Guest Posted August 19, 2020 Posted August 19, 2020 1 hour ago, landess said: https://virtualartisan.blogspot.com/2012/04/dead-people-dont-glow.html Thanks... been there... tried... Remember, maybe on the last page when @spaceman1 mentioned windows updates messing up everything? Well, the adfly work around @Patriguz had mentioned, and I installed, no longer seems to work after the last update (which still hasn't fixed my ONLY problem of file explorer constantly needing to be restarted). I wanted to open it to see what was done, but......... YAY WINDOWS 10 UPDATES!!!!!! ? Can you hear the sarcasm in my typing???
spaceman1 Posted August 19, 2020 Posted August 19, 2020 2 hours ago, LadySmoks said: Had a chance to dig a little. As I said, there are 2 sets of base skins, both EA and mods, one pink and the other green. I can't prove anything at this point, but my suspicion is that "the game" switches those skin tones for vampires, thus the green skin tint. Another part of this is the glow. Again, just my suspicion at this point, but in using TSRW, basically every outfit has and "ambient" texture image which is nearly pure white. White being used, usually in the specular map, to create a level of shine. I have never found any reason for this"ambient" texture. Changing it has no effect on the garment, that I can see. And so, suspect that once again, "the game" switches this with the specular map texture to create the glowing effect. That's also how the game gets the full moon lighting effect.
spaceman1 Posted August 19, 2020 Posted August 19, 2020 2 hours ago, landess said: https://virtualartisan.blogspot.com/2012/04/dead-people-dont-glow.html 18 minutes ago, LadySmoks said: Thanks... been there... tried... Remember, maybe on the last page when @spaceman1 mentioned windows updates messing up everything? Well, the adfly work around @Patriguz had mentioned, and I installed, no longer seems to work after the last update (which still hasn't fixed my ONLY problem of file explorer constantly needing to be restarted). I wanted to open it to see what was done, but......... YAY WINDOWS 10 UPDATES!!!!!! ? Can you hear the sarcasm in my typing??? The Passion mod uses a script to do the same thing as that mod. It's most likely a script mod. *Edit* And yes it is a script mod I had to scroll down the page a little and found the info.
landess Posted August 19, 2020 Posted August 19, 2020 1 hour ago, LadySmoks said: Well, the adfly work around @Patriguz had mentioned, and I installed, no longer seems to work after the last update Yeah, I noticed the 'Universal Bypass' was completely gone the last time I ended up at an ADFly page. I went back to the site and downloaded it again, but didn't realize I still had the archive - anyways I dragged it into Chrome once again and everything was fine. This probably happened during the Update that 're-installed' a new Edge Browser onto my system. Luckily I could Alt-Tab to start task manager and kill the intrusive Edge tutorial - fuckin' microsoft is just as bad as any malware infested site. After that drama, I was able to complete the downloads I wanted for the Star Wars theme I've been tinkering with. Still looking for a few more props, or other objects that I 'will' use in live play and not just for screenshot fodder. While nothing is 'sacred' in KW, I seriously doubt I'll be having Luke and Leia doing anything together - I can only mess with my 'childhood' so much.....
Guest Posted August 19, 2020 Posted August 19, 2020 1 hour ago, spaceman1 said: That's also how the game gets the full moon lighting effect. Well, it was only about a year ago that I was just trying to learn how to make open bottom dresses from JoshQ! ))) Now, I am playing around with so much... maybe tooooo much? 1 hour ago, spaceman1 said: *Edit* And yes it is a script mod I had to scroll down the page a little and found the info. Yes, I read that it is a script mod on the page as well. I got a copy, and confirmed this. I'm not getting into scripting... but, WILL continue my approach of looking at the ambient textures as being what the script is changing, not an overlay... ALTHOUGH... from what I found, it DOES appear that the eyes are an overlay... But, that's what eyes are in general. I have just an af package for now that uses the EA reskeys and replaces the ambient images with speculars to see if the glow is gone, and also the EA reskeys for default green skins, and replaced them with pink. I honestly think that is what the script does... switch those images. Just as sim teeth are a separate mesh, I think the script must switch only THAT mesh, which has it's own images tied to it. 37 minutes ago, landess said: Yeah, I noticed the 'Universal Bypass' was completely gone the last time I ended up at an ADFly page. Yes, I still need to search my mess to find it, or download it again. Watch out for KW autonomy! Depending on your settings, you may end up getting a notice with their pics saying, "Wow! That was the best shag I had"!!! And then she's pregnant and the galaxy will burn!!!!!! )))))))))
jirachiband Posted August 19, 2020 Posted August 19, 2020 Anyone know what causes traits to not show up when making a sim? I only have a few of the traits available
landess Posted August 20, 2020 Posted August 20, 2020 20 minutes ago, jirachiband said: Anyone know what causes traits to not show up when making a sim? I only have a few of the traits available I started to comment on the earlier post you made, but since I had nothing to help, decided to just go to bed. I see you're back looking for easy answers while not providing a lick of useful information to help diagnose it. My answer? Nope, no clue what causes it. It's never happened to me therefore without understanding the full situation you're in and what led to this I can only make wild hypothesis's and really don't have time for that nonsense since it's just farting in the wind. The only thing I got from the entire thing is: You reinstalled something (probably KW) and now you have problems with the only offered symptoms being missing traits. Sounds like if it was working before you either have installed onto bad sectors in your disk drive, or used corrupted files. <Basic observations based on basic/minimal information> If you care to take some time and give detailed information on what was done, and perhaps why, then a better understanding may be forthcoming. Walk us through it, and be as concise as possible, since dumping a bunch of broken parts at our feet and saying "it's broke" won't get the help you need.
jirachiband Posted August 20, 2020 Posted August 20, 2020 31 minutes ago, landess said: I started to comment on the earlier post you made, but since I had nothing to help, decided to just go to bed. I see you're back looking for easy answers while not providing a lick of useful information to help diagnose it. My answer? Nope, no clue what causes it. It's never happened to me therefore without understanding the full situation you're in and what led to this I can only make wild hypothesis's and really don't have time for that nonsense since it's just farting in the wind. The only thing I got from the entire thing is: You reinstalled something (probably KW) and now you have problems with the only offered symptoms being missing traits. Sounds like if it was working before you either have installed onto bad sectors in your disk drive, or used corrupted files. <Basic observations based on basic/minimal information> If you care to take some time and give detailed information on what was done, and perhaps why, then a better understanding may be forthcoming. Walk us through it, and be as concise as possible, since dumping a bunch of broken parts at our feet and saying "it's broke" won't get the help you need. Well ill try to recreate it as best as I can: So its been about 7-8 months since i was using ts3 regularly and since then tragedy struck when my house caught on fire and all my shit got destroyed. We were able to get my computer but it wasnt working anymore, so I had it sent to this computer place and they managed to transfer some of the data back onto it. Unfortunately some things were missing including all the recent data from ts3, I lost all the stuff i had done in the last few months of playing it, but still had the data from all the games i had done before that. Most of my mods seemed to be there too. So booting it up recently i noticed the commanding presence trait wasnt there anymore and after looking into it i realized theres been alot of traits that should be there that just arent (Even before the fire I didn't have a bunch of these traits, only some would show up) It's been awhile since i installed kinkyworld and i figured id just try installing it again, so i downloaded it and put the .packages in my mods/packages folder, but it doesnt seem like it didnt really change anything. I didnt do any of the other files since i didnt think there was anything wrong with those files, them being the sex animations and the penis mod. So technically all ive done is install base kinkyworld. But it seems like those files wouldnt really have anything to do with kinkyworld's traits not showing up so i figured it wasn't nessecary. I have alot of mods installed, most of it is CAS stuff, but I also have some NRAAS stuff as well as mastercontroller. I think NRAAS and mastercontroller are the only things that seem like they would be worth mentioning. Oh and I think i installed a few expansions packs since then as well if thats worth mentioning? But i tried reinstalling since then. Oh and I did enable the mod in game. I haven't really tried anything else with the mod since i havent been able to even get the right traits on my sims, but i went into the mod menu and everything seemed normal. And i get a message in the corner on startup saying kinkyworld is working. 1
landess Posted August 20, 2020 Posted August 20, 2020 2 hours ago, jirachiband said: I had it sent to this computer place and they managed to transfer some of the data back onto it At this point I'd try to just start from scratch to confirm levels of functionality and then go from there. I've installed many EP's over time without them affecting the game, although my Sims 3 patch level has remained the same for several years (1.67) So my first impression maybe correct. Which KW build are you using? Now to start: COPY all your folders somewhere as an archive you can access later. Both the Documents folder AND the x86 folder. This will obviously included EVERYTHING besides the registry information Windows needs to run the game. Next: Uninstall the game properly and delete any remaining folders to make sure there is no bread crumb trail for Windows to 'attach' to. Reboot the machine. It's safe to start rebuilding the Sims 3 from the ground up and be able to test things without fear of previous 'baggage' getting involved. Get the Sims completely re-installed with all the official EA stuff - EP's/SP's, Store items, etc. Make sure you are patched to the current 1.67/1.69 before continuing. <Start and do a small test run for a few minutes to make sure everything is stable> Add the NRaas stuff you have. I consider this the 'unofficial' patch for the Sims 3 since it fixes so many things EA never did just as Bethesda was on their games.... <Test again, make settings changes as you prefer them - test again> While it's a pain to do, this is the ONLY way to be sure of moving forward without introducing an unstable element which becomes HARDER to find as more files are introduced. If everything works properly, it's time to move on to KW. Install and activate it. Now check to see if everything is working as it should. <No reason for it not to> You should now find traits are properly available along with everything else your install(s) are meant to provide. At this point you have a properly modded and working Sims 3 game. Now you have a couple choices.... You can just be safe and add CC a few at a time and test to see they work and the game remains stable <best plan> If there's a problem you only have a couple to test to see what needs 'to go'. You can be adventurous and dump most of your CC back into the game - minus the mods already installed - and hope for the best. <saves time if the CC is all good (questionable if the computer had damage) but if there's a problem, finding it will be a pain> It's always best to make back-ups which you can use or delete later - just name a folder the same and add BAK to the end of the name and you can keep it in the same location for easy access. Do this if you decide to go the 'dump' route. Keep a copy of the stable folder for later if needed. Because the problem was with KW icons/objects/scripts, the initial problem should be solved. It's imperative you are diligent in making sure the game remains stable as you add more files, and have a back-up if the worst should happen. >>> If you're feeling lazy you can just deactivate and reinstall KW 'again' to see if bad files are overwritten with working ones. It'd be nice if it were this simple, and sometimes it is, but that 'heat' damage from the fire tells me 'whatever' data you trusted another source to recover is probably the cause of the overall problems. Same with save files - you can always try old saves, they may work, or not, but they will in no way affect the 'library' files already installed. Save files will keep errors and other problems created during gameplay, but don't overwrite the game or mod files ever. I understand the want of saving/using old files one spends time creating since in a way, they can never be duplicated. It's a loss sometimes, and one must just let it go and move on. If we can learn from our mistakes and experiences, there's a good chance they can be avoided, or more easily rectified in the future. Fire sucks, and I experienced a house fire my 1st year out of high school - lost a lot of things, some were replaced, but all the artwork I made in commercial art class hanging on the walls is forever gone. So yeah, we learn to deal and do the best we can. *to be safe - it's best to re-download all files used to make the first stable game - NRaas and Kinky World, even EA if it's an option - you want a good foundation to build on. I really do worry about those 'recovered' files.
Eaglelight Posted August 20, 2020 Posted August 20, 2020 I hope some one could help me with this as its driving me daft. i have set up a brothel but no matter who i ask to work as a whore they always say NO. my venue is set for them to work in I have charisma 10 and autonomy level is set to low. I am only asking people that I am friends with. Is there something else i'm missing or is it just bugged
Guest Posted August 20, 2020 Posted August 20, 2020 7 hours ago, Eaglelight said: no matter who i ask to work as a whore they always say NO. I haven't found ALL of the triggers yet, but... You have two options... You can turn on KW> debug> "accept always on", or play the game, which it seems you are trying to do. A sim's personality (traits), mood, over all motives, seem have a lot to do with whether they will take a whoring job or not. Also, their family funds (if they are a townie). NPC's don't matter with funds. I have found that after becoming a friend, use the talk about whoring and talk about brothel management interactions. Chat, flirt, friendly hug, amorous hug, kinky talk... Basically, try doing all the things you might do to get them to initiate woohoo. Then try again. Sometimes, you may need to woohoo them, or convince them to woohoo someone else, and THEN ask. Some sims may never accept, regardless... just like every real person won't take a whoring job! My personal experience is that if you don't want pregnant female whores, maids and butlers are safe NPC's who will show up to work at the brothel, and don't go MIA. Maids being the better choice. I guess whoring is more appealing than cleaning toilets!!! Maids are the easiest. Just hire a maid as usual... become friends... use the interactions that I mentioned, and ask. They very often accept on the first try. Best part is that anew maid will come tomorrow, and you have another potential recruit!
spaceman1 Posted August 20, 2020 Posted August 20, 2020 1 hour ago, LadySmoks said: Maids being the better choice. I guess whoring is more appealing than cleaning toilets!!! In the past in Europe "servicing" the Master or Lady of the house was part of their duties. And even today in some Asian countries they are expected to do so.
Guest Posted August 20, 2020 Posted August 20, 2020 15 minutes ago, spaceman1 said: In the past in Europe "servicing" the Master or Lady of the house was part of their duties. Kind of like now, here in the US? ? Also, so far, it seems that I may be correct regarding those image textures... at least to some degree. Spoiler I'll certainly do more on this subject in between other things, like trying to finish FemmeBot... FINALLY! After what was to be final testing, and while playing with possible next models, I came up with a much better head design, so rearranged the UV map to a more standardized set up (totally NOT EA's plumbot mapping), to allow use of the new heads and hair. Just redoing the travel testing to make sure that I didn't FUBAR anything that was working!
landess Posted August 20, 2020 Posted August 20, 2020 3 hours ago, LadySmoks said: Some sims may never accept, regardless... just like every real person won't take a whoring job! This one of the reasons I love KW - there are many options that DO work, but as you said like real life, it's not guaranteed. Headhunting for whores is a mini- game in itself. You wine and dine them, trying to get them to let you be their pimp. Using your own household gives you guarantees as well and more control if that's what one wants. My most successful and lucrative Brothel was run by an 'old bot maker' whom designed 3 hot KWbots (roleplay). I removed certain chips and had the perfect 'professional whores' working at home, from home. While I got notifications they would want more pay, nothing ever came of it. One of the tricks is to get a human with NO traits (harder than it sounds) to become KW bots as EA has 'some form' of scripting built around traits and even if one uses CAS to change them, sometimes they still continue to 'self-queue' actions based on previous, but now - non existent traits. If you look closely, one may notice this action takes place in the 'Love Room', while next to it is the 'Dungeon Room'. There was also a 'Vampire Room' and a 'Jungle Room' built as well. 1
Guest Posted August 21, 2020 Posted August 21, 2020 7 hours ago, landess said: One of the tricks is to get a human with NO traits (harder than it sounds) to become KW bots With FemmeBot testing STILL going (my fault for that)... I generally just build my whores, install a sexbot chip and maybe competent cleaner, buy a house, set it as a brothel, install a couple of charging stations, and condom dispensers, and never worry about them. And I use MC to simply add them to the house.
spaceman1 Posted August 21, 2020 Posted August 21, 2020 7 hours ago, landess said: One of the tricks is to get a human with NO traits (harder than it sounds) No really that hard to get one click on a sim you want for the role Nraas>Master Controller>Advanced>Traits>Clean it'll remove all the traits and the LTW since they won't need it (Master Controller Cheats addon required). 9 hours ago, LadySmoks said: Kind of like now, here in the US? Well I can't speak for others but my maid does it because she wants too. I fulfill the 3 kinks she has older man, Authority Figure and tall. She's 22 and I'm uhhh lets just say older than 60 younger than 70, Authority Figure as I'm high up in the reservation government and I'm 6'6" 300 lbs built like a brickhouse. She just can't help herself or keep her hands off me not that I'm complaining.
Guest Posted August 21, 2020 Posted August 21, 2020 1 hour ago, spaceman1 said: my maid does it because she wants too. You dog! BUT... as you just said, she does what she wants. Not part of her maidly duties... So.... I see no foul. 1 hour ago, spaceman1 said: reservation government American Indian? As is my husband! We are in the east... NJ. His father was on the council, and his grandmother a council elder.
spaceman1 Posted August 21, 2020 Posted August 21, 2020 1 hour ago, LadySmoks said: American Indian? As is my husband! We are in the east... NJ. His father was on the council, and his grandmother a council elder. Navajo Nation which covers Northeastern Arizona, Southeastern Utah and Northwestern New Mexico. Community Development. Quote You dog! BUT... as you just said, she does what she wants. Not part of her maidly duties... So.... I see no foul. Her and her family are one of the few whites that live with us. Around 12 yrs ago we bought some land from Arizona to add to the reservation. What we didn't know and it was my fault as I didn't go check is that there was a couple of families living in that area. As they didn't want to leave their homes and they understood if they wanted to stay they would be subject to our laws; as we are a sovereign nation; and that the Arizona and US governments wouldn't be able to help them if they choose to stay and live with us, we let them stay. I was also the one that had to decide if they could stay or not. As of 9 yrs ago we considered and made those 2 families full fledged members as they proved themselves by being outstanding and helpful members in the community.
landess Posted August 21, 2020 Posted August 21, 2020 1 hour ago, spaceman1 said: Around 12 yrs ago we bought some land from Arizona to add to the reservation. What we didn't know and it was my fault as I didn't go check is that there was a couple of families living in that area So the U.S. sold the land out from under it's citizens? That's harsh..... Another example of EA dressing females with 'facial hair' (this is where the object is located). Other things make sense, but not this one... gender flags and all that. Spoiler
spaceman1 Posted August 21, 2020 Posted August 21, 2020 5 minutes ago, landess said: So the U.S. sold the land out from under it's citizens? That's harsh..... To be honest I don't think they cared they acted like they didn't know those people where living there when I asked about it. 1
Guest Posted August 21, 2020 Posted August 21, 2020 12 hours ago, spaceman1 said: we considered and made those 2 families full fledged members My husband says that being Indian is not necessarily a birth right, but a way of life in many ways. 11 hours ago, landess said: So the U.S. sold the land out from under it's citizens? That's harsh..... Less harsh than being forced from your home and set on some worthless hunk of land kilometers away in the middle of a desert. 11 hours ago, spaceman1 said: To be honest I don't think they cared they acted like they didn't know those people where living there when I asked about it. May have been people who basically staked their claim like was done 150 years ago? I wonder if the government will hit them for not paying property taxes!!! 11 hours ago, landess said: Another example of EA dressing females with 'facial hair' Does that happen with a vanilla game? I've always thought it to be some other mod, possibly Nraas Dresser going goofy.
landess Posted August 21, 2020 Posted August 21, 2020 1 hour ago, LadySmoks said: Does that happen with a vanilla game? I've always thought it to be some other mod, possibly Nraas Dresser going goofy. The problem is the item is found under facial hair. You would need a mod like master controller to access it for females in the first place (enable beards for females) which isn't enabled in my game settings. So why is the game dressing females in beard 'objects' at all? While I understand the mod could be used for female werewolves as intended, as a female, there is no facial hair tab meaning they would NEED another mod just to access it. (there may be some console command I'm unaware of) I don't see the game dressing females in other 'male-centric' objects. In a couple of games I have the 'unisex' flag turned on in MC so I could make real 'girly-boys' and not rely on KW/futa for all that stuff although that isn't the case concerning these teeth. Using the unisex option in MC/CAS settings means the game has to load both/all female/male hair/clothing each time going into CAS and increases the SNAP size as well per use/per game play session. So I use it very sparingly. While I know it's not a 'vanilla' problem the fact this item is chosen close to 50% of the time it 'rolls' npcs (always on females) during a new game drives me batshit crazy after awhile. I'm probably going to remove it because the game 'uses' it a hell of a lot more than I do. As mentioned - thank goodness NRaas Dresser has an option - Remove bodyhair on all outfits or I would have to jump through several hoops just to manually fix each occurrence. When starting a new game/save series watching that little notification box in the upper right brings more terror than most other things - Blah blah has just had 20 accessories added to their outfit. Dresser also has remove accessories on all outfits....... While it may be noted NRaas Dresser is likely to blame for some clothing issues, it helps me 'fix' sims without being always forced to go into CAS for each and every NPC since there are 're-roll' options for most everything.
Guest Posted August 21, 2020 Posted August 21, 2020 3 hours ago, landess said: thank goodness NRaas Dresser has an option Which is one of the reasons I tend to think that it's Dresser that is screwing up. I primarily use dresser as a way to have more than 3 outfits per category for a few of my favorite sims... I honestly can't remember if it happened BEFORE installing KW, but I'm pretty sure Dresser was installed, and I get NOT for random CC being thrown on sims. No beards, but I have had body hair on females also, and BEFORE adding SN with werewolves. Check to see if Dresser has "inherit body hair" on... although, I think it has happened even with that off. That setting may also be in MC??? Not sure who does it, but sometimes I get males aging up and have female pigtails for hair! And nothing like a female child aging up and inheriting her father's pubes!!! 4 hours ago, landess said: 're-roll' options for most everything. OY! And it seems that after hitting re-roll 10 or 20 times, I'm still heading to CAS!
kamiyosha Posted August 22, 2020 Posted August 22, 2020 hey all, been awhile since i have been on. can anyone fill me in on the current state of the mod, and when perhaps the next public release may be coming? i've been on build 399 for awhile now. lol. i wants the next one! but, sadly, no monies to give to the oniki...
Guest Posted August 22, 2020 Posted August 22, 2020 7 hours ago, kamiyosha said: the current state of the mod, and when perhaps the next public release No one on LL knows anything more than you regarding what Oniki is doing or if she will ever make another public release.
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