scivirus Posted August 13, 2019 Author Share Posted August 13, 2019 1 minute ago, zupra said: I noticed that chubby butt slider makes the problem appear. Cosio also has butt shape 100% and i have that 0% so kinda different butt shape. OK THX ill check it out Link to comment
zupra Posted August 14, 2019 Share Posted August 14, 2019 On 8/13/2019 at 5:09 PM, scivirus said: OK THX ill check it out I can just put the chubby slider to 0% it's no problem. It's 62% now. Link to comment
Terrafide Posted August 16, 2019 Share Posted August 16, 2019 On 8/14/2019 at 12:45 PM, zupra said: I can just put the chubby slider to 0% it's no problem. It's 62% now. Was having the same issue... thanks!! i had chubby butt set to 2. Must have been the issue. It usually happened when I stopped running/walking, and character went in to sexy idle animation. Most times i could just move a bit and it would go back to normal. Link to comment
AWP3RATOR Posted August 17, 2019 Share Posted August 17, 2019 @scivirus I just completed and published a Devious Devices Assets and Expansion conversion bodyslide set for CosioHD. Link below: 3 Link to comment
scivirus Posted August 17, 2019 Author Share Posted August 17, 2019 7 hours ago, AWP3RATOR said: @scivirus I just completed and published a Devious Devices Assets and Expansion conversion bodyslide set for CosioHD. Link below: OH shit NICE Link to comment
TextSoaked Posted August 18, 2019 Share Posted August 18, 2019 On 8/10/2019 at 12:10 PM, CausticBleach said: So I upgraded from an older version of Cosio (I think version 4.4 or something) to version 5.4, and I noticed that nearly every female NPC's left breast jitters a lot. When the NPCs draw weapons it doesn't look like it happens but whenever they're idle or sandboxing and they're either naked or have HDT-enabled clothing equipped the jittering starts. Is it because of a lot of scripts or something or what? I think that's a bug with hdt ks hairdos, did you download the bbp patch? I've experienced it before where only the left breast jitters randomly Link to comment
TextSoaked Posted August 18, 2019 Share Posted August 18, 2019 I've been having an issue with creature collisions where the vagina is stretched out wide and constantly jitters along with the belly (screenshot: http://prntscr.com/ou2c95). I'm using MNC SLAL and BeastHDT collision xml files from Naturalistic Jiggles. This has been driving me crazy Link to comment
scivirus Posted August 18, 2019 Author Share Posted August 18, 2019 14 minutes ago, TextSoaked said: I've been having an issue with creature collisions where the vagina is stretched out wide and constantly jitters along with the belly (screenshot: http://prntscr.com/ou2c95). I'm using MNC SLAL and BeastHDT collision xml files from Naturalistic Jiggles. This has been driving me crazy BeastHDT collision boxes are way to Big to insure collision with any animation i think .that's probably the problem Link to comment
TextSoaked Posted August 18, 2019 Share Posted August 18, 2019 12 minutes ago, scivirus said: BeastHDT collision boxes are way to Big to insure collision with any animation i think .that's probably the problem Ah, I see. Is there any other MNC collision xmls that you can recommend? BeastHDT is the only one that I know of Link to comment
CausticBleach Posted August 18, 2019 Share Posted August 18, 2019 1 hour ago, TextSoaked said: I think that's a bug with hdt ks hairdos, did you download the bbp patch? I've experienced it before where only the left breast jitters randomly I don't use HDT KS Hairdos. Link to comment
brewmasterhal Posted August 18, 2019 Share Posted August 18, 2019 On 8/10/2019 at 12:10 PM, CausticBleach said: So I upgraded from an older version of Cosio (I think version 4.4 or something) to version 5.4, and I noticed that nearly every female NPC's left breast jitters a lot. When the NPCs draw weapons it doesn't look like it happens but whenever they're idle or sandboxing and they're either naked or have HDT-enabled clothing equipped the jittering starts. Is it because of a lot of scripts or something or what? The bone weights on the left breast are just slightly higher than the right breast. You can see this clearly if you open up the body .nif and move the L Breast and R Breast bones up by 100-ish units. If you wanted to fix it you'd probably have to use Blender or something - bodyslide doesn't allow you to set exact values as far as I know. Link to comment
TextSoaked Posted August 18, 2019 Share Posted August 18, 2019 5 hours ago, TextSoaked said: Ah, I see. Is there any other MNC collision xmls that you can recommend? BeastHDT is the only one that I know of Finally was able to partially solve the problem. Using the All-in-one hdt vagina installer and selecting the original Clams of Skyrim (not innie outie) and the MNC SLAL replacer gave much better results. The vagina still opens a little wide on the side but will actually fit the shlong. Only major issue now is the wolf/dog shlongs are missing textures Link to comment
scivirus Posted August 18, 2019 Author Share Posted August 18, 2019 11 hours ago, brewmasterhal said: The bone weights on the left breast are just slightly higher than the right breast. You can see this clearly if you open up the body .nif and move the L Breast and R Breast bones up by 100-ish units. If you wanted to fix it you'd probably have to use Blender or something - bodyslide doesn't allow you to set exact values as far as I know. the Weight are identical ..Bodyslide to indeed allow to set exact values ..And the Jitter is HAvok not able to Cope with ENB >>The game needs to Maintain 60 FPs all the time ..or 30 not in between ..Physics is tied to the FPS .nothing to do with Weights and the fact the the right breast is lower because of the animation probably and the spine is bend slightly to the right making the breast drop more to the right looking like it is lower as Real breast tend to do when they are effected by gravity ..something that no other Body does Link to comment
scivirus Posted August 18, 2019 Author Share Posted August 18, 2019 13 hours ago, TextSoaked said: I think that's a bug with hdt ks hairdos, did you download the bbp patch? I've experienced it before where only the left breast jitters randomly you are correct the patch did fix it in the past but i see the patch has been changed ..recently ..making the hair collide with everything effective undoing the fix it supposed to FIX ..i dont know how the idoit is who did it .... ps ...nvm I had my load order Wrong still works as intended Link to comment
fafa3d Posted August 18, 2019 Share Posted August 18, 2019 Hi i have a problem with this mod and would realy like to run it. I have tried everything i could read and still couldn't fix it. When i jump or walk the model drags and stretches especialy in leg and vag reagion. I'm not realy an expert in manipulating meshes but i've wanted belly and vag collision so i went with "Ooh LaLa Jiggly Butts, Pussy Tugs and Belly Bulges" which recommendet "Naturalistic HDT and Beast HDT" which in its turn said it works well with "Clams of skyrim" Is this overboard? Here is my loadorder and some example pics: Spoiler DLC: Dawnguard" DLC: HearthFires" DLC: Dragonborn" BodySlide and Outfit Studio" Realistic Ragdolls" XP32 Maximum Skeleton" HDT Physics Extensions" hdtHighHeel beta0" CLAMS OF SKYRIM PROJECT Inni Outie Cbbe HDT Vagina 5.4" SexLabFramework v162 FULL" SexLabAroused V28b" Creature Framework 1.1.0-pre2" SkyUI" UIExtensions" FNIS Behavior 7 4 5 XXL" FNIS Creature Pack" SexLab Tools v3.0" MoreNastyCritters v12RC10" HentaiCreatures MNCv12" SexLabMatchMaker" SLAnimLoader" Containers" Mighty Beasts - Werewolf" PapyrusUtil v33" SOS" meshes" BakaFactory ABC Patch LE 1.0V" Naturalistic HDT Jiggle and Collision Set" Beast HDT v0.64" Alternate Start - Live Another Life" Spoiler Link to comment
brewmasterhal Posted August 18, 2019 Share Posted August 18, 2019 3 hours ago, scivirus said: the Weight are identical ..Bodyslide to indeed allow to set exact values ..And the Jitter is HAvok not able to Cope with ENB >>The game needs to Maintain 60 FPs all the time ..or 30 not in between ..Physics is tied to the FPS .nothing to do with Weights and the fact the the right breast is lower because of the animation probably and the spine is bend slightly to the right making the breast drop more to the right looking like it is lower as Real breast tend to do when they are effected by gravity ..something that no other Body does I don't doubt that you know what you're talking about, but the bone weights on each breast are not identical. All you have to do to prove it is look at the body .nif in NifSkope and move the bones and you will immediately see that there is a differential warping between the right and left. Here I've done exactly as described using the default CosioHD body in \Data\CalienteTools\BodySlide\ShapeData\CosioHD\ and here is a blown-up detail with a line drawn to show that the nipples are also stretching differentially. These shots are taken from directly in front of the body and not at an angle - this distortion is real and is proof that the R Breast, R Breast01, L Breast, L Breast01, and/or Spine2 bone weights are not identical across the right and left breast. Does this explain the differing behavior of the breasts in-game? It's certainly a non-zero factor, but no it probably doesn't cause enough of a difference to be responsible for the behavior that @CausticBleach is experiencing. In order to get visible distortion I had to move the bones by 150 units, so the bone weight mis-match is very small. Link to comment
TextSoaked Posted August 18, 2019 Share Posted August 18, 2019 44 minutes ago, fafa3d said: Hi i have a problem with this mod and would realy like to run it. I have tried everything i could read and still couldn't fix it. When i jump or walk the model drags and stretches especialy in leg and vag reagion. I'm not realy an expert in manipulating meshes but i've wanted belly and vag collision so i went with "Ooh LaLa Jiggly Butts, Pussy Tugs and Belly Bulges" which recommendet "Naturalistic HDT and Beast HDT" which in its turn said it works well with "Clams of skyrim" Is this overboard? Here is my loadorder and some example pics: Reveal hidden contents DLC: Dawnguard" DLC: HearthFires" DLC: Dragonborn" BodySlide and Outfit Studio" Realistic Ragdolls" XP32 Maximum Skeleton" HDT Physics Extensions" hdtHighHeel beta0" CLAMS OF SKYRIM PROJECT Inni Outie Cbbe HDT Vagina 5.4" SexLabFramework v162 FULL" SexLabAroused V28b" Creature Framework 1.1.0-pre2" SkyUI" UIExtensions" FNIS Behavior 7 4 5 XXL" FNIS Creature Pack" SexLab Tools v3.0" MoreNastyCritters v12RC10" HentaiCreatures MNCv12" SexLabMatchMaker" SLAnimLoader" Containers" Mighty Beasts - Werewolf" PapyrusUtil v33" SOS" meshes" BakaFactory ABC Patch LE 1.0V" Naturalistic HDT Jiggle and Collision Set" Beast HDT v0.64" Alternate Start - Live Another Life" Reveal hidden contents Something is overwriting XPMSE in your load order, try moving it to just under the cosio file Link to comment
fafa3d Posted August 18, 2019 Share Posted August 18, 2019 51 minutes ago, TextSoaked said: Something is overwriting XPMSE in your load order, try moving it to just under the cosio file that doesnt fix it sadly could it be that i moved something from the mo2 overwrite folder to a wrong mod and that now keeps overwriting xpmse`? Link to comment
TextSoaked Posted August 18, 2019 Share Posted August 18, 2019 56 minutes ago, fafa3d said: that doesnt fix it sadly could it be that i moved something from the mo2 overwrite folder to a wrong mod and that now keeps overwriting xpmse`? When you click XPMSE in MO2 is it shaded red? If so that means something is overwriting it. Did you try moving both files to the end of your load order? Link to comment
fafa3d Posted August 18, 2019 Share Posted August 18, 2019 7 minutes ago, TextSoaked said: When you click XPMSE in MO2 is it shaded red? If so that means something is overwriting it. Did you try moving both files to the end of your load order? No its blanc and ive checked the other mods nothign has meshes with _1stperson or skeleton.nif in it. Moving it down to the end doesnt solve the problem either. I've also made a new start (with alternate start) and it doesnt fix it Link to comment
scivirus Posted August 18, 2019 Author Share Posted August 18, 2019 3 hours ago, brewmasterhal said: I don't doubt that you know what you're talking about, but the bone weights on each breast are not identical. All you have to do to prove it is look at the body .nif in NifSkope and move the bones and you will immediately see that there is a differential warping between the right and left. Here I've done exactly as described using the default CosioHD body in \Data\CalienteTools\BodySlide\ShapeData\CosioHD\ and here is a blown-up detail with a line drawn to show that the nipples are also stretching differentially. These shots are taken from directly in front of the body and not at an angle - this distortion is real and is proof that the R Breast, R Breast01, L Breast, L Breast01, and/or Spine2 bone weights are not identical across the right and left breast. Does this explain the differing behavior of the breasts in-game? It's certainly a non-zero factor, but no it probably doesn't cause enough of a difference to be responsible for the behavior that @CausticBleach is experiencing. In order to get visible distortion I had to move the bones by 150 units, so the bone weight mis-match is very small. don't want to be rude but cant you sent a screen shot like every one els ?yr media fire file was blocked ......Pls note the next pics .>it does not explain the jitters ..THAT BIS HAVOK not Coping with ENB. it well know facked it effects Havok. IF a GPU is it cant maintain a steady FPS ..Havok stop calculation Physics if it drop below 60 FPS >>PS you cant use Nifscope to check weights Link to comment
brewmasterhal Posted August 18, 2019 Share Posted August 18, 2019 1 hour ago, scivirus said: don't want to be rude but cant you sent a screen shot like every one els ? If you prefer. Link to comment
brewmasterhal Posted August 18, 2019 Share Posted August 18, 2019 Here are shots from within Outfit Studio as well, note ~0.0054 weight difference on the targeted verts and the outlines of the blue regions. Extremely tiny differences, but there are tons of these tiny differential bone weightings across the left/right axis. I'm not saying that this is a problem - and I know that you've specifically worked to correct issues like this in the past - but it might be worth looking into for the version 5.5 release. Link to comment
TextSoaked Posted August 19, 2019 Share Posted August 19, 2019 5 hours ago, fafa3d said: No its blanc and ive checked the other mods nothign has meshes with _1stperson or skeleton.nif in it. Moving it down to the end doesnt solve the problem either. I've also made a new start (with alternate start) and it doesnt fix it Try installing the original CBBE and letting Cosio overwrite it Link to comment
scivirus Posted August 19, 2019 Author Share Posted August 19, 2019 11 hours ago, brewmasterhal said: Spoiler Here are shots from within Outfit Studio as well, note ~0.0054 weight difference on the targeted verts and the outlines of the blue regions. Extremely tiny differences, but there are tons of these tiny differential bone weightings across the left/right axis. I'm not saying that this is a problem - and I know that you've specifically worked to correct issues like this in the past - but it might be worth looking into for the version 5.5 release. i thin yr missing the point here that TINY differences has nothing to do with the twitching .>That HAvok and skyrim engine not coping FOR THE LAST TIME ..the extremes you show will never be reached in game you will not notice it ..you are talking about 0.00000001 values ..you think Cosio is bad CHECK out CBBE that has less poly's. it will have a greater effect ....you mention i worked with issues like this in the past YEs that to address Skyrim not able to animate more then 4 bones sharing the same vertex ...they are as it should be changing anything now will cause deformation in some animations, they still do as animators don't keep it in mind or has no clue that they need to .... IM done with this Link to comment
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