Degeneracy Posted April 11, 2015 Posted April 11, 2015 I don't see jeff in the form ID's(first place I looked). However when waiting/sleeping until the appropriate time(on or before the hr he comes in) he just teleports in the cell, at which point either dissappears and the item gets removed or he dissapears and nothing causing the broken part. Trying to see what is breaking the mod(possible conflicts) however no other mod is breaking so I'm unsure as to which conflicts, if any help I'll list my load order. FalloutNV.esm=1CaravanPack.esm=1HonestHearts.esm=1OldWorldBlues.esm=1Sexout.esm=1SexoutCommonResources.esm=1SexoutPregnancyV3.esm=1SexoutOffSpring.esm=1SexoutStore.esm=1SexoutTryout.esm=1SexoutWorkingGirl.esp=1Fertile Breeder.esp=1NVWillow.esp=1SomeguySeries.esm=1More Perks.esm=1More Perks for Companions.esm=1More Perks for Old World Blues.esm=1More Traits.esm=1MikotoBeauty.esm=1SexoutSoliciting.esm=1More Perks for Honest Hearts.esm=1SexoutSlavery.esm=1FNVToolkit.esm=1oHUD.esm=1VanessaFollowerNV.esm=1Pip-Phone.esm=1SexoutPositioning.esp=1SexoutLust - oHUD.esp=1FairyRadar.esp=1DarNifiedUINV.esp=1SexoutSexAssault.esp=1SCS - CombatArmour.esp=1The Mod Configuration Menu.esp=1jodragongirl.esp=0NVRefugee Outfits.esp=1RaiderChains.esp=1sexysleepwearnr.esp=1sexysleepwear.esp=1Type3 Leather Armors.esp=1epock.esp=1SmallerTalk.esp=1SunnyCompanion.esp=1SexoutSCRDebug.esp=1SexoutSS_C.esp=1PerkEveryLevel.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1More Perks Update.esp=1More Perks for Companions Update.esp=1More Perks for Old World Blues Update.esp=1More Traits Update.esp=1EVE FNV - NO DLC.esp=1MikotoBeauty.esp=1WeaponModsExpanded.esp=1WMX-HonestHearts.esp=1WMX-OldWorldBlues.esp=1WMX-PreOrderPackCaravan.esp=1WMX-EVE-NoDLC.esp=1Vurt's WFO.esp=1BBAliceMurray.esp=1BB_Persona_and_Secret.esp=1Free Tribal Outfits.esp=1jailhouserockette.esp=1JillBSAA.esp=1merccustom.esp=1Nidaoutfitv1.esp=1NVLadyoutfit1.esp=0NV_AsharasFormalClothing.esp=1NWIxiaarmor1.esp=1SexoutConsequences.esp=1SexoutPregDebug.esp=1SexoutSoliciting-DLC.esp=1SexoutSound.esp=1SexoutSpunk.esp=1WastelandCourier.esp=1More Perks for Honest Hearts Update.esp=1SexoutZAZ.esp=1GrenadeHotkey.esp=1Pip-Phone Old World Blues.esp=1RX-Auto Incremental Save.esp=1 Also whitemn is old account I forgot this was my main, more posts
Womb Raider Posted April 12, 2015 Posted April 12, 2015 Question, the dialogue that involves speaking with doctor wolf, should that work during the first pregnancy? Because I'm having trouble getting her to inspect my first pregnancy with the bighorner. Do you have to breed with all of the animals before you can actually speak with her about the check ups? Thanks
pepertje Posted April 12, 2015 Author Posted April 12, 2015 @Womb Raider you'll have to complete 5 Breeder scenarios before Dr. Wolfe will speak to you. This can be any job, as soon as you turn in your first offspring in an episode the counter goes up.
johnmcderp Posted April 13, 2015 Posted April 13, 2015 EDIT: I posted a list of issues that I have with FB but as it turns out there's already a much newer version out (I use 0.7, there's now a 1.1 at the time of writing). Please disregard the issues I posted below for the time being until I verify that they're fixed. Sorry about that. :/ Also, are there any additional things I should do before I upgrade? Or do I just replace the old FB files and go? UPDATE: Nope, still not fixed for me, at least on my current save. Gonna start a new game from scratch and see what happens. Great mod, liking how it's working so far, but I have some issues: 1. When I approach the NPCs with the FB dialogue (such as Martin), more often than not, I immediately get forced into dialogue once I get into "idle talk" range (that range when a random NPC will say something like "Patrolling the Mojave..." when you get close enough), and once there I'm immediately put into the dialogue choices, without any introductions whatsoever. It's like the Courier sees a bloated woman roaming around, a shifty looking guy, and a scary-looking creature and immediately puts two and one together. It's kind of jarring and immersion-breaking. Not sure if someone else has this problem, or if this is intentional (hopefully not). 2. I can't seem to find Dogmeat in the 188 Trading Post. I see the NPC dude who you're supposed to talk to/turn over pups (forgot his name), but I don't see Dogmeat or the dude's sister, who's supposed to be roaming around. 3. Attempting to breed with Duke the Deathclaw at the Mojave Outpost doesn't work. I can go through his dialogue fine, but afterwards the camera only slightly zooms at him then zooms back out. 4. Mod description says that Dr. Wolfe won't talk to me unless I finished 5 scenarios, but I can actually talk to her just fine, and her dialogue composes of her explanations regarding the mutation and the effects of breeding with the many different creatures. 5. I talked to the guy in Novac to take over his shift, and after quickly taking out the ghouls, he runs up to me but doesn't initiate dialogue. Attempting to talk to him takes me back to the dialogue options he had before I took over the shift, like I never took his shift, and now I'm stuck with his Machine Gun. If you need more details like my load order just ask. I would love to see these bugs fixed.
pepertje Posted April 13, 2015 Author Posted April 13, 2015 @johnmcderp well, all the issues you did list were never fixed because they never appeared on my system nor did anybody report them (and it does sound like it's something people would report... aside from Dogmeat "missing", but he's just hiding away). The way I looked at the post, it seemed like there was a problem with the GREETING topic, usually those introduce the character into a scenario and it is here where the job is offered. This topic is also used for spawning Dogmeat and Lucia. If Owyn (the Dog handler) doesn't usher in his unique first GREETING, the quest can't start. This also goes for Dr. Wolfe: she uses a seperate GREETING which blocks out further dialogue until the player has completed 5 scenarios. All in all... I think that might be the problem.
johnmcderp Posted April 13, 2015 Posted April 13, 2015 Yeah, there were issues with the greetings, they get skipped and I immediately get to the dialogue options. Some NPCs aren't affected though, like Martin, although he's one of those NPCs that do not automatically talk to me when I get close (are the other NPC's supposed to do that?). Anyway, I'm testing stuff again on a clean save after upgrading to 1.1. I'll let you know what happens. UPDATE: No dice. Approaching Owyn still skips his greeting. Although the weird thing is, when I approach him and he goes to greet me, the game freezes for around less than a second, before taking me to the dialogue options. I've been deactivating some other Sexout plugins to see if they're somehow causing the problem but to no avail. Really at a loss on checking what's causing this. I'll post my load order below, perhaps someone could find a clue on why. # This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm Sexout.esm FCOMaster.esm MikotoBeauty.esm MoreChems.esp SexoutCommonResources.esm SexoutSlavery.esm IWS-Core.esm ELECTRO-CITY - CompletedWorkorders.esm AWorldOfPain(Preview).esm Project Nevada - Core.esm Project Nevada - Equipment.esm CFWNV.esm Project Nevada - Rebalance.esp SexoutTryout.esm SexoutPregnancyV3.esm ELECTRO-CITY - Highways and Byways.esm SexoutOffSpring.esm Fertile Breeder.esp AWOP v5dot3dot1 Hot Fix.esm SexoutSoliciting.esm SexoutWorkingGirl.esp More Perks.esm More Perks for Dead Money.esm Project Nevada - Cyberware.esp SexoutDrugging.esm Clean-Deluxe FNV.esm SexoutStore.esm More Perks for Honest Hearts.esm More Traits.esm More Perks for Old World Blues.esm More Perks for Companions.esm Project Nevada - Extra Options.esm WMVM.esm Weapons.of.the.New.Millenia.esm YUP - NPC Fixes (Base Game + All DLC).esp More Perks for Old World Blues Update.esp RaestlozPCIdles.esp Better Casinos.esp FCO - Roberts Patch.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp AllCompanionsEssential 2.0b.esp CASM with MCM.esp LFox Missing Ammo Recipes GRA DLC.esp IWS-DM.esp LFox Missing Ammo Recipes.esp UnlimitedTraits.esp GRA-WRP-Patch-Two_Unofficial.esp DynamiCamera.esp FCO - Mikoto Patch.esp IWS-HH.esp Mission Mojave - Ultimate Edition.esp Oven Cooking.esp Bouncing Natural Breasts.esp IWS-OWB.esp More Perks Update.esp Clean-Deluxe FNV Merge - AWOP.esp Clean-Deluxe FNV Merge - All DLC.esp Clean-Deluxe FNV.esp FCO - GlowingOne.esp EVE FNV - ALL DLC.esp CompanionDe-Equip.esp The Weapon Mod Menu.esp IWS-LR.esp LFox Missing Ammo Recipes HH DLC.esp More Perks for Dead Money Update.esp More Traits Update.esp SexoutSubmit.esp MikotoBeauty.esp More Perks for Honest Hearts Update.esp UnlimitedCompanions.esp Project Nevada - Cyberware Additions.esp Project Nevada - Rebalance Complete.esp RealisticReloading.esp CFW-DLC.esp Sexout-Amra.esp SexoutConsequences.esp More Perks for Companions Update.esp SexoutPositioning.esp SexoutPregDebug.esp SexoutLust.esp SexoutSpunk.esp NV_STTraitsandPerks_Crunch - NVSE.esp SmallerTalk.esp The Mod Configuration Menu.esp CazyHairs - FCO - Mikoto patch.esp WeaponModsExpanded.esp Sexout-Wear-And-Tear.esp SexoutSexAssault.esp SexoutResolutions.esp WMX-DLCMerged.esp Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp Project Nevada - All DLC.esp Project Nevada - WMX.esp Project Nevada - EVE All DLC.esp WMX-ArenovalisTextures.esp WMX-EVE-AllDLCMerged.esp WMX-POPMerged.esp MMUE POP.esp FNV Realistic Wasteland Lighting - ENB Full.esp FNV Realistic Wasteland Lighting - Full.esp
Salt Posted April 13, 2015 Posted April 13, 2015 @mohnmcderp .moreChems.esp causes that ,its that "cam" mod if i remember correctly ,it did the same in my game too ,it completely breaks dialogues in this mod for some reason ,try getting rid of it and see if it works ,i know it worked for me ,for instance Jeff ,getting token from martin go see jeff ,got there talk to jeff ,no dialogue from and nothing to select to tell him ,saved there ,quit ,spaced moreChems.esp ,back in ,works like it should ,same for basicly all other npc's added by this mod ,all dialogues are broken with moreChems.esp ,dont know why .try it
johnmcderp Posted April 14, 2015 Posted April 14, 2015 @mohnmcderp .moreChems.esp causes that ,its that "cam" mod if i remember correctly ,it did the same in my game too ,it completely breaks dialogues in this mod for some reason ,try getting rid of it and see if it works ,i know it worked for me ,for instance Jeff ,getting token from martin go see jeff ,got there talk to jeff ,no dialogue from and nothing to select to tell him ,saved there ,quit ,spaced moreChems.esp ,back in ,works like it should ,same for basicly all other npc's added by this mod ,all dialogues are broken with moreChems.esp ,dont know why .try it Damn, you're right. I disabled CAM's esp and Owyn can talk to me normally now again. I guess CAM is pretty buggy in itself (it even has that weird "junknado" bug that the mod author hasn't completely fixed yet). Kinda hard to live without that mod though (using the power of blunts to defeat one's enemies is awesome). I'm gonna go through the old versions of CAM and see which one of them might work with FB. In the meantime, I hope this tidbit of info helps the other people who are using CAM with FB.
pepertje Posted April 14, 2015 Author Posted April 14, 2015 @johnmcderp if CAM's esp messes up other greetings, I personally think it should be listed on that mod page. If only Fertile Breeder is affected, I'll list it as an incompatibility.
Salt Posted April 14, 2015 Posted April 14, 2015 CAM actually screws up way more then just this mod ,basicly for me in screwed up every mod that adds dialogues and stuff ,sexout mods especially ,even the someguy series too ,the mod is pretty damn awesome in what it adds and does and all that ,but its more trouble then its worth ,load order doesnt seem to matter at all either .
johnmcderp Posted April 14, 2015 Posted April 14, 2015 I downgraded to CAM 6.4b, things seem to be working fine. I actually used this mod a year back and I'm confused as to how it developed into a mess. Anyway, it might be a good idea to list it as incompatible, just in case.
spoonsinger Posted April 14, 2015 Posted April 14, 2015 Sticking my oar in just to agree that version 6(x) of CAM was/is fine, (however there are some texture stuff missing, which I had to edit out in FNVEdit. Specifically shed in Goodsprings above sink and some weird black spot near Nipton). The current version is a cluster f**k, (in more ways than the obvious one).
GIX Posted April 15, 2015 Posted April 15, 2015 Hey i think i found a bug in the mod. This is actually probably small, but after being hired by Martin to go deliver a present to his brother at the wolfhorn ranch, I can't find Martin's brother. I've looked all around the wolfhorn ranch at different times during the day and even inside the shack where i can see the secret entrance to the prison bellow. I just can't find him, even on my compass i can't detect any other npcs other than the bighorner, and a few legion assassins who wanted to kill me for killing Vulpes Inculta. Anyways is there a way to fix this? Or is this on the list of bugs that need to be fixed? Or does Martin's brother at least have a base ID that i can use to try and summon him using console commands?
User09 Posted April 15, 2015 Posted April 15, 2015 Hey i think i found a bug in the mod. This is actually probably small, but after being hired by Martin to go deliver a present to his brother at the wolfhorn ranch, I can't find Martin's brother. I've looked all around the wolfhorn ranch at different times during the day and even inside the shack where i can see the secret entrance to the prison bellow. I just can't find him, even on my compass i can't detect any other npcs other than the bighorner, and a few legion assassins who wanted to kill me for killing Vulpes Inculta. Anyways is there a way to fix this? Or is this on the list of bugs that need to be fixed? Or does Martin's brother at least have a base ID that i can use to try and summon him using console commands? if you look at the original page all the NPC IDs are listed
pepertje Posted April 15, 2015 Author Posted April 15, 2015 The FBC NPC's arent, I'll post them ASAP (or at least make all NPC's essential)
johnmcderp Posted April 16, 2015 Posted April 16, 2015 Hey i think i found a bug in the mod. This is actually probably small, but after being hired by Martin to go deliver a present to his brother at the wolfhorn ranch, I can't find Martin's brother. I've looked all around the wolfhorn ranch at different times during the day and even inside the shack where i can see the secret entrance to the prison bellow. I just can't find him, even on my compass i can't detect any other npcs other than the bighorner, and a few legion assassins who wanted to kill me for killing Vulpes Inculta. Anyways is there a way to fix this? Or is this on the list of bugs that need to be fixed? Or does Martin's brother at least have a base ID that i can use to try and summon him using console commands? Does the ranch look different when you go inside? It should look very different from what it looks like in Vanilla, I think you won't be able to find Ulysses' old armor anymore but the Chopper and Tumblers Today should still be there, albeit in different places. Also, there should be a large chest there named <your courier's name>'s Belongings or some such.
Azmodan 102 Posted April 18, 2015 Posted April 18, 2015 Hye coming back to playing (or at least planning to ) New Vegas after some time and am definatly trying this mod. One Question. Do i need an old Version of Pregnancy with creature support or is the new version compatible to it too ( from what i read it changed the offspring names to "creature name m(or w)" or so) ?
siskin Posted April 18, 2015 Posted April 18, 2015 latest version works great. this is not the old breeder mod.
pepertje Posted April 19, 2015 Author Posted April 19, 2015 @Azmodan 102, so long as you can turn in offsprings, it's okay. This mod doesn't use any scripts of its own, calling for an older version of pregnancy, so if the new pregnancy supports animal pregnancy, there shouldn't be any problems.
Incubus2014 Posted April 22, 2015 Posted April 22, 2015 Have to say nice mod works pretty well for the most part but I do think I've encountered a couple of bugs bug one at Wolfhorn Ranch when I give the birthday present he drugs my character but nothing seems to happen and the death claw one the eggs didn't seem to be given to the NRC trooper in charge once I talked to him telling him I had eggs.
pepertje Posted April 25, 2015 Author Posted April 25, 2015 Alright, we've all heard Valve is now allowing modders to charge for their mods (if you haven't heard yet, now you have), and fears are rising about other modders following this trend. I even received a PM from someone (I'm not going to reveal any names, don't even ask) asking me whether or not I would follow this trend too. Even though the paywalls are only affecting Skyrim (currently) and the fact that this is an adult mod, which cannot be published on the Steam workshop, I felt that this was getting more serious than I had hoped. Now, let me make two things VERY CLEAR: 1: I do not, under any circumstances, want any debate on this matter in this or any other Fertile Breeder topic, there's lots of space for that elsewhere. 2: I will not, EVER, put up a paywall. I do this work because I like it, and getting positive feedback is enough reason for me to keep going. If I were to ever want financial compensation, it will be voluntary donations once I think this mod is actually worth paying for... which is still a far way out.
Monkeybonk Posted April 25, 2015 Posted April 25, 2015 I'm having issues with Jeff as well. The cell looks like it loaded alright (and I had to use a resurrect command on the Bighorner Stud outside that got killed in battle accidentally). I go inside, talk to Jeff, he injects me, and then the conversation ends and nothing happens. so confus EDIT: Alright I looked in the GECK and found that the first line of the script that's supposed to run after this is: FB8SuzanREF.addittem FBComplete 1 Aside from the typo (addittem), is 'FB8SuzanREF' a valid reference for a script like this? I don't know really fuck-all about modding. I'm going to fix the typo and try again. EDIT 2: SUCCESS! Turns out the dumb game just hits the typo and quits what it was doing. Fixing the typo put me back on track.
Incubus2014 Posted April 25, 2015 Posted April 25, 2015 I'm having issues with Jeff as well. The cell looks like it loaded alright (and I had to use a resurrect command on the Bighorner Stud outside that got killed in battle accidentally). I go inside, talk to Jeff, he injects me, and then the conversation ends and nothing happens. so confus EDIT: Alright I looked in the GECK and found that the first line of the script that's supposed to run after this is: FB8SuzanREF.addittem FBComplete 1 Aside from the typo (addittem), is 'FB8SuzanREF' a valid reference for a script like this? I don't know really fuck-all about modding. I'm going to fix the typo and try again. EDIT 2: SUCCESS! Turns out the dumb game just hits the typo and quits what it was doing. Fixing the typo put me back on track. Well I've never really used the geck so would you be able to tell me where in the Geck this is? Thanks.
pepertje Posted April 25, 2015 Author Posted April 25, 2015 @monkeybonk good catch, I'll fix this asap
Monkeybonk Posted April 25, 2015 Posted April 25, 2015 I'm having issues with Jeff as well. The cell looks like it loaded alright (and I had to use a resurrect command on the Bighorner Stud outside that got killed in battle accidentally). I go inside, talk to Jeff, he injects me, and then the conversation ends and nothing happens. so confus EDIT: Alright I looked in the GECK and found that the first line of the script that's supposed to run after this is: FB8SuzanREF.addittem FBComplete 1 Aside from the typo (addittem), is 'FB8SuzanREF' a valid reference for a script like this? I don't know really fuck-all about modding. I'm going to fix the typo and try again. EDIT 2: SUCCESS! Turns out the dumb game just hits the typo and quits what it was doing. Fixing the typo put me back on track. Well I've never really used the geck so would you be able to tell me where in the Geck this is? Thanks. Easy-peasy. Open FertileBreeder.esp in the GECK. At the toolbar on the top, click on the dialog balloon button. There's two big lists - focus on the one on the right (the bigger of the two). Scroll through it until you find 'FBC1JeffPresent'. Click it once. At the bottom of this whole window, you'll see two small fields, one of them labeled 'Result Script (End)' and it should have some stuff in it. The typo should be on the very first line. Remove the extra 't'. Now hit save and it should ask you to make a new .esp. Save it and add it anywhere after FertileBreeder.esp, activate it and launch the game. Tadah. ... Funny, I just remarked on another forum that this kind of helping is something I would never do if I were dealing with for-profit mods. Thanks for doing what you do, Pepertje! PS: Can I suggest you add more food to the feed crate, or do so more regularly? I'm using a more aggressive hunger mod and keep having to add food to it with the console.
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