Code Serpent Posted August 24, 2017 Share Posted August 24, 2017 I don't think I have any mods that override the player's AI, but here is my plugin list, just in case you see anything that sticks out. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp ETaC - RESOURCES.esm Lanterns Of Skyrim - All In One - Main.esm WinterholdDestruction.esm Extra Encounters Reborn - Basic.esm WM Flora Fixes.esp SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp XPMSE.esp dD - Realistic Ragdoll Force - Reduced.esp FNIS.esp KS Hairdos - HDT.esp High-Res NPCs.esp prettypotions.esp prettypotionsDB.esp EnhancedLightsandFX.esp Tamriel Reloaded.esp Tamriel Reloaded Flora.esp ETaC - Complete.esp Relationship Dialogue Overhaul.esp Prometheus_No_snow_Under_the_roof.esp Book Covers Skyrim.esp WetandCold.esp AOS.esp Wildcat - Combat of Skyrim.esp Mortal Enemies.esp Immersive Jewelry.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Tiwa44_Minidresses_Dragonborn.esp JKs Skyrim Major Cities.esp Skyrim Immersive Creatures.esp Immersive Orc Strongholds.esp Book of UUNP Iron And Steel.esp SkyrimCoinReplacerRedux.esp Remodeled Armor - Vanilla Replacer.esp Tiwa44_Minidresses.esp aMidianborn_Skyforge_Weapons.esp SRG Enhanced Trees Activator.esp SMIM-DragonbornTernFix.esp SMIM-DungeonsCliffsIceSkirts.esp RevampedExteriorFog.esp Better Dynamic Snow.esp Prometheus_NSUTR BDS Patch.esp WondersofWeather.esp TavernAIFix.esp dD - Enhanced Blood Main.esp AOS2_EBT Patch.esp Footprints.esp UniqueWeaponsRedone.esp Unique Uniques.esp AOS2_Unique Uniques Patch.esp imp_helm_legend.esp DeadlyDragons.esp Enhanced 3rd Person Camera V1.2.esp LessIntrusiveHUD.esp Hunters Not Bandits.esp CrimeDecay.esp TheAmazingWorldOfBikiniArmor.esp VioLens.esp ExpandedWinterholdRuins.esp ETaC - Complete ELFX Patch.esp ETaC - Complete EWDR Patch.esp OBIS.esp Inns and Taverns.esp RealisticNeedsandDiseases.esp Immersive Whiterun.esp ETaC - Complete LoS Patch.esp Skyrim Immersive Creatures - DLC2.esp SMIM-FarmhouseFlickeringFix.esp Immersive Solstheim.esp ETaC - Complete NoSnow Patch.esp ETaC - Complete Taverns Patch.esp RND_ETaC-Patch.esp LootandDegradation.esp AOS2_WetandCold Patch.esp Thieves Guild Requirements.esp SnowyWindhelm-3.0.esp ETaC - Dragon Bridge South.esp Bells of Skyrim.esp Provincial Courier Service.esp SolitudeExterior.esp Bijin AIO.esp The Graves of Falkreath.esp People.esp Lanterns of Skyrim - All In One - Winterhold Destruction Ruins.esp HighHrothgarWindowGlow.esp WhiterunExterior.esp RDO - USLEEP Patch.esp dD-DG-DB-Immersive Creatures EBT Patch.esp Dual Sheath Redux.esp AOS2_DD Patch.esp WetandCold - Ashes.esp Complete Alchemy & Cooking Overhaul.esp SCRR Coin Weight.esp CACO_AOS_Patch.esp CACO_CoinReplacer_Patch.esp CACO_RND_Patch.esp CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp CACO_USLEEP_Patch.esp Extra Encounters Reborn - CSP.esp Where is the Cook.esp Difficult Pickpocketing.esp NoRoadPredators.esp Missives.esp UsefulTools.esp Random Vampire Attacks in Towns Disabled.esp TKDodge.esp Body Builders.esp FNIS_PCEA2.esp ExtraPocket.esp Blush When Aroused.esp SexLabDefeat.esp SLAnimLoader.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp ForcefulGuards.esp BlendedRoads.esp Realistic AI Detection 2 - High Interior, Medium Exterior.esp OBISDB.esp Immersive Patrols II.esp Mortal Enemies - SIC.esp Mortal Enemies - SIC DLC2.esp Dual Sheath Redux Patch.esp TES5edit Princess Patch.esp Alternate Start - Live Another Life.esp ELFXEnhancer.esp NoButchWalk.esp Unleveler.esp ETaC - Complete AS-LAL Patch.esp Realistic Tempering.esp DynDOLOD.esp Warburg's 3D Paper World Map - Texture 1.esp warburg's 3d paper world map - dawnguard.esp Warburg's 3D Paper World Map - Dragonborn.esp Link to comment
Code Serpent Posted August 24, 2017 Share Posted August 24, 2017 Well, that is a good/bad news situation. So, your PC is definitely loosing the AI package, question now is how and/or why? Well, it does seem that my character doesn't lose their package if SexLab is given enough time to sort out the animations, like with my pausing workaround. Link to comment
c6222848 Posted August 24, 2017 Share Posted August 24, 2017 i'm currently only using the release ai button and nothing else... maybe it's possible to make a seperate mod only for the button?.. haha Link to comment
Punga Posted August 24, 2017 Share Posted August 24, 2017 .... snip.... Then there are about 800 lines of [08/22/2017 - 10:47:10PM] [POP].::.xpopGoToMarker() -> Warning! Still working on Avi! Then the script dumps start happening and everything grinds to a halt. About the 800 lines warning. The full explanation for that is quite involved but here is the very short version. That happens when your PC's AI travel package is lost within a scene, stopping your PC from reaching (pathing to) the intended marker. One way for that to happen is if you used the 'Release all AI' feature in POP. It is an option bound to a (keyboard) key of your choosing in the POP MCM. That was meant for emergency use only, and not while in a scene. If it has to be used in a scene, then you have to use 'Force AI' within a few seconds otherwise you'll get that warning repeatedly until you do. You mean we have a debug option within POP that if used incorrectly will nuke our game? Do tell, I've got time. What's the TL;DR explanation? OK, since you asked for it. ... snipped because TL;DR... That was some explanation. If I understood some of that correctly, it seems to me that we need that function left in there. Since it is the warning that is clogging up the pipes, why not just remove it? Link to comment
Punga Posted August 24, 2017 Share Posted August 24, 2017 So, can we have this POP 8u now? Link to comment
Slorm Posted August 24, 2017 Share Posted August 24, 2017 You mean good bad and ugly news. I tried replicating this in my game but it seems to be gone (POP 8u Dev). So I'll have to rely on your save for a couple of things to make sure it is really gone. With POP 8t, after step 4 above, look in the ZAP MCM under 'Player Control?' page. How many references are acting on the player? (should be 0). After step 6 reset ZAP. Now check after step 8, and see if you can draw your weapons. If they can then it is fixed in POP 8u, if they cannot then I'll have to look into it some more. LOL an old film but still good today. I went and saw that at the cinema about 3 or 4 nights in a row when it first came out Anyway, El Bueno it is Step 4 is at 0 references Step 6 and 8 I did two tests here, the first was without the reset to check ZAP and under Player Control Fighting is set to No after Flashbang hence why the sword cannot be drawn. The second test was a restart of ZAP and this time I could draw my weapon after Flashbang, so it sounds like you've fixed it in 8u by the sound of it One other thing, totally unrelated, when you install 8t is does a little shimmy with the camera and turns the pc round so you see her back (if she's front facing in the loaded game). Don't think it's significant but thought I'd mention it as it only happens when installing. Lesson for me too, not to jump to conclusions that my save is broken when it wasn't. I'm back on the last save from 8s so I'll stick with that until 8u Link to comment
Inte Posted August 25, 2017 Author Share Posted August 25, 2017 .... snip.... Then there are about 800 lines of [08/22/2017 - 10:47:10PM] [POP].::.xpopGoToMarker() -> Warning! Still working on Avi! Then the script dumps start happening and everything grinds to a halt. About the 800 lines warning. The full explanation for that is quite involved but here is the very short version. That happens when your PC's AI travel package is lost within a scene, stopping your PC from reaching (pathing to) the intended marker. One way for that to happen is if you used the 'Release all AI' feature in POP. It is an option bound to a (keyboard) key of your choosing in the POP MCM. That was meant for emergency use only, and not while in a scene. If it has to be used in a scene, then you have to use 'Force AI' within a few seconds otherwise you'll get that warning repeatedly until you do. You mean we have a debug option within POP that if used incorrectly will nuke our game? Do tell, I've got time. What's the TL;DR explanation? OK, since you asked for it. ... snipped because TL;DR... That was some explanation. If I understood some of that correctly, it seems to me that we need that function left in there. Since it is the warning that is clogging up the pipes, why not just remove it? Well if I remove it then ... hold on, let me try that. EDIT: That actually worked. Well sort of. The scene is still stuck, but the game does not get nuked anymore. Players will just have to use 'Force AI' to continue the scene. That was a good idea. Link to comment
Inte Posted August 25, 2017 Author Share Posted August 25, 2017 You mean good bad and ugly news. I tried replicating this in my game but it seems to be gone (POP 8u Dev). So I'll have to rely on your save for a couple of things to make sure it is really gone. With POP 8t, after step 4 above, look in the ZAP MCM under 'Player Control?' page. How many references are acting on the player? (should be 0). After step 6 reset ZAP. Now check after step 8, and see if you can draw your weapons. If they can then it is fixed in POP 8u, if they cannot then I'll have to look into it some more. LOL an old film but still good today. I went and saw that at the cinema about 3 or 4 nights in a row when it first came out Anyway, El Bueno it is Step 4 is at 0 references Step 6 and 8 I did two tests here, the first was without the reset to check ZAP and under Player Control Fighting is set to No after Flashbang hence why the sword cannot be drawn. The second test was a restart of ZAP and this time I could draw my weapon after Flashbang, so it sounds like you've fixed it in 8u by the sound of it One other thing, totally unrelated, when you install 8t is does a little shimmy with the camera and turns the pc round so you see her back (if she's front facing in the loaded game). Don't think it's significant but thought I'd mention it as it only happens when installing. Lesson for me too, not to jump to conclusions that my save is broken when it wasn't. I'm back on the last save from 8s so I'll stick with that until 8u That movie came out way before my time. Link to comment
Slorm Posted August 25, 2017 Share Posted August 25, 2017 That movie came out way before my time. Ah, well I'm old enough to remember Clint Eastwood in a black and white series called Rawhide on TV, I was pretty young then though We used to get a lot of Westerns in the UK then, never see them now. Link to comment
Morferous Posted August 27, 2017 Share Posted August 27, 2017 The last version of the mod I used was 8q. Looks like I have something to catch up. I decided to visit Skyrim. I like my power armor, but miss the plains (and jails) of Skyrim. Well, welcome back! How was Boston? Don't know. Haven't gotten there yet. I have been spending time working with settlements and need to get back soon. Skyrim is a weird game. I sometimes go playing other games for a long period of time, but I always seem to find my way back. Link to comment
Sunja44 Posted August 27, 2017 Share Posted August 27, 2017 I dare to play this currently with a follower and I discovered some bugs: -the wrist bindings and the ring sometimes just vanish from the foilower (it's a generic custom made follower, no special AI packages or other exotic stuff, just the visuals were interesting for me). Maybe it's AFT. -POP tries always to play 3-actor sex scenes or tries but fails the Zaz POP Doggy when I shut all 2+ actor scenes off in the SexLab menu. Any possibility to activate 2 actor scenes too (random victim, player or follower)? Another bug in the cage scenario: The jailor talks to you in the beginning something about a gag and that I could imagine what use it will have. Actually my PC gets stripped from the former Inox ring and has the gag animation thereafter (open mouth), but no gag equipped. EDIT: Ok, I started a new arrest without a follower. As I play this now on another (freshly created clean) save I realized that I had other POP, ZAP and SexLab options. Needed some time to get that sorted again. In the meanwhile I found the three most important settings for POP if you want to see more SexLab scenes (I just switched to SLAL and have now a bit over 6000 animations, would be a shame to not use those with that mod). POP: -Use POP animations -> off -Use POP SexLab -> on and now the most important in ZAP: -> SexLab tab: Override other animations -> off or you won't be able to switch animation setups during an animation. I can live with a throne in my cell for an anal doggy. It does not hurt my immersion. Otherwise POP/ZAP seem to force ZAP and ZAP POP animations (and you won't be able to switch animation setups during an animation by the SexLab control key) and there is not that much variability and in addition POP/ZAP seem to ignore your set tags. SexLab scenes on the other side always follow your determined tags. Link to comment
DonQuiWho Posted August 28, 2017 Share Posted August 28, 2017 That movie came out way before my time. Ah, well I'm old enough to remember Clint Eastwood in a black and white series called Rawhide on TV, I was pretty young then though We used to get a lot of Westerns in the UK then, never see them now. Let's not forget Bronco, with Ty Hardin. (passed away 3/8/2017). And Hopalong Cassidy.... LOL Link to comment
shiagwen Posted August 28, 2017 Share Posted August 28, 2017 pc does not close the mouth after whipping - shut it please damage of whipping is much too high, whipping takes only 5-8 seconds - no damage at all solves it annoying talk about food and water takes longer than whipping - no food and water talk please jailer turns around pc during whipping and does not keep his position - you may ask zaira how he does it that whipping npc keeps at position jailer always does this dual furry attack (?) spinning around hmself - not immersive, looks kidding pretty made rooms in windhelm building with a lot of zaz furnitures, but unused - pc fucktoy for the guards / nobles ? after all these years still no whip created, only canes. Link to comment
Inte Posted August 29, 2017 Author Share Posted August 29, 2017 The last version of the mod I used was 8q. Looks like I have something to catch up. I decided to visit Skyrim. I like my power armor, but miss the plains (and jails) of Skyrim. Well, welcome back! How was Boston? Don't know. Haven't gotten there yet. I have been spending time working with settlements and need to get back soon. Skyrim is a weird game. I sometimes go playing other games for a long period of time, but I always seem to find my way back. I wouldn't call it weird, addictive is what I would call it. I am still looking for a cure. Link to comment
Inte Posted August 29, 2017 Author Share Posted August 29, 2017 I dare to play this currently with a follower and I discovered some bugs: -the wrist bindings and the ring sometimes just vanish from the foilower (it's a generic custom made follower, no special AI packages or other exotic stuff, just the visuals were interesting for me). Maybe it's AFT. -POP tries always to play 3-actor sex scenes or tries but fails the Zaz POP Doggy when I shut all 2+ actor scenes off in the SexLab menu. Any possibility to activate 2 actor scenes too (random victim, player or follower)? Another bug in the cage scenario: The jailor talks to you in the beginning something about a gag and that I could imagine what use it will have. Actually my PC gets stripped from the former Inox ring and has the gag animation thereafter (open mouth), but no gag equipped. EDIT: Ok, I started a new arrest without a follower. As I play this now on another (freshly created clean) save I realized that I had other POP, ZAP and SexLab options. Needed some time to get that sorted again. In the meanwhile I found the three most important settings for POP if you want to see more SexLab scenes (I just switched to SLAL and have now a bit over 6000 animations, would be a shame to not use those with that mod). POP: -Use POP animations -> off -Use POP SexLab -> on and now the most important in ZAP: -> SexLab tab: Override other animations -> off or you won't be able to switch animation setups during an animation. I can live with a throne in my cell for an anal doggy. It does not hurt my immersion. Otherwise POP/ZAP seem to force ZAP and ZAP POP animations (and you won't be able to switch animation setups during an animation by the SexLab control key) and there is not that much variability and in addition POP/ZAP seem to ignore your set tags. SexLab scenes on the other side always follow your determined tags. Wrist bindings only stay in major crime arrest. If by ring you mean the collar, that is intentional for the beginning of the sentence. The jailer should equip it before taking your follower out of the cell. POP will involve all who are able to partake in a SL scene. In the cage scenario the jailer is supposed to re-equip the ring gag. Sounds like you might be missing the gag textures, check your ZAP install. Your edit: 'Use POP animations' - that option actually controls the poses only, not actual animations. Poses like sitting in the pillory, hanging from chains (POP 8u) etc.. Those cannot be controlled with SL tags. I have renamed that to 'Use POP Poses' in POP 8u and removed the description saying that they can be controlled with SL tags. 'Use POP SexLab' - this option will switch between using PO's own set of SL animations* and POP animations which are controlled by the SL tags and are selected from your SL animation library. * - There are about 5 cell animations, 5 cage animations and 7 pillory animations. Link to comment
Inte Posted August 29, 2017 Author Share Posted August 29, 2017 pc does not close the mouth after whipping - shut it please damage of whipping is much too high, whipping takes only 5-8 seconds - no damage at all solves it annoying talk about food and water takes longer than whipping - no food and water talk please jailer turns around pc during whipping and does not keep his position - you may ask zaira how he does it that whipping npc keeps at position jailer always does this dual furry attack (?) spinning around hmself - not immersive, looks kidding pretty made rooms in windhelm building with a lot of zaz furnitures, but unused - pc fucktoy for the guards / nobles ? after all these years still no whip created, only canes. For future please number your points so I can address them directly. I will assume each one of your lines to be one issue/point. 1. Already mentioned and it should be fixed in POP 8u. 2. Whipping damage, hmm ... whips should do damage, it's not very immersive if they just make noise. 3. Are you in a hurry or something? It's not like your PC can go anywhere. 4. I think it is more immersive the way @xaz did it, with the jailer whipping the prisoner all the way around while moving about and sometimes missing, rather than standing frozen in place like a statue while swinging the whip. 5. IDK, it seems OK to me. And that is random, not always. 6. That is true, I had bigger plans for POP. 7. I don't really do objects, that is more @ZaZ, or @t.ara's thing, might want to ask in their threads. Link to comment
shiagwen Posted August 29, 2017 Share Posted August 29, 2017 Zaira heals the pc when whipping damage goes too low, like under 30%. this way it stays around 30% Link to comment
Strathi123 Posted August 31, 2017 Share Posted August 31, 2017 Hi there! I have a real problem with the Prison Overhaul mod with your mod used. When I´m playing the mod with my other mods it works realy fine, the only thing I don´t know how it will trigger is the pillory-punishment. Is it only trigger when I have a verry high crime-level? But the highest problem is the mod Captured Dreams Shop. The mod is supposedly supported, but when I have installed the mod the Prison Overhaul Events will not trigger correctly. After I was escorted to the Jailer and he brought me into my Cell there will no Event be triggered. I have Installed the Prison Overhaul Mod as sugested but it will not work correct in any way. Link to comment
Punga Posted August 31, 2017 Share Posted August 31, 2017 Sounds like you need to post your log. Link to comment
WraithSlayer Posted August 31, 2017 Share Posted August 31, 2017 Is it normal that scenes at the X rack are always just whipping? Looking at the MCM, I was under the impression it could play sex animations too, since we can set custom tags for X rack. Link to comment
Morferous Posted September 1, 2017 Share Posted September 1, 2017 Hello. I have been away for a while, so I might have missed something. I tried to use the search function, but couldn't find a recent reply to this. Is there a known conflict that could cause pillory go invisible when character is locked to it? Neither records in xEdit or resource conflicts are pointing out any conflict that would explain it. I am using the most recent Zaz AP, but I do not see any conflicts between POP and ZAP. I can provide load order and mod list, if needed. However, there are no direct resource or record conflicts there to explain what is going on. --- Edit: I just noticed the Static option in MCM. Sorry. I didn't pay attention to it before. I will get my lass arrested again and see if that setting fixes the problem. Link to comment
Inte Posted September 2, 2017 Author Share Posted September 2, 2017 Is it normal that scenes at the X rack are always just whipping? Looking at the MCM, I was under the impression it could play sex animations too, since we can set custom tags for X rack. Well, yes. I could not get SL to limit the X animations by tags, so only whipping is enabled ... for now. Link to comment
Inte Posted September 2, 2017 Author Share Posted September 2, 2017 Hello. I have been away for a while, so I might have missed something. I tried to use the search function, but couldn't find a recent reply to this. Is there a known conflict that could cause pillory go invisible when character is locked to it? Neither records in xEdit or resource conflicts are pointing out any conflict that would explain it. I am using the most recent Zaz AP, but I do not see any conflicts between POP and ZAP. I can provide load order and mod list, if needed. However, there are no direct resource or record conflicts there to explain what is going on. --- Edit: I just noticed the Static option in MCM. Sorry. I didn't pay attention to it before. I will get my lass arrested again and see if that setting fixes the problem. Did you check the 'Use POP Animations' in the MCM? If not you should. To test if those POP animations work in your game you can perform the following test. 1. In POP MCM under 'POP Extras' type 'Pillory' in 'Strike a Pose'. 2. Choose say 30 for the idx. 3. Set the delay to say 11sec. 4. Hit 'Start'. 5. Note which pillories are missing. You should enable 'Verbose Screen' in POP MCM 'Debug' page to make sure you get messages to your screen. Link to comment
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