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I don't think I have any mods that override the player's AI, but here is my plugin list, just in case you see anything that sticks out.

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
ETaC - RESOURCES.esm
Lanterns Of Skyrim - All In One - Main.esm
WinterholdDestruction.esm
Extra Encounters Reborn - Basic.esm
WM Flora Fixes.esp
SexLab.esm
SexLabAroused.esm
ZaZAnimationPack.esm
SkyUI.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
XPMSE.esp
dD - Realistic Ragdoll Force - Reduced.esp
FNIS.esp
KS Hairdos - HDT.esp
High-Res NPCs.esp
prettypotions.esp
prettypotionsDB.esp
EnhancedLightsandFX.esp
Tamriel Reloaded.esp
Tamriel Reloaded Flora.esp
ETaC - Complete.esp
Relationship Dialogue Overhaul.esp
Prometheus_No_snow_Under_the_roof.esp
Book Covers Skyrim.esp
WetandCold.esp
AOS.esp
Wildcat - Combat of Skyrim.esp
Mortal Enemies.esp
Immersive Jewelry.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Tiwa44_Minidresses_Dragonborn.esp
JKs Skyrim Major Cities.esp
Skyrim Immersive Creatures.esp
Immersive Orc Strongholds.esp
Book of UUNP Iron And Steel.esp
SkyrimCoinReplacerRedux.esp
Remodeled Armor - Vanilla Replacer.esp
Tiwa44_Minidresses.esp
aMidianborn_Skyforge_Weapons.esp
SRG Enhanced Trees Activator.esp
SMIM-DragonbornTernFix.esp
SMIM-DungeonsCliffsIceSkirts.esp
RevampedExteriorFog.esp
Better Dynamic Snow.esp
Prometheus_NSUTR BDS Patch.esp
WondersofWeather.esp
TavernAIFix.esp
dD - Enhanced Blood Main.esp
AOS2_EBT Patch.esp
Footprints.esp
UniqueWeaponsRedone.esp
Unique Uniques.esp
AOS2_Unique Uniques Patch.esp
imp_helm_legend.esp
DeadlyDragons.esp
Enhanced 3rd Person Camera V1.2.esp
LessIntrusiveHUD.esp
Hunters Not Bandits.esp
CrimeDecay.esp
TheAmazingWorldOfBikiniArmor.esp
VioLens.esp
ExpandedWinterholdRuins.esp
ETaC - Complete ELFX Patch.esp
ETaC - Complete EWDR Patch.esp
OBIS.esp
Inns and Taverns.esp
RealisticNeedsandDiseases.esp
Immersive Whiterun.esp
ETaC - Complete LoS Patch.esp
Skyrim Immersive Creatures - DLC2.esp
SMIM-FarmhouseFlickeringFix.esp
Immersive Solstheim.esp
ETaC - Complete NoSnow Patch.esp
ETaC - Complete Taverns Patch.esp
RND_ETaC-Patch.esp
LootandDegradation.esp
AOS2_WetandCold Patch.esp
Thieves Guild Requirements.esp
SnowyWindhelm-3.0.esp
ETaC - Dragon Bridge South.esp
Bells of Skyrim.esp
Provincial Courier Service.esp
SolitudeExterior.esp
Bijin AIO.esp
The Graves of Falkreath.esp
People.esp
Lanterns of Skyrim - All In One - Winterhold Destruction Ruins.esp
HighHrothgarWindowGlow.esp
WhiterunExterior.esp
RDO - USLEEP Patch.esp
dD-DG-DB-Immersive Creatures EBT Patch.esp
Dual Sheath Redux.esp
AOS2_DD Patch.esp
WetandCold - Ashes.esp
Complete Alchemy & Cooking Overhaul.esp
SCRR Coin Weight.esp
CACO_AOS_Patch.esp
CACO_CoinReplacer_Patch.esp
CACO_RND_Patch.esp
CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp
CACO_USLEEP_Patch.esp
Extra Encounters Reborn - CSP.esp
Where is the Cook.esp
Difficult Pickpocketing.esp
NoRoadPredators.esp
Missives.esp
UsefulTools.esp
Random Vampire Attacks in Towns Disabled.esp
TKDodge.esp
Body Builders.esp
FNIS_PCEA2.esp
ExtraPocket.esp
Blush When Aroused.esp
SexLabDefeat.esp
SLAnimLoader.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
ForcefulGuards.esp
BlendedRoads.esp
Realistic AI Detection 2 - High Interior, Medium Exterior.esp
OBISDB.esp
Immersive Patrols II.esp
Mortal Enemies - SIC.esp
Mortal Enemies - SIC DLC2.esp
Dual Sheath Redux Patch.esp
TES5edit Princess Patch.esp
Alternate Start - Live Another Life.esp
ELFXEnhancer.esp
NoButchWalk.esp
Unleveler.esp
ETaC - Complete AS-LAL Patch.esp
Realistic Tempering.esp
DynDOLOD.esp
Warburg's 3D Paper World Map - Texture 1.esp
warburg's 3d paper world map - dawnguard.esp
Warburg's 3D Paper World Map - Dragonborn.esp

 

 

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Well, that is a good/bad news situation.

So, your PC is definitely loosing the AI package, question now is how and/or why?  

Well, it does seem that my character doesn't lose their package if SexLab is given enough time to sort out the animations, like with my pausing workaround.

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.... snip.... 

 

 

 

 

Then there are about 800 lines of

[08/22/2017 - 10:47:10PM] [POP].::.xpopGoToMarker() -> Warning! Still working on Avi!

Then the script dumps start happening and everything grinds to a halt.

 

About the 800 lines warning.
The full explanation for that is quite involved but here is the very short version.
 
That happens when your PC's AI travel package is lost within a scene, stopping your PC from reaching (pathing to) the intended marker.
 
One way for that to happen is if you used the 'Release all AI' feature in POP.
It is an option bound to a (keyboard) key of your choosing in the POP MCM. That was meant for emergency use only, and not while in a scene. If it has to be used in a scene, then you have to use 'Force AI' within a few seconds otherwise you'll get that warning repeatedly until you do. 

 

 

You mean we have a debug option within POP that if used incorrectly will nuke our game? 

Do tell, I've got time.

What's the TL;DR explanation?

 

 

 

OK, since you asked for it.  ^_^
... snipped because TL;DR... :)

 

That was some explanation. :)

If I understood some of that correctly, it seems to me that we need that function left in there.

Since it is the warning that is clogging up the pipes, why not just remove it?

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You mean good bad and ugly news.  ^_^

 

I tried replicating this in my game but it seems to be gone (POP 8u Dev). So I'll have to rely on your save for a couple of things to make sure it is really gone. 

 

With POP 8t, after step 4 above, look in the ZAP MCM under 'Player Control?' page. How many references are acting on the player? (should be 0).

 

After step 6 reset ZAP.

 

Now check after step 8, and see if you can draw your weapons. If they can then it is fixed in POP 8u, if they cannot then I'll have to look into it some more. 

 

 

LOL an old film but still good today. I went and saw that at the cinema about 3 or 4 nights in a row when it first came out :)

 

Anyway, El Bueno it is

 

Step 4 is at 0 references

 

Step 6 and 8

 

I did two tests here, the first was without the reset to check ZAP and under Player Control Fighting is set to No after Flashbang hence why the sword cannot be drawn.

 

The second test was a restart of ZAP and this time I could draw my weapon after Flashbang,  so it sounds like you've fixed it in 8u by the sound of it :)

 

One other thing, totally unrelated, when you install 8t is does a little shimmy with the camera and turns the pc round so you see her back (if she's front facing in the loaded game). Don't think it's significant but thought I'd mention it as it only happens when installing.

 

Lesson for me too, not to jump to conclusions that my save is broken when it wasn't. I'm back on the last save from 8s so I'll stick with that until 8u

 

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.... snip.... 

 

 

 

 

Then there are about 800 lines of

[08/22/2017 - 10:47:10PM] [POP].::.xpopGoToMarker() -> Warning! Still working on Avi!

Then the script dumps start happening and everything grinds to a halt.

 

About the 800 lines warning.
The full explanation for that is quite involved but here is the very short version.
 
That happens when your PC's AI travel package is lost within a scene, stopping your PC from reaching (pathing to) the intended marker.
 
One way for that to happen is if you used the 'Release all AI' feature in POP.
It is an option bound to a (keyboard) key of your choosing in the POP MCM. That was meant for emergency use only, and not while in a scene. If it has to be used in a scene, then you have to use 'Force AI' within a few seconds otherwise you'll get that warning repeatedly until you do. 

 

 

You mean we have a debug option within POP that if used incorrectly will nuke our game? 

Do tell, I've got time.

What's the TL;DR explanation?

 

 

 

OK, since you asked for it.  ^_^
... snipped because TL;DR... :)

 

That was some explanation. :)

If I understood some of that correctly, it seems to me that we need that function left in there.

Since it is the warning that is clogging up the pipes, why not just remove it?

 

 

Well if I remove it then ... hold on, let me try that. 

 

EDIT:

That actually worked. Well sort of. The scene is still stuck, but the game does not get nuked anymore. ^_^ 

Players will just have to use 'Force AI' to continue the scene. 

 

That was a good idea.  :P 

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You mean good bad and ugly news.  ^_^

 

I tried replicating this in my game but it seems to be gone (POP 8u Dev). So I'll have to rely on your save for a couple of things to make sure it is really gone. 

 

With POP 8t, after step 4 above, look in the ZAP MCM under 'Player Control?' page. How many references are acting on the player? (should be 0).

 

After step 6 reset ZAP.

 

Now check after step 8, and see if you can draw your weapons. If they can then it is fixed in POP 8u, if they cannot then I'll have to look into it some more. 

 

 

LOL an old film but still good today. I went and saw that at the cinema about 3 or 4 nights in a row when it first came out :)

 

Anyway, El Bueno it is

 

Step 4 is at 0 references

 

Step 6 and 8

 

I did two tests here, the first was without the reset to check ZAP and under Player Control Fighting is set to No after Flashbang hence why the sword cannot be drawn.

 

The second test was a restart of ZAP and this time I could draw my weapon after Flashbang,  so it sounds like you've fixed it in 8u by the sound of it :)

 

One other thing, totally unrelated, when you install 8t is does a little shimmy with the camera and turns the pc round so you see her back (if she's front facing in the loaded game). Don't think it's significant but thought I'd mention it as it only happens when installing.

 

Lesson for me too, not to jump to conclusions that my save is broken when it wasn't. I'm back on the last save from 8s so I'll stick with that until 8u

 

 

 

That movie came out way before my time.  ^_^ 

 

 

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That movie came out way before my time.  ^_^

 

 

Ah, well I'm old enough to remember Clint Eastwood in a black and white series called Rawhide on TV, I was pretty young then though :P:) We used to get a lot of Westerns in the UK then, never see them now.

 

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The last version of the mod I used was 8q. Looks like I have something to catch up.

 

I decided to visit Skyrim. I like my power armor, but miss the plains (and jails) of Skyrim. ;)

 

 

Well, welcome back! How was Boston? 

 

 

Don't know. Haven't gotten there yet. I have been spending time working with settlements and need to get back soon.

 

Skyrim is a weird game. I sometimes go playing other games for a long period of time, but I always seem to find my way back. :)

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I dare to play this currently with a follower and I discovered some bugs:

 

-the wrist bindings and the ring sometimes just vanish from the foilower (it's a generic custom made follower, no special AI packages or other exotic stuff, just the visuals were interesting for me). Maybe it's AFT.

 

-POP tries always to play 3-actor sex scenes or tries but fails the Zaz POP Doggy when I shut all 2+ actor scenes off in the SexLab menu. 

 

Any possibility to activate 2 actor scenes too (random victim, player or follower)? 

 

Another bug in the cage scenario: The jailor talks to you in the beginning something about a gag and that I could imagine what use it will have. Actually my PC gets stripped from the former Inox ring and has the gag animation thereafter (open mouth), but no gag equipped.

 

EDIT: Ok, I started a new arrest without a follower. As I play this now on another (freshly created clean) save I realized that I had other POP, ZAP and SexLab options. Needed some time to get that sorted again. In the meanwhile I found the three most important settings for POP if you want to see more SexLab scenes (I just switched to SLAL and have now a bit over 6000 animations, would be a shame to not use those with that mod).

 

POP:

 

-Use POP animations -> off

-Use POP SexLab -> on

 

and now the most important in ZAP:

 

-> SexLab tab: Override other animations -> off

 

or you won't be able to switch animation setups during an animation.

 

I can live with a throne in my cell for an anal doggy. It does not hurt my immersion.

 

Otherwise POP/ZAP seem to force ZAP and ZAP POP animations (and you won't be able to switch animation setups during an animation by the SexLab control key) and there is not that much variability and in addition POP/ZAP seem to ignore your set tags. SexLab scenes on the other side always follow your determined tags.

 

 

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That movie came out way before my time.  happy.png

 

 

Ah, well I'm old enough to remember Clint Eastwood in a black and white series called Rawhide on TV, I was pretty young then though tongue.pngsmile.png We used to get a lot of Westerns in the UK then, never see them now.

 

 

 

Let's not forget Bronco, with Ty Hardin.  (passed away 3/8/2017).  And Hopalong Cassidy.... LOL 

 

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pc does not close the mouth after whipping - shut it please

damage of whipping is much too high, whipping takes only 5-8 seconds - no damage at all solves it

annoying talk about food and water takes longer than whipping - no food and water talk please

jailer turns around pc during whipping and does not keep his position - you may ask zaira how he does it that whipping npc keeps at position

jailer always does this dual furry attack (?) spinning around hmself - not immersive, looks kidding

pretty made rooms in windhelm building with a lot of zaz furnitures, but unused -  pc fucktoy for the guards / nobles ?

after all these years still no whip created, only canes.

 

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The last version of the mod I used was 8q. Looks like I have something to catch up.

 

I decided to visit Skyrim. I like my power armor, but miss the plains (and jails) of Skyrim. ;)

 

 

Well, welcome back! How was Boston? 

 

 

Don't know. Haven't gotten there yet. I have been spending time working with settlements and need to get back soon.

 

Skyrim is a weird game. I sometimes go playing other games for a long period of time, but I always seem to find my way back. :)

 

 

I wouldn't call it weird, addictive is what I would call it. I am still looking for a cure.  ^_^ 

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I dare to play this currently with a follower and I discovered some bugs:

 

-the wrist bindings and the ring sometimes just vanish from the foilower (it's a generic custom made follower, no special AI packages or other exotic stuff, just the visuals were interesting for me). Maybe it's AFT.

 

-POP tries always to play 3-actor sex scenes or tries but fails the Zaz POP Doggy when I shut all 2+ actor scenes off in the SexLab menu. 

 

Any possibility to activate 2 actor scenes too (random victim, player or follower)? 

 

Another bug in the cage scenario: The jailor talks to you in the beginning something about a gag and that I could imagine what use it will have. Actually my PC gets stripped from the former Inox ring and has the gag animation thereafter (open mouth), but no gag equipped.

 

EDIT: Ok, I started a new arrest without a follower. As I play this now on another (freshly created clean) save I realized that I had other POP, ZAP and SexLab options. Needed some time to get that sorted again. In the meanwhile I found the three most important settings for POP if you want to see more SexLab scenes (I just switched to SLAL and have now a bit over 6000 animations, would be a shame to not use those with that mod).

 

POP:

 

-Use POP animations -> off

-Use POP SexLab -> on

 

and now the most important in ZAP:

 

-> SexLab tab: Override other animations -> off

 

or you won't be able to switch animation setups during an animation.

 

I can live with a throne in my cell for an anal doggy. It does not hurt my immersion.

 

Otherwise POP/ZAP seem to force ZAP and ZAP POP animations (and you won't be able to switch animation setups during an animation by the SexLab control key) and there is not that much variability and in addition POP/ZAP seem to ignore your set tags. SexLab scenes on the other side always follow your determined tags.

 

Wrist bindings only stay in major crime arrest. If by ring you mean the collar, that is intentional for the beginning of the sentence. The jailer should equip it before taking your follower out of the cell.

 

POP will involve all who are able to partake in a SL scene. 

 

In the cage scenario the jailer is supposed to re-equip the ring gag. Sounds like you might be missing the gag textures, check your ZAP install. 

 

Your edit:

'Use POP animations' - that option actually controls the poses only, not actual animations. Poses like sitting in the pillory, hanging from chains (POP 8u) etc.. Those cannot be controlled with SL tags. I have renamed that to 'Use POP Poses' in POP 8u and removed the description saying that they can be controlled with SL tags.  :blush: 

 

'Use POP SexLab' - this option will switch between using PO's own set of SL animations* and POP animations which are controlled by the SL tags and are selected from your SL animation library.  

 

* - There are about 5 cell animations, 5 cage animations and 7 pillory animations. 

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pc does not close the mouth after whipping - shut it please

damage of whipping is much too high, whipping takes only 5-8 seconds - no damage at all solves it

annoying talk about food and water takes longer than whipping - no food and water talk please

jailer turns around pc during whipping and does not keep his position - you may ask zaira how he does it that whipping npc keeps at position

jailer always does this dual furry attack (?) spinning around hmself - not immersive, looks kidding

pretty made rooms in windhelm building with a lot of zaz furnitures, but unused -  pc fucktoy for the guards / nobles ?

after all these years still no whip created, only canes.

 

For future please number your points so I can address them directly. I will assume each one of your lines to be one issue/point. 

 

1. Already mentioned and it should be fixed in POP 8u.

 

2. Whipping damage, hmm ... whips should do damage, it's not very immersive if they just make noise.

 

3. Are you in a hurry or something? It's not like your PC can go anywhere.   <_<

 

4. I think it is more immersive the way @xaz did it, with the jailer whipping the prisoner all the way around while moving about and sometimes missing, rather than standing frozen in place like a statue while swinging the whip. 

 

5. IDK, it seems OK to me. And that is random, not always. 

 

6. That is true, I had bigger plans for POP.

 

7. I don't really do objects, that is more @ZaZ, or @t.ara's thing, might want to ask in their threads.    

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Hi there!

 

I have a real problem with the Prison Overhaul mod with your mod used.   When I´m playing the mod with my other mods it works realy fine, the only thing I don´t know how it will trigger is the pillory-punishment. Is it only trigger when I have a verry high crime-level? But the highest problem is the mod Captured Dreams Shop.  The mod is supposedly supported, but when I have installed the mod the Prison Overhaul Events will not trigger correctly.

After I was escorted to the Jailer and he brought me into my Cell there will no Event be triggered. I have Installed the Prison Overhaul Mod as sugested but it will not work correct in any way.

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Hello. I have been away for a while, so I might have missed something. I tried to use the search function, but couldn't find a recent reply to this.

 

Is there a known conflict that could cause pillory go invisible when character is locked to it? Neither records in xEdit or resource conflicts are pointing out any conflict that would explain it. I am using the most recent Zaz AP, but I do not see any conflicts between POP and ZAP.

 

I can provide load order and mod list, if needed. However, there are no direct resource or record conflicts there to explain what is going on.

---

 

Edit: I just noticed the Static option in MCM. Sorry. I didn't pay attention to it before. I will get my lass arrested again and see if that setting fixes the problem.

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Is it normal that scenes at the X rack are always just whipping? Looking at the MCM, I was under the impression it could play sex animations too, since we can set custom tags for X rack.

 

Well, yes.

I could not get SL to limit the X animations by tags, so only whipping is enabled ... for now.  

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Hello. I have been away for a while, so I might have missed something. I tried to use the search function, but couldn't find a recent reply to this.

 

Is there a known conflict that could cause pillory go invisible when character is locked to it? Neither records in xEdit or resource conflicts are pointing out any conflict that would explain it. I am using the most recent Zaz AP, but I do not see any conflicts between POP and ZAP.

 

I can provide load order and mod list, if needed. However, there are no direct resource or record conflicts there to explain what is going on.

---

 

Edit: I just noticed the Static option in MCM. Sorry. I didn't pay attention to it before. I will get my lass arrested again and see if that setting fixes the problem.

 

Did you check the 'Use POP Animations' in the MCM? If not you should.

To test if those POP animations work in your game you can perform the following test. 

 

1. In POP MCM under 'POP Extras' type 'Pillory' in 'Strike a Pose'.

2. Choose say 30 for the idx.

3. Set the delay to say 11sec. 

4. Hit 'Start'.

5. Note which pillories are missing. You should enable 'Verbose Screen' in POP MCM 'Debug' page to make sure you get messages to your screen.  

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