Clydie Posted August 24, 2020 Posted August 24, 2020 10 hours ago, LadySmoks said: I had "TablePicnicBasic", which is exactly what TSRW... and I think s3oc calls it. ((( OY! That is what I meant in my post in Lukas's thread. The keyword KW accept is "PicnicTable" . Tested all variants what s3oc show for the picnic table variants. But did not had the idea to try the easiest way by just saying what it is : PicnicTable. Think this is some sort of a stand alone object and for that the keyword convention seems to be different. I.e. the "KissingBooth" is the right word but not BoothKissing. Modified some animations for the ballet barre, the key here is just BalletBarre ? . Whish we could have a little more detailed documentation for KW and Passion, since modders around that enrich their mod and help to keep it alive.
caramellover Posted August 24, 2020 Posted August 24, 2020 Hey all, This is my first time using this mod, and I tried clicking on support links, but no luck. Does anyone know where I can get a manual? I am trying to ascertain why the self woohoo is getting rejected. Any help would be greatly appreciated.
Botis5670 Posted August 24, 2020 Posted August 24, 2020 Anyone have an updated download link? Says unavailable and the author's blog is gone. Sorry if it's a stupid question, I'm new to modding sims
caramellover Posted August 24, 2020 Posted August 24, 2020 33 minutes ago, Botis5670 said: Anyone have an updated download link? Says unavailable and the author's blog is gone. Sorry if it's a stupid question, I'm new to modding sims The White box should be working. I just downloaded this mod today. The blog (not made by the author) is gone, so currently I am awaiting to find out how to use this thing. Just scroll to the bottom of the post and it should be there.
Guest Posted August 24, 2020 Posted August 24, 2020 7 hours ago, Clydie said: Think this is some sort of a stand alone object and for that the keyword convention seems to be different. I had said this before, as the EA script for the picnic table is totally different than regular dining tables with separate chairs... it does both, but uses benches for the seating. I'm not a programmer, but perhaps using the word "Table" first sends the game into a certain logic path, as even though night tables are included under "Tables", you can not sit at either without the chair? My good laptop has charging problems. I tried loading this one with my Sims stuff, but this poor thing took forever to load, and just isn't up to the task of running everything I currently have (7.9 GB of Mods). So... I have only used @Lucas's new animation one time, but it worked well. 6 hours ago, caramellover said: Does anyone know where I can get a manual? It was removed... On the first page, Oniki writes that some skill and motivation may be required by your sim to do certain things. If in a public place, and has no exhibition skill, a sim won't do anything. If tired, not horny, and several other kinky related motives, they won't do anything. If you want to play Kinky World, keep it that way, and play until your sim gains those skills and/ or motives... otherwise, go to KW debug and turn "always accept" on, and it becomes more like an online sex game. 6 hours ago, Botis5670 said: Says unavailable It's a direct download, not a link. Are you logged in to LoversLab??? Or perhaps in a country where you may need to use a VPN to access???
~Hela~ Posted August 25, 2020 Posted August 25, 2020 I heard that Kinky World build 408 is last update for this mod, so I'm curious if it stable enough to use..maybe someone here have that last build and can share experience about it?
Guest Posted August 26, 2020 Posted August 26, 2020 15 hours ago, ~Hela~ said: I heard that Kinky World build 408 is last update for this mod Great! And maybe we will see another public release sometime before my 7 yo graduates high school! As for whether 408 is stable, I haven't really heard anything either way.
Clydie Posted August 26, 2020 Posted August 26, 2020 4 hours ago, LadySmoks said: As for whether 408 is stable, I haven't really heard anything either way. If you hear nothing it is mostly a good sign, since people tend more to complain as to praise..... 1
landess Posted August 26, 2020 Posted August 26, 2020 I have yet to see the patch/build notes for 408. The ones for 407 were promising with many references to bugs being fixed and very little in the way of new features. changelog.txt
Guest Posted August 26, 2020 Posted August 26, 2020 13 hours ago, Clydie said: If you hear nothing it is mostly a good sign Thing is, many with pirate versions come here with problems, but never say what version of KW they have. We know this, as they will ask about features not found in any of the public versions. So, there ARE plenty of complaints, we just don't know exactly which version is being complained about. ((( 4 hours ago, landess said: The ones for 407 were promising with many references to bugs being fixed and very little in the way of new features. IF... 408 is the final version, there's a chance things will be fixed, but not the best idea to hold your breath over it!
MarksmanGold92 Posted August 26, 2020 Posted August 26, 2020 So I seem to be experiencing a bug where if you perform any sort of exhibitionist action (E.g Flash pussy) to a dog/animal, the Exhibitionist skill seems to get stuck as a full bar for whatever level you are currently on. The skill was going up no problem by peeing outside, flashing people, etc. Got up to level 4 but the minute I flash a dog I'm no longer getting any progress for it. Anyone know a work around other then the debug to just set the skill to max?
Guest Posted August 27, 2020 Posted August 27, 2020 3 hours ago, MarksmanGold92 said: the minute I flash a dog I personally don't do the animal stuff, but from what I know of how KW generally works is that your sim MAY need to have some sort of corresponding trait, I believe "animal lover" or something like that. Usually, KW develops traits over time, as your sim does animal stuff more, levels go up, and you get a message saying, "Your sim has gained the trait animal lover...". You can try just keep doing what you've been doing to see if levels go up eventually, or with luck, someone who plays the animals angle will chime in.
landess Posted August 27, 2020 Posted August 27, 2020 3 hours ago, MarksmanGold92 said: Got up to level 4 but the minute I flash a dog I'm no longer getting any progress for it. Anyone know a work around other then the debug to just set the skill to max? This is why BETA testing should be (and was years ago) important. Many game/mod mechanics are never fully tested or explored. IF you use Master Controller: Try MC/Advanced/Set skill level/ >>> See if bumping it up the the next level (you're there anyways) frees up the advancement mechanics again. Once past level 3 of the exhibition skill, MC should allow unrestrained level setting since the 1st 3 levels are locked by the KW script forcing Sims to complete some event/objective to progress. The only problem with using MC to set KW skill levels is most have some form of 'trait' (shows up in lifetime rewards) once hitting level 10 and using MC to set them to 10 bypasses the KW 'reward' (so if 'cheating' - it's best to set them at 9 and allow the last/master level to accrue naturally). Using the KW scripts/debug to set to max will give these rewards unlike MC.
jung03211 Posted August 27, 2020 Posted August 27, 2020 <?xml version="1.0" encoding="UTF-8"?> -<ScriptError Type="MiniScriptError" Version="6"> <ExceptionData>Oniki.KinkyMod v0.6.8 (408) System.ArgumentException: The requested value `Tease' was not found ---> System.FormatException: Input string was not in the correct format #0: 0x00017 throw in System.System.Int32:Parse (string,System.Globalization.NumberStyles,System.IFormatProvider) ([2DFE70E0] [7] [2DCDFED8] ) #1: 0x00009 call in System.System.Int32:Parse (string,System.IFormatProvider) ([2DFE70E0] [2DCDFED8] ) #2: 0x0000e call in System.System.Convert:ToInt32 (string,System.IFormatProvider) ([2DFE70E0] [2DCDFED8] ) --- End of inner exception stack trace --- #0: 0x00000 superop in System.System.Enum:Parse (System.Type,string,bool) ([2DDC5FF0] [2DFE70E0] [1] ) #1: 0x00060 call in Oniki.Gameplay.Oniki.Gameplay.WooHooAction:.ctor (Oniki.Utilities.XMLRow) (2EF8AFD8 [3008B930] ) #2: 0x001cd newobj in Oniki.Gameplay.Oniki.Gameplay.WooHooActor:.ctor (Oniki.Utilities.XMLRow) (2EC56C40 [300C3D50] ) #3: 0x00211 newobj in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Parse (Oniki.Utilities.XMLEntry) (2F1F09A0 [013DBFA0] ) #4: 0x00095 callvirt in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (System.Xml.XmlDocument,string,Sims3.SimIFace.ResourceKey) ([2E8B9F60] [3D8B02A0] [vt:2DCB8274] ) #5: 0x001a9 call in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (string) ([2E35F658] ) #6: 0x00104 call in Oniki.Oniki.Main:Start () () #7: 0x0014a call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([2DC988A0] [2EDA3CA0] ) #8: 0x00000 in System.System.EventHandler:Invoke (object,System.EventArgs) (2DF36708 [2DC988A0] [2EDA3CA0] ) #9: 0x00013 callvirt in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () () </ExceptionData> </ScriptError> what is that??
Guest Posted August 27, 2020 Posted August 27, 2020 8 hours ago, jung03211 said: what is that?? Oniki.KinkyMod v0.6.8 (408) Well, being that I see 408, and you are here and not asking Oniki on Patreon, I'd say it's probably a pirate version of KW. Maybe you should go ask the pirates?
jung03211 Posted August 27, 2020 Posted August 27, 2020 57 minutes ago, LadySmoks said: Well, being that I see 408, and you are here and not asking Oniki on Patreon, I'd say it's probably a pirate version of KW. Maybe you should go ask the pirates? no. I'm using Patreon
Guest Posted August 27, 2020 Posted August 27, 2020 40 minutes ago, jung03211 said: no. I'm using Patreon Well, as there has not been a public release since busted up build 399 in May 2019, when a working build 375 was mysteriously removed, you'll seriously need to ask on Patreon about problems with builds after 399. To me, the fact that Oniki continues to mention LL in her notes is a joke, as we have no access to Patreon build information other than what someone else posts, either here, or on some other site, and maybe rumors as posted above by @~Hela~, saying 408 is the last build being done.
spaceman1 Posted August 27, 2020 Posted August 27, 2020 On 8/26/2020 at 12:33 PM, landess said: I have yet to see the patch/build notes for 408. 408:+[Fixed]: Brothel's bedrooms are now correclty unreserved after usage. As a result, WooHoo interactions should no longer be dropped after sollicitation because no bedroom is found.+[Fixed]: Miscalculation of Acting performance during movie shoot. Actors should now get a decent pay.+[Added]: The old animation system can now be enabled in the WooHoo options. This old system uses a StateMachine per actor instead of one StateMachine for all actors. This virtually allows an unlimited number of WooHoo participants and any combinations of gender/species should work. The downside of having several StateMachine is that it's impossible to perfectly synchronize all animations. That's why it has been replaced by the current animation system. I suggest you to leave the old system disabled unless you experience lots of non-animated Sims during Group WooHoo or when Sims join a WooHoo interaction. Note: The old system is VERY old and may not be compatible with newer interactions like WooHoo Continue.
Clydie Posted August 27, 2020 Posted August 27, 2020 31 minutes ago, spaceman1 said: +[Added]: The old animation system can now be enabled in the WooHoo options. This old system uses a StateMachine per actor instead of one StateMachine for all actors. This virtually allows an unlimited number of WooHoo participants and any combinations of gender/species should work. The downside of having several StateMachine is that it's impossible to perfectly synchronize all animations. That's why it has been replaced by the current animation system. I suggest you to leave the old system disabled unless you experience lots of non-animated Sims during Group WooHoo or when Sims join a WooHoo interaction. Note: The old system is VERY old and may not be compatible with newer interactions like WooHoo Continue. Interesting ! Thank you !
Carlos v Posted August 29, 2020 Posted August 29, 2020 I download the sims 3 Graphical xtc into the game and the first thing is daydream on bed but look what happen my sim head is up pls help me fix it
spaceman1 Posted August 29, 2020 Posted August 29, 2020 8 hours ago, Carlos v said: I download the sims 3 Graphical xtc into the game and the first thing is daydream on bed but look what happen my sim head is up pls help me fix it That's how the animation was made so what's the problem?
Guest Posted August 29, 2020 Posted August 29, 2020 6 minutes ago, spaceman1 said: That's how the animation was made so what's the problem? Not understanding what a day dream is, is one problem, and not understanding the difference between Graphical XTC and Kinky World seems to be another. @Carlos v OY! ?
landess Posted August 29, 2020 Posted August 29, 2020 14 hours ago, Carlos v said: pls help me fix it As mentioned above, this section of the forum is for Sims 3 KW issues, although I'm as guilty as the next for posting about other things - so to clear up what to expect with GraphicalXTC: There are only a couple of objects used by G-XTC. I know of the couch and bed. There may be others but I doubt it - if when clicking on an object the G-XTC pie menu option comes up, then it's a valid location. Once your Sim in sitting/laying in a sexual daydream state, You can now click on another Sim - and using the G-XTC pie menu again, make a choice from the options presented. At this point the chosen Sim will approach the object your Sim is on, and proceed to have sex with your sim per the animation options available. I don't know why it's called 'dreaming about' as the other Sim could get pregnant AND once the event concludes, the relationship between the sim is increased considerably (if they were strangers to begin with). Not sure where you got the mod to begin with or why you didn't bother reading the description of the mod to understand how to use it, but if you want to see a sexual animation, you'll need another Sim to participate...... 1
landess Posted August 29, 2020 Posted August 29, 2020 Decided to experiment with KW and Zombies. First off I have to say it's a strange combination - some features work while most do not - I'll explain what I've been able to test. First off: Zombies can not be taken into CAS - Using MC (Master Controller) to add/remove moodlets allows easy Zombie on/off mode if one wants to use them. The 2 moodlets are the temporary and 'permanent' zombie states. Zombies have a very limited option when it comes to interacting with the world around them. While they can do things like fix/upgrade objects, Fish, and other skill based events, interacting with other Sims is very 'Zombie oriented'. Eating quick meals - Brain Freeze ala-mode gives them a positive moodlet. They have no 'KW/Kinky' interactions with other sims from the pie menu. If they have the evil trait and rape is enabled - they will autonomously do that. Not sure if the mean trait will also enable rape interactions. When they engage in this activity - they remain clothed. This is one of the odd things I noticed. If the nude outfit is selected for KW sex, this might change although I never set this option personally. Now it gets stranger - a Zombie has the ability to 'masturbate' using the KW pie menu on themselves - and like normal - they WILL undress for this. At this point another Sim can request to join them. If accepted, then 'normal' KW sex will happen - but - the Zombie will get dressed again, so the player must select another outfit through MC or GraphicalXTC to show a nude form for the zombie. If the player has a specific outfit with a nude bottom, or just uses the naked outfit, then everything looks 'normal'. KW sex will progress normally, but afterwards IF the naked outfit is chosen, then the player must manually redress the Zombie as it gets stuck in a loop spamming the get dressed function, which it cannot do autonomously. Anyways - Zombie sex is possible, but it takes a little player interaction to happen. >>> I guess I should add, I do have Animated Woohoo installed for certain features from that mod which I like. In the settings for AW, I have Zombies 'turned on' yet no zombie interactions are possible (I do have AW disabled as much as possible so it doesn't trigger AW sex events/animations though). This 'could' be interacting with KW and may change the way my game set-up allows zombie interactions with KW. 1
Guest Posted August 30, 2020 Posted August 30, 2020 40 minutes ago, landess said: some features work while most do not - I'll explain what I've been able to test. Never bothered with them, but then again, I've only had the EP a few weeks, and been struggling to get everything working on this laptop, while my game laptop is getting fixed... breathe... You mentioned clothes stay on? So, they get that gray penis applied??? There are two in that package in addition to the regular strap on. One is for mummies, although the group number ties it to University for some reason? Well, I did finally get TS3 and pretty much ALL my mods running on this laptop, and am waiting for it to load... which takes a while. But, I'm in Moonlight Falls, so I'll check out the zombies.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now