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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
1 hour ago, spaceman1 said:

Or even drive a car

I've said this in other posts.

 

Using a PC is like driving a car, anyone can turn the key and start it, but knowing how to drive is a different matter.

 

>>> This also brings up my Chicken or the Egg argument with PC and Consoles: One one hand I see the need for consoles, while on the other - are consoles contributing to dumbing down gamers?

Posted

@spaceman1 I meant to ask you... When you clean your saves with s3pe, which files are safe to delete? I only know for certain that img and snap can be safely removed, and they do take up a lot of space. Any others???

Posted
3 hours ago, LadySmoks said:

@spaceman1 I meant to ask you... When you clean your saves with s3pe, which files are safe to delete? I only know for certain that img and snap can be safely removed, and they do take up a lot of space. Any others???

Just the img's and snap's everything else is essential data that shouldn't be touched.

Posted
9 hours ago, landess said:

I've said this in other posts.

 

Using a PC is like driving a car, anyone can turn the key and start it, but knowing how to drive is a different matter.

 

>>> This also brings up my Chicken or the Egg argument with PC and Consoles: One one hand I see the need for consoles, while on the other - are consoles contributing to dumbing down gamers?

Nah I've played on the consoles before. Trust me it takes a lot of patience, creativity and intellect to play games without the benefit of mods as without mods you don't have the unofficial bug fixes so you're pretty much stuck having to find work arounds and loopholes for game breaking bugs.

 

It's all the casual phone app games that are dumbing down gamers at least some of the phone app games are anyway.

Posted
10 hours ago, LadySmoks said:

Haven't seen them as body hair, but from the work I'm doing on Plumbots, I can say the heads are listed as hair/ hats.

Yeah I kinda made a mistake there it's the werewolf body hair that is flagged as plumbbot parts.

Untitled.png

Posted
3 hours ago, spaceman1 said:

Nah I've played on the consoles before. Trust me it takes a lot of patience, creativity and intellect to play games without the benefit of mods as without mods you don't have the unofficial bug fixes so you're pretty much stuck having to find work arounds and loopholes for game breaking bugs.

So consoles have bugs and need patches too? I went from Atari2600 to a Commodore64 w/diskdrive, then PC. I dated girls whom had kids with Nintendos - always thought like the 2600, you just plugged in a cartridge, or in the case of later consoles - a disk without problems like PC players have. This explains why I felt using consoles doesn't train a player to understand files/structures/etc. ALL the fun stuff we have to learn for PC.

Posted
2 hours ago, landess said:

So consoles have bugs and need patches too? I went from Atari2600 to a Commodore64 w/diskdrive, then PC. I dated girls whom had kids with Nintendos - always thought like the 2600, you just plugged in a cartridge, or in the case of later consoles - a disk without problems like PC players have. This explains why I felt using consoles doesn't train a player to understand files/structures/etc. ALL the fun stuff we have to learn for PC.

Oh god yes. Virtually every single bug in Skyrim SE for the PC will be found in the console version and then some. Sometimes the console version of a game has even more bugs than the PC version. 

I have an Xbox One X and I can say that Fallout 4 is almost unplayable once you get to Boston.

Posted
9 hours ago, spaceman1 said:

Yeah I kinda made a mistake there it's the werewolf body hair that is flagged as plumbbot parts.

Not sure why EA does that, especially since the werewolves EP7 came before the plumbots EP11. TSRW calls them both Supernatural. Just got SN, so don't know much about what is in it, but werewolf body hair has a LOD 0 hide away cube as a mesh for whatever reason. It may be a marker for special body morphs for the distorted werewolf body???

1.PNG.2be6f1bf04764c7ca36e2c3f202d8965.PNG

2.PNG.51796ec96a579e1928ad0c6ec800a679.PNG

 

Maybe they just started running out of room for special categories, but again, SN coming before ITF, you might think "Supernatural" would be used as the generic reference for all mod tools.

 

<<EDIT>> Come to think about it, EA didn't necessarily do that grouping of werewolf and plumbot parts... I guess that was just how s3oc and TSRW decided to add in the extra categories to their tools???

Posted
7 hours ago, LadySmoks said:

special categories

Instead of thinking about it from a point of operation, perhaps looking at it from a point of status - 'Outfits' are tied to life states and with the scripts needed to control them, there may be shared mechanics which cause certain objects to be 'grouped' together for ease of use by the file systems. As you mentioned - SN came out before ITF, and this may just be the result of a patch.

 

 

Posted

Hi I keep getting his mini script error can anyone offer some insight?

?xml version="1.0" encoding="UTF-8"?>

-<ScriptError Type="MiniScriptError" Version="6">

<ExceptionData>Oniki.KinkyMod v0.3.7 (375) System.NullReferenceException: A null value was found where an object instance was required. #0: 0x00009 callvirt in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescriptionCore:GetOutfitCount (Sims3.SimIFace.CAS.OutfitCategories) (5E2802A8 [0] ) #1: 0x002ed call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescription:Fixup () () #2: 0x00014 callvirt in Oniki.Gameplay.Oniki.Gameplay.SimData:LoadFixup () () #3: 0x000a4 call in Oniki.Gameplay.Oniki.Gameplay.SimData:Perform () () #4: 0x00003 callvirt in Oniki.Gameplay.SimData+Task:Perform () () #5: 0x00003 callvirt in Oniki.Services.Oniki.Services.Task:Simulate () () #6: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

</ScriptError>

Posted

Im not even sure if this is the right place to post this but this is another error I keep receiving maybe its connected to the other?

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError Type="MiniScriptError" Version="6">

<ExceptionData>Oniki.KinkyMod v0.3.7 (375) Actor: Betty Lopez System.NullReferenceException: A null value was found where an object instance was required. #0: 0x00042 callvirt in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescriptionCore:GetOutfit (Sims3.SimIFace.CAS.OutfitCategories,int) (5E2802A8 [2] [0] ) #1: 0x00016 callvirt in Oniki.Utilities.Oniki.Utilities.MorphTools:GetMorphValue (Sims3.Gameplay.CAS.SimDescription,Oniki.Utilities.KWBlendData,Sims3.SimIFace.CAS.OutfitCategories,int) ([5E2802A8] [4BBE5D48] [2] [0] ) #2: 0x0002f call in Oniki.Utilities.Oniki.Utilities.MorphTools:GetMorphValue (Sims3.Gameplay.CAS.SimDescription,Oniki.Utilities.KWBlendData) ([5E2802A8] [4BBE5D48] ) #3: 0x00024 call in Oniki.Utilities.Oniki.Utilities.MorphTools:GetBreastSize (Sims3.Gameplay.CAS.SimDescription) ([5E2802A8] ) #4: 0x00029 call in Oniki.Gameplay.Oniki.Gameplay.SimData:UpdateSizes () () #5: 0x00041 call in Oniki.Gameplay.Oniki.Gameplay.SimData:UpdateGender () () #6: 0x0008a callvirt in Oniki.Gameplay.Oniki.Gameplay.SimData:Create (Sims3.Gameplay.CAS.SimDescription,Oniki.Gameplay.Skills.WooHooSkill) ([5E2802A8] [5AAFFA50] ) #7: 0x000d5 call in Oniki.Gameplay.Oniki.Gameplay.SimData:GetInternal (Sims3.Gameplay.CAS.SimDescription) ([5E2802A8] ) #8: 0x0002c call in Oniki.Gameplay.Oniki.Gameplay.SimData:Get (Sims3.Gameplay.CAS.SimDescription,bool) ([5E2802A8] [0] ) #9: 0x0000d call in Oniki.Gameplay.Oniki.Gameplay.SimData:Get (Sims3.Gameplay.CAS.SimDescription) ([5E2802A8] ) #10: 0x0006b call in Oniki.Services.Oniki.Services.Narcos:GetJunkies () () #11: 0x00001 call in Oniki.Services.Oniki.Services.Narcos:CreateJunkies () () #12: 0x00001 call in Oniki.Services.Oniki.Services.Narcos:Update () () #13: 0x0003c callvirt in Oniki.Services.Oniki.Services.ServiceManager:Simulate () () #14: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

</ScriptError>

Posted
10 hours ago, LadySmoks said:

Maybe they just started running out of room for special categories, but again, SN coming before ITF, you might think "Supernatural" would be used as the generic reference for all mod tools.

 

<<EDIT>> Come to think about it, EA didn't necessarily do that grouping of werewolf and plumbot parts... I guess that was just how s3oc and TSRW decided to add in the extra categories to their tools???

Not sure why they did that either. 

 

And believe or not but after pulling out the CASP and looking at it in S3PE it really does show Plumbotwear as a category.

Posted

@AnnaMarie101

 

While I'm able to scan those posts and see some english references, No way am I able to troubleshoot script errors - that's for programmers and developers.

 

I'll just ask some things and maybe it'll help:

 

1) Is your game crashing or having issues keeping you from playing?   <If so more information is needed>

 

2) Are those reports just copy/paste from the error files that appear in the Sims 3 documents location?  <If so don't worry about it, most players need to clean out multiple error reports regularly>

 

If your game is running fine and you're worried about these reports appearing, just ignore them.

 

If these reports are created after experiencing a problem, what is the problem?

Posted
4 hours ago, landess said:

'Outfits' are tied to life states

1 hour ago, spaceman1 said:

Not sure why they did that either. 

As I said, "special categories". Further examination, and actually creating a werewolf in CAS, AND looking inside TSRW and s3oc, AND Blender... it appears that werewolves are 2 separate sims, as each (human and werewolf) are edited separately in CAS. There appears to be a full set of werewolf meshes. Even the body hair that I looked at has a mesh as the hair stands away from the face... which is a different mesh from a human sim. Fairies, witches, vampires all use regular sim meshes... except vampire teeth. Plumbots and werewolves are totally different, so given a special category, which was probably called "Supernatural" first in TSRW, then somehow became "Plumbotwear" in s3oc (probably during an update) and s3pe, forgetting that werewolves were there first.

 

 

Posted
2 hours ago, LadySmoks said:

werewolves are 2 separate sims

Yep. This is what I was getting at when I was using the werewolf form to create 2 separate 'normal' looking Sims. A bland human, and an exotic and beautiful human (werewolf). Obviously the werewolf traits like the walk and other script options for the life state would remain, but there was no NEED for them to actually look like a werewolf. While doing this I found certain things remained the same between human/wolf, even if changed on the wolf - if the human had it, so would the 'wolf'. The specific thing I tested was age detail from the looks category. I couldn't make the "wolf" look young if I had the human using age detail. Even if I took it 'off' the wolf, it still would appear when the game went live. There are probably other issues like this, but I didn't do a full test on every option.

 

From earlier posts - this example:

 

Spoiler

Screenshot-487.jpg.e8864d38a4ada2b0e4478b201d77178d.jpgScreenshot-486.jpg.2e4a1abe3b0efce0694dfda2d1b30eed.jpg

 

Same Sim....

Posted
33 minutes ago, landess said:

traits like the walk and other script options for the life state would remain

Similar to FemmeBot and the other models I'm working on retain the Plumbot walk, which my husband says brings back fond memories of The Ministry of Silly Walks from Monty Python? He said you would know, then showed me a video...

 giphy.gif

It's hard to know for certain, without digging through the build and delta packages and figuring out what mesh goes with what... unless it may show in s3oc made packages.

Posted
13 hours ago, LadySmoks said:

it appears that werewolves are 2 separate sims

No werewolves are 1 sim. The werewolf form is a Special Outfit. With the exception of the Witches and Genies all supernatural's have a special outfit the Fairies the wings, Vampires the paler skin and fangs, the Mummies their uh rags etc....

The only reason EA made the werewolf form editable was that the werewolf transformation can mess up your sims wardrobe. By making sure the werewolf form and the human form both wear the same clothes can help prevent it....won't stop it but makes it less likely and plus people complained about how ugly they where and wanted to make their werewolves a little less ugly.

 

Not to mention if your using any script mods that have error reporting like Nraas mods they would be going bonkers with doppleganger errors and if you have OW it would annihilate the sims to prevent your game from breaking as the game can't handle having 2 sims with the exact same ID exist in the game at the same time. Having dopplegangers in your game will eventually cause game corruption and make the save unplayable.

Posted
1 minute ago, LadySmoks said:

@spaceman1 I should have said "like" 2 separate sims.

The mermaids are the same way. 

The special outfits are the reason why you can't make supernatural hybrids without mods like Nraas Hybrid. Although the Aliens are a special case they are not actually supernatural's as they use a genetic percentage instead of a trait to determine what they are.

The only real supernatural hybrids that can be made in the game are with ghosts.

Posted
18 hours ago, landess said:

@AnnaMarie101

 

While I'm able to scan those posts and see some english references, No way am I able to troubleshoot script errors - that's for programmers and developers.

 

I'll just ask some things and maybe it'll help:

 

1) Is your game crashing or having issues keeping you from playing?   <If so more information is needed>

 

2) Are those reports just copy/paste from the error files that appear in the Sims 3 documents location?  <If so don't worry about it, most players need to clean out multiple error reports regularly>

 

If your game is running fine and you're worried about these reports appearing, just ignore them.

 

If these reports are created after experiencing a problem, what is the problem?

The only issue I receive is that I cant edit anyone's outfits in town nor my own sims another issue I found was that I cant evict/merge or split households in edit town. I cant assume its KW but KW is the only mod giving me script errors.  There is one specific sim that keeps getting this "Getoutfit" error I tried deleting her but that did not help. I just cant find her in the town anymore but im still getting errors because of her. Its odd that a deleted sim is generating an getoutfit error if that sim isnt even in the game anymore.  Honestly my save may just be screwed. It just sucks I cant even save my sims to the bin to start over in a new world.

Posted
1 hour ago, AnnaMarie101 said:

The only issue I receive is that I cant edit anyone's outfits

First thing, is which version of Kinky World are you using? Did you play TS3 before, recently added KW, and that you never had these issues before that???

 

KW is script heavy, and may be reacting to a conflict with another mod. Try disabling KW in the KW menu first, and see if you still have the problem. What other mods do you have? There are conflicts listed by Oniki on page one. Check them and temporarily remove those packages, restart and see what happens.

 

As for the deleted sim, it may still be filed somewhere in the save. The best and most absolute way to remove a sim is to use Nraas Master Controller "Total Annihilation". What I understand is that this will completely remove ALL scripts associated with that sim from the save, and THAT sim can ever return to that game. If you ever want to see that sim again, you will have to start a new game. Example, if you annihilate one of the character sims (say Morrigan Hemlock in Bridgeport) Wogan is not married, Belisama has no mother and if your sim knew her, she doesn't know her any longer, and Morrigan is gone from that game's existence.

Posted
1 hour ago, AnnaMarie101 said:

It just sucks I cant even save my sims to the bin to start over in a new world

As much customizing as I do - I feel your pain. Let's get some basic information so I may be able to help.

 

Sims 3 patch version + Disks/Origin/Steam?

 

KW build?

 

Do you use NRaas mods? If so - Master Controller/Overwatch/Story Progression? Is this how you try to edit outfits?

 

What town/world?

 

Have you tried Kuree's save cleaner?

 

What is the save file size?

 

In KW - what services are running - do you have Callgirls and Whores enabled/allowed to use NPC's?

 

>>> There have been reports with KW generating multiple service sims in the past.

 

IF you have Master Controller there are a few things to try once you have cleaned your save - either with Kuree's save cleaner or manually with S3PE.....   (Cleaning a save will help with file bloat and load times)

     >Completely reset the town. You'll probably end up with 20-30K objects reset - takes a little while depending on system.

     >Use 'make active' to change households and see if you can split the families manually by using the move function on a computer or phone. Can you edit outfits using a dresser object?

 

Since Master Controller makes some game mechanics simpler to use, I'm curious if both default EA -and- MC options are not functioning.

 

All this without knowing what suite of mods you are running - it's VERY possible you have conflicting mods, especially if they are CORE mods which fight for dominance. Have you tried removing most all mods just to see if anything changes? No need to save if just testing..... If another mod ends up being the culprit, you'll just need to isolate it.

 

Simply put, I have a shitload of mods, run ALL EP's, and have tons of CC. I've been using the same game for over 8 years - by transferring the files from one computer to the next/overwriting the new install with the older files. If my game still runs after all this, I can say that it must be something in your install/game play which has created the problem, either through bad CC/Mod, or neglected file maintenance which has reached a critical point.

 

This doesn't even take into account if:  Your game is legit, or 'downloaded' through other means/Your PC can run it easily/etc.

 

IF you can't get it stable using one/some of the methods listed above, you may need to do an extreme overhaul. <save ALL files/rename the folders in BOTH locations (documents and X86)> Then reinstall the game and start from there. Slowly add mods and make sure the game works. Eventually try moving your old save files into the working game and see if they load/still cause problems.....

 

If you search the internet using good keywords you may find a solution based on the same situation or a mod you use which is a problem for others as well. Checking the dates of script mods you have installed may also point to potential problems if they were released before the game reached it's final state and could conflict with later EP's.

 

 

Regardless: In the future you can always make a game save and not play it as a way to 'save' sims instead of bloating your CAS bin, or the edit town bin. Create a save in an empty world if possible - empty lots/town and place Sims you want there. They don't need anything because they aren't being played - it's just a file dump at this point. As long as your game functions normally, this save and all Sims stored can be easily recovered. You have a 100 save limit for 'saves to load' being shown in the main game select menu. You can easily move extra saves to another folder manually if you get too many.

Posted
5 hours ago, spaceman1 said:

The mermaids are the same way.

Don't have that EP, and just recently got SN and Uni... still playing more than digging, but will get to it eventually. Don't know, and haven't noticed any physical differences between LN and SP vampires. I know that in LN, EA basically just severely distorted their sim features via sliders... no alternate meshes as with werewolves, fairy wings, imaginary friends and I guess mermaids with a tail... and others that I don't have the EPs for. And although vampires have the fangs and neck tattoo, they both show as CAS accessories that can be removed, while the vampire keeps her powers... or that is because of some mod that I have had since day one? Honestly not sure, as I just played back when I got that EP and never looked at meshes or anything else!

 

Still not totally sure where the vampire "glow" comes from (never really looked for it), as with plumbot parts, glowing parts are tied to the mesh via a shader add-on that isn't in a basic sim mesh. Side note: I'm currently working to "master" the use of that glowing shader add-on.) I know there are mods to remove that, as well as the tattoo, which is just a blank texture image with the same CASP number as the tattoo. The skin tone is different too, and seems, at least partially tied to what is referred to as the "dark" skin... which is a green tint as opposed to the pink one. Again, I have only dabbled in skins, although (again) a bit more with FemmeBot as her "skin" tones are colors on a gray multiplier (desaturated e-skin texture). Another skin project has been for a new alien cat person. Really starting to learn more about Skininator and why so many mod skins have no muscle tone change with the slider.

Posted
41 minutes ago, LadySmoks said:

Don't have that EP

Island Paradise is nice but don't play in any worlds that have rivers and swamps or any  inland lakes like Twinbrook, Riverview, Sunlit Tides, Midnight Hollow and Moonlight Falls those damn Taxi Boats will make a mess of the routing you would need Nraas GoHere to deal with that and even then it can't always prevent the Taxi Boats from messing things up.

And Nraas Register is pretty much required to deal with the constant spawning of Hotel Workers as without it you could end up with thousands of them in limbo somewhere and that'll drag the game down.

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