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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
1 hour ago, sim333 said:

pregnancy lasts too long

3 1/2 days last time I tried - because someone else posted pregnancy was bugged and froze their game when at hospital giving birth. This was 2 days ago.

 

1 hour ago, sim333 said:

the teenager will go to school tomorrow - in real life in a week

My teens always go when it's time, even when using KW high school, even when using a mod to disable carpools and school bus.

 

1 hour ago, madone22 said:

I have never used relativity

Relativity has a numerical entry system which isn't very clear, but it's easy to enter a number, and check the results. Default is 0. I use 9, and it takes about 8-10 sec per game time minute.

 

To ALL>

It's these type of informational posts which can mislead players into thinking 'one way'. Facts don't care about feelings. Get the facts - ALWAYS

 

1 hour ago, Eradoras said:

the perfect  Moding setting

Aren't we all :) 

 

Go ahead and Try .399 YMMV - Just keep in mind if you have unexplainable issues, try .375 and see if it helps. Less options though...

As long as one follows the recommendations on the download page - EP's needed, Mods needed, recommended mods for further KW/Sims 3 enhancement, posted by the person whom created the script and knows the results....

Unless there is an issue with system specs/etc. Don't be afraid to add more than listed, but few to start and verify stability is a smart move.

As for nudity - I recommend: https://www.nraas.net/community/Decensor

 

I wish I could list ALL the mods I use, but considering we're getting into the GB here, it's a ponderous read. (now I feel self challenged - I think I WILL screenshot every folder just for posterity.) To be continued....

 

Spoiler

1127323452_DesktopSims3properties.png.293e05a68820227905ac70fd35117771.png

 And it's only grown in the time since these were created and doesn't even specify the DCCache files created by the Sims 3 launcher and stored in the x86 program file location.

 

Anyways, if looking for something 'specific' in nature, or having a problem, it's why this forum exists.

 

EDIT: Didn't see any NRaas mod references. Not sure if one takes it as a given to have these or not - Master controller, Overwatch, Error trap, etc. The Sims 3 was broken at launch, and subsequent EP's, patches, and other EA tomfoolery created the need for this suite of mods. I compare them to the Skyrim/Fallout Unofficial patches.

Posted

Thank you so much dear Landless for your advise. Here in Paris, it is rainy, good time to start this nice sim game.

 

Two questions

 

-For the adult skin not sure what can be the best to install??

-Can i organize my Mod package folder with other folders inside. as one for Kinky, one for Body, one for animations etc...???

 

Thank you

 

Era

 

 

 

Posted
50 minutes ago, Eradoras said:

For the adult skin not sure what can be the best to install??

Best is a matter of choice, never lose the ability to choose. I have many skins, but if I was to have to pick one (kill me now) The 'Real' skins. BTW I counted 20 rows times 3 across for options = 60 skins including default.

 

http://zootgamer.com/2013/03/top-nine-sims-3-mods-for-an-ultra-realistic-body/   

http://modthesims.info/browse/ts3/

 

Spoiler

28526369_20x3rowsskinchoices.png.6c3437e791436e0402680a46aacc77d9.png

Ignore the darker look of the screenshot - this is a desktop capture and is affected by the ENB I use. Looks fine in-game. BTW - looking for a sims 3 Batman 'Hair/Mask' myself...

 

50 minutes ago, Eradoras said:

Can i organize my Mod package folder with other folders inside. as one for Kinky, one for Body, one for animations etc...???

I'll be honest: I never really used the other folders within the mod folder itself sharing the same location as the resource.cfg  I know using the overide folder can help the game decide load order, a lot like LOOT does for the creation engine when modding Skyrim/Fallout by placing things in a better order/hierarchy.

 

- BUT -

 

I do use .package merging to speed up the save loading process. In a nutshell - Merged packages are created by adding existing packages into one file, and making a .package from it. I use Sims 3 Package Editor / S3PE for this. The trick is not needing to modify these merged packages if possible (without confirmation - it's my belief that a merged package creates some form of content ID within the save, and changing the Merged Package can swap the ID's of individual CC within the merge, creating unwanted results), It's better to just make a new one and clear the Docs Caches.

 

To keep merges clean, I began making multiples instead of a few -all in one- . Usually when a trusted content creator releases CC, I try to bundle those together. I'll make a folder with that author's name, and all the content I intend to merge. After merging, I keep a copy of the merge along with what it contains, and store it. Placing the new Merge into the Package folder. I wait till I play several saves with no issues before doing this.

 

How one decides to control their files, CC, archives is up to them, But some good habits will go a long way if one must troubleshoot in the future.

 

I finished listing my current CC. There are others from the 'Old Days' but so much of that has been removed, it's not worth listing a bunch of 'number for name' CC that more than 1/2 aren't even used anymore (this was the stuff that forced me to learn about uninstalling sims3packs).

 

For fun - hope your eyeballs don't bleed....

 

Spoiler

Shitload1.png.5d5ca7c4fb24efdb981c45e8f3d65dca.pngShitload2.png.6367ca0686f05bfdc72e89392fc2c724.pngShitload3.png.43dedca41fa8cc9d4234b40557d79b6f.pngShitload4.png.c140d98ec7712139161e0e3635f8a620.png

 

Posted

God !!!

 

Thank you so much Landess !!! really appreciate!!

 

Will make a try with Eclectica, and for the rest I will take one month holidays to decript all your mod list ! :) impressive !

 

 

Thank you Landless, now time is coming to make my setup!!! lets see what is the result at the end !

 

Era

Posted
1 hour ago, landess said:

My teens always go when it's time, even when using KW high school, even when using a mod to disable carpools and school bus.

everyone goes and goes, etc. But

 

2 hours ago, sim333 said:

you can't wait

when time is slow in the game. sorry my not English))

Posted
16 minutes ago, sim333 said:

sorry my not English

Understood.

 

Everyone has different play styles. Some use game for story telling, some for legacy families, some for masturbation, some just to play game.

 

I like to play game with many looks. I want the game to play itself with less input from me And I like to laugh at the sims when game gets silly.

Posted

Hello all,


Thanks for you anwser Cranky Wanker.


After post my message i have test for a conflict and finally install the build 0.3.7 and all work...

The videogame on the computer, the butler and maid, the interecation in a bath...

i don't now why the build 399 bug :/


Thanks for your help :)

Posted
3 hours ago, mickeyyoyo said:

Hello all,


Thanks for you anwser Cranky Wanker.


After post my message i have test for a conflict and finally install the build 0.3.7 and all work...

The videogame on the computer, the butler and maid, the interecation in a bath...

i don't now why the build 399 bug :/


Thanks for your help :)

Aye, it usually is the case, and for those whom actually get .399 to work, I envy them (if true).

Posted

Hello all,

 

I managed to uninstall it on my girlfriend's pc but impossible to uninstall it on mine ...
error message : OptionsSettings.Uninstall: Fail

Build 399

 

I don't want to start over :'(

 

Posted
34 minutes ago, mickeyyoyo said:

I managed to uninstall it on my girlfriend's pc but impossible to uninstall it on mine ...
error message : OptionsSettings.Uninstall: Fail

Build 399

Do you use NRaas Master Controller? I would suggest using 'RESET TOWN', then try to uninstall. This usually cleans up any broken scripts still trying to run.

 

An example of a broken script: A sim is waiting to use an elevator. The queue'd action has the elevator 'reserved' for the sim. Something causes the sim to stop and immediately do another action while the elevator waits and stops anyone else from using it. Other sims wanting to use the elevator stand around and further attempts at use fail.  Finding the sim that the elevator waits for and resetting that sim will fix the problem.

 

Resetting the town mostly solves all problems like this but takes awhile (39463? items reset)

 

From Twallan in another post:  resetsim *       The "*" means "Do all sims in town" http://modthesims.info/t/428313

 

Kuree's save cleaner might also help: clean the save, then start the game and try to uninstall afterwards.

 

Everyone -

>Use the internet to search for solutions when one understands the problem and can word it properly. I had a young girl help me with this years ago. I was getting lousy search result for a simple question: She entered the question as I said it to her, not some over thought/convoluted way to include a lot of options. Immediate results. Don't over think it, just say what you mean as if asking someone next to you. 

Posted
59 minutes ago, mickeyyoyo said:

why you  envy them the build 399 ?

.399 has more features per the download page. But it's no use to me having more if that 'more' doesn't work. :(

 

Posted

ah yes i hadn't read the changelog i thought the 399 was a beta: /
I don't understand why the 399 bug like this ...
Is the mod still developing?

 

with my girlfriend the downgrade also hurts us XD

Posted
15 hours ago, landess said:

3 1/2 days last time I tried - because someone else posted pregnancy was bugged and froze their game when at hospital giving birth. This was 2 days ago.

 

My teens always go when it's time, even when using KW high school, even when using a mod to disable carpools and school bus.

 

Relativity has a numerical entry system which isn't very clear, but it's easy to enter a number, and check the results. Default is 0. I use 9, and it takes about 8-10 sec per game time minute.

 

To ALL>

It's these type of informational posts which can mislead players into thinking 'one way'. Facts don't care about feelings. Get the facts - ALWAYS

 

Aren't we all :) 

 

Go ahead and Try .399 YMMV - Just keep in mind if you have unexplainable issues, try .375 and see if it helps. Less options though...

As long as one follows the recommendations on the download page - EP's needed, Mods needed, recommended mods for further KW/Sims 3 enhancement, posted by the person whom created the script and knows the results....

Unless there is an issue with system specs/etc. Don't be afraid to add more than listed, but few to start and verify stability is a smart move.

As for nudity - I recommend: https://www.nraas.net/community/Decensor

 

I wish I could list ALL the mods I use, but considering we're getting into the GB here, it's a ponderous read. (now I feel self challenged - I think I WILL screenshot every folder just for posterity.) To be continued....

 

  Reveal hidden contents

1127323452_DesktopSims3properties.png.293e05a68820227905ac70fd35117771.png

 And it's only grown in the time since these were created and doesn't even specify the DCCache files created by the Sims 3 launcher and stored in the x86 program file location.

 

Anyways, if looking for something 'specific' in nature, or having a problem, it's why this forum exists.

 

EDIT: Didn't see any NRaas mod references. Not sure if one takes it as a given to have these or not - Master controller, Overwatch, Error trap, etc. The Sims 3 was broken at launch, and subsequent EP's, patches, and other EA tomfoolery created the need for this suite of mods. I compare them to the Skyrim/Fallout Unofficial patches.

I do agree excellent advice. Thanks for the relativity suggestion and how it works. I have just about every NRAAS mod installed but that one lol. 

On the pregnancy topic I have an outside preg mod that does have baby now. So she instantly produces the baby when I want her to or I can tell it to push labor now. I use this along side KW and NRAAS Mods and haven't had an issue and I have been using both for longer than I would like to admit. It's CMARs Pregnancy Mod V5. So as long as it doesn't have a conflict with Relativity I think I will be just fine. 
 

Sim333 - It's all a matter of what you can do with what you have and if it works it works and possibly help others. Since I'm betting no two peoples mods folders are set up the same way or contain the same mods finding why something is not working for someone is like finding a needle in a haystack. So some like Landess and myself try to track down the most known issues and give help when we can or just offer suggestions as to what works for us. Like my version of KW may not be what your running and my versions of NRAAS mods may not be the same because if I had a conflict I might go back to an earlier version that doesn't conflict with KW or vice versa. It's all about how you want to play and what works. 

Posted
52 minutes ago, mickeyyoyo said:

ah yes i hadn't read the changelog i thought the 399 was a beta: /
I don't understand why the 399 bug like this ...
Is the mod still developing?

 

with my girlfriend the downgrade also hurts us XD

The mod is forever developing. She is still working on it and releases a public version when she feels it's stable enough. Since she's working on another project the attention to KW is not what is before. Those who are on the other site are on version 405 which was just released not long ago. 

Posted
1 hour ago, mickeyyoyo said:

i thought the 399 was a beta

Technically - all KW releases are 'beta', with the newest versions on Patreon.

 

Legally - no one is allowed to profit from copyrighted/trademarked stuff other than the owner of said copyright-trademarks. To circumvent this, any work done like KW must be released to the public for free - not sold. So authors hide the newest versions behind a paywall with the concept of 'supporting the author', not the product.

 

Technically once complete, the finished version must be made available to the public - given this.... why finish it?

 

Not complaining, just passing info. I'm grateful there IS a KW myself, and have chosen the 'version bed' I lay in.

Posted
1 hour ago, madone22 said:

It's CMARs Pregnancy Mod V5. So as long as it doesn't have a conflict with Relativity

CMAR makes solid mods with good documentation. What else needs to be said here?

 

Relativity is from Twallen, who seems to know more about the Sims 3 than EA does - scary huh?

 

Relativity has a tuning section as well, so one can change the multipliers for specific events individually if wanted - this is because not everything in the Sims 3 is dictated by time only. While not perfect (not everything in game is able to be tuned) it is an option. Some things also require animations to play out, over a given amount of time(?). Think Showtime careers here for a good example - I must set relativity to default/off to keep my Sims from performing for a few, then freezing for a couple of seconds before continuing. This will happen till they are done with the song, or the show. Then I just set Relativity back to my preference.

 

I ran into my own problems recently, but will post that separately, since it's a technical thing and not at all related to KW - solved it myself though....

Posted
45 minutes ago, madone22 said:

The mod is forever developing. She is still working on it and releases a public version when she feels it's stable enough. Since she's working on another project the attention to KW is not what is before. Those who are on the other site are on version 405 which was just released not long ago. 

One problem seems to be that she works like I do... Oooooo SHINY!

You have a project you're working on that is pretty good... you see a few minor issues and start fixing them, then... Oooooo SHINY!!! Add something else to the project while the other things aren't 100% fixed yet.

 

Sometimes you need to stop trying to make something bigger and better, and just fix what you have.

 

I read through some of the change logs and it seems that each new build is fixing what was added in the previous build, just as that build fixed what was added to the one before it, and so on.

Posted
On 2/24/2020 at 3:49 PM, LadySmoks said:

It's often not the same thing being changed, but the same xml being changed

The conversations (on MTS, I think, but maybe elsewhere) was about the same exact thing being changed (you "stole" it" type comments ensued), but yeah I hear ya... and b/c of the same xml being touched is why I try to always use Sims3Dashboard, but I got slack a week ago. ? Conflicts suck ass.

On 2/24/2020 at 9:16 PM, landess said:

Once the game is running, only THEN does KW jump in and finalize how everything works from there.

 

The entire queue system could definitely be reworked for 'reality'. Interruptible vs uninterruptbile actions, and queue'd actions affecting those as well as a system to drop something from a queue if not satisfied within a certain time frame.

 

Watching a sim stand somewhere for hours, waiting

1) That's kinda my understanding of all scripting mods.
2) EA could definitely have done the queue better. From my tuning modding attempts, (for others... assuming landess, you know this) there seems to be some attempt by EA to allow returning to a task if cancelled, but the "funExit" "stressExit" and "interruptible" flags I've not really got a good grasp of yet.
3) Had one tonight miss work b/c of some stupid KW thing that. just. would. not. cancel. SMH. 

On 2/24/2020 at 10:08 PM, LadySmoks said:

but there are times a sim hops in bed to sleep, so I might want to give her something to do (pee) when she gets up, and doing that cancels the sleep.

Another thing that's probably Late Night issue is my vampires always want to sleep while fully rested when it's around 10pm!

Oh good, those don't just happen to me.

On 2/24/2020 at 10:52 PM, kevinwulf said:

Sims are basically driven to fill their needs first and then occupy their time second. They keep a shortish log of the interactions they perform and they tend to favor these interactions over others if they are an option. Interactions that are readily available to a sim tend to stay in this list while the others get pushed out and "forgotten".

Sounds about right. I can tell that EA has changed how this worked between when TS3 and ITF were released. I find lots of settings "deprecated" in the XMLs. They also seemed to have disagreements between the team lead & individual developers, as I've found comments indicating initial values were different than I found used. They also tried to game their own system by setting advertised values for "commodities" (such as 'Hygine' or 'Fun') that are vastly higher than what the interaction actually gives.

On 2/26/2020 at 12:06 AM, landess said:

I play with NRaas relativity set to 9

This seems to be the lowest that is recommended.

20 hours ago, madone22 said:

I have never used relativity. I may need to look into it.

When you do, I'd suggest starting with this page's recommended values. Then tweak from there.

19 hours ago, landess said:

I wish I could list ALL the mods I use, but considering we're getting into the GB here, it's a ponderous read. (now I feel self challenged

I thought of that idea back on the 20th (from the timestamps on the files) & forgot about them.
Here's a brief view... 
ts3_mods_tree_brief.txt
... and a much longer 
ts3_mods_tree_detailed.txt

But!!!! I had to merge almost everything after exporting those, as my game began to "error code 12" every other save (sometimes every save) attempt after adding one more CC item. ?  @LadySmoks it was one of yours, but I doubt there was anything wrong w/ it, it's just I over did my game. :) 

6 hours ago, mickeyyoyo said:

Omg 15606 object reset XD

I'm envious. That's (IIRC) less than half what I've seen in several games of mine. (edit: just checked 33,325 after uninstalling kw, so it was more w/ all the KW stuff).  I guess I should sell some crap. lol  (Last look showed nearly 5000 written books in my world, that was the worst thing... selfies were only about 160, so I'm thinking that finding a way to purge written books... nraas stuff might have it, sounded familiar... would help game performance).

3 hours ago, landess said:

Relativity is from Twallen, who seems to know more about the Sims 3 than EA does - scary huh?

Sadly he left TS3 and his mods to go on to other things. Thankfully the people who are the NRaas mods caretakers seem to know nearly as much. 

2 hours ago, LadySmoks said:

I read through some of the change logs and it seems that each new build is fixing what was added in the previous build, just as that build fixed what was added to the one before it, and so on.

400 fixed 399 which fixed 398, 397... 387 redid and added from 375, 388 fixed 387, 392 added and changed, 393 fixed 392, 394 fixed 393, 395 or 396 broke things that made it to 399. More recently 404 called itself 403, b/c she missed that one string in a year-end rush. Several stick w/ 375, others (elsewhere) seem to prefer 394 as being the "last good version".  A lot of that, at least what I understand, was caused by those sponsoring her asking for this, that, and the other thing, before she could finish what she'd intended. Since that was her source of income, she had to please them, but that caused a mess. The "oooooo shiny" thing didn't help, either.  I said "was", because I suspect she's had to give up on the freelance thing & get a real job in the last couple years that caused the delays between releases.


Due to the copyright/ownership points made earlier in this thread, I've developed a "looser" definition of when something is "public", soooo I've been trying just about every version from 375 to 405 trying to make sense of it all.  It's enough to drive someone insane. ?  That said, once I get a job again, I'm gonna toss her a few bucks, even though I don't care about her newer project, just b/c of the enjoyment I've gotten out of this.  Least I can do.

 

On the plus side, some of the individual packages haven't been touched since (guessing) before 375.

Anyway... I ended tonight's game frustrated yet again, because some KW internal script thing decided to go and change what my sims are (well... were ?) wearing and I realized I'm basically at the end of my rope w/ it.  Gonna give non kinky sims a try & see if that makes the game fun again.  At least then I'd only be fighting EA, not EA and KW.

One last thing @landess I did finally send my sims to a pub (Eugi's in Bridgeport) and noticed that my sim w/ high exhibition started stripping for tips, but it was quickly cancelled (§0 earned) so she could get a drink. So maybe it's based on how high their exhibition skills is. ?‍♂️

 

I'll try to pop in from time to time, but (sigh) this has rang true for every version that I've tried, in one form or another.  This is stated, so why did I let it get to me?  Yet another mystery.

On 2/15/2015 at 9:02 AM, OnikiKay said:

do not expect too much except bugs and frustrating gameplay.

Posted
3 hours ago, jdw6 said:

KW thing that. just. would. not. cancel

I use KW/Debug/cancel interaction a lot. It seems to nip some things a simple cancel queue portrait does not. Also, not afraid to reset individual sims. I also had a big "merging projects" a few weeks back. It had been over a year since I last did it, and my Los Aniegos world saves were hitting that error 12 a lot. So far so good, as long as I stay away from CAS and Edit World. I clean all saves as soon as I quit my play sessions as well. For Los Aniegos, it always seems to drop it from around 260MB to around 202mb or so.

 

I had a full time writer doing the trashy romance thing - fast and lucrative. After awhile I also cleared the written books since it really affected nothing by doing so. Sims 3 is the ultimate pack-rat. I'm sure it would be different if I used only certain EP's for certain saves, but when I start needing a spreadsheet to play, it's time to play something else.

Posted
8 hours ago, LadySmoks said:

One problem seems to be that she works like I do... Oooooo SHINY!

You have a project you're working on that is pretty good... you see a few minor issues and start fixing them, then... Oooooo SHINY!!! Add something else to the project while the other things aren't 100% fixed yet.

 

Sometimes you need to stop trying to make something bigger and better, and just fix what you have.

 

I read through some of the change logs and it seems that each new build is fixing what was added in the previous build, just as that build fixed what was added to the one before it, and so on.

I do agree! I'm so the same way. I have an external hard drive just full of CC that I want to do things to that I start and go oh I want to do this. Then I spend hours tracking down another piece of CC. and then tada here I am sitting on a forum fully into reading and responding to conversations lol 

Posted
9 hours ago, landess said:

CMAR makes solid mods with good documentation. What else needs to be said here?

 

Relativity is from Twallen, who seems to know more about the Sims 3 than EA does - scary huh?

 

Relativity has a tuning section as well, so one can change the multipliers for specific events individually if wanted - this is because not everything in the Sims 3 is dictated by time only. While not perfect (not everything in game is able to be tuned) it is an option. Some things also require animations to play out, over a given amount of time(?). Think Showtime careers here for a good example - I must set relativity to default/off to keep my Sims from performing for a few, then freezing for a couple of seconds before continuing. This will happen till they are done with the song, or the show. Then I just set Relativity back to my preference.

 

I ran into my own problems recently, but will post that separately, since it's a technical thing and not at all related to KW - solved it myself though....

Exactly! I have a lot of CMAR mods and tools. I'm going to give it a shot this weekend and see how I do with it. Good to know about the tuning section that may help. I'm going to drop in tomorrow night and boot up for a bit on a test save to try it. 

Posted
7 hours ago, jdw6 said:

A lot of that, at least what I understand, was caused by those sponsoring her asking for this, that, and the other thing, before she could finish what she'd intended.

It's nice she listened to her sponsors, but sometimes you just have to say, "I'll TRY to do that in the next build". I can imagine it gets to be hard to please everyone.

7 hours ago, jdw6 said:

Several stick w/ 375, others (elsewhere) seem to prefer 394 as being the "last good version". 

Like landess, I'm using 375... but don't think I've ever seen 394 public???

7 hours ago, jdw6 said:

  @LadySmoks it was one of yours, but I doubt there was anything wrong w/ it, it's just I over did my game.

When you merged, did it help? Which package so I can recheck it. I get code 12's, but that was happening to me long before I started making CC. A lot of threads about it, and code 16. Merging packages is the only one that seemed to help me.

 

3 hours ago, landess said:

Also, not afraid to reset individual sims.

CONSTANTLY doing that! I just have to remember to take my teen's homework out of their inventory and set it on a table, since it disappears on reset and their grades drop because you can't get another assignment. I don't have "Pets", so they can't tell the teacher that the dog ate their homework!

3 hours ago, landess said:

I had a full time writer doing the trashy romance thing - fast and lucrative.

I've used writing and painting as my sims' incomes. 

 

53 minutes ago, madone22 said:

I have an external hard drive just full of CC that I want to do things to that I start and go oh I want to do this.

HA HA! I do the same things! No external drive though. But what happens to me is that I make something, put it in game to test, go online "sims shopping" for ideas, end up here, or worse... see something, download it and start a project while my game has loaded with the new CC and I'm pulling apart a mesh on Blender! Ooooooo SHINY!!!! Um... looks like I'm doing exactly that right now... ?

Posted

Dear people, I ask for help:
For all my men, when there is animation, the penis falls and they 'do not get it.'
I think that you need an offline file that directs the penis. Please tell me - how to fix it, where to download the missing file? I beg you, help ...

----------------------------------

У всех моих мужчин когда идёт анимация - падает пенис  и они  " не попадают "  . 
Думаю что нужен автономный файл который направляет пенис  . Пожалуйста подскажите  - как исправить ,  где скачать недостающий файл ?  Очень прошу , помогите ...

Posted
29 minutes ago, Valeri Sakuragi said:

У всех моих мужчин когда идёт анимация - падает пенис  и они  " не попадают "  . 
Думаю что нужен автономный файл который направляет пенис  . Пожалуйста подскажите  - как исправить ,  где скачать недостающий файл ?  Очень прошу , помогите ...

Привет! На первой странице есть список... Ты пытался?

 

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+See through clothes & mini skirts without panty
 
+CmarNYC Nipples depth slider : http://cmarnyc.blogspot.fr/2013/05/morphing-nipples.html?zx=fea57cfe26f04dc3
+CmarNYC Penis for female Sims : http://cmarnyc.blogspot.fr/2012/12/penis-for-females.html

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