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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted

hey all, been awhile since i have been on. can anyone fill me in on the current state of the mod, and when perhaps the next public release may be coming? i've been on build 399 for awhile now. lol. i wants the next one! but, sadly, no monies to give to the oniki...

Posted
7 hours ago, kamiyosha said:

the current state of the mod, and when perhaps the next public release

No one on LL knows anything more than you regarding what Oniki is doing or if she will ever make another public release. 

Posted
On 8/21/2020 at 10:58 AM, LadySmoks said:

May have been people who basically staked their claim like was done 150 years ago? I wonder if the government will hit them for not paying property taxes

Nah that area had no property tax at that time.

On 8/21/2020 at 10:58 AM, LadySmoks said:

Less harsh than being forced from your home and set on some worthless hunk of land kilometers away in the middle of a desert.

True but the Cherokee did turn that worthless hunk into a very successful reservation as well as making some of it very fertile farming land. As for us Navajo we had always lived in the desert.

Posted
19 hours ago, LadySmoks said:

No beards, but I have had body hair on females also, and BEFORE adding SN with werewolves.

Believe or not Dresser really isn't to blame for that. I've had that happen with the vanilla game after Late Night was installed it seems the body hair that came with it can be inherited from their father. Vlad Schlick in Bridgeport always ended up having some very hairy daughters.

Posted

I'm actually having a new issue...

 

Now, I only recently installed SN and Uni, and am still feeling mt way through them... I thought it was here, but may have been on another thread that @landess talked about setting up the high schools, and issues caused if you turn things on in the wrong order.

 

So, I downloaded this...

... and installed it in my home world, Moonlight Falls, turned everything on, and it works fine.

 

BUT... when I travel to another city, I get a bunch of error messages about there being no school (in that city), and the big problem, my sims no longer woohoo... both direct, sim to sim, or click on object. So, I added a school, but nothing changed.

 

What happens is, click a not controlled sim or object (window, table, etc), ask for woohoo, woohoo IS agreed to, they undress (animations control that), do you want to use condoms question (I'm set for manual), click yes or no (have tried both)... And immediately, the actual woohoo animations are bypassed, and the two sims then give their event evaluation (the boo, thumbs down or the kiss fingers and approve), then get dressed.

 

Any ideas while I keep checking?

 

 

 

 

Posted
10 minutes ago, LadySmoks said:

BUT... when I travel to another city, I get a bunch of error messages about there being no school (in that city), and the big problem, my sims no longer woohoo... both direct, sim to sim, or click on object. So, I added a school, but nothing changed.

That's why I never used the high school and/or travel with KW installed. Sometimes everything is fine and sometimes all hell breaks loose.

Posted
14 minutes ago, LadySmoks said:

BUT... when I travel to another city,

Had the same issue. Have nothing to do with the school from Jim Delaware. They work fine.

The only way I can think of, is to have set up such school in every world you travel to first or you always

de-register the school in KW settings before you travel. This whole thing is a mess once you travel.

So, in worlds (saves) where I have setup a school, I do not let the sims travel.

On saves where I intend to let the sims travel, I have not set up a school.

This is the easiest way for me, since I do not see a way to fix this issue and want not spend hours for testing

the many variants on settings, load again and test to find a way to avoid that issue....... 

 

 

 

Posted
21 minutes ago, spaceman1 said:

That's why I never used the high school and/or travel with KW installed. Sometimes everything is fine and sometimes all hell breaks loose.

Well, just installed Uni and SN, so still feeling them out, and what happens during game play. Just started traveling a bit to do more travel testing on what should be the FINAL version of FemmeBot. Went a few saves back, in my home city, and same thing. Tried resetting the house, now trying disable school and resetting the whole town. Next step will be to find a save BEFORE enabling the school. If that is the whole problem, I guess I won't need the KW school.

 

Posted
15 minutes ago, Clydie said:

This whole thing is a mess once you travel.

Starting to see that. For my play, travel is more important than the high school, so I'll probably end up not using it.

Posted
17 minutes ago, LadySmoks said:

I'll probably end up not using it.

Senseful, since this school thing creates trouble for the gameplay on other places too and eat up much system performance.....

 

By the way, did you saw that Lukas found the right word to implement the Picnic Table ? If not have a look to his thread ?

 

Posted
18 minutes ago, Clydie said:

By the way, did you saw that Lukas found the right word to implement the Picnic Table ? If not have a look to his thread ?

YES! And I downloaded and installed, BUT... haven't had a chance to try the animation, as my current issue with woohoo interactions.(((

 

Still trying to save my game, but fear that I will end up saving the household to library and have to start a new game. ((((

Posted

Travel and KW school don't go together - good to know.

 

I only have 2 save series with the working school. One is for a teen-centric 'town' and the other is about playing a teacher. Travel? I only have one currently with Lara Croft using the World Adventures EP. While a school would 'never' be implemented with the Lara Croft save, I'll be sure not to send either family for the ones that are using the school on vacation.

 

Recently found a working exercise bike - like the one from Sims 2, and a 'Punching/heavy Bag skin' for the Martial Arts training object/pole. Also found a working Rock climbing wall so the gyms will get a little more love as I visit them in future game session in the different series.

 

 

Screenshot-251.jpg.f7729118052d1c7aa5f9c8364e06e500.jpg

Posted
1 hour ago, landess said:

Travel and KW school don't go together - good to know.

I honestly figured that YOU of all people would have run across this long ago!

 

I gave up trying to save the mess, saved to library, my family and HOUSE that I had been customizing since starting the Moonlight Falls game, and just started a new game... NO HIGH SCHOOL!

 

I'm sure one of the reasons my games eventually clog is from travel to basically everywhere, but I just can't stop myself! )))

Posted
1 hour ago, landess said:

Also found a working Rock climbing wall

That is one of the pieces I got in the Bastport 2 world download.

Posted
1 hour ago, LadySmoks said:

I honestly figured that YOU of all people would have run across this long ago!

The thing is after years of playing, collecting CC, and seeing how fragile the game really is being an old 32bit application, I've really tried not to push the boundaries. I can make the game crash easily enough, but I'm trying to play it, not spend all my time reloading/troubleshooting.

 

Most of my knowledge comes from this - IF I end up running into a problem, then I have to figure it out: whether it can be fixed, or must be avoided. I know playing with aging on creates a 'ticking time bomb' of sorts with the game slowly choking on crap in the background that save cleaning, memory removal, and every other trick we use to extend the life of a save series probably doesn't remove. The game was made to run a certain way and already had issues with the open world that EA wasn't prepared for.

 

Adding EP's, and other stuff has EA 'recommending' NOT to run them all at once, yada yada.....    This just shows how ill prepared they were to deal with the monster that the Sims 3 became. Luckily with the help of others like NRaas, etc. the game has been made as stable as possible, and with better computers, any remaining problems are purely based in the original code.

 

Living with, and learning all this means I generally avoid playing the game in ways that may be problematic in my opinion. I may missed out on some things by doing this, but that's why I have so many save series - each with a specific theme or play style. I do get to experience most all the game has to offer, I just don't try to do it all in one save series.....

 

>>> If I want to play as a KW Student, KW teacher, Professional Whore, World Adventurer, Brothel Owner, etc. - I have a separate save for each of those. Then there are saves where nothing more than day to day life happens with 'interesting' Sims.

Posted
4 minutes ago, landess said:

Most of my knowledge comes from this - IF I end up running into a problem, then I have to figure it out: whether it can be fixed, or must be avoided.

Which is why I thought you would have run into it long ago. ))) As you have played all of the EP's and have had KW for so long, I figured you would cross such an issue, even by total accident, as I did. It never would have happened if I didn't get Uni. Most of the KW smart phone interactions are Uni based from what I understand, I was curious about the open school thing, AND... as we found the KW "member" that works on FemmeBot is tied to Uni... Soooo...

 

And as with any new EP, I went exploring to see what's in there (the high school), and I never saw any warning about a problem on the first page. (((

 

So, I saved my household with house and started a new game. That which does not kill us.... may cause us to want to kill others....

Posted
1 hour ago, LadySmoks said:

That which does not kill us.... may cause us to want to kill others....

Revenge is a dish best served - with a bottle of fine wine.

Posted
2 hours ago, landess said:

Revenge is a dish best served - with a bottle of fine wine.

Or good vodka!

 

So... been spending time setting up my new(ER) game, and re-housing the special townie families I had created for Moonlight Falls... Another Goth family,aside from the ghosts. He's a werewolf, she's a witch and the kids are just odd. MY back story for Morrigan Hemlock... her family. Dad is an old vampire turned by a friend when he was dying from wounds during a battle in the French Revolution. Her mom who is a a lovely red haired Irish lass who was turned by her husband by force after the death of one of their daughters... and Morrigan's identical twin sister... who died as a teen when she was attacked while walking home after fixing the boiler at the school when the family had moved to Bridgeport to escape Ireland in the early 70's. 

 

Yeah, I gave it some thought!

 

Been making FemmeBots to work in my brothel which is next door to my vampire night club House of Tepes II, with Vaginator watching the brothel door. ))) I did as I mentioned before, and just made them, installed sexbot chips and used Nraas MC to add them to the brothel lot.

 

Thing is, that once everything is set up, I'm taking the FemmeBots traveling again!

Posted
On 8/21/2020 at 12:50 PM, landess said:

The problem is the item is found under facial hair. You would need a mod like master controller to access it for females in the first place (enable beards for females) which isn't enabled in my game settings.

 

So why is the game dressing females in beard 'objects' at all? While I understand the mod could be used for female werewolves as intended, as a female, there is no facial hair tab meaning they would NEED another mod just to access it.

It's most likely there is a CASP flag that is wrong or it's just plain old bad CC.

Posted
14 hours ago, LadySmoks said:

YES! And I downloaded and installed, BUT... haven't had a chance to try the animation, as my current issue with woohoo interactions.(((

Shortly back to the Picnic Table animation......

Besides the very nice and funny animation Lukas just created, you can easily add three more by modifying  two OKW files.....

 

Open the OKW for the AMRA animations and search for

<Key>KW_Amra72_Animations.a_(Am)DiningTable_Blowjob_01</Key>

and insert "PicnicTable" in the line below for the Objects like this :

<Objects>TableDining,PicnicTable,TableEnd,TableBar</Objects>

 

Same with two Master animations : Open KW_Masteranimations (the XML for Masteranimations) and search for
<Key>KinkyWorldMasteranimations.a_table_the_erotic_v_01</Key>

and insert "PicnicTable" in the line below for the Objects like this :
<Objects>TableDining,PicnicTable</Objects>

Do the same for this animation

<Key>KinkyWorldMasteranimations.a_table_the_padlock_01</Key>

 

This animations I found to be usable with the Picnic Table without clipping to much into the -I don't no how to say- the boards where you sit on....
 

 

Posted
20 hours ago, LadySmoks said:

 

 

BUT... when I travel to another city, I get a bunch of error messages about there being no school (in that city), and the big problem, my sims no longer woohoo... both direct, sim to sim, or click on object. So, I added a school, but nothing changed.

 

 

 

 

Yeah ... i get all kinds of problems when travelling with KW, and especially the schools active.

When travelling, i usually immediately turn off High Schools on arrival in the 'new world', save and exit the game. I then restart the game and everything will be normal from there. For me.
My Sims usually only travel for vacation (or into the future), they don't need a school there.



 

Posted
6 hours ago, Clydie said:

Open the OKW for the AMRA animations and search for

<Key>KW_Amra72_Animations.a_(Am)DiningTable_Blowjob_01</Key>

and insert "PicnicTable" in the line below for the Objects like this :

<Objects>TableDining,PicnicTable,TableEnd,TableBar</Objects>

I had actually tried doing that, but as Lucas noted on his page, it is a very specif and kind of reversed wording that must be used... I think that in TSRW, it is called "TablePicnic", just as other tables place the word "table" first, I'm sure that is what I did also when trying to rewrite the xml's. But, I certainly will look at this again with this new information.

1 hour ago, Jim Delaware said:

Yeah ... i get all kinds of problems when travelling with KW, and especially the schools active.

Hey! Well, if you read back a little, you will see that I only recently added SN and UNI, so am still feeling them out. Oniki has warnings about Nraas conflicts, but never anything about the schools, so it was simply a learning experience. Eventually, I'll go back and try adding a school and using the work-arounds.

 

I actually downloaded a larger school, but like yours better because it is smaller and easier to manage!

Posted
10 hours ago, spaceman1 said:

It's most likely there is a CASP flag that is wrong or it's just plain old bad CC.

Possibly for that beard, but as I have had males age up and get female "hair mid pigtails", it must be either a very deep rooted EA issue, or some mod causing it, as af and ef mid pigtails are only listed for females by s3oc. I didn't look in the build package though, as I believe s3oc pulls directly from there?

Posted
3 hours ago, LadySmoks said:

I have had males age up and get female "hair mid pigtails", it must be either a very deep rooted EA issue

Deep seated issue with the Mid Pigtails. Very bad coding on EA's part that makes it so males can get them when they age up. Virtually impossible to fix with Easy Casp and/or S3OC. Those Pigtails are just as bad as the Arezzo Counter and this other stuff which is also bad 

https://sims3.crinrict.com/badcc/en/BadCC_Clothing.html

https://findingbadccsims3.blogspot.com/

 

But there one way to fix it but the method is so complex that it isn't worth the time that it takes and only 3 people know how to do it and they are no longer playing the game.

Posted
10 hours ago, Clydie said:

I don't no how to say- the boards where you sit on

Basically you can call most any long object where multiple people can sit a 'bench'.

 

 

Spoiler

Screenshot-254.jpg.0070d9d9b0ba29d39212a80944ed1d74.jpgScreenshot-255.jpg.5d7e95751434329256c29b13c53d9adf.jpgScreenshot-256.jpg.ba20a1f4bd6847b664b375cdc6ad1813.jpg

 

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