Inte Posted September 20, 2017 Author Posted September 20, 2017 The Labyrinth requires a password to get out. I have spent some time in there trying to guess it, but with 8 pillars there must be like 1000 combinations. I've also read the sad sad Slave's story in the Maze. At least she left the password for the Maze behind. Inte must really like passwords. You know, I forgot the Labyrinth 'password'.
Madrias Posted September 20, 2017 Posted September 20, 2017 3^8 = 6561, no? I may have typo'd. I'm blaming this one on being sick. Fever + Attempt to be helpful = Usually, a big bucket of fail.
worik Posted September 20, 2017 Posted September 20, 2017 Not all jails have tunnels. Hmmm, a lack of tunnels? Doesn't sound too impossible to "improve" that incompleteness, does it?
plangth Posted September 20, 2017 Posted September 20, 2017 thank you for the great mod! If you are planning to make next patch, is it possible to let guards to gangbang player in the prison cell?
Punga Posted September 20, 2017 Posted September 20, 2017 You do realize that password is exactly eight characters? And... what's that gotta do with anything?
kazek Posted September 21, 2017 Posted September 21, 2017 I stumbled upon few glitches with Bounty Hunters. 1. They sometimes ignore follower, and arrest only PC. 2. When confronting tied up PC they tell her something like "You have no chance, stay still", then procced to swing their swords at her instead of capturing. It also happens sometime in other topics, like "Is that **** armor?" "Uh-huh" and they attack. 3. It is impossible to get rid of them without kilking them (which is also very hard), becouse they follow PC even when she is in stealth/invisible/on other side of skyrim/inside Soul Cairn or Apocrypha. 4. I found in CK, that they should have different lines when speaking to Jailer depending on some conditions. They never use them, always having "Nice doing business with you" one.
boo Posted September 21, 2017 Posted September 21, 2017 So, I use a needs mod and need to sleep. I can't do that anymore even with hardcore mode off...
galgat Posted September 21, 2017 Posted September 21, 2017 You know the trip to prison walking, would not be so bad, if lets say it were broken up with a couple of camping for the night scenario's. Or a bandit trade agreement. Or even a horny wolf pack, consolation. ***************** 1. example: Camping the prisoner is used again for the pleasure of the bounty hunter's. Also maybe a possibility to escape could be available while camping. 2. Example: Bandits attack, but the lead Bounty hunter, after expressing that they had no money, might offer the bandits the usage of the prisoner. A. Usage one: The bandit's use the prisoner in every way that pleases them. Then leave, and the prisoner is geared back up, to continue there trip to prison. B. usage two: The Prisoner is actually Traded to the Bandit's, and will have to find away to escape them, but the prisoners bounty will be still active once they do escape the Bandits. Or they are traded to the bandits for a time, and then returned hog tied to the same spot, and ready for the Bounty hunters to continue the trip to Prison. Bandit : Sure we could use a Bitch like that, My groups been away from the main camp for some time now. Bounty hunter, Just try to have our captive back tomorrow, I still need to get my bounty money. Hog Tied and returned, Bounty Hunter : Well looks like you had fun ! I better repack your cum covered ass for Delivery. C. Usage Three: Creatures attack, So the Bounty hunter, being a somewhat Knowledgeable Hunt's man, realizes. there attacking, because they smell a Bitch. They then offer the Prisoner to the creatures, which after they have enjoyed there Bitch, they leave, and the Trip to prison continues. ***************** I think It would spice up the trip a bit. I think a stop combat, and a few Sexlab call's, might not be to much extra to script in, with a few acceptance, scenes for clarity, and return scenes if the player was taken off for a bit. It is just something that I think could really enlarge the whole walk to prison thing. Might be more than you want to mess with though. I think you have done a good job shaping up PO, I like what you have done a lot
danta Posted September 21, 2017 Posted September 21, 2017 About the labyrinth is that done or is more coming later ?
bicobus Posted September 21, 2017 Posted September 21, 2017 You know the trip to prison walking, would not be so bad, if lets say it were broken up with a couple of camping for the night scenario's. Or a bandit trade agreement. Or even a horny wolf pack, consolation. Yes, or a fade to black and fast travel between camps. Because moving around in skyrim will tickle the RNG governing random encounters, and anything can be in there; It's filthy, yuk! Going around that annoying mechanic would grand a greater control over the narrative and story elements. What happens during the travel becomes less stupid random and of more relevance to the mod. Randomness can still occurs, but it will be POP randomness and about POP mechanics. All you said can still happens, or to be more precise, has a greater chance to happens. The bounty hunters can make camp several times during a day, because nobody runs forever and even less across a frozen mountain. Each time a camp is made, an event is chosen from the POP Table of Gentle and Fair Random Encounters to Break the Dragonborn (short: POPToGaFREtBD; note to self: find a better name). Those events could link to other mods if eligible. The idea is to go around skyrim base mechanic, which is akin to "freedom for the player". Binding the PC goes against it in essence and make it harder to find a good balance by the mod. The player is no longer free, but part of a short story.
Inte Posted September 21, 2017 Author Posted September 21, 2017 I stumbled upon few glitches with Bounty Hunters. 1. They sometimes ignore follower, and arrest only PC. 2. When confronting tied up PC they tell her something like "You have no chance, stay still", then procced to swing their swords at her instead of capturing. It also happens sometime in other topics, like "Is that **** armor?" "Uh-huh" and they attack. 3. It is impossible to get rid of them without kilking them (which is also very hard), becouse they follow PC even when she is in stealth/invisible/on other side of skyrim/inside Soul Cairn or Apocrypha. 4. I found in CK, that they should have different lines when speaking to Jailer depending on some conditions. They never use them, always having "Nice doing business with you" one. In POP MCM 'Status' page make sure all aliases are 'OK', and in your case the follower alias. If they are not, you have to do a manual POP reset. So, I use a needs mod and need to sleep. I can't do that anymore even with hardcore mode off... It's possible that I forgot about non-harcore users again, it should be fixed in the next patch.
Inte Posted September 21, 2017 Author Posted September 21, 2017 You know the trip to prison walking, would not be so bad, if lets say it were broken up with a couple of camping for the night scenario's. Or a bandit trade agreement. Or even a horny wolf pack, consolation. ***************** 1. example: Camping the prisoner is used again for the pleasure of the bounty hunter's. Also maybe a possibility to escape could be available while camping. 2. Example: Bandits attack, but the lead Bounty hunter, after expressing that they had no money, might offer the bandits the usage of the prisoner. A. Usage one: The bandit's use the prisoner in every way that pleases them. Then leave, and the prisoner is geared back up, to continue there trip to prison. B. usage two: The Prisoner is actually Traded to the Bandit's, and will have to find away to escape them, but the prisoners bounty will be still active once they do escape the Bandits. Or they are traded to the bandits for a time, and then returned hog tied to the same spot, and ready for the Bounty hunters to continue the trip to Prison. Bandit : Sure we could use a Bitch like that, My groups been away from the main camp for some time now. Bounty hunter, Just try to have our captive back tomorrow, I still need to get my bounty money. Hog Tied and returned, Bounty Hunter : Well looks like you had fun ! I better repack your cum covered ass for Delivery. C. Usage Three: Creatures attack, So the Bounty hunter, being a somewhat Knowledgeable Hunt's man, realizes. there attacking, because they smell a Bitch. They then offer the Prisoner to the creatures, which after they have enjoyed there Bitch, they leave, and the Trip to prison continues. ***************** I think It would spice up the trip a bit. I think a stop combat, and a few Sexlab call's, might not be to much extra to script in, with a few acceptance, scenes for clarity, and return scenes if the player was taken off for a bit. It is just something that I think could really enlarge the whole walk to prison thing. Might be more than you want to mess with though. I think you have done a good job shaping up PO, I like what you have done a lot Wait, you think the trip to prison is bad? I think it is the best part. The mighty Dragonborn being reduced to a drooling, helpless captive, utterly dependent on her dominating captors. About the other stuff, yes I do like some of those ideas, I will think about it. About the labyrinth is that done or is more coming later ? That is a good question. Well it's definitely not done, as far as getting it done - I'm not sure.
Naps-On-Dirt Posted September 22, 2017 Posted September 22, 2017 I just served a prison sentence and have two problems now that I'm out. First, my camera is stuck a set distance away, I cannot zoom in or out nor can I enter first person mode. Second, my companion (who was told to relax (via EFF) before the arrest) now cannot move, he runs in place. He'll port through doors with me but just stands there, then eventually ports to near me the way stuck people do. I didn't see any debug commands in POP that look like they could fix these problem, anyone know of any console commands to reset camera controls? I thought there was a command to keep someone from moving (other than tai) but I can't find it atm. Edit: I was able to fix my companion by taking all his gear and using recycleactor on him. Still have the camera problem though.
gregaaz Posted September 22, 2017 Posted September 22, 2017 I just served a prison sentence and have two problems now that I'm out. First, my camera is stuck a set distance away, I cannot zoom in or out nor can I enter first person mode. Second, my companion (who was told to relax (via EFF) before the arrest) now cannot move, he runs in place. He'll port through doors with me but just stands there, then eventually ports to near me the way stuck people do. I didn't see any debug commands in POP that look like they could fix these problem, anyone know of any console commands to reset camera controls? I thought there was a command to keep someone from moving (other than tai) but I can't find it atm. Edit: I was able to fix my companion by taking all his gear and using recycleactor on him. Still have the camera problem though. Just to chip in my two cents, I recently encountered the same problem as Naps-on-Dirt relating to the camera. Ultimately I had to roll back to a pre-arrest game because the locked-out camera was preventing me from entering first person... which in turn prevented me from moving while deviously blindfolded.
Strigoi250 Posted September 22, 2017 Posted September 22, 2017 Labyrinth? Have you been hiding content from me for all this time?
Inte Posted September 23, 2017 Author Posted September 23, 2017 I just served a prison sentence and have two problems now that I'm out. First, my camera is stuck a set distance away, I cannot zoom in or out nor can I enter first person mode. Second, my companion (who was told to relax (via EFF) before the arrest) now cannot move, he runs in place. He'll port through doors with me but just stands there, then eventually ports to near me the way stuck people do. I didn't see any debug commands in POP that look like they could fix these problem, anyone know of any console commands to reset camera controls? I thought there was a command to keep someone from moving (other than tai) but I can't find it atm. Edit: I was able to fix my companion by taking all his gear and using recycleactor on him. Still have the camera problem though. Just to chip in my two cents, I recently encountered the same problem as Naps-on-Dirt relating to the camera. Ultimately I had to roll back to a pre-arrest game because the locked-out camera was preventing me from entering first person... which in turn prevented me from moving while deviously blindfolded. That glitch might happen on certain animations. Try using a piece of furniture or hit the 'free camera' key from SL, or save - quit - reload game. Labyrinth? Have you been hiding content from me for all this time? Who me? Don't be silly. I just served a prison sentence and have two problems now that I'm out. First, my camera is stuck a set distance away, I cannot zoom in or out nor can I enter first person mode. Second, my companion (who was told to relax (via EFF) before the arrest) now cannot move, he runs in place. He'll port through doors with me but just stands there, then eventually ports to near me the way stuck people do. I didn't see any debug commands in POP that look like they could fix these problem, anyone know of any console commands to reset camera controls? I thought there was a command to keep someone from moving (other than tai) but I can't find it atm. Edit: I was able to fix my companion by taking all his gear and using recycleactor on him. Still have the camera problem though. Do a MoveTo Player on your follower in console. Also make sure your follower alias is OK in POP MCM.
Slorm Posted September 23, 2017 Posted September 23, 2017 What have you scamps been up to while I was away? New patch - hooray, thanks Inte Tried to bring a bucket back from Budapest for Punga but it was confiscated by Customs - Sorry Punga EDIT: Inte - Is the ZAP weapon bug fixed in 8u as there's nothing about it in the patch notes? EDIT2 Just tested using the same steps as before and the weapon is now drawn correctly. Also, it was reported that there was a problem sleeping in non-hardcore mode. I always test using non-hardcore to speed things up and I had no problems sleeping in Dawnstar jail. EDIT3 A Bugitty Bug When installing 8u it always seems to show a notice that the registration has failed and to reset POP. However if left long enough (without resetting) the POP Ready does appear and all the aliases are filled and it seems to work normally. I have reset just to be safe but it looks like a false error report from what I've seen
gregaaz Posted September 23, 2017 Posted September 23, 2017 I just served a prison sentence and have two problems now that I'm out. First, my camera is stuck a set distance away, I cannot zoom in or out nor can I enter first person mode. Second, my companion (who was told to relax (via EFF) before the arrest) now cannot move, he runs in place. He'll port through doors with me but just stands there, then eventually ports to near me the way stuck people do. I didn't see any debug commands in POP that look like they could fix these problem, anyone know of any console commands to reset camera controls? I thought there was a command to keep someone from moving (other than tai) but I can't find it atm. Edit: I was able to fix my companion by taking all his gear and using recycleactor on him. Still have the camera problem though. Just to chip in my two cents, I recently encountered the same problem as Naps-on-Dirt relating to the camera. Ultimately I had to roll back to a pre-arrest game because the locked-out camera was preventing me from entering first person... which in turn prevented me from moving while deviously blindfolded. That glitch might happen on certain animations. Try using a piece of furniture or hit the 'free camera' key from SL, or save - quit - reload game. That was my first suspicion as well. I tried all of the solutions you suggested and they did not resolve the issue, which only occurred after being released by the jailer at the end of a POP sentence. Next time I get caught by the guards I will try to replicate the issue and report back if I can figure out more about its conditions.
Morferous Posted September 23, 2017 Posted September 23, 2017 Hello Inte. I thought you might want to know how recent update positioned one of the pillories in Riften, for those of us using Drinking Fountains of Skyrim. It is a beautiful little mod and am using it with Realistic Needs and Diseases 2. New positioning added some extra challenge to public punishment. I didn't actually need the fountain there (because there are more in Riften), so I removed the fountain from that spot. Still, I thought you might want to be aware of the conflict, in case it comes up again in the future. So far I haven't seen any other similar conflicts between DFoS and POP.
Blackhearted Posted September 24, 2017 Posted September 24, 2017 Hello Inte. I thought you might want to know how recent update positioned one of the pillories in Riften, for those of us using Drinking Fountains of Skyrim. It is a beautiful little mod and am using it with Realistic Needs and Diseases 2. New positioning added some extra challenge to public punishment. I didn't actually need the fountain there (because there are more in Riften), so I removed the fountain from that spot. Still, I thought you might want to be aware of the conflict, in case it comes up again in the future. So far I haven't seen any other similar conflicts between DFoS and POP. Jaxonz positioner among a few mods that can move pretty much anything in the game. Don't want to sound like I'm advertising but I consider it an essential. I've used it to rearrange furniture and add a hearthfire oven to a house that did not have one before (in conjunction with the placeatme command) so my character can make a bunch of pies and pasties right where she keeps her raw ingredients rather than trek to one of the three dlc houses. The Labyrinth requires a password to get out. I have spent some time in there trying to guess it, but with 8 pillars there must be like 1000 combinations. I've also read the sad sad Slave's story in the Maze. At least she left the password for the Maze behind. Inte must really like passwords. You know, I forgot the Labyrinth 'password'. I thought it was TCL...
Blackhearted Posted September 24, 2017 Posted September 24, 2017 thank you for the great mod! If you are planning to make next patch, is it possible to let guards to gangbang player in the prison cell? I always wanted to see a train run with frequent threesomes (and more if it ever becomes possible) complete with high fives and all kinds of fun decorations for the player's rear end such as marks for each "unauthorized access" as a counter and arrows showing you where to put your equipment and pet names and other degrading adjectives applied to the Player's body as the fun advances. Imagine this could be done with the equipping of custom tattoos. Not sure how they work in Skyrim but I used to use them quite a bit way back in my Oblivion days.
Morferous Posted September 24, 2017 Posted September 24, 2017 Jaxonz positioner among a few mods that can move pretty much anything in the game. Don't want to sound like I'm advertising but I consider it an essential. I've used it to rearrange furniture and add a hearthfire oven to a house that did not have one before (in conjunction with the placeatme command) so my character can make a bunch of pies and pasties right where she keeps her raw ingredients rather than trek to one of the three dlc houses. It is indeed a great tool. I have been using positioner since it came out. Thumb up for that.
Punga Posted September 25, 2017 Posted September 25, 2017 What have you scamps been up to while I was away? New patch - hooray, thanks Inte Tried to bring a bucket back from Budapest for Punga but it was confiscated by Customs - Sorry Punga EDIT: Inte - Is the ZAP weapon bug fixed in 8u as there's nothing about it in the patch notes? EDIT2 Just tested using the same steps as before and the weapon is now drawn correctly. Also, it was reported that there was a problem sleeping in non-hardcore mode. I always test using non-hardcore to speed things up and I had no problems sleeping in Dawnstar jail. EDIT3 A Bugitty Bug When installing 8u it always seems to show a notice that the registration has failed and to reset POP. However if left long enough (without resetting) the POP Ready does appear and all the aliases are filled and it seems to work normally. I have reset just to be safe but it looks like a false error report from what I've seen Look who's back. How was Boston? I not getting the reset thing on a clean save.
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