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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
2 hours ago, LadySmoks said:

There is a whole section for request and find or other general questions that have nothing to do with Kinky World.

My bad, I tend to forget the other sections. Posted in the relevant thread.

 

EDIT:

3 hours ago, sim333 said:

 

Nothing so prim and proper. It's something like this. (although... thanks, I'm getting that one too!)

 

 

Posted
On 10/19/2020 at 4:28 AM, landess said:

You'll notice that with the 'spank' animation (being spanked) as well. Some of the positions aren't flagged for a certain gender, regardless if one disables the 'gender' part in the woohoo options found in KW settings.

 

I've even tried using the swap position 'kinky option' while the animation is being played - the option was 'greyed out'.  I was able to get a screenshot after using some CAS tricks though. I had a couple engage in the spanking animation. I then changed the males gender to female - now I COULD swap them. After the swap, I took the 'ex-guy' back into CAS, reloaded his saved character model (male) - then returned to live play. Since CAS will redress Sims returning to live, I then swapped his outfit to the naked option and snapped some screenshots.

 

A lot of work for a novelty screenshot - but also as a proof of concept experiment to myself it could be done.

 

 

 

I noticed that most of the animations flagged female for 'actor 2' . I don't know if this allowed, but  I edited those animation packages and enabled both genders. Male could be spanked too!     

Posted
25 minutes ago, rodicks said:

I don't know if this allowed

What does the animator say on his or her page? General rule of modding is that once you download something, you can do whatever you please with it. Retexture, retune, re-whatever. ))) 

 

Issues most modders have is if you then reupload your changes and don't give some credit to the original modder who worked hard to make the original mod. Gray areas are modders who say that you can't do this or that, but as others have said, EA states that mods made based on their game have no such restrictions. The work around is sites like Patreon, which modders are charging for their time, not necessarily the mod itself.

 

Basically, what you do in your game is up to you. I "adjust" things all of the time.

Posted
3 hours ago, crimhead said:

It's something like this.

I learned something today - I've seen examples of this 'style' over the years - so it has a name? C-string!

2 hours ago, rodicks said:

 

I noticed that most of the animations flagged female for 'actor 2' . I don't know if this allowed, but  I edited those animation packages and enabled both genders. Male could be spanked too!     

Once you own it - there's really not much anything that can be done about it. I see it as a basic right. Now for good reasons the Idea of not sharing unless specified by the 'owner/creator would extend to use of a customized code when interacting with others - this means you ARE going public with it as others are exposed to your changes.

 

Think about it - Do you think EA approves of their game being 'kinky-fied'? As long as one doesn't try to make a profit from their code, not much they can do - especially if the changes are kept private or can't be 'proven' to hurt the owners financial profitability (see mod maker using RDR2 to re-release RDR1 as a custom mod/dlc)

 

Also, When this was first discussed earlier, mention was made of changing flags just as you have. It is odd that even if one changes the 'gender' settings in KW, that the spank animation won't 'work' as it also needs the flag coded to begin with and it must lack that or the gender unlock option would work to begin with.

Posted
1 hour ago, landess said:

I learned something today - I've seen examples of this 'style' over the years - so it has a name? C-string!

 

 

I also learned it only a few days ago. I have been wondering what slogan would commercials use to market the things.

 

"Now here's a girl who won't be taken by surprise by global warming!"

"For all the times you want to go out as close to nude as possible, but still want to have something to say before the judge."

"Check out our newly available sets complete with matching pasties!!"

Posted
1 hour ago, landess said:

animation won't 'work'

I think that all KW animations have male and/ or female flags. An animator (Clydie, as he's the only one left) would need to verify, and not sure whether removing the flag would kill it, or open it up. In making objects, I have made community lot objects work on residential simply by removing the comminty lot flag and leaving both unchecked.

Posted

just hoping someone has a workaround for this. I installed Nraas so my teenage whores could do homeschool and to put tattoo's on them....

 

well when they put on their whore uniform all the tattoo's disappear except for 1. As far as I can tell its the first tattoo I placed in CAS. All the other tattoo's disappear, including the tattoo's stacked on the 1st one....

 

I tried remaking the uniform and that didn't help. I did find if you tell them to change clothes after they start whoring that the tattoo's come back but if they switch back to the uniform they disappear again.

 

Anybody got a solution for this other than making the uniform as an alternate everyday wear and switching manually everytime they go to work??? This is a lackluster solution on account of not being able to change when another family is active and visiting the brothel.

Posted
28 minutes ago, Rimworlder91 said:

Anybody got a solution for this other than making the uniform as an alternate everyday wear

I don't 'know' about a solution, as you may have run into one of those 'KW' things - but if you use Master Controller/Intermediate/copy clothing between categories, it gives you some new options.

 

Make the outfit/uniform how ever you want - alternate everyday is fine if it works. Then copy it to career. For good measure - copy your 'new' career to career again to have a working copy. Delete the 1st one you don't like, and the others 'drop down' to fill the empty placeholders. Example: Career 1(*), 2(%), 3(%) - delete one and you get 1(%), and 2(%).

 

I would hope you installed NRaas (Overwatch, Master Controller) for the big reason (Game stability)  Think of it as an 'Unofficial Patch' like what is needed for the Bethesda games - Elder Scrolls/Fallout.

Posted

Thanks for all your help Cranky Wanker ?

 

Apparently that broke condom has resulted in one of my young ladies falling pregnant :cry:

 

Now where's the abortion button??? :lol:

 

Please tell me my madame Smurfette can preform the procedure with a coat hanger in the back of the brothel ?

Posted
On 10/19/2020 at 8:58 PM, landess said:

Cheats: Buydebug on

             MoveObjects on

 

Crtl+Shift click the floor of any un-owned lot should give the option to build/buy

 

Keep track of how much is spent (it comes out of the active household funds) and cheat to replace it.

 

I don't use any other types of brothel employees besides the whores. I was tired of the bouncer wandering off to boink the help, and the janitor never had anything to do. Anymore on 'community lots' I just tend to use the Master Controller options to repair all and clean all. Life it too short to worry about an EA game with questionable support during it's sales lifetime being compounded by other Mods whom have about the same amount of quality control.

 

If you're hoping everything will always work correctly - best stop at a store and get some antacid tablets to try and slow ulcers.

 

If desperate, one can always just replace objects that don't function properly - Saving a game while certain scripts are running STILL cause issues with many things. I often have to replace all elevators in a community lot for whatever reason the shit bugs out on me for and I have a few mods which have improved the use of those considerably. Buying expensive cars for households I'm not playing just to see them abandoned on the street and unusable (must delete or leave the eyesore) is one of my pet peeves with the game. If it wasn't for programs like master controller, and many of the cheats, even something as unique as Kinky World wouldn't be enough to keep me dealing with the 'abuse'.

Do you even need to do all that?  As long as you own the lot you should be able to edit a lot by going through the Real Estate/Buy (or Build) on this lot menu.  Or am I missing something?

 

Also, Overwatch cleans up abandoned cars and other detritus.  You'll need to tweak some of the timeout settings to make it work with KW, but otherwise I've had no problem with it, despite what Onikikay says.

 

Another tip:  Give your whores the "neat" trait.  They'll clean up when they're not earning money.

Posted
24 minutes ago, merkle said:

Do you even need to do all that?  As long as you own the lot you should be able to edit a lot by going through the Real Estate/Buy (or Build) on this lot menu.  Or am I missing something?

 

Also, Overwatch cleans up abandoned cars and other detritus.  You'll need to tweak some of the timeout settings to make it work with KW

No you can't edit community lots that are owned without console. I'll check the real estate tab after the 30minute load time.

 

Could you please share the Settings that need the be tweeked to work with Overwatch??? The games got all jerky and the clock updates an hour at a time and won't run like a clock and the game keeps crashing with Overwatch.

 

I already changed the settings recommend on the first page.

Posted
1 hour ago, Rimworlder91 said:

No you can't edit community lots that are owned without console. I'll check the real estate tab after the 30minute load time.

 

Could you please share the Settings that need the be tweeked to work with Overwatch??? The games got all jerky and the clock updates an hour at a time and won't run like a clock and the game keeps crashing with Overwatch.

 

I already changed the settings recommend on the first page.

The problem is that Overwatch thinks a woohooing sim is stuck, so you have to change the settings to long enough for the Sims to finish or they'll reset.  This is why she recommends disabling Stuck Check Auto-Reset, but with these settings that's not necessary.   Sims do get stuck from time to time so having Overwatch reset them is useful.

 

Go to Overwatch settings and set Logging to True.  Then the two entries you need will appear.  These are the ones I use that seem to work.  The default KW maximum woohoo time is 240 minutes, so 350 gives you plenty to spare but you could always go longer if you still have problems or especially if you've changed the KW maximum woohoo time.  Set logging back to False. 

 

Onikikay recommends setting "Clean up Outfits to False" to prevent it from deleting certain outfits she uses, but I generally run woohoo with naked outfits, so it isn't an issue with me. 

 

image.png.9d96c294b092af84490fa7d4bd6c2c64.png

Posted
10 hours ago, LadySmoks said:

I think that all KW animations have male and/ or female flags. An animator (Clydie, as he's the only one left) would need to verify, and not sure whether removing the flag would kill it, or open it up.

Actually you can insert genders as you want as long as a gender is defined for each actor of the respective animation. If that was not the case you would not have FF (female/female) or MM (male/male) animations. Also you can define both genders for each actor by adding male,female.

But you better leave the actor one as male in case of animations what have a male and female involved.

Meanwhile I modified ALL my OKW XML's in a way that the animations appear -let's say more realistic.

Mean I deleted some "strap on true" lines and removed the female gender on those. Think it makes not much sense i.e. on a glory hole to have two girls acting one girl blows the strap. May be I am old shaped, but removed on all blowjob animations the strap. The fun add for someone blow (or get blowed) a rubber is beyond my imagination.  

Further what disturbed me was "vaginal" animation's  with two males. So I removed all male flags on actor 2 if the animation should be vaginal.

And the other way around, added male to the female as actor two on anal animations.

But be warned, the most difficult thing is to find out the animation name in the XML since KW does not call out the animation name as passion does.

KW play the animations absolute correctly according to the gender definition in the OKW files. So, doing the above you will have a better (more realistic) game experience.

(the above mostly helps, if you use "older" animations like WTW or SM a.s.o. - no need to touch K69 or MaryJane and only a few on L666, Analust, Lucas, Master and Amra)

Posted

 

2 hours ago, merkle said:

The problem is that Overwatch thinks a woohooing sim is stuck, so you have to change the settings to long enough for the Sims to finish or they'll reset.  This is why she recommends disabling Stuck Check Auto-Reset, but with these settings that's not necessary.   Sims do get stuck from time to time so having Overwatch reset them is useful.

 

Go to Overwatch settings and set Logging to True.  Then the two entries you need will appear.  These are the ones I use that seem to work.  The default KW maximum woohoo time is 240 minutes, so 350 gives you plenty to spare but you could always go longer if you still have problems or especially if you've changed the KW maximum woohoo time.  Set logging back to False. 

 

 

 

 

I figured out the tattoo problem. You have to add tattoo's from MasterController>basic>tattoo too make them permanent. If you make them through MasterController>advanced>cas the tattoo's are outfit specific.

 

Thanks for the tip about logging the time.

Posted
9 hours ago, merkle said:

Give your whores the "neat" trait.

Never thought about that, as I generally hire butlers and maids who already have that trait. 

 

7 hours ago, merkle said:

Logging to True.

As long as I've played, this is the first time I have read this. Thanks, I'll try it!

 

Side note to others... READ THIS STUFF!!!!!! DON'T JUST ASK A QUESTION THAT WAS ANSWERED 2 POSTS UP...

 

6 hours ago, Clydie said:

Actually you can insert genders as you want as long as a gender is defined

I need to check why my female Plumbot gets the penis attached when engaging in 3 way with gender restrictions on.

Posted
11 minutes ago, LadySmoks said:

I need to check why my female Plumbot gets the penis attached when engaging in 3 way with gender restrictions on.

some animations have tag   <UseStrapon>true</UseStrapon> , maybe it affects.

what animation is it?

 

Posted
54 minutes ago, sim333 said:

some animations have tag   <UseStrapon>true</UseStrapon> , maybe it affects.

what animation is it?

Yes, I know this. However, currently have 13 packages with 700 animations... As setting everything up on a new laptop has not gone quickly, because I still want to play the game, still want to make things (am using the other laptop for that) and still must set up KW every time I restart my game because setting up the interactions menu and exporting those setting, then import those settings simply does not work. So, digging through animations xml's is not high on my list right now. )))

 

Also, the Plumbots do not use strap on. I learned this during FemmeBot testing done with landess a couple of months ago. Plumbots receive an alternate penis that is group coded for University EP. Not really sure what that alternate penis is actually for, as it IS a Uni group. My being able to test this option was one of the reasons I got the Uni EP a couple of months ago. ))) This is why I say "penis" and not strap on in my post. It was not in error. EA lists Plumbot parts as both male and female. So, I need to look, but I think I currently have FemmeBot parts listed as male and female because if listed as only female, they do not receive the penis for lesbian animations. So, Plumbots are a little different, and still not completely sure what KW does regarding them and woohoo, especially in 3, 4 and more groups.

Posted
4 hours ago, LadySmoks said:

I need to check why my female Plumbot gets the penis attached when engaging in 3 way with gender restrictions on.

However it is, it has nothing to do with the OKW XML files.

This may caused by KW.

 

3 hours ago, LadySmoks said:

So, I need to look, but I think I currently have FemmeBot parts listed as male and female because

Think this could be a reason that KW recognize your nice fembot as a male and equip him with a penis.

Strap on should work for a female bot also I guess.

Posted
14 hours ago, Rimworlder91 said:

Now where's the abortion button???

Let Master Controller be your bitch - End Pregnancy.

14 hours ago, merkle said:

Overwatch cleans up abandoned cars

Yes, If they are properly parked somewhere. Do a test: (save game 1st) Have a sim drive somewhere. Pause the game while the sim is driving. Save the game. Quit. Reload the last save made. Your Sim will be standing on the side of the road with the car 'stuck' on the road where the save was made. The only option I've seen is 'drive to work' and will be grayed out (it is not your work hours). You cannot drag this car to inventory or move it in any way useful. It will remain here forever if you don't CTRL-SHIFT Click/delete object. 

 

I have never left the car there and go to it 'when' I had work hours though, so it 'may' be possible to recover it that way, but that solution won't help inactive sims. I even downloaded NRaas Traffic to see if it would help somehow. It doesn't - but has some cool features (Set traffic delta to -550 and get rid of taxi's sitting around). Perhaps Overwatch does help this some how, but I've seen TOO MANY 'abandoned' cars sittng on roads because a sim was in transit when I made a save (Nraas saver). For this reason I try to save while My Sims aren't driving, and many times try to quit play session around 4-4:30 AM so no one is out and about (have active sims and camera at home to avoid the 'push' mechanic).

13 hours ago, merkle said:

you have to change the settings to long enough for the Sims to finish or they'll reset

There have been modified versions of Overwatch made and shared just for this reason - since many aren't savvy enough to open menus and check options - This is why Consoles were created - the plug and play mentality.

11 hours ago, Clydie said:

May be I am old shaped, but removed on all blowjob animations the strap. The fun add for someone blow (or get blowed) a rubber is beyond my imagination.

This made me LOL. Yes - taste the rubber Lmao. I 'understand' the uses for a strap on, but outside of private Real Life (and I still think something 'handheld' makes more sense) the strap-on only is useful for the truly cock-phobic whom want to see 'fucking'. In defense of the mod - it's likely these were added to allow more animation options during play. As more animations were released - the need was no longer as great (lesbian animations) Pegging? Well, to each their own...

10 hours ago, Rimworlder91 said:

If you make them through MasterController>advanced>cas the tattoo's are outfit specific.

This is the only way I use to edit Sims for years - and never had REAL tattoos be category/outfit specific. Is there a setting somewhere in NRaas I'm not aware of which allows this?

3 hours ago, LadySmoks said:

Plumbots receive an alternate penis that is group coded for University EP

Plantsims are the only Life-State included with Uni EP. But they will use the normal Cmar option with KW. So this is both a coincidence, and a mystery. BTW, have you played a Plantsim yet? They are really cool - as different as a Plumbot is from other Sims and likely the reason for the mystery. Both Plumbots and Plantsims have a completely different 'need' system while Vampires, Mermaids, etc. seem to share modified versions of the original/default need system. Remember - this is EA we're talking about and they could have used certain mechanics from one EP for a later one to save memory - and had it patched in for those not owning the prior/used EP.

Posted
33 minutes ago, Clydie said:

Strap on should work for a female bot also I guess.

I thought it would, but during all of my tests, the strap on never appeared consistently, even with gender restrictions off. Landess had no problem, but we then found it was another KW option that was being applied. Once I learned this, and a pic landess sent to me showed an EP icon that I did not have. I looked through the strap on package and found other items with group ID's for Uni and I forget the other, probably Super Natural, and I bought the EP's that it may have been so I could test. Funny, as the strap on IS listed in the CASP as being for Plumbot, but not sure that it works as intended.

 

Just to check this, I started a new game. Trying to get sexbot chips so I can equip a few Plumbots, FemmeBot and a Vaginator. Vaginator is set as male only. 

 

One reason I know the strap on is not used on Plumbots is that I was able to change the color. 

Posted
2 minutes ago, landess said:

many aren't savvy enough to open menus

OY! I saw logging, and it was off. I thought it was another set of notifications or something of that sort, that I didn't wish to have clog my game, so never bothered with it. Almost everything else in Nraas menus, I have adjusted... and, unlike... here I go again... unlike KW, when you do set Nraas, export settings, you can then actual import those settings to a new game!

 

My one test game, I do not even bother to turn KW on.

8 minutes ago, landess said:

Plantsims are the only Life-State included with Uni EP

Yes, and we looked at Zombies in SN, which left me puzzled as to why those group numbers were on those parts.

Posted
25 minutes ago, LadySmoks said:

My one test game, I do not even bother to turn KW on.

This IS the best way to make CC unless the CC will be used with KW. Worlds, lot's, houses/buildings, AND Sims made while KW is running can have KW scripts 'baked in' to the files and this could cause them to have conflicts with other versions, or other mods which don't play nice with KW.

 

Simply De-Activating Kinky World before removal fixes all those problems and was in the update instructions on the first page when newer versions of KW were being uploaded which required a 'clean' install. I don't believe those instructions exist anymore, making use of KW a sort of 'script-bomb' if one just yanks the mod from the folder and continues to use saves, sims, lot's - anything made while KW was active.....

Posted
46 minutes ago, landess said:

KW a sort of 'script-bomb'

Can't remember the exact sequence I tried, but removing KW from an existing game put me in the edit town view when I tried restarting the game, and my family was missing completely, even though it showed the family name on the house. Again I say, some times KW weaves itself far deeper into the game than it really needs to.

 

One thing about the new laptop is that load times for both screens is between 3 and 5 minutes... so, less of a big deal when I have to exit without saving and restart.

Posted

So i finally solved the tattoo problem with Sims who are whores before you install MC. You can't use the MC options at all you have to bring them to the tattoo parlor and do the tattooing through the chair.

Posted
29 minutes ago, Rimworlder91 said:

Sims who are whores before you install MC.

I guess it happens - installing KW in the Sims 3 before NRaas so yeah - good find.

 

 

Screenshot-569.jpg.2172bc0789a7281be48a553ae88881cb.jpg

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