember where I got in from) that didn't have the .ini file in it. The latest from Nexus does. If you are getting the guard just standing there problem check to see if the SKSE\plugins has both a Fuz Ro D'oh.dll AND Fuz Ro D'oh.ini in it. I am fairly certain that is what was causing the problem. It contains [General] WordsPerSecondSilence=2 SkipEmptyResponses=1
Bane Master Posted April 7, 2018 Posted April 7, 2018 1 hour ago, bicobus said: Even with the patch, there are some jail door that are missing some data. Made a cumulative patch for myself as it can be shown in the screenshot. The sub elements of the Cell tree are all I changed between skooma whore and POP. As you will have gathered scripts are my thing not CK so forgive my lack of understanding - all the original skooma whore does with the doors is add them to a refalias so it can open them if it puts you in a cell post blackout so I didn't think that of itself should cause any issues. That said if you are happy to let me have the fix you have made I can add it to the SW patch and release it.
Bane Master Posted April 7, 2018 Posted April 7, 2018 9 hours ago, Inte said: I think I got it. SW + SW POP Patch = OK SW + SWA = OK Yes - but as SWA requires POP patch, technically: SW + SW POP Patch = OK SW + SW POP Patch + SWA = OK
bicobus Posted April 7, 2018 Posted April 7, 2018 1 hour ago, Bane Master said: That said if you are happy to let me have the fix you have made I can add it to the SW patch and release it. I don't use the CK myself, I just fired up xEdit right clicked on the POP jail and chose (copy as override in new file). The esp I have created possess multiple other overrides from other mods. I created a new one with just the cell changes, but it's just a new esp. If you have no idea how to use xEdit, I might try to create a video as tutorial (edit: I did it anyway, see bottom of post). You simply need to right click the record and select "copy as override into", then select the esp you want to export the record to. I have no idea how to do that through the CK. SLSW - POP Patch.esp The process I went through to make the esp thing: https://a.safe.moe/3Ayv9zX.webm
Guest Posted April 7, 2018 Posted April 7, 2018 On 4/4/2018 at 9:42 PM, Slorm said: It allows for POP to remove standard DD devices while in Jail and puts them back on when you're released. It does other things as well but I'm only interested in the incidental side effects of DD items as personally I find bondage for its own sake boring (but good luck to those that enjoy it), so I've only used it for POP. So without DDe my character won't get equipped with restraining devices when being led to jail, or do I simply have to wear it while being in jail? I do remember that this feature worked fine without any such mod before.
Kimy Posted April 7, 2018 Posted April 7, 2018 9 hours ago, Inte said: POP does not have a DDe dependency. The reason POP does not tap directly into DDi is what you just mentioned, dependency. I could do it without it, but that would complicate POP's scripts unnecessarily. I was going to suggest and provide the necessary scripting for some 'Mod Events' that could have been used in DDi where they belong, but @Kimy has shut down every single idea I proposed for DDi in the past so I did not bother. Hence DDe was born. Basically my idea would have allowed the use of any DDi's functions through the use of 'SendModEvents' which would have eliminated other mods' dependency on DDi. No, you didn't suggest it to me, but I added mod events for lightweight DD usage a long while ago: ; No-Dependency ModEvents for people who want to casually use DDI without linking to it. RegisterForModEvent("DDI_EquipDevice", "OnDDIEquipDevice") RegisterForModEvent("DDI_RemoveDevice", "OnDDIRemoveDevice") RegisterForModEvent("DDI_CreateRestraintsKey", "OnDDICreateRestraintsKey") RegisterForModEvent("DDI_CreateChastityKey", "OnDDICreateChastityKey") RegisterForModEvent("DDI_CreatePiercingKey", "OnDDICreatePiercingKey") The code is in zadBQ00.psc, if you are interested. If you need more events, by all means talk to me.
Slorm Posted April 7, 2018 Posted April 7, 2018 1 hour ago, nightwolf said: So without DDe my character won't get equipped with restraining devices when being led to jail, or do I simply have to wear it while being in jail? I do remember that this feature worked fine without any such mod before. You still get tied up by the Guard. If you are wearing DDI devices when arrested and do not have DDE installed then the jailer will leave the DD devices on you the whole time. With DDE the jailer removes the devices until the end of your sentence and they are put back on you when you're released
Battosay Posted April 7, 2018 Posted April 7, 2018 I have a problem with Pillory animations (by tags). There are 3 Pillory animations in my game but it playing just "xpoSex01". It works fine in previous versions. Clear save. Zap 8.0+ Papyrus.0.log loadorder.txt
Guest Posted April 7, 2018 Posted April 7, 2018 1 hour ago, Battosay said: I have a problem with Pillory animations (by tags). There are 3 Pillory animations in my game but it playing just "xpoSex01". It works fine in previous versions. Clear save. Zap 8.0+ Papyrus.0.log loadorder.txt Have you tried disabling the override option in DD and ZaZ?
Inte Posted April 8, 2018 Author Posted April 8, 2018 14 hours ago, bicobus said: Fuz Ro D'oh creates an ini file, that file define how long the user needs to wait for each word and if empty lines needs to be skipped. [General] WordsPerSecondSilence=2 SkipEmptyResponses=1 If POP has empty lines and they get skipped, can that break pop? POP does not have any empty dialog lines, so it should be OK. I have tested POP with the new version of FRD, no issues so far.
Inte Posted April 8, 2018 Author Posted April 8, 2018 12 hours ago, Kimy said: No, you didn't suggest it to me, but I added mod events for lightweight DD usage a long while ago: ; No-Dependency ModEvents for people who want to casually use DDI without linking to it. RegisterForModEvent("DDI_EquipDevice", "OnDDIEquipDevice") RegisterForModEvent("DDI_RemoveDevice", "OnDDIRemoveDevice") RegisterForModEvent("DDI_CreateRestraintsKey", "OnDDICreateRestraintsKey") RegisterForModEvent("DDI_CreateChastityKey", "OnDDICreateChastityKey") RegisterForModEvent("DDI_CreatePiercingKey", "OnDDICreatePiercingKey") The code is in zadBQ00.psc, if you are interested. If you need more events, by all means talk to me. It's great that we are talking again. So how would you use the above ModEvents to equip say a white ebonite armbinder? Or is that explained somewhere?
Inte Posted April 8, 2018 Author Posted April 8, 2018 13 hours ago, nightwolf said: So without DDe my character won't get equipped with restraining devices when being led to jail, or do I simply have to wear it while being in jail? I do remember that this feature worked fine without any such mod before. Without DDe there will be no DD support and only ZAP restraints will be used, well a POP version of them.
Photonix Posted April 8, 2018 Posted April 8, 2018 Am I blind or do I not see the new 3.50 version in the downloads part?
Battosay Posted April 8, 2018 Posted April 8, 2018 10 hours ago, nightwolf said: Have you tried disabling the override option in DD and ZaZ? Yes i did. Tags work fine in prison not in Pillory and xCross.
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