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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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On 2/24/2020 at 3:49 PM, LadySmoks said:

It's often not the same thing being changed, but the same xml being changed

The conversations (on MTS, I think, but maybe elsewhere) was about the same exact thing being changed (you "stole" it" type comments ensued), but yeah I hear ya... and b/c of the same xml being touched is why I try to always use Sims3Dashboard, but I got slack a week ago. ? Conflicts suck ass.

On 2/24/2020 at 9:16 PM, landess said:

Once the game is running, only THEN does KW jump in and finalize how everything works from there.

 

The entire queue system could definitely be reworked for 'reality'. Interruptible vs uninterruptbile actions, and queue'd actions affecting those as well as a system to drop something from a queue if not satisfied within a certain time frame.

 

Watching a sim stand somewhere for hours, waiting

1) That's kinda my understanding of all scripting mods.
2) EA could definitely have done the queue better. From my tuning modding attempts, (for others... assuming landess, you know this) there seems to be some attempt by EA to allow returning to a task if cancelled, but the "funExit" "stressExit" and "interruptible" flags I've not really got a good grasp of yet.
3) Had one tonight miss work b/c of some stupid KW thing that. just. would. not. cancel. SMH. 

On 2/24/2020 at 10:08 PM, LadySmoks said:

but there are times a sim hops in bed to sleep, so I might want to give her something to do (pee) when she gets up, and doing that cancels the sleep.

Another thing that's probably Late Night issue is my vampires always want to sleep while fully rested when it's around 10pm!

Oh good, those don't just happen to me.

On 2/24/2020 at 10:52 PM, kevinwulf said:

Sims are basically driven to fill their needs first and then occupy their time second. They keep a shortish log of the interactions they perform and they tend to favor these interactions over others if they are an option. Interactions that are readily available to a sim tend to stay in this list while the others get pushed out and "forgotten".

Sounds about right. I can tell that EA has changed how this worked between when TS3 and ITF were released. I find lots of settings "deprecated" in the XMLs. They also seemed to have disagreements between the team lead & individual developers, as I've found comments indicating initial values were different than I found used. They also tried to game their own system by setting advertised values for "commodities" (such as 'Hygine' or 'Fun') that are vastly higher than what the interaction actually gives.

On 2/26/2020 at 12:06 AM, landess said:

I play with NRaas relativity set to 9

This seems to be the lowest that is recommended.

20 hours ago, madone22 said:

I have never used relativity. I may need to look into it.

When you do, I'd suggest starting with this page's recommended values. Then tweak from there.

19 hours ago, landess said:

I wish I could list ALL the mods I use, but considering we're getting into the GB here, it's a ponderous read. (now I feel self challenged

I thought of that idea back on the 20th (from the timestamps on the files) & forgot about them.
Here's a brief view... 
ts3_mods_tree_brief.txt
... and a much longer 
ts3_mods_tree_detailed.txt

But!!!! I had to merge almost everything after exporting those, as my game began to "error code 12" every other save (sometimes every save) attempt after adding one more CC item. ?  @LadySmoks it was one of yours, but I doubt there was anything wrong w/ it, it's just I over did my game. :) 

6 hours ago, mickeyyoyo said:

Omg 15606 object reset XD

I'm envious. That's (IIRC) less than half what I've seen in several games of mine. (edit: just checked 33,325 after uninstalling kw, so it was more w/ all the KW stuff).  I guess I should sell some crap. lol  (Last look showed nearly 5000 written books in my world, that was the worst thing... selfies were only about 160, so I'm thinking that finding a way to purge written books... nraas stuff might have it, sounded familiar... would help game performance).

3 hours ago, landess said:

Relativity is from Twallen, who seems to know more about the Sims 3 than EA does - scary huh?

Sadly he left TS3 and his mods to go on to other things. Thankfully the people who are the NRaas mods caretakers seem to know nearly as much. 

2 hours ago, LadySmoks said:

I read through some of the change logs and it seems that each new build is fixing what was added in the previous build, just as that build fixed what was added to the one before it, and so on.

400 fixed 399 which fixed 398, 397... 387 redid and added from 375, 388 fixed 387, 392 added and changed, 393 fixed 392, 394 fixed 393, 395 or 396 broke things that made it to 399. More recently 404 called itself 403, b/c she missed that one string in a year-end rush. Several stick w/ 375, others (elsewhere) seem to prefer 394 as being the "last good version".  A lot of that, at least what I understand, was caused by those sponsoring her asking for this, that, and the other thing, before she could finish what she'd intended. Since that was her source of income, she had to please them, but that caused a mess. The "oooooo shiny" thing didn't help, either.  I said "was", because I suspect she's had to give up on the freelance thing & get a real job in the last couple years that caused the delays between releases.


Due to the copyright/ownership points made earlier in this thread, I've developed a "looser" definition of when something is "public", soooo I've been trying just about every version from 375 to 405 trying to make sense of it all.  It's enough to drive someone insane. ?  That said, once I get a job again, I'm gonna toss her a few bucks, even though I don't care about her newer project, just b/c of the enjoyment I've gotten out of this.  Least I can do.

 

On the plus side, some of the individual packages haven't been touched since (guessing) before 375.

Anyway... I ended tonight's game frustrated yet again, because some KW internal script thing decided to go and change what my sims are (well... were ?) wearing and I realized I'm basically at the end of my rope w/ it.  Gonna give non kinky sims a try & see if that makes the game fun again.  At least then I'd only be fighting EA, not EA and KW.

One last thing @landess I did finally send my sims to a pub (Eugi's in Bridgeport) and noticed that my sim w/ high exhibition started stripping for tips, but it was quickly cancelled (§0 earned) so she could get a drink. So maybe it's based on how high their exhibition skills is. ?‍♂️

 

I'll try to pop in from time to time, but (sigh) this has rang true for every version that I've tried, in one form or another.  This is stated, so why did I let it get to me?  Yet another mystery.

On 2/15/2015 at 9:02 AM, OnikiKay said:

do not expect too much except bugs and frustrating gameplay.

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3 hours ago, jdw6 said:

KW thing that. just. would. not. cancel

I use KW/Debug/cancel interaction a lot. It seems to nip some things a simple cancel queue portrait does not. Also, not afraid to reset individual sims. I also had a big "merging projects" a few weeks back. It had been over a year since I last did it, and my Los Aniegos world saves were hitting that error 12 a lot. So far so good, as long as I stay away from CAS and Edit World. I clean all saves as soon as I quit my play sessions as well. For Los Aniegos, it always seems to drop it from around 260MB to around 202mb or so.

 

I had a full time writer doing the trashy romance thing - fast and lucrative. After awhile I also cleared the written books since it really affected nothing by doing so. Sims 3 is the ultimate pack-rat. I'm sure it would be different if I used only certain EP's for certain saves, but when I start needing a spreadsheet to play, it's time to play something else.

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8 hours ago, LadySmoks said:

One problem seems to be that she works like I do... Oooooo SHINY!

You have a project you're working on that is pretty good... you see a few minor issues and start fixing them, then... Oooooo SHINY!!! Add something else to the project while the other things aren't 100% fixed yet.

 

Sometimes you need to stop trying to make something bigger and better, and just fix what you have.

 

I read through some of the change logs and it seems that each new build is fixing what was added in the previous build, just as that build fixed what was added to the one before it, and so on.

I do agree! I'm so the same way. I have an external hard drive just full of CC that I want to do things to that I start and go oh I want to do this. Then I spend hours tracking down another piece of CC. and then tada here I am sitting on a forum fully into reading and responding to conversations lol 

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9 hours ago, landess said:

CMAR makes solid mods with good documentation. What else needs to be said here?

 

Relativity is from Twallen, who seems to know more about the Sims 3 than EA does - scary huh?

 

Relativity has a tuning section as well, so one can change the multipliers for specific events individually if wanted - this is because not everything in the Sims 3 is dictated by time only. While not perfect (not everything in game is able to be tuned) it is an option. Some things also require animations to play out, over a given amount of time(?). Think Showtime careers here for a good example - I must set relativity to default/off to keep my Sims from performing for a few, then freezing for a couple of seconds before continuing. This will happen till they are done with the song, or the show. Then I just set Relativity back to my preference.

 

I ran into my own problems recently, but will post that separately, since it's a technical thing and not at all related to KW - solved it myself though....

Exactly! I have a lot of CMAR mods and tools. I'm going to give it a shot this weekend and see how I do with it. Good to know about the tuning section that may help. I'm going to drop in tomorrow night and boot up for a bit on a test save to try it. 

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7 hours ago, jdw6 said:

A lot of that, at least what I understand, was caused by those sponsoring her asking for this, that, and the other thing, before she could finish what she'd intended.

It's nice she listened to her sponsors, but sometimes you just have to say, "I'll TRY to do that in the next build". I can imagine it gets to be hard to please everyone.

7 hours ago, jdw6 said:

Several stick w/ 375, others (elsewhere) seem to prefer 394 as being the "last good version". 

Like landess, I'm using 375... but don't think I've ever seen 394 public???

7 hours ago, jdw6 said:

  @LadySmoks it was one of yours, but I doubt there was anything wrong w/ it, it's just I over did my game.

When you merged, did it help? Which package so I can recheck it. I get code 12's, but that was happening to me long before I started making CC. A lot of threads about it, and code 16. Merging packages is the only one that seemed to help me.

 

3 hours ago, landess said:

Also, not afraid to reset individual sims.

CONSTANTLY doing that! I just have to remember to take my teen's homework out of their inventory and set it on a table, since it disappears on reset and their grades drop because you can't get another assignment. I don't have "Pets", so they can't tell the teacher that the dog ate their homework!

3 hours ago, landess said:

I had a full time writer doing the trashy romance thing - fast and lucrative.

I've used writing and painting as my sims' incomes. 

 

53 minutes ago, madone22 said:

I have an external hard drive just full of CC that I want to do things to that I start and go oh I want to do this.

HA HA! I do the same things! No external drive though. But what happens to me is that I make something, put it in game to test, go online "sims shopping" for ideas, end up here, or worse... see something, download it and start a project while my game has loaded with the new CC and I'm pulling apart a mesh on Blender! Ooooooo SHINY!!!! Um... looks like I'm doing exactly that right now... ?

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Dear people, I ask for help:
For all my men, when there is animation, the penis falls and they 'do not get it.'
I think that you need an offline file that directs the penis. Please tell me - how to fix it, where to download the missing file? I beg you, help ...

----------------------------------

У всех моих мужчин когда идёт анимация - падает пенис  и они  " не попадают "  . 
Думаю что нужен автономный файл который направляет пенис  . Пожалуйста подскажите  - как исправить ,  где скачать недостающий файл ?  Очень прошу , помогите ...

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29 minutes ago, Valeri Sakuragi said:

У всех моих мужчин когда идёт анимация - падает пенис  и они  " не попадают "  . 
Думаю что нужен автономный файл который направляет пенис  . Пожалуйста подскажите  - как исправить ,  где скачать недостающий файл ?  Очень прошу , помогите ...

Привет! На первой странице есть список... Ты пытался?

 

Custom Content Required:
+CmarNYC Penis Mesh & Sliders (Scripts not required) : http://cmarnyc.blogspot.fr/2013/05/the-morphing-penis-default-replacement.html
+Animations Packs (Amra72_Animations, Lady666_Animations, Mike24_Animations)
 
Custom Content Recommended:
+See through clothes & mini skirts without panty
 
+CmarNYC Nipples depth slider : http://cmarnyc.blogspot.fr/2013/05/morphing-nipples.html?zx=fea57cfe26f04dc3
+CmarNYC Penis for female Sims : http://cmarnyc.blogspot.fr/2012/12/penis-for-females.html

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Да , я это видел , спасибо . Но проблема в том что когда начинается анимация , то пенис мужчин  смотрит в низ - а не " в  попу или писю " (простите ) . Был файл у меня , он как то назывался автономно что ли , только на английском - я случайно его удалил из-за конфликта модов и теперь член у мужчин падает . Пытаюсь вот найти - но пока всё безрезультатно ... 

А т о что вы дали мне - спасибо вам , мне это пригодится .

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Прошу прощения , возможно это моя невнимательность . Я что то неправильно установил , поэтому и " падает " пенис при анимации ... 
Попробую исправить ... Спасибо Princess !

------------------------------------------------

I apologize, maybe this is my carelessness. I installed something wrong, so the penis 'falls' during the animation ...
I'll try to fix it ... Thanks Princess!

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I believe the CMAR option also allows one to just set the penis to erect as default, while not optimal, allows one to carry on without Viagra. Speaking of Viagra - what happens when using the 'Rock-Hard' drug from KW? Does the Sim using it get 'hard' then, but not during normal KW sex?

2 hours ago, Valeri Sakuragi said:

the penis 'falls' during the animation

When the drug wears off the penis will fall, even when in the middle of sex, while the animations play out.

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Кажется я понял . Как говорит "  Cranky Wanker  " (( Я считаю, что опция CMAR также позволяет просто установить пенис по умолчанию, хотя и не оптимально, позволяет продолжать без Виагры ))   - - -  И я думаю что установив ещё 
от "  Princess  "  ( я установил )  - получается двойной пенис - и , в меню пенис выглядит как перекрученный - а в игре нормально . 
В игре есть эрекция у мужчины - НО - как только он начинает анимацию - пенис становится как расслабленным . Я через меню перезапускаю пенис с твёрдого на мягкий и обратно - пенис снова твёрдый , но через секунду становится мягкий ( падает ) . Я заменил кожу 2.2 , на 1.2 - установил всё что там было по описанию - вроде пенис твёрдый , не падает - но я не успел проверить нормально - игра вылетела ... Наверно потому что я забросил в документ ещё старые файлы версий - без KW  , пример "  Woohoo_Moodlets  "  наверно это из-за него игры вылетела . Раньше не ставил . ( попробовал ) . 
Так вот , я думаю что кожа (скин) тоже влияет на пенис ( я так думаю ) . Я потом проверю ещё раз - всё таки интересно - падает пенис или нет .  Princess  и  Cranky Wanker   -  спасибо вам за поддержку !

----------------------------------------

I think I get it. As the 'Cranky Wanker' says ((I believe that the CMAR option also allows you to simply set the penis by default, although not optimally, allows you to continue without Viagra)) - - - And I think that by installing more
From 'Princess' (I installed) - it turns out a double penis - and, in the menu, the penis looks like twisted - but in the game it's normal.
The man has an erection in the game - BUT - as soon as he starts the animation - the penis becomes as relaxed. Through the menu, I restart the penis from hard to soft and vice versa - the penis is hard again, but after a second it becomes soft (falls). I replaced the skin 2.2, with 1.2 - I installed everything that was there according to the description - like a hard penis, it does not fall - but I didn’t have time to check it normally - the game crashed ... Probably because I threw old version files into the document - without KW, An example of 'Woohoo_Moodlets' is probably because of him the game crashed. I didn’t set it before. (tried).
So, I think that the skin (skin) also affects the penis (I think so). I will check again later - all the same, I wonder if the penis falls or not. Princess and Cranky Wanker - thank you for your support!

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Hello Valerie

you easily can get lost in all Cmar files and versions and a lot people had this difficulties too. So, Twilightstorm did a merge of necessary cmar files and put this into the Passion ZIP .

Download Passion, extract it somewhere separate and therein you will find a file called CmarNYC_Penis.package (6MB) and a PDF where he listed the cmar files he merged.

My recommendation is, just move away all your cmar files from your mod folder to a TMP folder and just put in the CmarNYC_Penis.package only and test the game.

Besides that I have only pubic hairs and the pregnancy controler from cmar installed. (and the sim height slider in a file where I merged my sliders)

I think this would be the fastest way to get around with. Below a shoot how I have it in my mod folder. Good luck !

 

Cmar_screenshot.png

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I usually figure out things myself, or at least narrow them down. ATM I'm experiencing a problem with teens and KW woohoo.

 

This is only happening on older saves not played in close to a year. Only with teens, and only when KW woohoo undresses them. Instead of seeing the selected skin texture, the game is dressing them in either or both singed outfits (top/bottom). Because there is no way I know of to get a sim to undress only a single item - top/bottom, when I switch to nude, or take them into CAS, all appears normal. I've tried an old trick I used to fix a similar issue, but not the same (Sim from the CAS bin would have the underwear texture applied to the entire body, except for the head). Removing the underwear reset them with no further issues.

 

So I take the teens into CAS, and have - changed skin textures, added underwear (KW), but as soon as they go at it, that singed skin map is used instead of default.

 

Spoiler

Screenshot-578.jpg.b8ff1119834f76c1711208d7937e1ed1.jpgScreenshot-580.jpg.7580a6ca0798d3010f20e3eefd186de8.jpg

 

Since only teens are affected, I figured it would be 'easy' to work out, but I seem to be missing some nugget of information to make sense. and fix it. Because this is only happening on older saves, I know it isn't a current CC conflict. But likely some KW script ID mix up. Deleting the singed outfit with NRaas Master Controller doesn't help.

 

Ignore the fact the dancing teen has the 1/2+1/2 skin issue from finding a high $ egg during spring festival egg hunt. Removing the moodlet doesn't fix it, and the teen engaged in woohoo doesn't have that either. Both screenshots confirm it's an issue with KW as these are 2 events brought to the Sims 3 by KW.

 

I'll try everything possible next -  KW debug anything it lets me, Master Controller reset everything I can. Just shy of copying any household with a teen to the Library bin in edit town and dropping it back into game. It's odd stuff like this which can keep players from using mods, but if it weren't for mods, the Sims 3 would have been dead to me years ago.

 

Thought I'd reach out to find if anyone else has had this issue and resolved it. I'll check back often, and will post a solution when I find one if someone doesn't post it first.

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39 minutes ago, landess said:

This is only happening on older saves not played in close to a year. Only with teens, and only when KW woohoo undresses them.

Have you changed KW since playing the older games? Maybe replaced tf nude parts? Using non-default nude top and bottom? In Master Controller, under basic, check sim outfits to see if naked outfit is listed. It is odd, since "singed" is totally different from nude. Different CASP, multiplier and uses panties and bra meshes. Another recent thing I played with is to possibly replace the default singed panties and bra with nude top and bottom having the singed overlay.

 

 

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1 hour ago, landess said:

Thought I'd reach out to find if anyone else has had this issue and resolved it.

May be I missed something in your text, but it seems to me that the teen are equipped with this skin which appears after some sort of accident (I do not know how to describe it better)

Had this issue always when a sim suffered such. Then I let them have a bath or shower, then it is gone afterwards. But I think you are aware of this.

No other idea on that....

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57 minutes ago, LadySmoks said:

replaced tf nude parts

THIS!  GRRRRRR! It's always bad CC

 

whiteriderMTS_LNMuscleSliderNudeFix,package

 

I grabbed that hoping to fix the teen MALE color mis-match on the upper body when using the EA muscle tone slider. If I wasn't using KW, I never would have noticed, and it never would have manifested. I'll just let my teen males not look buff using the slider for now.

 

Patience, Diligence, and Perseverance: SOLVED 

 

In the future I'll just avoid old CC which likely hasn't been tested recently. If I HAVE to have it, One at a time with a separate archive so if, like the skating bug I found finally shows itself, I should be able to find them quickly.

 

9 minutes ago, Clydie said:

May be I missed something in your text, but it seems to me that the teen are equipped with this skin which appears after some sort of accident (I do not know how to describe it better)

Had this issue always when a sim suffered such. Then I let them have a bath or shower, then it is gone afterwards. But I think you are aware of this.

No other idea on that....

Nothing wrong with checking the basics! Is that radio plugged in? Maybe that's why it doesn't work. :)

 

>Happy again!

 

Spoiler

Screenshot-579.jpg.39c918cc99c9b6784433ad2572185495.jpgScreenshot-577.jpg.7aaad697eb9c05011e255cf8a318f0e6.jpg

 

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6 hours ago, landess said:

THIS!  GRRRRRR! It's always bad CC

 

whiteriderMTS_LNMuscleSliderNudeFix,package

Wonder what it's attached to that dressed tf sims in the singed outfit?

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9 hours ago, landess said:

I usually figure out things myself, or at least narrow them down. ATM I'm experiencing a problem with teens and KW woohoo.

 

This is only happening on older saves not played in close to a year. Only with teens, and only when KW woohoo undresses them. Instead of seeing the selected skin texture, the game is dressing them in either or both singed outfits (top/bottom). Because there is no way I know of to get a sim to undress only a single item - top/bottom, when I switch to nude, or take them into CAS, all appears normal. I've tried an old trick I used to fix a similar issue, but not the same (Sim from the CAS bin would have the underwear texture applied to the entire body, except for the head). Removing the underwear reset them with no further issues.

 

So I take the teens into CAS, and have - changed skin textures, added underwear (KW), but as soon as they go at it, that singed skin map is used instead of default.

 

  Hide contents

Screenshot-578.jpg.b8ff1119834f76c1711208d7937e1ed1.jpgScreenshot-580.jpg.7580a6ca0798d3010f20e3eefd186de8.jpg

 

Since only teens are affected, I figured it would be 'easy' to work out, but I seem to be missing some nugget of information to make sense. and fix it. Because this is only happening on older saves, I know it isn't a current CC conflict. But likely some KW script ID mix up. Deleting the singed outfit with NRaas Master Controller doesn't help.

 

Ignore the fact the dancing teen has the 1/2+1/2 skin issue from finding a high $ egg during spring festival egg hunt. Removing the moodlet doesn't fix it, and the teen engaged in woohoo doesn't have that either. Both screenshots confirm it's an issue with KW as these are 2 events brought to the Sims 3 by KW.

 

I'll try everything possible next -  KW debug anything it lets me, Master Controller reset everything I can. Just shy of copying any household with a teen to the Library bin in edit town and dropping it back into game. It's odd stuff like this which can keep players from using mods, but if it weren't for mods, the Sims 3 would have been dead to me years ago.

 

Thought I'd reach out to find if anyone else has had this issue and resolved it. I'll check back often, and will post a solution when I find one if someone doesn't post it first.

I had this before and I had the whiterider muscle slider pack in and once I took it out that stopped happening. It was conflicting with something. 
 

I spent forever trying to figure out what it's issue was but never did. I have it in my Bad CC folder. 

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I'm sorry of this has been answered before, but the thread is 592 pages long and the search engine in the forum did not find answers.

 

I downloaded this mod + some animations, checked carefully the installation instructions and so far I think I did everything. The KinkyWorld menu and options appear in game and I can select them, tweak them... so far all good. But when I try to have my sim do something, the animation does not start (the picket does show up so I can choose animations) and the interaction is cancelled. 

Any ideas why this happens? 

The game is a fresh installation and it's the first save I started. I have the store content, some Nraas mods and this mod and the Passion mod, plus some animations and whatever objects the animations required/recommended. The world I'm playing is Roaring Heights, if that's somewhat relevant. 

ETA: I found a workaroung the issue seleccting auto accept always, and now it seems all works properly

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3 hours ago, landess said:

You're posting in the KW section...... running both?????

 

Seems someone isn't reading mod installation instructions from either creator.


Copypasted from the first post in this thread:

Quote
Installation:
Like any other Sims 3 mods. Unpack the archive inside the mods folder.
When starting a new world, don't forget to register the animations packages into the mod using the settings menu.
 
Incompatibility:
+NRaas Overwatch: Disable Clean up Outfits. This process automaticaly removes extra (> 3) career outfits that may be used by my mod. Disable Stuck Check Auto-Reset. This process detects lots of False Positive (a teen doing is homework is not stuck neither her grandma sleeping in her bed, so don't reset it!) that just break your interactions not only kinky ones.
+NRaas ErrorTrap: Install the DisableDereferencing package if you want to keep this mod (http://nraas.wikispaces.com/ErrorTrap+Tuning).
+NRaas ShooLess: Not required with KW and may cause conflicts.


And from the Readme txt in the downloadable file:

Quote

Created by Oniki Kay

Patreon: https://www.patreon.com/onikikay
Wiki: http://onikikay-kinkyworld.wikia.com

Kinky World is a mod for The Sims™ 3.

WARNING: This mod contains content only suitable for adults.

Thanks:
Nothing would have been possible without the support of my patrons and the LoversLab community.


"The Sims 3" is a registered trademark of Electronic Arts.
This mod is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.


Also checked this mods' wiki here

So far I couldn't find any note about not using this mod along with Passion. Besides, the other mod's thread has no installation or incompatibilities info and the zip comes with instructions that only point out possible incompatibilities with some Nraas mods. Checked both threads and files before and after asking

 

Do you think I read enough instructions? 


I asked in this thread because my sims don't perform the animations when using the kinky options. 

Also, in case someone actually wants to help, I started a new save, did the same thing as above (enabled Kinky, changed settings to always accept) and now  my sim refuses to do anything even alone.

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