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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted

hello, sorry to bother. but when i click my sims it takes a LONG time for the options to appear. Does anyone know the reason?

Posted
1 hour ago, Xlspx said:

it takes a LONG time for the options to appear

Long is relative. To a house fly that lives only a day, 3 seconds is a LONG time.

 

Posted
6 hours ago, LadySmoks said:

OY! I saw logging, and it was off. I thought it was another set of notifications or something of that sort, that I didn't wish to have clog my game, so never bothered with it.

Yeah, it's not very intuitive, is it?  It actually is a set of notifications (which is why I recommended turning it back off when you're done), but the two other settings are hidden under there for some strange reason.  I don't even recall how I found out about it.

Posted
40 minutes ago, merkle said:

I recommended turning it back off

And I missed that part!!! But, so far has not been a problem. I didn't set it as high as you. 200 and 100 to try first. But leaving logging on has not generated many errors. Perhaps because I currently have autonomy off for now?

 

@Clydie, the mystery increases... I had a chance to look, and I did set all FemmeBot parts back to female only. So, again not sure why that penis is applied, and females are using male woohoo... just another KW glitch???

Posted
22 hours ago, Rimworlder91 said:

No you can't edit community lots that are owned without console.

Either we're talking about something different or I have super powers.  I can edit owned community lots any time I want.

Posted
44 minutes ago, merkle said:

I can edit owned community lots any time I want.

And @Rimworlder91... You are both correct. With cheats, you can edit any lot, community or residential, but money comes from your sim's funds. In town edit, it's free... except, it won't allow you to edit lots your active sim owns... unless there is another cheat that I am not aware of?

Posted
2 hours ago, merkle said:

Either we're talking about something different

I just looked at it as a typo. We get a lot of that around here.

 

4 hours ago, Xlspx said:

Does anyone know the reason?

The more options the game has to list for a Sim, the longer it takes. So if you have 3 or 4 'wheels' of options to -'more'- through, the longer it takes since the game has to compile that 'list' each time you click a Sim. Sims move, Locations vary. Options change. Ever notice that menu selection location will change depending on the Sim, who's active, and where that/those Sims are located?. That list also has multiple sub-options which could go quite a bit deeper per option.

 

>When you click a Sim, the game has to 'stop' what it is doing and ask itself - What can this Sim do right here, right now? From a KW standpoint, Unless I really want Sims to have sex on the ground, it's much faster to select an object to 'start on', and move if wanted. Although moving to level ground isn't an option strangely enough. This is why I mentioned 'sex on the ground' to start.

 

I recently set up the Sims with almost nothing installed - way less NRaas and other scripts which add to the load. I saw an immediate difference in the amount of time it took. Almost instantaneous. My normal set-up, it can take 3-5 seconds for the option wheel to show after clicking a Sim. Less if clicking an Object or location in the world.

Posted
2 hours ago, LadySmoks said:

And @Rimworlder91... You are both correct. With cheats, you can edit any lot, community or residential, but money comes from your sim's funds. In town edit, it's free... except, it won't allow you to edit lots your active sim owns... unless there is another cheat that I am not aware of?

No cheats.  When on the owned lot just click the "Build Mode" or "Buy Mode" buttons and you can edit anything on the lot.  If you're not on the lot, click on the lot icon from map view and select Real Estate/Build on this lot (or Buy on this lot).  Yes, the cost comes from your sim's funds.

Posted
52 minutes ago, merkle said:

click on the lot icon from map view

 

3 hours ago, LadySmoks said:

In town edit, it's free... except

 

2 different situations + not reading = confusion

_________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

 

@LadySmoks No - you are correct, there are no cheats for TownEdit.

@merkle Cool, I never tried it that way before.

Posted
5 hours ago, LadySmoks said:

the mystery increases... I had a chance to look, and I did set all FemmeBot parts back to female only. So, again not sure why that penis is applied, and females are using male woohoo...

I have not much played with bots up to now but have a older save with one. Will test the strap with that and return.

What I can say, it is a female bot and in regard to the WooHoo animations, this one take the correct actor role as female.

Do not know what to do, may be I can export this bot and PM it to you to compare the settings with yours.

Posted
6 hours ago, merkle said:

When on the owned lot

Nit picking what I wrote. Not an attractive trait. I was referring to the fact that what Rimworld91 said could also be true, but superior powers being what they are.....

 

4 hours ago, Clydie said:

Will test the strap with that and return.

Ok. As there is no Kinky reference, and EA really doesn't cover bot woohoo in depth. It's ALL new territory. As landess often talks about "life states", Plumbots are unique. Any other "life state" is made in CAS. Plumbots have their own CAS, and although cheats can put them in sim CAS, bas things can happen to them in there!

 

You have s3oc for beds and stuff for animations, and apparently ITF... look up Plumbot parts. They are unisex and listed as male, even the ones like Sara and Lauren, but flagged as both.

 

Or, it could be a glitch in my Kinky World, which would not surprise me. With gender restrictions enabled, I had a male sim doing lesbian scissors with a female sim. I checked, and the animation xml is only for female. So, I'm thinking more and more that KW is to blame as it too often is.

Posted
3 hours ago, LadySmoks said:

I had a male sim doing lesbian scissors with a female sim. I checked, and the animation xml is only for female.

Really this surprise me. Are you sure you checked the right animation therefore in the xml ?

Because as said above, KW play the animations in terms of the gender selection absolute correct to my experience.

Or, this is something in the KW version you use what may was corrected later on (375/399). But to be honest, I don't think so.

If you can name the animation to me (creator and  animation name or ether the animation name for actor A or B, I would be happy to look at it and have a try.

 

Will reactivate my female bot this evening and will report on this strap on thing as soon as I found something out.

Posted
21 hours ago, landess said:

In defense of the mod - it's likely these were added to allow more animation options during play. As more animations were released - the need was no longer as great

Think you are right. But some few days ago Lucas published a great animation on the couch with two couples of what is something like a race of who is holding longer before he is coming. (At least I understand this animation in this way) It took a day or two after release and someone request Lucas to implement the strap on for this animation into the OKW file.  Late coming with a strap on in a race, oh man, I do not understand this and it was extra work for me to remove the strap on again and the female as actor on each new release  ?  (but on top I changed this great animation to vaginal too, at least to have a better chance to see it more often in the game, because it is so funny)

Posted
1 hour ago, Clydie said:

Really this surprise me. Are you sure you checked the right animation therefore in the xml ?

Pretty sure, but not 100%. I'm juggling many things as I try to get EVERYthing working on the new laptop, and continue to find things that are goofy. I only looked quickly at it, as 700 animations, it's hard to be sure, but there are only a few specific to lesbian, and I believe it was Amra72 lesbian scissors. And, it appeared to be correctly flagged in the xml. I'll go through everything again later tonight.

Posted
17 hours ago, merkle said:

Either we're talking about something different or I have super powers.  I can edit owned community lots any time I want.

 

3 hours ago, LadySmoks said:

Pretty sure, but not 100%. I'm juggling many things as I try to get EVERYthing working on the new laptop, and continue to find things that are goofy. I only looked quickly at it, as 700 animations, it's hard to be sure, but there are only a few specific to lesbian, and I believe it was Amra72 lesbian scissors. And, it appeared to be correctly flagged in the xml. I'll go through everything again later tonight.

I tested the shift+crtl and it worked. You just can't do it from Edit Map. My appologise.

Posted
16 hours ago, Clydie said:

Will reactivate my female bot

Here what I found :

First picture normal female bot, which refuses always. I did not get him into action - what is good. But saw a sign of some sort which I copied into the pic.

The other pics show the bot with a "normal skin" and the strap on was working properly. The female bot was equipped with that correctly by KW.

I have only used a bot one time and have no idea how exactly they work. But may it helps a little to determine the problem on yours @LadySmoks

 

 

01-Normal bot_with sign1.jpg

02-Fem_Bot1.jpg

03-PIC1.jpg

04-PIC2.jpg

Posted
6 hours ago, Clydie said:

which refuses always

That seems odd. Even with always accept off, bots that have a KW sexbot chip seem to always say yes. Never saw "face part not found"?????  Yes, if you turn a human sim into a KW droid by using debug, it will use the strap on. But, if you have a Plumbot, it will use an alternate penis that is also found in that KW package.

 

At this point, I am simply going to fix the FemmeBot eyebrows, as I do not like the way they look, and upload her and Vaginator, and call them BETA. ))) And get back to the picnic table thing... If something shiny doesn't catch my eye!

Posted
4 hours ago, LadySmoks said:

upload her and Vaginator, and call them BETA

a good idea. Looking forward to give them a try.

4 hours ago, LadySmoks said:

That seems odd. Even with always accept off, bots that have a KW sexbot chip seem to always say yes

You really mean with such a iron scaffold a sexual intercourse is possible in Sims 3 ??????

I wonder how the animations play with such body then. Was really happy that he always refused, because I feared the game will crash if he accept.

There are even bots without legs who fly around......

AND, how a strap on would look like on a bot like on the first picture. Oh I really think I misunderstand something basically here again.

What I saw during test yesterday was, you can ask the bot to show the bottom or breasts, then the bot became equipped with a human basic top or bottom (look like some leggings) but lost the feet then. Hey, may be that is the secret behind. Once the iron gets nude, he transform into a human with a tight jump suit.

This would explain some things. Nevertheless I find it odd. 

 

 

Posted
14 minutes ago, Clydie said:

You really mean with such a iron scaffold a sexual intercourse is possible in Sims 3 ??????

Yes...

Screenshot-45.jpg.4a54c315250af218b0f4ce659820df86.jpgScreenshot-46.jpg.9f6962b1f346851b50bcdd30694552ac.jpgScreenshot-41.jpg.b2ff0591b73e02adfbd266194f00056d.jpg

The female IS a Plumbot... even her head and hair are parts I made that are only in the Plumbot CAS.

 

18 minutes ago, Clydie said:

Once the iron gets nude, he transform into a human with a tight jump suit.

That is a problem with KW droids, or converting Plumbots into KW droids. The bots I am working on do not change clothes, as Plumbots only have their bot parts. BUT, something in KW does put a penis on them that is NOT the strap on.

Posted
1 hour ago, sgtpeppers47 said:

Or is the current version worth the money?

Depending on your moral fiber there 'are' other versions floating around the internet. While not 'officially' supported here because the versions aren't available here, I have known others with newer versions will stop by the forums here and sometimes give help, but I wouldn't count on it if that's your question.

 

Since I'm not a Patreon, I couldn't comment as to the amount of technical help/etc. you would receive as one.

Posted
1 hour ago, Clydie said:

Once the iron gets nude, he transform into a human with a tight jump suit

I have uploaded many shots of 'KWbots' and haven't had any problems. I'm guessing the options in either NRaas woohooer or possibly KW itself to set the woohoo outfit as the naked one could be a cause. Checking many of my 'Cronor' world save series shots can confirm this - Heck - my Terminator is even wearing an accessory leather jacket, shades and penis. My test version of LSsexbot is wearing accessory horns and tail - which you noticed in a shot. BTW, my Terminator is also a KWbot. I made a Sim using the Mr.Skeleto whom has never nude trait and changed his outfit to the 'Terminator' one. This caused some issues I had to content with since I had an invisible shoes mod, but not one for the head. Using the Terminator as a normal Plumbot gives the results shown above. Yes, My experimentation's should have a disclaimer - 'Don't try this at home'.

 

Plumbots/KWbots are only supposed to have ONE outfit - the everyday. KW will remove clothing from KWbots leaving accessories on like a normal human when engaging in KW woohoo. Since I haven't used normal plumbots to engage in KW sex enough to remember specifics, I had thought as LadySmoks mentioned - they are simply equipped with a penis if 'male' and that's it.

 

Screenshot-121.jpg.ab7e8844f6f0661248f4a26e1314c829.jpgScreenshot-134.jpg.bf2a101f311bbab9b0b1939fdfc21f8e.jpg

Posted
On 10/22/2020 at 10:55 AM, Clydie said:

Really this surprise me. Are you sure you checked the right animation therefore in the xml ?

 

I have all the lastest patches and all the latest versions and the only mod to to animations I know how to do is load animation packages that don't autoload.

 

My male Sims scissor with the girls all the time.

 

It's really funny. I just assumed Sims have very flexible penis'. ???

Posted
2 hours ago, landess said:

Terminator is even wearing an accessory leather jacket, shades and penis.

Yes, I converted that sim outfit to Plumbot parts to make Vaginator, so he does not have the naked body issue of a KW droid, just as FemmeBot does not change. More testing seems that for Vaginator to get a woohoo penis, and not need to add it as an accessory, KW strap on feature must be turned on, and you must have University EP as Oniki made the extra part by cloning something that has a Uni group ID number.

 

Playing with my 2B conversion (not at all happy with the feathers yet) I have limited her to one outfit by using MC to delete the others, except for naked outfit, which I have her boots on. Still, several things in KW will cause droids to lose their feet during woohoo, especially when converting Plumbots, by making them human, then making them KW droid, and if you have animations choose outfit.

2 hours ago, landess said:

they are simply equipped with a penis if 'male' and that's it

No... the part is also applied to female bots if strap on is turned on, and lesbian animations that use strap on are played... or, gender is enabled...

Screenshot-140.jpg.57410743da668f53894ce40d6c409846.jpg

Here, a newer FB model is getting acquainted with the older model.

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