landess Posted March 1, 2020 Posted March 1, 2020 2 hours ago, jdw6 said: BTW, it's kinda hard finding yours since your packages names don't have your handle in them. S3PE let's players look at all image files associated with CC if they didn't already know. This includes Thumbnails, and I do know LS is on those 2 hours ago, jdw6 said: Good to know on the books. To be clear, I didn't exorcise them from the game, just emptied the household inventory locations - Bookshelves and Sim inventories. This way they could still be re-purchased, and sims can give both good or bad reviews to the author in conversation as well. Writing trashy novels with titles like 'Bound to Stay', 'Tongue Tied for Beginners', 'Slip of the Tongue' and 'Bound to Play' are too much fun to disregard. I find a 'theme' and then must find ways to make the titles work as a series. I'm not sure if reading Trashy Novels increases horniness, but that would be a good addition if not. 2 hours ago, jdw6 said: Do you think it's just that one slider from whiterider, or maybe others as well? I downloaded it for a specific purpose. I had a Muscled Adult male in the bin. When I chose it, and dropped the age in CAS (remember I was trying to make populating worlds easier) the nude top of the teen never matched the bottom. It was an attempt to fix something I know not to do without preparing for it now (make teens soft and flabby in CAS, then make them look fit AFTER going live in game). I can't say about any other mods by that author. 2 hours ago, jdw6 said: I just don't have the warm-and-fuzzy feelings about Twinbrook Try a custom 'updated' world mod for fun. There is one for Twinbrook. I use the SV2016 myself. But for sheer WoW factor - Try Los Aniegos or Setra. Also tiny 'challenge' worlds like Isola can be fun. Be careful, new worlds can be addicting. 2 hours ago, jdw6 said: Been using DDG for a good couple years I'll be able to say that eventually, better late than never. Unfortunately Microsoft has me by the balls - No way I want to deal with issues, compatibility problems, and learning a new OS. I already - absolutely HATE - navigating Android. It's a known fact it gets harder to learn as one gets older, and I tend to feel I learn much easier than most my age since I constantly mess with games/mods/and other things which keep me on my toes. >>>For those whom may have been curious: Using Seasons EP gives towns a seasonal festival (x4) and you CAN customized the NPC's which work there. Surprisingly many are also the same ones I see KW using for the Rapist pool. Tim Dick is a known offender, and seeing him run a booth is funny , and disturbing. It's nice to point this out so you can always makes those springtime Kissing booth operators worth kissing! (the game does remember so they are the same next year) LS should like this> Spoiler Gotham gains another: Victor Fries (as a witch with minor skill) Setting the KW tuning so casting Fire blast is no fun, and Freeze blast lot's more fun. Just need to make sure I have no other Witches in the Gotham save.... (Sorry Firefly) Also: lot's of good traits to choose from for Victor. Spoiler
Guest Posted March 1, 2020 Posted March 1, 2020 5 hours ago, jdw6 said: Reset (at least the NRaas one) seems to set all motive statuses to their mid-points If you use Testing cheats (push shift-ctrl-c, and type in testingcheatsenabled), you can click on the happiness bars and drag them to where you want. Or in MC, under intermediate, max motives. 6 hours ago, jdw6 said: I have had OK saves @ as high as 3.1 GB. (I rarely play TS3 w/o the windows task manager open where I can watch it.) 3.1GB? That would be memory usage shown on task master? I also get error 12 if I reach that. No sense crying... I just end process. Usually, cleaning the save brings it back down. Then go into the current game file and delete it's contents. I had that problem long before I started making CC. 6 hours ago, jdw6 said: (unless KW/EA put it on some sim w/o me knowing). Not supposed to as Harley specific items are not tagged as "for random". 6 hours ago, jdw6 said: BTW, it's kinda hard finding yours since your packages names don't have your handle in them. Not sure what you mean? All the titles have either by LadySmoks or LS in them and except for the barstool (an object) everything should be named if you open it in s3pe. Unless I forgot somehow??? 4 hours ago, landess said: LS should like this> Well, who could resist a young girl showing that much cleavage and butt cheek in a kissing booth?! Victor is looking good!
landess Posted March 1, 2020 Posted March 1, 2020 1 hour ago, LadySmoks said: testingcheatsenabled Are active by default in KW: KW/Settings/Misc 1 hour ago, LadySmoks said: Victor is looking good! Thanks: Genius, Mean Spirited, Likes the Cold, Woohooless, Brave. Once live, will cheat in some LTR points and grab a few things like Immune to cold and heat, and that outfit will be copied to EVERY outfit selection except outer wear. Outerwear gets a swimsuit May also try the Transmogrifier (that mod scares me to death) and see about changing a low level wand to some kind of Gun.
Guest Posted March 1, 2020 Posted March 1, 2020 1 hour ago, landess said: Once live, will cheat in some LTR points and grab a few things like Immune to cold and heat Umm... but isn't the heat his one weakness???
Guest Posted March 1, 2020 Posted March 1, 2020 I must say that the KW interactions menu really doesn't seem to work for all things listed. Before it's suggested again, disabling underwear isn't an option since my female sims DO wear panties with the skirts and dresses I make!!! But, it seems that even after taking the time to go through all of the interactions sub-menu and disabling ALL of the ones associated with putting on or taking off underwear, I still get this crap... I swear, I have never seen so many wet panties in my life! And apparently this is the "wet" connected to my sim being horny, which doesn't have an interactions tuning. So, constant debug?
jdw6 Posted March 1, 2020 Posted March 1, 2020 9 hours ago, landess said: just emptied the household inventory locations - Bookshelves and Sim inventories I can't say about any other mods by that author. Try a custom 'updated' world mod for fun. There is one for Twinbrook. I use the SV2016 myself learning a new OS (the game does remember so they are the same next year) For "clearing" books, I was thinking of NRaas | MC | Town | Object Stats | Inventory OK. I have a neck "fix" that, I think, I just added not too long ago, but hadn't noticed anything like what you saw. One of these months, I should try to clear out unnecessary sliders. Something tells me 157 is a few too many for what I'm probably actually using. It's kinda like my skins folder (149 of those) in that I have absolutely no real clue if the individual package files are needed or not. (Or, heck, even what 90% of them actually do. They're there, b/c I used a premade sim that had them listed as "required"... whether the sim creator was correct is another unknown.) And that leads me to custom worlds... premade sims, and their long list of required items that I need to go hunt down & download (some no longer available ?) is an order of magnitude worse with premade lots (mostly given up on those thanks to some bad-CC that came with them -- the ones that act more like viruses than they should... if I ever see that bathroom counter again.... gaaahhhhhhhh...). My last foray into lots was a few months ago w/ BP, & I had to abandon using several since they either didn't show as advertised, had too many missing items, or other reasons that I can't recall right now. I took a look at that LA one. ? Too bad the real LA is, sigh, still too emotionally raw & offlimits to me. Personal reasons. The other doesn't look like something I'd be into, at this time. I do have "Boroughsburg" in my "todo" folder, but its list of parts is quite long & has me pausing until I figure out how to clear out the other "crap" I don't need.
jdw6 Posted March 1, 2020 Posted March 1, 2020 3 hours ago, LadySmoks said: And apparently this is the "wet" connected to my sim being horny, which doesn't have an interactions tuning. So, constant debug? FWIW, I ran into the "issue" (in a normal, real-world, sense) where one sim had gotten to so high of an exhibition level that the "wear these panties" option was grayed out ("this sim doesn't want to wear panties anymore"). Then that happened with bras. And somewhere in there she was autonomously (and almost constantly) removing any that the outfit had, as well as tops & bottoms... yeah, that's office appropriate. lol Just curious: have you tried lowering the (game isn't running, so can't check term) horniness multiplier rate? I found, for me, the default (1.0, I think it was) was too high, so I cut it in half. I tried dropping it to 0.1, but that was too low.
jdw6 Posted March 1, 2020 Posted March 1, 2020 6 hours ago, LadySmoks said: If you use Testing cheats ... max motives. Yep, somewhere (NRaas, I'm thinking, since it predates my KW usage) testingcheats is always enabled in my games. Having to adjust the sliders manually after every reset just is getting old. sigh... 6 hours ago, LadySmoks said: 3.1GB? That would be memory usage shown on task master? I also get error 12 if I reach that. No sense crying... I just end process. Usually, cleaning the save brings it back down. Then go into the current game file and delete it's contents. I had that problem long before I started making CC. Yes, task manager. And, yeah, my days of being upset & crying over losing an hour (or more) of work, is thankfully behind me. Lately I've been running TS3CLA to get an idea of why it crashed. Oddly, though, after I merged things, I'm now getting "bad CC" as the reason, whereas before merging it was "too much memory used". I did see a conflict reported between unrelated merged packages, so maybe it has to do w/ that. (shrugs) 6 hours ago, LadySmoks said: Not sure what you mean? All the titles have either by LadySmoks or LS in them and except for the barstool (an object) everything should be named if you open it in s3pe. Unless I forgot somehow??? I'll PM ya.
Guest Posted March 1, 2020 Posted March 1, 2020 1 hour ago, jdw6 said: Just curious: have you tried lowering the (game isn't running, so can't check term) horniness multiplier rate? I found, for me, the default (1.0, I think it was) was too high, so I cut it in half. I tried dropping it to 0.1, but that was too low. No, I haven't... Yes, I will! Thanks! 57 minutes ago, jdw6 said: I'm now getting "bad CC" as the reason Have you run Dashboard to see if you can find it? 58 minutes ago, jdw6 said: I'll PM ya. OK
landess Posted March 1, 2020 Posted March 1, 2020 4 hours ago, LadySmoks said: Umm... but isn't the heat his one weakness??? Yes it is. I wanted to make sure that when outside, when it's very warm like during summer, (As he'll ALWAYS be wearing his suit - Outfit to all categories/Woohooless) That he suffers no effects from the heat. His Cold Suit Tech is working properly. You know how sims get when Outside during summer, they start getting that 'getting warm' moodlet, and then often get a 'want' to cool down. He'll likely be a member of the polar bear club (go swimming when it's very cold/near freezing). I'm always open to Role Play suggestions though. My idea's may not be in alignment and if my reasons have better options, I'm definitely open to new ways of accomplishing them. I see your Android.... Really like that hair - it's new to me. I don't have to have every CC that exists, but when it comes to good looking shoes and hair, I'm a sucker....
landess Posted March 1, 2020 Posted March 1, 2020 1 hour ago, jdw6 said: hadn't noticed anything like what you saw What happens from my understanding is male teens nude bottoms didn't change to keep up with the nude top when increasing the Muscle Tone slider, creating an obvious texture mismatch at the waist seam. It's not a 'Slider' problem as much as a texture problem. But how ever it's been fixed, I find it can be 'evoked' again. I'll just be careful to zero that slider out before changing an adult to a teen. @LadySmoks If the panties bother you enough to not want them in the game at all - In the KW settings I thought I saw the pantie codes listed for the 'default ones' which might be removed so KW doesn't recognize them anymore. Not sure, never tried myself. I know KW has features most of us would really like a REAL in game tuning section/on-off switch for every option KW gives. "We play with the gifts the gods give us." - Odysseus, from the movie TROY
jdw6 Posted March 1, 2020 Posted March 1, 2020 4 minutes ago, LadySmoks said: Have you run Dashboard to see if you can find it? I did, it doesn't show any issues w/ the merged packages I created, now... it did at one point when I was merging things, but that could've been that I accidentally copied a single package into the prep for 2 separate merges. I read that there's a limit of about a GB for how big a package can be, and I have a couple that are about 1.2 GB, so it could be... that actually is probably what it is. Anyway, the last crash was after trying to replace a hutch with one that is usable as a storage box. But I'd also made a few hundred other changes & popped in and out of "edit lot" as well as switching households a few times over the course of running that game, so it was "due" for a crash, even w/o the mem usage being all that high. I think I'm gonna get the CC cleaned out then join you and landess (and become cranky... um... no [bad joke]) and head back to 375, unless I can find a copy of an older version from here. (0.2.8 maybe) But, sheesh, at least she's still consistent in releasing something, then following it up with a flurry of hotfixes. ? Just noticed the mass of 0.1.9 releases in the changelog. Happens to the best of us at times. 1
jdw6 Posted March 1, 2020 Posted March 1, 2020 14 minutes ago, landess said: I know KW has features most of us would really like a REAL in game tuning section/on-off switch for every option KW gives. This could, honestly, be said about every single piece of software out there. Some are better at it than others. Some have removed such abilities in more recent versions. KW is, objectively, pretty good at what control it does allow. Like (I think it was) you said a few weeks ago, each of us have a different game, because no two of us have 100% the same add-ons (mods & CC) installed. We all want slightly different things enabled, or expect KW to work slightly differently. Realistically: only OK expects it to work a certain way, and I'm not even sure she knows, any more, how it fully works. (humor attempt) This kinda fits... as some of us (from the many pages of posts in this thread) seem to fit each of these views of KW) Spoiler 1
landess Posted March 1, 2020 Posted March 1, 2020 51 minutes ago, jdw6 said: humor attempt Success! As I explore more of the Sims, I occasionally find things new to me. As I add more western theme objects for Appaloosa Plains (Pets) and play my main character Sigmund Freud / KW Teacher I found this situation. In a custom 'Arcade' I visited when ordering food, I see Popcorn on one bar. I thought perhaps He ordered it (but never saw popcorn as an option in past). Anyways sitting and eating it I find 2 children are now seeming to wonder where it went? When they tried to order the bartender yelled at them (I guess they don't serve minors) so I have no idea why the popcorn was placed to begin with. Perhaps it's an autonomous script for a bartender in an Arcade location? Anyways I'm a bad teacher.... What next, mug them for lunch money? Spoiler 1
Guest Posted March 1, 2020 Posted March 1, 2020 1 hour ago, landess said: I see your Android.... Really like that hair - it's new to me. I don't have to have every CC that exists, but when it comes to good looking shoes and hair, I'm a sucker.... Let's go shopping! ? I think this is where I got the hair... http://kewai-dou.com/misa_hair-sims3/ and another version here... http://kewai-dou.com/misa-a-ea-match/ My CAS shows vampire teeth as an accessory that can be removed. Right now, my demon girls are "vampires" just to have the powers, but one day I may look to see if there's a way to have the powers, but not be a blood sucking vampire, or do both, since they ARE demons. I know it must be possible, since you can have a teen vampire that eats or drinks plasma AND can stay out in the sun. 1 hour ago, landess said: It's not a 'Slider' problem as much as a texture problem. I never looked into this too much, but it makes me wonder if it's not already fixed by the genius tool makers? Smug Tomato's geom export tool for Blender, and cmomoney's Mesh Tool Kit both have seam tools which blend the neck, waist and ankle seams on meshes... although, the seam fix in Tool Kit throws an error for teens. I'll have to look into it. 1 hour ago, landess said: @LadySmoks If the panties bother you enough to not want them in the game at all - In the KW settings I thought I saw the pantie codes listed for the 'default ones' which might be removed so KW doesn't recognize them anymore. Nope... not the problem. You see, my female sims wear panties, especially with my minis. Remember, I always wrote that this dress or that was a bit drafty? Or, you guys don't read that stuff??? "I quit!" ? I just uploaded a bunch of panties for use with KW's "panties come off for woohoo". It's part of KW that is kind of realistic. I don't want to shut down. Things like random pubic hairs... yes, those I turned off completely. I have some finely trimmed pubes that I made in my game that I apply as I wish. My issue that doesn't seem to be adjusted by changing the interactions settings is my sims just randomly putting on or taking off underwear. I turned the autonomous to disabled, but they still do it, and their inventories are filled with panties! Extra panties! Dirty panties! Wet panties! OY!!!!!!! I just restarted my game before coming here, so I haven't played with the horny level cut down yet. Hoping that helps. 1 hour ago, jdw6 said: I read that there's a limit of about a GB for how big a package can be, and I have a couple that are about 1.2 GB Really? Huh! I have a merged hair package over 1.5GB. The other 2 total half that. Yup! Hair and shoes!!!
jdw6 Posted March 2, 2020 Posted March 2, 2020 37 minutes ago, landess said: In a custom 'Arcade' I visited when ordering food, I see Popcorn on one bar. Since I was basically in there already, I took a quick look. These bars have popcorn defined as per the S3_0333406C_00000000_270C087EF75701F3_Bars%%+_XML.xml file: Dormitory RebelHangout NerdShop Arcade GroupSciencePark It was added in by EP9, since the item is (internally) called "EP9SnackPopcorn". Checked the "RecipeMasterList" xml. Popcorn is tagged as a "MicrowaveOnlyMeal", so perhaps the venues need to have a microwave to have it available -- which, guessing, would imply it's not orderable at a bar, but something the sim would get on their own. It's a level 0 recipe, so it's not cooking skill related. Per EA, we're all eating popcorn wrong. They have it defined as Utensil=spoon. I'm sooooo sure you eat yourrr popcorn with a spoon. ha! The only other references to popcorn in the gameplay config is that it's excluded from fridge and minifridge.
jdw6 Posted March 2, 2020 Posted March 2, 2020 48 minutes ago, LadySmoks said: Really? Huh! I have a merged hair package over 1.5GB. The other 2 total half that. Yup! Hair and shoes!!! Quote Once you use CC Magic to organize your content files into sets, it goes one step further by eliminating the large file count lag issue. Each set you create is consolidated into a single package file (or a very few files, each file is limited to 1GB by operating system requirements), no matter how many individual packages you may have installed in the set. http://modthesims.info/d/461888/cc-magic-custom-content-management-and-game-launcher-updated-07-15-2012-works-with-supernatural.html But... Quote Sorry, but there is no EA imposed limit on package files. https://forums.thesims.com/EN_US/discussion/926930/is-there-a-way-to-increase-sims-3-package-limit-solved So... dunno. Maybe it was just that tool's dev being cautious. Good to hear you had no issues.
Guest Posted March 2, 2020 Posted March 2, 2020 2 hours ago, jdw6 said: So... dunno. Maybe it was just that tool's dev being cautious. Good to hear you had no issues. I think it's the tools limits. These are my pulled reference build and delta packages, and a few are bigger than 1GB...
sjzhzjska Posted March 3, 2020 Posted March 3, 2020 Has anyone else had an issue with KW 0.61 build 399 and the computer interaction "Play Computer Game..." just dropping as soon as you try it? I have narrowed it down to KW 0.61 build 399, I removed all other mods and with just KW it happens. The "Play Game" on the TV+gaming console interaction works fine, it is just with computers that the interaction drops as soon as you try it. It does not happen with KW 0.37 build 375 (the last version I had downloaded). How can I solve this problem?
par.and Posted March 3, 2020 Posted March 3, 2020 Hi guys, another L666 / pool ladder animation question here. Am I missing something or did L666 really animate most of the pool ladder animations with the water ring effect sticking to the sims' necks while they are mostly out of water? Does anybody know how to get rid of the effect? Many thanks!
crimhead Posted March 3, 2020 Posted March 3, 2020 On 3/2/2020 at 12:25 AM, LadySmoks said: My CAS shows vampire teeth as an accessory that can be removed. Right now, my demon girls are "vampires" just to have the powers, but one day I may look to see if there's a way to have the powers, but not be a blood sucking vampire, or do both, since they ARE demons. I know it must be possible, since you can have a teen vampire that eats or drinks plasma AND can stay out in the sun. Um, improvising here, have you considered making them alien/vampire hybrids with the "immortal" reward? They could feed of "dark energy from the Underworld", an eye mod could avoid the black eyes if you don't like 'em, and just disregard any other alien feature you don't care about - AI left by itself never uses them anyway.
jdw6 Posted March 3, 2020 Posted March 3, 2020 7 hours ago, sjzhzjska said: Has anyone else had an issue with KW 0.61 build 399 and the computer interaction "Play Computer Game..." just dropping as soon as you try it? It does not happen with KW 0.37 build 375 (the last version I had downloaded). How can I solve this problem? I don't recall (been too long w/ that 399 ver) if I actually saw that myself or not, but I do know that I have read it is a "known issue" in 399. Which means, you (kinda) already know the solution, and it's not a solution you (probably) want to hear: Go back to 375 where it worked for you. The other alternative is to go join her Patreon and message her there. But, considering her time (since early January) has been on her other project, bug finding & fixing for KW isn't her priority. (And I just realized that she deleted her fandom account, so no more updating of the wiki ?: https://onikikay-kinkyworld.fandom.com/wiki/Oniki_Kay's_Kinky_World_Wikia) But I checked through the change log there and don't see anything specific on a fix for the 'play computer game' issue. So it probably hasn't been fixed. 1
Guest Posted March 3, 2020 Posted March 3, 2020 2 hours ago, crimhead said: Um, improvising here, have you considered making them alien/vampire hybrids with the "immortal" reward? They could feed of "dark energy from the Underworld" Of course, if I had whatever EP has that in it. )) For now, I set ages as -10000000 using MC, so the demon girls will basically live forever
SaharaVx Posted March 4, 2020 Posted March 4, 2020 Hello all, A little bit ago I downloaded this mod into my game (all expansions/stuff packs) and have notice a bug of sorts with Kinky World and Story Progression from NRaas. To elaborate further, every since installing this mod, it seems that none of the Sims in the neighbourhood are autonomously (with SP) getting into romantic relationships or even flirting! Now I tested this throughout several existing saves and brand new neighbourhoods, and the same result has occurred. Sims just are not getting into relationships, AT ALL. To compare, before installation of this mod, at least one or twice per day I would get a notification that some Sim was flirting with another Sim or getting into a relationship (I am a crazy person who plays with all notifications for SP on because I like to observe the whole neighbourhood growing and changing.) Now, no notifications of a romantic nature are popping up, not even about existing couples. I can confirm that Sims are still having children, and breaking up, but no new pairings are occurring. I have tried all I can think of with the settings of both Kinky World and Story Progression to no avail. Also, just to cover this base, I have confirmed that all notification levels have remain on "All," including Kinky World's. I also want to add, I have very limited CC, it really just spans to NRaas mods (no ErrorTrap by the way,) TheSweetToddler's mods on MTS, baby stuff from ATS3 and Kinky's World's requirements. I am not sure where I have went wrong, or if perhaps I have installed the mod incorrectly, but I was wondering if anyone else has encountered this and if they potentially know the fix? These notifications were a huge part of my gameplay and the game feels honestly a little empty without it. I really enjoy the depth Kinky World adds and I really do not want to have to remove it. Any tips or remedies would be hugely appreciated and sorry for the text block! Thank you in advanced. ~ SaharaVx
landess Posted March 4, 2020 Posted March 4, 2020 On 3/1/2020 at 6:25 PM, LadySmoks said: but not be a blood sucking vampire Add the vegetarian trait On 3/1/2020 at 6:25 PM, LadySmoks said: teen vampire Because teens need to age normally, the 'real' vampire effects/scripts don't get applied till Young Adult. I guess it's all or nothing. 22 hours ago, par.and said: Does anybody know how to get rid of the effect? Sometimes I get it, and other times it's missing. Not sure if it's whether I'm already swimming, when I queue it, or what. Pretty sure it's mostly EA's fault as it's attached to the swimming animation, but yeah, it sticks at odd times and needs a tech person to look at the script while in effect . 5 hours ago, SaharaVx said: Any tips or remedies I use both with no issues - but - I have SP basically neutered. Speed is snails pace (to work with my relativity settings), All stories are off, so I use SP for a 'better' version of the EA concept. While turning off immigration recently, I noticed a setting - 'allow solo move' was false while 'move as a family' was true. One can appreciate how much goes into these game when using something like MC and seeing ALLLLLLLLLL the settings available and likely not every thing in the game. I don't have any of the other 'family' based mods you've mentioned, so there's no way for me to confirm or deny those might not be playing nice. But KNOW that having KW, MC, and SP loaded won't stop autonomous relationships/marriage/etc. So many settings, so few brain cells. Spoiler
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