Jump to content

Recommended Posts

Posted

 

 

@pepertje Just so you know the SCR Beta got updated last night with the new gecko cum asset so you should be able to use that for the bloating I think. Also, you forgot to remove the gecko cum tokens from chuck's first time a & b options if the player has the fertile breeder perk.

I just added the asset, nothing uses it yet or adds it so no point reading it unless this mod adds it.

 

My mistake I assumed it would be usable for cumbloating.  :blush:

 

As the asset is actually a milk bottle full of Gecko cum that would definatley cause some bloating if it were inserted :)
Posted

 

 

 

@pepertje Just so you know the SCR Beta got updated last night with the new gecko cum asset so you should be able to use that for the bloating I think. Also, you forgot to remove the gecko cum tokens from chuck's first time a & b options if the player has the fertile breeder perk.

I just added the asset, nothing uses it yet or adds it so no point reading it unless this mod adds it.

 

My mistake I assumed it would be usable for cumbloating.  :blush:

 

As the asset is actually a milk bottle full of Gecko cum that would definatley cause some bloating if it were inserted :)

 

I'm not sure my character could take that.  :lol:

Posted

is there any reason the player is unable to go above a P04 belly size whereas NPCs can get up to a P06 or more?

There is no difference in the bellysizing coding for players an NPC's, it's possible the NPC has been manually added a P6 outfit and maynot even be pregnant or they have had extra gestating offspring added. Even then the scripts will remove excess pregnancies so there should be a maximum of 3 for humanoids, that maximum varying for amaller/larger pregnancies like eggs/dogs/supermutants
Posted

 

is there any reason the player is unable to go above a P04 belly size whereas NPCs can get up to a P06 or more?

There is no difference in the bellysizing coding for players an NPC's, it's possible the NPC has been manually added a P6 outfit and maynot even be pregnant or they have had extra gestating offspring added. Even then the scripts will remove excess pregnancies so there should be a maximum of 3 for humanoids, that maximum varying for amaller/larger pregnancies like eggs/dogs/supermutants

 

It is the newest version of Pregnancy that is limiting the belly size.  I just went back and loaded an older version and my toons belly went huge like the NPC's.

 

A suggestion to avoid conflicts between the two mods.  Make the belly size dependent on type of offspring.  so 3 size for human, but 7 for bighorner and deathclaws, ect.

 

or add max belly for non human to the MCM.  

 

I am not a modder so the only part I am sure of, is the old version of pregnancy lets me have the big belly that fits with this mod better.

Posted

Not sure what happened here, just a stange thing, while pregnant with a bighorner, I went into vault 40 and got swarmed by mantis's.  sextout submit went into effect.  later outside the vault I went into labor.  after about 20 mantis eggs were laid, I loaded a previous save.  

 

Have there been problems with mantis's?

 

 

Posted

Not sure what happened here, just a stange thing, while pregnant with a bighorner, I went into vault 40 and got swarmed by mantis's.  sextout submit went into effect.  later outside the vault I went into labor.  after about 20 mantis eggs were laid, I loaded a previous save.  

 

Have there been problems with mantis's?

The belly size was reduced as I had to redo all the formula's for belly size calcs when I added the option for multiple species, but I adjusted it larger in the current beta's. When you say older versions, I have no idea how old you mean as to when you think the change took place.

There could be a problem with multiple species pregnancies, I haven't done much testing on it.

Posted

 

Not sure what happened here, just a stange thing, while pregnant with a bighorner, I went into vault 40 and got swarmed by mantis's. sextout submit went into effect. later outside the vault I went into labor. after about 20 mantis eggs were laid, I loaded a previous save.

 

Have there been problems with mantis's?

The belly size was reduced as I had to redo all the formula's for belly size calcs when I added the option for multiple species, but I adjusted it larger in the current beta's. When you say older versions, I have no idea how old you mean as to when you think the change took place.

There could be a problem with multiple species pregnancies, I haven't done much testing on it.

The older version was SexoutPregnancyV3-20140707.9.zip. I try to keep a copy of every mod I install in a folder. Incase of emergency. I am capturing videos of game play so after I got the belly big and got the video. I reinstalled the newest version.

 

I am trying to make a movie of the game play. tentative title "The Fall of the PowderGangers" using the breeder mod and NCR CF mod.

 

Sigh, new note, I just had my toon with a catadromous, and the belly went all the way to 7. So it may just have to do with the modifier you are using for bighorners.

Posted

 

is there any reason the player is unable to go above a P04 belly size whereas NPCs can get up to a P06 or more?

 

Not entirely sure, but up until a month ago it was very possible. Sexout Pregnancy was updated, and I think some tweaks made the belly size smaller. All NPC's belly sizes are based on the old ones. I think Halstrom looked into it, but I'm not too certain.

 

EDIT: I jsut checked in-game, and belly sized should now be explanded again. (At least the bighorners are, I haven't tried them all.)

 

 

What mod would i have to update to see the expanded bellies?

Posted

 

 

is there any reason the player is unable to go above a P04 belly size whereas NPCs can get up to a P06 or more?

 

Not entirely sure, but up until a month ago it was very possible. Sexout Pregnancy was updated, and I think some tweaks made the belly size smaller. All NPC's belly sizes are based on the old ones. I think Halstrom looked into it, but I'm not too certain.

 

EDIT: I jsut checked in-game, and belly sized should now be explanded again. (At least the bighorners are, I haven't tried them all.)

 

 

What mod would i have to update to see the expanded bellies?

 

 

Unless something has changed recently the bellies are added through Sexout Pregnancy V3. from Halstrom. He has the scripting to get the belly sizes. Generally they are matched mods with SCR that is you should use the equal version from the same time as SCR as the scripting and such work better that way.

 

ON a side note in the past several years.. any problems like bellies and such usually get fixed pretty quickly by Halstrom.

 

Posted

 

 

 

is there any reason the player is unable to go above a P04 belly size whereas NPCs can get up to a P06 or more?

 

Not entirely sure, but up until a month ago it was very possible. Sexout Pregnancy was updated, and I think some tweaks made the belly size smaller. All NPC's belly sizes are based on the old ones. I think Halstrom looked into it, but I'm not too certain.

 

EDIT: I jsut checked in-game, and belly sized should now be explanded again. (At least the bighorners are, I haven't tried them all.)

 

 

What mod would i have to update to see the expanded bellies?

 

 

Unless something has changed recently the bellies are added through Sexout Pregnancy V3. from Halstrom. He has the scripting to get the belly sizes. Generally they are matched mods with SCR that is you should use the equal version from the same time as SCR as the scripting and such work better that way.

 

ON a side note in the past several years.. any problems like bellies and such usually get fixed pretty quickly by Halstrom.

 

 

 

thanks for the help! works fine now.

Posted

For your info.  I had my toon do the cazador in sloan.  The birthing began last last night and I left the computer running.  this morning, the game had crashed but loading the last save.  I saw 93 larva before the birthing began again, for 13 more.  You might want to speed up the birthing, or reduce the numbers.of l;arva. lol  106 X 250credits = 26500 profit.  WOW! Never mind.  can not wait til tonight. JK

Posted

For your info. I had my toon do the cazador in sloan. The birthing began last last night and I left the computer running. this morning, the game had crashed but loading the last save. I saw 93 larva before the birthing began again, for 13 more. You might want to speed up the birthing, or reduce the numbers.of l;arva. lol 106 X 250credits = 26500 profit. WOW! Never mind. can not wait til tonight. JK

LOL I enjoy this pun as much as ritualclarity, but the insect pregnancies are kinda bugged (one of the reasons Dr. Wolfe only requires 5 scenarios to be completed: take all the regular scenarios, substract the insects and you're left with 5).

Posted

 

For your info. I had my toon do the cazador in sloan. The birthing began last last night and I left the computer running. this morning, the game had crashed but loading the last save. I saw 93 larva before the birthing began again, for 13 more. You might want to speed up the birthing, or reduce the numbers.of l;arva. lol 106 X 250credits = 26500 profit. WOW! Never mind. can not wait til tonight. JK

LOL I enjoy this pun as much as ritualclarity, but the insect pregnancies are kinda bugged (one of the reasons Dr. Wolfe only requires 5 scenarios to be completed: take all the regular scenarios, substract the insects and you're left with 5).

 

 

Yea.. bugged bugs FTW... :D

Posted

 

 

For your info. I had my toon do the cazador in sloan. The birthing began last last night and I left the computer running. this morning, the game had crashed but loading the last save. I saw 93 larva before the birthing began again, for 13 more. You might want to speed up the birthing, or reduce the numbers.of l;arva. lol 106 X 250credits = 26500 profit. WOW! Never mind. can not wait til tonight. JK

LOL I enjoy this pun as much as ritualclarity, but the insect pregnancies are kinda bugged (one of the reasons Dr. Wolfe only requires 5 scenarios to be completed: take all the regular scenarios, substract the insects and you're left with 5).

 

 

Yea.. bugged bugs FTW... :D

 

 

I'm almost considering adding a Wild Wasteland version which would say exactly that:

- Courier: "How come I can't give birth to larvae?

-NPC; "Well... it's bugs... they're bugged..."

Posted

For your info.  I had my toon do the cazador in sloan.  The birthing began last last night and I left the computer running.  this morning, the game had crashed but loading the last save.  I saw 93 larva before the birthing began again, for 13 more.  You might want to speed up the birthing, or reduce the numbers.of l;arva. lol  106 X 250credits = 26500 profit.  WOW! Never mind.  can not wait til tonight. JK

LOL maybe I need to adjust their value :)
Posted

 

 

 

For your info. I had my toon do the cazador in sloan. The birthing began last last night and I left the computer running. this morning, the game had crashed but loading the last save. I saw 93 larva before the birthing began again, for 13 more. You might want to speed up the birthing, or reduce the numbers.of l;arva. lol 106 X 250credits = 26500 profit. WOW! Never mind. can not wait til tonight. JK

LOL I enjoy this pun as much as ritualclarity, but the insect pregnancies are kinda bugged (one of the reasons Dr. Wolfe only requires 5 scenarios to be completed: take all the regular scenarios, substract the insects and you're left with 5).

 

 

Yea.. bugged bugs FTW... :D

 

 

I'm almost considering adding a Wild Wasteland version which would say exactly that:

- Courier: "How come I can't give birth to larvae?

-NPC; "Well... it's bugs... they're bugged..."

 

 

Hey perhaps call it the "Halstrom Effect"... :)

 

Posted

As far as know larve have been working fine in latest stable and beta's other than a problem with multiple species pregnancies I will look into tomorrow.

Posted

Could somebody help me out? This is a small request, not necessarily game breaking, during the Legionnaires "Quest" I wanted to help that one slave girl that wanted to escape, Carla? Or something? well I got her gun and her hat, but she said she wanted to wait till night time to escape, I didn't want to wait so I just went ahead and paid for her freedom, all well and good she got to the Outpost, the dialogue was all correct as far as I know but I'm stuck with her stupid hat in my inventory.

 

So, my request is this: the item code for Carla's Lucky Hat (is that what it was called?), so I can just use the console command and remove it myself since it's marked as a quest item and can't be moved into a different container in the normal way,

 

And perhaps as a request to the author, maybe you could release your next update with either:

-a added dialogue option to give back her hat after she got to the Outpost;

-make it possible to give back her hat right then and there regardless if it's night or day (she can still escape at night, but there is no reason I need to hold onto the hat until then);

-change the Hat from a quest item to a regular item so that it can be removed at any time;

 

Just what I would suggest.

 

Also while I'm still here, I ran into a bug? during the Gecko "Quest", it seems the backyard that contains the little fellow had a bunch of tires (decorative landscape items I believe) and the gecko was stuck inside them, I easily resolved the issue by entering the console and disabling them to clear out the yard and free our little buddy, but then another problem, after initiating and finishing the conversation with the gecko no animations played out, I was worried that the problem was with SNG or SCR, so I installed Sexout Sexkey to force the animation to see if that was the problem, but it did in fact initiate, but it would never do through dialogue with the gecko, I didn't encounter this problem with any other creature or humanoid npc until now, so I figure it might be a bug, if not a conflict with one of my other mods, though I haven't installed anything (as far as I know) that could cause a conflict.

Posted

Can´t you just use the console command:    inv      with your character marked. That will list your entire inventory and the item codes.

Other method would be to open the esp file with NVedit or fomms tools and check the armor section.(and adapt the number to your loadorder)

 

 

Posted

Can´t you just use the console command:    inv      with your character marked. That will list your entire inventory and the item codes.

Other method would be to open the esp file with NVedit or fomms tools and check the armor section.(and adapt the number to your loadorder)

 

oh...

 

well it's nice to see I can call myself out as a noob, thank you for the advice, I'll get right on that.

Posted

The Gecko seems to be stuck in the tires. I can not get the animation to start. I do the dialog, but nothing happens. Any ideas on how to get him out of the tires.

Select the tires in Console and type "disable"?

I've checked in GECK, but the tires appear to be removed already...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...