Guest Posted July 16, 2019 Posted July 16, 2019 3 hours ago, Pupkin said: I just downloaded the Fair skin patch and in the patch folder (Fair Skin Complexion Cosio Patch) there is not a single file, just empty folders. Am I missing something? it only has files for the body. i did a short cut to insure users install the same option as the installer >>84 MB i assure you its not empty
Guest Posted July 16, 2019 Posted July 16, 2019 2 hours ago, tsnootch said: No, it was not "sucky" at all. It was EXTREMELY helpful and you communicated well I thought. You've helped me a lot with learning to convert armors, and seeing this video was like refreshing my learning on many things, while learning new tricks. This is the best way to learn anything, repetition. You are a good teacher, and have been very patient with all of us noobs trying to learn. LOL glad you did learn something from me for some reason i struggled with the skirt and i already made one before with no problem, ...PS you dont have to convert the earnings ...but wait for me ti release the bodyslide files for it because that outfit Hands and Feet was even more tricky to make but because of it >CosioHD will have higher poly hands as well next update
tsnootch Posted July 16, 2019 Posted July 16, 2019 5 hours ago, scivirus said: LOL glad you did learn something from me for some reason i struggled with the skirt and i already made one before with no problem, ...PS you dont have to convert the earnings ...but wait for me ti release the bodyslide files for it because that outfit Hands and Feet was even more tricky to make but because of it >CosioHD will have higher poly hands as well next update Yeah, I'll wait for your bodyslide files. The only part that was confusing for me in the stream was when you set parts of the skirt as the reference. I rewatched the stream again, but I still didn't understand that part. I think I understand why you did that, but not the exact steps for doing it. I assume it was to use one piece that was good as a reference for the next piece that needed to match it to avoid clipping. Is this correct?
tsnootch Posted July 16, 2019 Posted July 16, 2019 Any tips on getting a smooth pregnancy belly in game on the CosioHD body? I don't understand why the belly has such sharp lines even on a mild pregnancy belly. Is it the pregnancy mods that are not doing a good job of scaling the belly nodes or what? There are also really sharp lines where the belly transitions into the torso and near the breasts. No matter what I do I can't get the belly to look like it does in bodyslide. I remember you saying before that that is a different belly scale but I don't understand.
Guest Posted July 16, 2019 Posted July 16, 2019 10 hours ago, tsnootch said: Yeah, I'll wait for your bodyslide files. The only part that was confusing for me in the stream was when you set parts of the skirt as the reference. I rewatched the stream again, but I still didn't understand that part. I think I understand why you did that, but not the exact steps for doing it. I assume it was to use one piece that was good as a reference for the next piece that needed to match it to avoid clipping. Is this correct? YEs you are correct ..this is a rare thing was my first outfit i needed to do that
Guest Posted July 16, 2019 Posted July 16, 2019 5 hours ago, tsnootch said: Any tips on getting a smooth pregnancy belly in game on the CosioHD body? I don't understand why the belly has such sharp lines even on a mild pregnancy belly. Is it the pregnancy mods that are not doing a good job of scaling the belly nodes or what? There are also really sharp lines where the belly transitions into the torso and near the breasts. No matter what I do I can't get the belly to look like it does in bodyslide. I remember you saying before that that is a different belly scale but I don't understand. ye you cant use the pregnancy slider in bodyslide to compare that is nothing to do with pregnancy mods ..its just there so you look pregnant permanent ..i suggest scaling down on the mod and use teh big belly slider around 50 % i use 42 % then scale the mod up again till you find a a good look ...what most prego mods do they scale up the Belly bone's collision box ..not thing to do with a slider .. using the big belly slide act like multiplayer
nufndash Posted July 16, 2019 Posted July 16, 2019 22 hours ago, scivirus said: well i did stream was kinda sucky ..i have no idea what i am doing LOL but i did convert some part for Olympia and showed some tricks for advanced stuff any way here us the link for the vid ..hopefully ill get better at this ..because i intend to stream the entire Remodeled outfit line ..its already been converted but i have seen a lot of mistakes in it and will fix it https://www.youtube.com/watch?v=T4gd-vuE94U&feature=youtu.be Ok, I don't know how to thank you enough. I have been trying to convert my DD outfits for months. Finally using your clip and split screening your instructions on the first page...success! I am about half way through and everything is looking great. Thank you!
Guest Posted July 16, 2019 Posted July 16, 2019 32 minutes ago, nufndash said: Ok, I don't know how to thank you enough. I have been trying to convert my DD outfits for months. Finally using your clip and split screening your instructions on the first page...success! I am about half way through and everything is looking great. Thank you! im Glad that someone found it useful i thought it was Terrible
Sexusfastis Posted July 16, 2019 Posted July 16, 2019 I've I've tried everything I can think of, it took me 2 days of trying then I gave up and decided to wipe my whole skyrim installation and start fresh. But I still have an issue with the vagina collision since the previous build, and itried all the physics options in the current build, currently I'm using the No sticky, no belly, and no clit option. But the result is still this atleast with the troll cock. Spoiler The issue is the pussy opening way too much to the sides, front to back it's ok but the sides go too far. (the up down alignment is a bit off in the picture) So finally to my question: Can anyone tell me what causes this, and what can I change or edit to fix this? ?
tsnootch Posted July 16, 2019 Posted July 16, 2019 2 hours ago, Sexusfastis said: I've I've tried everything I can think of, it took me 2 days of trying then I gave up and decided to wipe my whole skyrim installation and start fresh. But I still have an issue with the vagina collision since the previous build, and itried all the physics options in the current build, currently I'm using the No sticky, no belly, and no clit option. But the result is still this atleast with the troll cock. Reveal hidden contents The issue is the pussy opening way too much to the sides, front to back it's ok but the sides go too far. (the up down alignment is a bit off in the picture) So finally to my question: Can anyone tell me what causes this, and what can I change or edit to fix this? ? I see the same thing on some beast schlongs. But, other schlongs or dildos seem to work perfectly. The issue seems to be a problem with the collision area for the beast schlong itself, in this case the troll. I don't think this is a Cosio issue, more likely an ABC HDT or MNC Beast HDT issue that they need to tweak. I thought I saw scivirus a few days ago say something about the troll and giant schlong collision areas being too large for the cock. 1
Guest Posted July 17, 2019 Posted July 17, 2019 3 hours ago, Sexusfastis said: I've I've tried everything I can think of, it took me 2 days of trying then I gave up and decided to wipe my whole skyrim installation and start fresh. But I still have an issue with the vagina collision since the previous build, and itried all the physics options in the current build, currently I'm using the No sticky, no belly, and no clit option. But the result is still this atleast with the troll cock. Hide contents The issue is the pussy opening way too much to the sides, front to back it's ok but the sides go too far. (the up down alignment is a bit off in the picture) So finally to my question: Can anyone tell me what causes this, and what can I change or edit to fix this? ? Beast collision boxes are way to big and are often 3 time bigger then the beast shlong it self and sometime that can get even bigger depending on the animations. Cosio collision boxes are the size of the shlong or strap on it self .....its an old trick to ensure collision no matter what animations .
zupra Posted July 17, 2019 Posted July 17, 2019 Just updated to 5.4 from 5.1 or maybe 5.2 and looks like this is back. It seems to be on the left side only.
shaidien Posted July 17, 2019 Posted July 17, 2019 Man o man it seems like so much work for collision. Why not use smp it's like 10 lines in xml for any shape and its always right on because it uses the shape its self not bullets.
Guest Posted July 17, 2019 Posted July 17, 2019 5 hours ago, shaidien said: Man o man it seems like so much work for collision. Why not use smp it's like 10 lines in xml for any shape and its always right on because it uses the shape its self not bullets. hdt PE IS TEN TIME easier and has a interface to edit it SMp does not and PE has tons more option smp does not >>SMP is the Basic Physics of Skyrim has and its harder on your CPU ...i see more and more HDT PE mods coming out every day
Guest Posted July 17, 2019 Posted July 17, 2019 5 hours ago, zupra said: Just updated to 5.4 from 5.1 or maybe 5.2 and looks like this is back. It seems to be on the left side only. cant you tell me what animation that was ?
Sexusfastis Posted July 17, 2019 Posted July 17, 2019 21 hours ago, tsnootch said: I see the same thing on some beast schlongs. But, other schlongs or dildos seem to work perfectly. The issue seems to be a problem with the collision area for the beast schlong itself, in this case the troll. I don't think this is a Cosio issue, more likely an ABC HDT or MNC Beast HDT issue that they need to tweak. I thought I saw scivirus a few days ago say something about the troll and giant schlong collision areas being too large for the cock. 20 hours ago, scivirus said: Beast collision boxes are way to big and are often 3 time bigger then the beast shlong it self and sometime that can get even bigger depending on the animations. Cosio collision boxes are the size of the shlong or strap on it self .....its an old trick to ensure collision no matter what animations . Thank you bouth for the answer, that actually hit the nail on the head now that I think about it. The issue really started after the update to ABC I just intalled the new COSIO at the same time, and when I did my clean install I didn't install ABC, but MNC just had included ABC in it with the latest update, so I was mistakenly still looking at COSIO, sigh. Hmm, would it help if I installed the Beast HDT on top of everything or should I just re install an older version of MNC if I can find it? ? Anyway thanks for the replies. ?
Stryker1177 Posted July 17, 2019 Posted July 17, 2019 31 minutes ago, Sexusfastis said: Thank you bouth for the answer, that actually hit the nail on the head now that I think about it. The issue really started after the update to ABC I just intalled the new COSIO at the same time, and when I did my clean install I didn't install ABC, but MNC just had included ABC in it with the latest update, so I was mistakenly still looking at COSIO, sigh. Hmm, would it help if I installed the Beast HDT on top of everything or should I just re install an older version of MNC if I can find it? ? Anyway thanks for the replies. ? I ran into same kind of issue. I had to uninstall ABC .961 to correct it as well. I'm currently running MNC 12c8 and have Beast HDT for MNC v12 loaded. I haven't been through all the creatures yet, but I know the Horse, giant and troll were working ok. I was running MNC 11C with ABC .961 and Beast HDT v11 and it was working fine.
Sexusfastis Posted July 17, 2019 Posted July 17, 2019 11 minutes ago, Stryker1177 said: I ran into same kind of issue. I had to uninstall ABC .961 to correct it as well. I'm currently running MNC 12c8 and have Beast HDT for MNC v12 loaded. I haven't been through all the creatures yet, but I know the Horse, giant and troll were working ok. I was running MNC 11C with ABC .961 and Beast HDT v11 and it was working fine. Thak you. I'll try a similar setup.
DFDark Posted July 17, 2019 Posted July 17, 2019 Recently I replaced All-in-one pussy with cosio and got some weird angles on pubic hair. (Both 3d pubic hair for SOS and COSIO's) Is there any solution to this? Before It was okay. I also tried restarting SOS, which initially removes the pubic hair and then places it in the same angle.
Guest Posted July 17, 2019 Posted July 17, 2019 39 minutes ago, DFDark said: Recently I replaced All-in-one pussy with cosio and got some weird angles on pubic hair. (Both 3d pubic hair for SOS and COSIO's) Is there any solution to this? Before It was okay. I also tried restarting SOS, which initially removes the pubic hair and then places it in the same angle. did you use sos pubic add on addon SOS Addon - Pubic Hair for Females 1.3b and Cosio bodyslide files for it ?
shaidien Posted July 17, 2019 Posted July 17, 2019 12 hours ago, scivirus said: hdt PE IS TEN TIME easier and has a interface to edit it SMp does not and PE has tons more option smp does not >>SMP is the Basic Physics of Skyrim has and its harder on your CPU ...i see more and more HDT PE mods coming out every day No smp is so easy it just doesn't need a tool to write the xml. And you can never get perfect colution with pe but with smp the shapes used are in the nif along with the skeleton so adding new bones is a sinch. Cant do that fo pe inless you have not free to all tools like 3dmax. The main difference is smp is friendlier to beginners that dont have thousands of dollars to invest just for a hobby. I can add bones for smp with 2 free to everyone tools nifscope and OS. It is prety fast and very easy. It is harder to make new shapes than new bones. Pe does have 1 good thing it was here first so more stuf is available but the gets smaller everyday as almost everything has been converted to smp and it is so easy to do it your self people are really doing it them self's. True it can be ruf on CPU but with a little thought it works great. Keep chains to 3 for old computers to 5 for mid and only the best should have 9 in a chain. But realistically you can do everything in small chains of 3 or less and everyone can enjoy the stuf.
Diapers Posted July 18, 2019 Posted July 18, 2019 All I can say is great job on the body, so many more options for character creation compared to any of the others I've dealt with. The boob sliders allow for a lot of adjustment if you figure out how to control the width and perkiness. By the way the whole thing worked out of the box following the directions, the first time.
zupra Posted July 18, 2019 Posted July 18, 2019 17 hours ago, scivirus said: cant you tell me what animation that was ? That's just a crouching animation (crawl on fours, cat woman version) but i'm pretty sure it happened with the other animations as well. Btw the new gripping pussy is amazing.
tsnootch Posted July 18, 2019 Posted July 18, 2019 9 hours ago, Stryker1177 said: I ran into same kind of issue. I had to uninstall ABC .961 to correct it as well. I'm currently running MNC 12c8 and have Beast HDT for MNC v12 loaded. I haven't been through all the creatures yet, but I know the Horse, giant and troll were working ok. I was running MNC 11C with ABC .961 and Beast HDT v11 and it was working fine. Where the heck can I get the Beast HDT for MNC v12? I can't find it anywhere and I have no recollection where I got it for MNC v11. I googled but nothing.
Guest Posted July 18, 2019 Posted July 18, 2019 10 hours ago, shaidien said: No smp is so easy it just doesn't need a tool to write the xml. And you can never get perfect colution with pe but with smp the shapes used are in the nif along with the skeleton so adding new bones is a sinch. Cant do that fo pe inless you have not free to all tools like 3dmax. The main difference is smp is friendlier to beginners that dont have thousands of dollars to invest just for a hobby. I can add bones for smp with 2 free to everyone tools nifscope and OS. It is prety fast and very easy. It is harder to make new shapes than new bones. Pe does have 1 good thing it was here first so more stuf is available but the gets smaller everyday as almost everything has been converted to smp and it is so easy to do it your self people are really doing it them self's. True it can be ruf on CPU but with a little thought it works great. Keep chains to 3 for old computers to 5 for mid and only the best should have 9 in a chain. But realistically you can do everything in small chains of 3 or less and everyone can enjoy the stuf. i yet to be impressed by smp the traide off is to great ...buddy i have have not used 3ds max in 3 years there is no excuse >>all you need is Nifscope >>IF YOU CAN replicate Cosio Physics as is ,as in the inertia and angular motors include Vag setting ,the time it takes to bounce, so it does not look like Two balloons filled with helium that bounces forever i will be impressed ..SMP has no linear or angular motors Big no no ..SMP progression has stop no development in two years .HDT pe was completed ..SMP is for Skyrim SE not LE simply because the physics engine is different in SSE. HDT PE Will be king in LE till the end
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now