Jump to content

Recommended Posts

Posted

I don't see jeff in the form ID's(first place I looked).  However when waiting/sleeping until the appropriate time(on or before the hr he comes in) he just teleports in the cell, at which point either dissappears and the item gets removed or he dissapears and nothing causing the broken part.  Trying to see what is breaking the mod(possible conflicts) however no other mod is breaking so I'm unsure as to which conflicts, if any help I'll list my load order.

 

 


FalloutNV.esm=1
CaravanPack.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
Sexout.esm=1
SexoutCommonResources.esm=1
SexoutPregnancyV3.esm=1
SexoutOffSpring.esm=1
SexoutStore.esm=1
SexoutTryout.esm=1
SexoutWorkingGirl.esp=1
Fertile Breeder.esp=1
NVWillow.esp=1
SomeguySeries.esm=1
More Perks.esm=1
More Perks for Companions.esm=1
More Perks for Old World Blues.esm=1
More Traits.esm=1
MikotoBeauty.esm=1
SexoutSoliciting.esm=1
More Perks for Honest Hearts.esm=1
SexoutSlavery.esm=1
FNVToolkit.esm=1
oHUD.esm=1
VanessaFollowerNV.esm=1
Pip-Phone.esm=1
SexoutPositioning.esp=1
SexoutLust - oHUD.esp=1
FairyRadar.esp=1
DarNifiedUINV.esp=1
SexoutSexAssault.esp=1
SCS - CombatArmour.esp=1
The Mod Configuration Menu.esp=1
jodragongirl.esp=0
NVRefugee Outfits.esp=1
RaiderChains.esp=1
sexysleepwearnr.esp=1
sexysleepwear.esp=1
Type3 Leather Armors.esp=1
epock.esp=1
SmallerTalk.esp=1
SunnyCompanion.esp=1
SexoutSCRDebug.esp=1
SexoutSS_C.esp=1
PerkEveryLevel.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
More Perks Update.esp=1
More Perks for Companions Update.esp=1
More Perks for Old World Blues Update.esp=1
More Traits Update.esp=1
EVE FNV - NO DLC.esp=1
MikotoBeauty.esp=1
WeaponModsExpanded.esp=1
WMX-HonestHearts.esp=1
WMX-OldWorldBlues.esp=1
WMX-PreOrderPackCaravan.esp=1
WMX-EVE-NoDLC.esp=1
Vurt's WFO.esp=1
BBAliceMurray.esp=1
BB_Persona_and_Secret.esp=1
Free Tribal Outfits.esp=1
jailhouserockette.esp=1
JillBSAA.esp=1
merccustom.esp=1
Nidaoutfitv1.esp=1
NVLadyoutfit1.esp=0
NV_AsharasFormalClothing.esp=1
NWIxiaarmor1.esp=1
SexoutConsequences.esp=1
SexoutPregDebug.esp=1
SexoutSoliciting-DLC.esp=1
SexoutSound.esp=1
SexoutSpunk.esp=1
WastelandCourier.esp=1
More Perks for Honest Hearts Update.esp=1
SexoutZAZ.esp=1
GrenadeHotkey.esp=1
Pip-Phone Old World Blues.esp=1
RX-Auto Incremental Save.esp=1

 

 

Also whitemn is old account I forgot this was my main, more posts :)

Posted

Question, the dialogue that involves speaking with doctor wolf, should that work during the first pregnancy?

 

Because I'm having trouble getting her to inspect my first pregnancy with the bighorner.

 

Do you have to breed with all of the animals before you can actually speak with her about the check ups? Thanks

Posted

@Womb Raider you'll have to complete 5 Breeder scenarios before Dr. Wolfe will speak to you. This can be any job, as soon as you turn in your first offspring in an episode the counter goes up.

Posted

EDIT: I posted a list of issues that I have with FB but as it turns out there's already a much newer version out (I use 0.7, there's now a 1.1 at the time of writing). Please disregard the issues I posted below for the time being until I verify that they're fixed. Sorry about that. :/

 

Also, are there any additional things I should do before I upgrade? Or do I just replace the old FB files and go?

 

UPDATE: Nope, still not fixed for me, at least on my current save. Gonna start a new game from scratch and see what happens.

 

 

 

Great mod, liking how it's working so far, but I have some issues:

 

1. When I approach the NPCs with the FB dialogue (such as Martin), more often than not, I immediately get forced into dialogue once I get into "idle talk" range (that range when a random NPC will say something like "Patrolling the Mojave..." when you get close enough), and once there I'm immediately put into the dialogue choices, without any introductions whatsoever. It's like the Courier sees a bloated woman roaming around, a shifty looking guy, and a scary-looking creature and immediately puts two and one together. It's kind of jarring and immersion-breaking. Not sure if someone else has this problem, or if this is intentional (hopefully not).

 

2. I can't seem to find Dogmeat in the 188 Trading Post. I see the NPC dude who you're supposed to talk to/turn over pups (forgot his name), but I don't see Dogmeat or the dude's sister, who's supposed to be roaming around.

 

3. Attempting to breed with Duke the Deathclaw at the Mojave Outpost doesn't work. I can go through his dialogue fine, but afterwards the camera only slightly zooms at him then zooms back out.

 

4. Mod description says that Dr. Wolfe won't talk to me unless I finished 5 scenarios, but I can actually talk to her just fine, and her dialogue composes of her explanations regarding the mutation and the effects of breeding with the many different creatures.

 

5. I talked to the guy in Novac to take over his shift, and after quickly taking out the ghouls, he runs up to me but doesn't initiate dialogue. Attempting to talk to him takes me back to the dialogue options he had before I took over the shift, like I never took his shift, and now I'm stuck with his Machine Gun.

 

If you need more details like my load order just ask. I would love to see these bugs fixed.

 

 

Posted

@johnmcderp well, all the issues you did list were never fixed because they never appeared on my system nor did anybody report them (and it does sound like it's something people would report... aside from Dogmeat "missing", but he's just hiding away).

The way I looked at the post, it seemed like there was a problem with the GREETING topic, usually those introduce the character into a scenario and it is here where the job is offered. This topic is also used for spawning Dogmeat and Lucia. If Owyn (the Dog handler) doesn't usher in his unique first GREETING, the quest can't start. This also goes for Dr. Wolfe: she uses a seperate GREETING which blocks out further dialogue until the player has completed 5 scenarios. All in all... I think that might be the problem.

Posted

Yeah, there were issues with the greetings, they get skipped and I immediately get to the dialogue options. Some NPCs aren't affected though, like Martin, although he's one of those NPCs that do not automatically talk to me when I get close (are the other NPC's supposed to do that?). Anyway, I'm testing stuff again on a clean save after upgrading to 1.1. I'll let you know what happens.

 

UPDATE: No dice. Approaching Owyn still skips his greeting. Although the weird thing is, when I approach him and he goes to greet me, the game freezes for around less than a second, before taking me to the dialogue options. I've been deactivating some other Sexout plugins to see if they're somehow causing the problem but to no avail. Really at a loss on checking what's causing this. I'll post my load order below, perhaps someone could find a clue on why.

 

# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Sexout.esm
FCOMaster.esm
MikotoBeauty.esm
MoreChems.esp
SexoutCommonResources.esm
SexoutSlavery.esm
IWS-Core.esm
ELECTRO-CITY - CompletedWorkorders.esm
AWorldOfPain(Preview).esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
CFWNV.esm
Project Nevada - Rebalance.esp
SexoutTryout.esm
SexoutPregnancyV3.esm
ELECTRO-CITY - Highways and Byways.esm
SexoutOffSpring.esm
Fertile Breeder.esp
AWOP v5dot3dot1 Hot Fix.esm
SexoutSoliciting.esm
SexoutWorkingGirl.esp
More Perks.esm
More Perks for Dead Money.esm
Project Nevada - Cyberware.esp
SexoutDrugging.esm
Clean-Deluxe FNV.esm
SexoutStore.esm
More Perks for Honest Hearts.esm
More Traits.esm
More Perks for Old World Blues.esm
More Perks for Companions.esm
Project Nevada - Extra Options.esm
WMVM.esm
Weapons.of.the.New.Millenia.esm
YUP - NPC Fixes (Base Game + All DLC).esp
More Perks for Old World Blues Update.esp
RaestlozPCIdles.esp
Better Casinos.esp
FCO - Roberts Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
AllCompanionsEssential 2.0b.esp
CASM with MCM.esp
LFox Missing Ammo Recipes GRA DLC.esp
IWS-DM.esp
LFox Missing Ammo Recipes.esp
UnlimitedTraits.esp
GRA-WRP-Patch-Two_Unofficial.esp
DynamiCamera.esp
FCO - Mikoto Patch.esp
IWS-HH.esp
Mission Mojave - Ultimate Edition.esp
Oven Cooking.esp
Bouncing Natural Breasts.esp
IWS-OWB.esp
More Perks Update.esp
Clean-Deluxe FNV Merge - AWOP.esp
Clean-Deluxe FNV Merge - All DLC.esp
Clean-Deluxe FNV.esp
FCO - GlowingOne.esp
EVE FNV - ALL DLC.esp
CompanionDe-Equip.esp
The Weapon Mod Menu.esp
IWS-LR.esp
LFox Missing Ammo Recipes HH DLC.esp
More Perks for Dead Money Update.esp
More Traits Update.esp
SexoutSubmit.esp
MikotoBeauty.esp
More Perks for Honest Hearts Update.esp
UnlimitedCompanions.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
RealisticReloading.esp
CFW-DLC.esp
Sexout-Amra.esp
SexoutConsequences.esp
More Perks for Companions Update.esp
SexoutPositioning.esp
SexoutPregDebug.esp
SexoutLust.esp
SexoutSpunk.esp
NV_STTraitsandPerks_Crunch - NVSE.esp
SmallerTalk.esp
The Mod Configuration Menu.esp
CazyHairs - FCO - Mikoto patch.esp
WeaponModsExpanded.esp
Sexout-Wear-And-Tear.esp
SexoutSexAssault.esp
SexoutResolutions.esp
WMX-DLCMerged.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Project Nevada - All DLC.esp
Project Nevada - WMX.esp
Project Nevada - EVE All DLC.esp
WMX-ArenovalisTextures.esp
WMX-EVE-AllDLCMerged.esp
WMX-POPMerged.esp
MMUE POP.esp
FNV Realistic Wasteland Lighting - ENB Full.esp
FNV Realistic Wasteland Lighting - Full.esp

 
Posted

@mohnmcderp .moreChems.esp causes that ,its that "cam" mod if i remember correctly ,it did the same in my game too ,it completely breaks dialogues in this mod for some reason ,try getting rid of it and see if it works ,i know it worked for me ,for instance Jeff ,getting token from martin go see jeff ,got there talk to jeff ,no dialogue from and nothing to select to tell him ,saved there ,quit ,spaced moreChems.esp ,back in ,works like it should ,same for basicly all other npc's added by this mod ,all dialogues are broken with moreChems.esp ,dont know why .try it

Posted

@mohnmcderp .moreChems.esp causes that ,its that "cam" mod if i remember correctly ,it did the same in my game too ,it completely breaks dialogues in this mod for some reason ,try getting rid of it and see if it works ,i know it worked for me ,for instance Jeff ,getting token from martin go see jeff ,got there talk to jeff ,no dialogue from and nothing to select to tell him ,saved there ,quit ,spaced moreChems.esp ,back in ,works like it should ,same for basicly all other npc's added by this mod ,all dialogues are broken with moreChems.esp ,dont know why .try it

 

Damn, you're right. I disabled CAM's esp and Owyn can talk to me normally now again. I guess CAM is pretty buggy in itself (it even has that weird "junknado" bug that the mod author hasn't completely fixed yet). Kinda hard to live without that mod though (using the power of blunts to defeat one's enemies is awesome). I'm gonna go through the old versions of CAM and see which one of them might work with FB. In the meantime, I hope this tidbit of info helps the other people who are using CAM with FB.

Posted

@johnmcderp if CAM's esp messes up other greetings, I personally think it should be listed on that mod page. If only Fertile Breeder is affected, I'll list it as an incompatibility.

Posted

CAM actually screws up way more then just this mod ,basicly for me in screwed up every mod that adds dialogues and stuff ,sexout mods especially ,even the someguy series too ,the mod is pretty damn awesome in what it adds and does and all that ,but its more trouble then its worth ,load order doesnt seem to matter at all either .

Posted

I downgraded to CAM 6.4b, things seem to be working fine. I actually used this mod a year back and I'm confused as to how it developed into a mess. Anyway, it might be a good idea to list it as incompatible, just in case.

Posted

Sticking my oar in just to agree that version 6(x) of CAM was/is fine, (however there are some texture stuff missing, which I had to edit out in FNVEdit. Specifically shed in Goodsprings above sink and some weird black spot near Nipton). The current version is a cluster f**k, (in more ways than the obvious one).

Posted

Hey i think i found a bug in the mod.

 

This is actually probably small, but after being hired by Martin to go deliver a present to his brother at the wolfhorn ranch, I can't find Martin's brother.

I've looked all around the wolfhorn ranch at different times during the day and even inside the shack where i can see the secret entrance to the prison bellow.

 

I just can't find him, even on my compass i can't detect any other npcs other than the bighorner,  

 

and a few legion assassins who wanted to kill me for killing Vulpes Inculta. 

 

Anyways is there a way to fix this? Or is this on the list of bugs that need to be fixed?

 

 

Or does Martin's brother at least have a base ID that i can use to try and summon him using console commands?

Posted

Hey i think i found a bug in the mod.

 

This is actually probably small, but after being hired by Martin to go deliver a present to his brother at the wolfhorn ranch, I can't find Martin's brother.

I've looked all around the wolfhorn ranch at different times during the day and even inside the shack where i can see the secret entrance to the prison bellow.

 

I just can't find him, even on my compass i can't detect any other npcs other than the bighorner,  

 

and a few legion assassins who wanted to kill me for killing Vulpes Inculta. 

 

Anyways is there a way to fix this? Or is this on the list of bugs that need to be fixed?

 

 

Or does Martin's brother at least have a base ID that i can use to try and summon him using console commands?

 

if you look at the original page all the NPC IDs are listed

Posted

Hey i think i found a bug in the mod.

 

This is actually probably small, but after being hired by Martin to go deliver a present to his brother at the wolfhorn ranch, I can't find Martin's brother.

I've looked all around the wolfhorn ranch at different times during the day and even inside the shack where i can see the secret entrance to the prison bellow.

 

I just can't find him, even on my compass i can't detect any other npcs other than the bighorner,  

 

and a few legion assassins who wanted to kill me for killing Vulpes Inculta. 

 

Anyways is there a way to fix this? Or is this on the list of bugs that need to be fixed?

 

 

Or does Martin's brother at least have a base ID that i can use to try and summon him using console commands?

 

Does the ranch look different when you go inside? It should look very different from what it looks like in Vanilla, I think you won't be able to find Ulysses' old armor anymore but the Chopper and Tumblers Today should still be there, albeit in different places.

 

Also, there should be a large chest there named <your courier's name>'s Belongings or some such.

Posted

Hye coming back to playing (or at least planning to :dodgy: ) New Vegas after some time and am definatly trying this mod.

One Question. Do i need an old Version of Pregnancy with creature support or is the new version compatible to it too ( from what i read it changed the offspring names to "creature name m(or w)" or so) ?

Posted

@Azmodan 102, so long as you can turn in offsprings, it's okay. This mod doesn't use any scripts of its own, calling for an older version of pregnancy, so if the new pregnancy supports animal pregnancy, there shouldn't be any problems.

Posted

Have to say nice mod works pretty well for the most part but I do think I've encountered a couple of bugs  bug one at Wolfhorn Ranch  when I give the birthday present he drugs my character but nothing seems to happen and the death claw  one the eggs didn't seem to be given to the NRC trooper in charge once I talked to him  telling him I had eggs.

Posted

Alright, we've all heard Valve is now allowing modders to charge for their mods (if you haven't heard yet, now you have), and fears are rising about other modders following this trend. I even received a PM from someone (I'm not going to reveal any names, don't even ask) asking me whether or not I would follow this trend too. Even though the paywalls are only affecting Skyrim (currently) and the fact that this is an adult mod, which cannot be published on the Steam workshop, I felt that this was getting more serious than I had hoped.

Now, let me make two things VERY CLEAR:

1: I do not, under any circumstances, want any debate on this matter in this or any other Fertile Breeder topic, there's lots of space for that elsewhere.

2: I will not, EVER, put up a paywall. I do this work because I like it, and getting positive feedback is enough reason for me to keep going. If I were to ever want financial compensation, it will be voluntary donations once I think this mod is actually worth paying for... which is still a far way out.

Posted

I'm having issues with Jeff as well. The cell looks like it loaded alright (and I had to use a resurrect command on the Bighorner Stud outside that got killed in battle accidentally). I go inside, talk to Jeff, he injects me, and then the conversation ends and nothing happens.

 

so confus

 

EDIT: Alright I looked in the GECK and found that the first line of the script that's supposed to run after this is:

 

FB8SuzanREF.addittem FBComplete 1

 

Aside from the typo (addittem), is 'FB8SuzanREF' a valid reference for a script like this? I don't know really fuck-all about modding. I'm going to fix the typo and try again.

 

EDIT 2:

 

SUCCESS!

 

Turns out the dumb game just hits the typo and quits what it was doing. Fixing the typo put me back on track.

 

 

Posted

I'm having issues with Jeff as well. The cell looks like it loaded alright (and I had to use a resurrect command on the Bighorner Stud outside that got killed in battle accidentally). I go inside, talk to Jeff, he injects me, and then the conversation ends and nothing happens.

 

so confus

 

EDIT: Alright I looked in the GECK and found that the first line of the script that's supposed to run after this is:

 

FB8SuzanREF.addittem FBComplete 1

 

Aside from the typo (addittem), is 'FB8SuzanREF' a valid reference for a script like this? I don't know really fuck-all about modding. I'm going to fix the typo and try again.

 

EDIT 2:

 

SUCCESS!

 

Turns out the dumb game just hits the typo and quits what it was doing. Fixing the typo put me back on track.

 

 

Well I've never really used the geck so would you be able to tell me where in the Geck this is? Thanks.

 

Posted

 

I'm having issues with Jeff as well. The cell looks like it loaded alright (and I had to use a resurrect command on the Bighorner Stud outside that got killed in battle accidentally). I go inside, talk to Jeff, he injects me, and then the conversation ends and nothing happens.

 

so confus

 

EDIT: Alright I looked in the GECK and found that the first line of the script that's supposed to run after this is:

 

FB8SuzanREF.addittem FBComplete 1

 

Aside from the typo (addittem), is 'FB8SuzanREF' a valid reference for a script like this? I don't know really fuck-all about modding. I'm going to fix the typo and try again.

 

EDIT 2:

 

SUCCESS!

 

Turns out the dumb game just hits the typo and quits what it was doing. Fixing the typo put me back on track.

 

 

Well I've never really used the geck so would you be able to tell me where in the Geck this is? Thanks.

 

 

Easy-peasy. Open FertileBreeder.esp in the GECK. At the toolbar on the top, click on the dialog balloon button.

 

There's two big lists - focus on the one on the right (the bigger of the two). Scroll through it until you find 'FBC1JeffPresent'. Click it once. 

 

At the bottom of this whole window, you'll see two small fields, one of them labeled 'Result Script (End)' and it should have some stuff in it. The typo should be on the very first line. Remove the extra 't'.

 

Now hit save and it should ask you to make a new .esp. Save it and add it anywhere after FertileBreeder.esp, activate it and launch the game. Tadah.

 

 

...

 

Funny, I just remarked on another forum that this kind of helping is something I would never do if I were dealing with for-profit mods. Thanks for doing what you do, Pepertje!

 

PS: Can I suggest you add more food to the feed crate, or do so more regularly? I'm using a more aggressive hunger mod and keep having to add food to it with the console.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...