landess Posted October 23, 2020 Posted October 23, 2020 3 hours ago, landess said: my Terminator is also a KWbot. I made a Sim using the Mr.Skeleto whom has never nude trait Since I write a lot - wanted to re-iterate the above....
Guest Posted October 24, 2020 Posted October 24, 2020 14 hours ago, landess said: Since I write a lot - wanted to re-iterate the above.... In using KW droid, I have used MC to remove all outfits, except for everyday. BUT, I may have found a glitch in that system. I wasn't sure what would happen, so I did a shut down without saving... I had an invisible sim, and clicked the lot and used "fix invisible sims". I got messages of all the sims with recovered outfits, including some of my bots!
Clydie Posted October 24, 2020 Posted October 24, 2020 20 hours ago, Rimworlder91 said: My male Sims scissor with the girls all the time. The point what I am trying to make was, that you need to open the OKW file and modify the genders on some animations if you do not like if i.e. a male get involved in a female/female animation.
landess Posted October 24, 2020 Posted October 24, 2020 20 hours ago, Rimworlder91 said: It's really funny. I just assumed Sims have very flexible penis'. ??? Depending on which scissors anim, and who is 'where' - I think it works fine ? 1
landess Posted October 24, 2020 Posted October 24, 2020 2 hours ago, LadySmoks said: I got messages of all the sims with recovered outfits, I was under the impression if you clicked on any tab in CAS that a new outfit would be generated and that sounds like it was done in a batch. In this case you 'could' accuse NRaas of sticking it's nose where it doesn't belong - but seeing what it was originally made to do, I think we all agree that if something did happen to outfits (corrupt or otherwise unable to access) then this is a good thing. Since I've never done what you mentioned - there 'ARE' tabs for each outfit category in CAS after doing so?
Guest Posted October 24, 2020 Posted October 24, 2020 1 hour ago, Clydie said: male get involved in a female/female animation. That seems to be an issue that came in the last batch of animation releases, and I think the L666 animations that were released after she quit. I never had males doing lesbian animations until recently. 1 hour ago, landess said: Depending on which scissors anim, and who is 'where' - I think it works fine Ummm.... yeah... Not my thing! ? But to each his own... I do have a gay cross dresser character who is a bartender, but that's about it. Should I hang out for the PC police to flag this post???????????? 56 minutes ago, landess said: there 'ARE' tabs for each outfit category in CAS after doing so? Not to fix 50 sims! What happened is that one of my sims was on a lot. There was an invisible sim... (thought bubble, talking... no sim, so no interaction). I clicked the lot and used fix invisible sims. Nothing happened to THAT invisible sim, but messages in the top right corner began popping up for recovered outfits for a bunch of sims, including bots... which didn't have other outfits before. This had happened once before, while in ITF, and suddenly, every EA generated Plumbot had a full set of outfits that they shouldn't have. Wasn't about to track down every EA NPC Plumbot to fix them all... Not sure if it's Nraas, or some combination with KW's outfit manager. So, I just don't use fix invisible sims any more, and will click the lot and reset the sims on the lot. That seems to work.
landess Posted October 24, 2020 Posted October 24, 2020 4 hours ago, LadySmoks said: Not to fix 50 sims! I was talking about once you delete all outfits for a single sim (plumbot) - if you go into CAS, are there still category tabs for all options? I know on newly rolled sims in CAS when you select a new category tab, there will be a slight pause while the game creates an outfit for that 'slot'. If one goes 'live' with a new sim and other outfits weren't selected before entering the town, then this happens when a category is seleted at that point (sleep/swim/etc.). It usually includes any item worn in everyday which is also flagged for the chosen category with 'substitutions' for the remaining items. I completely understand what you are saying and it's why I mentioned one could accuse NRaas of doing something KW does so frequently itself because the fix invisible sims probably has NRaas do it's thing. We know there's a reason the folks at NRaas don't like KW. >>>> If an active sim 'is' in conversation with an invisible sim - they should have a portrait in the acquaintances panel which can be clicked on for options.....
Guest Posted October 24, 2020 Posted October 24, 2020 3 minutes ago, landess said: I was talking about once you delete all outfits for a single sim (plumbot) - if you go into CAS, are there still category tabs for all options? Plumbots don't have categories of clothes, they only have head, arms (shoes), body and legs. Never took notice of what shows if you take them into regular CAS, as changing clothes doesn't work, and although you showed accessories work, aside from an "Alice" model, who gets an eyepatch, I generally only use the CAS sliders to adjust appearance. 11 minutes ago, landess said: portrait in the acquaintances panel Never thought of that. Thanks.
Guest Posted October 25, 2020 Posted October 25, 2020 10 hours ago, simfkr69 said: There's a M/F vaginal position Nope... not M/F... lesbian scissors
SwiggityArgon Posted October 25, 2020 Posted October 25, 2020 Sigh, I have no idea what I am doing wrong but the game just loads to like 95-99% and then just stops and doesn't budge. I would love if someone explained to my dumbass how to step by step install this mod.
landess Posted October 25, 2020 Posted October 25, 2020 1 hour ago, SwiggityArgon said: I would love if someone explained to my dumbass how to step by step install this mod There have been several pages written and posted by various people - some even include downloads having specific .txt files already made in a folder structure so players just put it in the proper location which is clearly explained. Several pages are available explaining what computer specs are required, and recommended - especially if multiple expansion packs are used. Conversation has also been made concerning the 32bit nature of the Sims 3 and how it affects the game, regardless of if a player has a 64bit systems or not. There are also guides to do 'advanced' edits to the .ini files which tell the game how to run, so players can change the game play somewhat for the better. You could be using a hacked version for all I know - there - one sentence/statement just for one of the hundred of reasons you may be having problems. ALL you need to do is search the web or this site. You likely have 1 thing wrong. I myself could type hundreds of sentences and questions and still not fix your problem since I have no idea what you are doing wrong either. You need to read that which HAS been explained in various posts. No sense in trying to understand how to mod the sims 3 unless you understand how to search for the most basic and common information needed to do so because if someone takes that much time to walk you through a very simple process, you'll continue to be baffled each time something goes wrong - and in modding that is bound to happen. Some search terms to get you on your way: Sims 3 how do I install mods Sims 3 how can I make the game run better Sims 3 what kind of computer do I need to run the game Sims 3 why does my game stop loading Sims 3 32bit vs 64bit (for those curious about the recent statements by EA - this may be a ploy to use an Origin only build of the game - don't trust those fuckers)
Rimworlder91 Posted October 25, 2020 Posted October 25, 2020 The admin at NRaas just told me its not compatible with KW and that KW will eventually break my save. This is a major bummer on account of how much fun I'm having with the Nraas tattoo module and KW. Can anybody here confirm this. I've been using the same save since 2012 and don't want to break my town.
Guest Posted October 26, 2020 Posted October 26, 2020 26 minutes ago, Rimworlder91 said: I've been using the same save since 2012 Back it up on thumb drive. Start with page one... Oniki says KW doesn't play well with many Nraas mods. Then flip thru recent pages, and you'll see how many times I have personally voiced my displeasure with the way KW steps on Nraas mods that 99% of us have had since day one... And you can't turn them off, as the interactions menu is just there to make you feel good about yourself... until you shut down the game and restart, and find almost every setting is as if you hadn't wasted 1/2 hour going through the menu. Can't say for sure if the combo will "break" your save, but can't say it won't either.
Rimworlder91 Posted October 26, 2020 Posted October 26, 2020 10 minutes ago, LadySmoks said: Back it up on thumb drive. Start with page one... Oniki says KW doesn't play well with many Nraas mods. Then flip thru recent pages, and you'll see how many times I have personally voiced my displeasure with the way KW steps on Nraas mods that 99% of us have had since day one... And you can't turn them off, as the interactions menu is just there to make you feel good about yourself... until you shut down the game and restart, and find almost every setting is as if you hadn't wasted 1/2 hour going through the menu. Can't say for sure if the combo will "break" your save, but can't say it won't either. Ive got so many backed up saves at this point to bad I didn't label them properly ? fudge Guess I'll try to keep Nraas to a minimum and hope for the best from here on out. Maybe this is that time I'll finally get serious about coding ?
landess Posted October 26, 2020 Posted October 26, 2020 1 hour ago, Rimworlder91 said: I've been using the same save since 2012 and don't want to break my town I can't say how many of the people at NRaas use KW, or which build, or for how long. I will say they understand the Sims pretty well and have done so much to improve players ability to enjoy it. KW is 'intrusive' to put it mildly, and is designed to 'load last' so it works properly. Of course this means using it puts one at the 'mercy' of the creator OnikiKay. Since Oniki is trying to make a living at Patreon, it's in their best interest to make a stable mod which given what's been done it pretty amazing in it's own right. I use KW, and have been doing so since the builds were in the 2's. I also run MANY NRaas mods and have been doing so for much longer. Master controller, Story Progression, Woohooer, Traffic, Register, Relativity, Saver, Mover, Dresser, just to name a few. I've had to make settings changes over time and found a comfortable mix of both Mods which I made Settings Exports for use in new games/saves. The real problem begins with NRaas creating mods or 'plug-ins' which access the default game code in an attempt to give the users more freedoms and stability. Then OnikiKay does the same thing by creating a mod designed to change or modify that same code bending it to their will. This means some things aren't going to play nice together. OnikiKay has given instruction to adapt some of the more problematic conflicts between the 2 mods. Dis-able dereferencing, Stuck-check disable, check outfit disable are good examples. NRaas won't budge - they are not interested in figuring out how to make their mod work with KW, and simply state "shit will break". Understandable from their point of view - they have made a MUST HAVE set of mods to make playing the Sims 3 a bearable experience. OnikiKay knows this and is why troubleshooting and other recommendations were made to try and make KW work alongside NRaas. The Shooless mod is another example. It was useful to keep sims from shooing other sims out of bathrooms, but having it installed causes sims in KW to not autonomously use the toilets - they just stand there or don't bother even going to a bathroom/restroom. >>>>> Worried about your SAVE? Make a copy of the saves folder and either move it to an archive, or rename the original folder and leave it where it is - then copy the contents to a new folder named SAVES. Now no matter what you do, you can always deactivate KW before removing it, or use your old/original saves without fear after removing it. <---- Deactivation MUST be done on any save which used KW if that save is wanted to be used after removal. BTW - the game save loader only recognizes the first 100 saves in the save folder..... (Considering the Llama is a Sims 3 Mascot - I found the Pushmi-pullyu appropriate for the way KW and NRaas work 'together')
Guest Posted October 26, 2020 Posted October 26, 2020 1 hour ago, landess said: it's in their best interest to make a stable mod We talking about the same Kinky World? From what I've read, the last build was 408, which fixed some of what 407 broke, which fixed some of what 406 broke, which etc etc etc... And all the while, more and more patron fantasies got tossed in like running around in a towel all day... until the mailman comes and your game freezes!!!!! Build 375 was about as close to a stable KW version there has been, and Oniki pulled it from this site long ago. Biggest annoyance there is getting "gropped". Not sure when that ever got fixed! As I understand it, what you got is what you get, as Oniki is not working on KW at all, and is focused on her other game Kinky Tales, or something like that. Love when my husband looks over my shoulder as he gropps my boobs! Pushmi pullyu... Doctor Doolittle... Rex Harrison! ))))))
Rimworlder91 Posted October 26, 2020 Posted October 26, 2020 Well that sucks to hear KW isn't being worked on anymore..... on the upside Bonehilda's started working again after installing a bunch of cc tattoo's ?♂️
Guest Posted October 26, 2020 Posted October 26, 2020 3 minutes ago, Rimworlder91 said: Bonehilda's started working again after installing a bunch of cc tattoo's That makes sense?????
Rimworlder91 Posted October 26, 2020 Posted October 26, 2020 16 hours ago, LadySmoks said: That makes sense????? not really.... the only thing I can figure is that I made subfolders in the Mod folder when I added the tattoo's, instead of just dumping everything into the Mod folder ?♂️ I also organized Nraas into its own mod folder at the same time That's the only things I changed since last time I tested Bonehilda. When I figured out installing KW before Nraas was causing problems and fixed that I tested Bonehilda and she wouldn't even come out of her box. I almost didn't bother after making mod subfolders but did it on a lark anyway and now she works ?♂️
landess Posted October 26, 2020 Posted October 26, 2020 50 minutes ago, Rimworlder91 said: subfolders in the Mod folder There's been some information and example given of how Sims 3 modfolder/subfolders work. When properly labeled, they can create a load order. I'll show another example: Use numbers at the beginning of the sub-folder description - Zero loads LAST! 9 - extra <---- loads first 8 - Hair 7 - Clothes 6 - Animations 5 - Objects 4 - CAS parts <---- Skins/etc. 3 - Sliders 2 - Random scripts 1 - KW 0 - NRaas <---- loads last One can also put 'sub-folders' within these folders as well if one wanted to keep certain types of CC split/grouped as well: 4 - CAS parts/makeup This is an example of a hierarchy and not a 'proof of load order' - I myself would keep NRaas and KW loading last though. The concept is so those wanting to experiment with load order can do so successfully. You'll notice the OVERRIDE folder is outside the PACKAGE folder - this is so this folder's contents should always have the last word - but not to be a package folder substitute at all. (not even sure if some CC is recognized while placed in the overrides folder)
jung03211 Posted October 27, 2020 Posted October 27, 2020 QUESTION EP2 woohoonium (metal) react to KW animation??
Guest Posted October 27, 2020 Posted October 27, 2020 21 minutes ago, jung03211 said: EP2 woohoonium (metal) react to KW animation?? 2 questions for you... what is woohoonium? And why haven't you just tried it yourself?
landess Posted October 27, 2020 Posted October 27, 2020 Woohoonium - at best would likely (not confirmed) add a bonus multiplier to the arousal script used by KW. Other metals do have effects on sims in the default game. "Reacting to KW animations" is hard for me to follow - I was going to write something clever here, but it's so far out in left field I gave up. Spoiler Well I learned something new - an Ambitions addition to the game - would be 'cute' if KW woohoo triggered it - no clue.... https://www.carls-sims-3-guide.com/skills/collecting/metals.php
crimhead Posted October 27, 2020 Posted October 27, 2020 On 10/26/2020 at 2:50 AM, LadySmoks said: until the mailman comes and your game freezes!!!!! I noticed that too! Nowadays my protocol with the mailman scenario (the 'homage to 70's porm' I call it) is: by all means no interactions with the mail box until you know it's past the hour the guy comes. When the mailman comes, once he's delivered the mail use MC/Sim/basic/go home. After that, it's safe to get your mail.
Guest Posted October 27, 2020 Posted October 27, 2020 3 hours ago, crimhead said: by all means no interactions with the mail box until you know it's past the hour Fine if you have one sim that you control the entire time, and know what he or she is up to... I currently have 12 sims in my household, 2 are roommates, 2 are babies, 4 are bots. As with crying babies and the annoying toddlers on community lots, just use MC reset.
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