Jtng2323 Posted May 20, 2015 Posted May 20, 2015 I'm having trouble unlocking the last quest with Doctor Wolfe to start. She just says they're working on finishing it. I know I have to finish 5 scenarios, but its not happening. Can someone explain when each quest is considered complete? Thanks.
pepertje Posted May 20, 2015 Author Posted May 20, 2015 I'm having trouble unlocking the last quest with Doctor Wolfe to start. She just says they're working on finishing it. I know I have to finish 5 scenarios, but its not happening. Can someone explain when each quest is considered complete? Thanks. A quest is considered complete once you've turned out your first offspring (or reached the point of no return in the captured scenario). If nothing works, try adding the FBComplete Tokens through console commands.
agc9207 Posted May 21, 2015 Posted May 21, 2015 why cant i get pregnant with cazadores i did the bighorner deathclaw legion now trying this but stuck
pepertje Posted May 21, 2015 Author Posted May 21, 2015 why cant i get pregnant with cazadores i did the bighorner deathclaw legion now trying this but stuck Insect pregnancies are fairly unreliable. As such, they are not required in order to finish the module.
agc9207 Posted May 21, 2015 Posted May 21, 2015 ok but now i go to meet that doctor but i cannot communicate with her or the guard or the girl on desk
Halstrom Posted May 21, 2015 Posted May 21, 2015 why cant i get pregnant with cazadores i did the bighorner deathclaw legion now trying this but stuckWell no ones provided any debug information in the Pregnancy thread about any issues for me to look into it. I need a txt file from SCR's Debug file system with Pregnancy Debugging set to 8.
gamedude711 Posted May 23, 2015 Posted May 23, 2015 @pepertje I finally got around to turning in some babies to Victus today, and it's still not totally fixed. The problem is that the "turn in" option continues to display after all baby items have been removed. I ran into this problem when I was working on fixing it in the first place. The problem is that you have the conditions set to check for the sexoutsp0baby items. I don't know why exactly but since there being removed via the formlist you need to make sure the conditions check the formlist and not the individual baby items. I've attached a screenshot that I edited a bit to show what should be removed and such. Also remember to remove the additem f 700 & additem f 1000 lines from the result scripts since the are no longer necessary they just end up giving the player 700 or 1000 more caps. Remember to make the changes to all the 'turn in' options.
Halstrom Posted May 23, 2015 Posted May 23, 2015 I dodn't think you could even use a Formlist in RemoveItem? I would make a token with a script that removed all the items then deleted itself and Add that token to the Actor.
gamedude711 Posted May 24, 2015 Posted May 24, 2015 I dodn't think you could even use a Formlist in RemoveItem? I would make a token with a script that removed all the items then deleted itself and Add that token to the Actor. Yeah as long as you don't care what is specifically getting removed it works. Also... HOLY BLEEP I know something you didn't.
Molevalence Posted May 24, 2015 Posted May 24, 2015 I would love to try this mod out but every time I install Sexout Offspring I get the infamous main menu freeze. I am coming back after a long absence so I have yet to see if there are any workarounds. Until then I am only able to envy.
pepertje Posted May 24, 2015 Author Posted May 24, 2015 I would love to try this mod out but every time I install Sexout Offspring I get the infamous main menu freeze. I am coming back after a long absence so I have yet to see if there are any workarounds. Until then I am only able to envy. Main menu freeze can happen in three cases, for as far as I know: -a missing master file, use Wrye Flash to track this down -wrong load order, check this one with LOOT (load order optimalization tool) -an incompatibility. Check this on the download page of the mod causing problems
Molevalence Posted May 24, 2015 Posted May 24, 2015 Thank you for the suggestions. I tried Wyre Flash and I am not missing any master files. Loot indicates no errors for my load order and for incompatibility, I will check this now. Thanks again for the suggestions. Update: From the looks of things I have no incompatibilities. Not sure what to do unfortunately. I can post a load order see if that helps. [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] Sexout.esm[X] SexoutCommonResources.esm[X] SexoutPregnancyV3.esm[X] SexoutOffSpring.esm[X] SexoutSlavery.esm[X] SexoutStore.esm[X] SexoutTryout.esm[X] SexoutWorkingGirl.esp[X] SexoutSoliciting.esm[X] Fertile Breeder.esp[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[X] YUP - Base Game + All DLC.esm[X] Advanced Recon Tech.esm[X] Caliber.esm[X] CaliberXhonesthearts.esm[X] CaliberXgunrunners.esm[X] AWorldOfPain(Preview).esm[X] Momod.esm[X] More Perks.esm[X] More Perks for Companions.esm[X] More Traits.esm[X] NPC Project.esm[X] NevadaSkies.esm[X] Primary Needs HUD.esm[X] MikotoBeauty.esm[X] FCOMaster.esm[X] NVWillow.esp[X] msexBase.esm[X] SexoutSpunk.esp[X] SexoutPlayerSlave.esp[X] YUP - NPC Fixes (Base Game + All DLC).esp[X] CASM.esp[X] Further3rdPersonCamera.esp[X] A Better Veronica.esp[X] WPR.esp[X] More Perks Update.esp[X] More Perks for Companions Update.esp[X] More Traits Update.esp[X] Smalltalk.esp[X] Advanced Recon Gear.esp[X] Advanced Recon Tech.esp[X] ASG.esp[X] m110.esp[X] THOR.esp[X] 1nivVSLArmors.esp[X] Advanced Recon Gear - Project Nevada.esp[X] Colossus T49.esp[X] NCR Rearmament v1.5 (Lore).esp[X] Tailor Maid - NV.esp[X] FCO.esp[X] FCO - Willow.esp[X] FCO - Willow (Cazy).esp[X] FCO - Roberts Patch.esp[X] dD - Enhanced Blood Main NV.esp[X] UsableCigarettes neunen Ver for New Vegas.esp[X] WeaponModsExpanded.esp[X] EVE FNV - ALL DLC.esp[X] vault22FloralOverhaul.esp[X] NevadaSkies - Ultimate DLC Edition.esp[X] Imp's Timescale Adjuster.esp[X] MikotoBeauty.esp[X] 1CazyTestEsp.esp[X] FNV Realistic Wasteland Lighting - Full.esp[X] NPC Project - 188 Trading Post.esp[X] Goodsprings Reborn.esp[X] CNR_Beta.esp[X] PrnOut.esp[X] Better Game Performance.esp[X] Continue After Games Ending 1.9.3.esp[X] T6M Jeans Outfit.esp[X] AR-9 Valkyrie Assault Rifle.esp[X] Holster Gear.esp[X] Expanded Ranger Combat Armors.esp[X] GlovesGalore.esp[X] GlovesGalore_DeadMoney.esp[X] ME3 - MirandaRace.esp[X] Resident Evil - Jill Valentine Race.esp[X] JoOsArmory.esp[X] SexoutZAZ.esp[X] SunnyCompanion.esp[X] Sexout-Amra.esp[X] msexVeronica.esp[X] msexFort.esp[X] SexoutWillow.esp[X] SexoutSexAssault.esp[X] SexoutSex.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Old World Blues (No Cyberware).esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Lonesome Road.esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] The Mod Configuration Menu.esp[X] The Weapon Mod Menu.esp[X] WEATHER RUDY ENB.esp[X] FBLoadScreensInsert.esp[X] FBLoadScreensOverwrite.esp[X] Project Nevada - T49XV Patch.esp[X] SexoutSexLite.esp[X] aMo.esp
RitualClarity Posted May 24, 2015 Posted May 24, 2015 There were two Sexout Offspring floating around. I believe halstrom has his copy now with SCR on that page. Anyway.. Try deleting those and downloading a fresh Offspring that is supported along with the newest SCR/Pregnancy/Sexout (which ever halstrom advises for either the stable or beta version of SCR/Pregancy you are using) Might be you have the correct esms. (offspring) however assets that they are accessing might be different enough to cause a problem Barring that.. I would create a tech support thread on this because it might be a deep and not easily fixed problem.. Oh.. also make sure you are using Spunk and the NVSE that is located on the Spunk's page (link) not the one normally used (link).
Molevalence Posted May 24, 2015 Posted May 24, 2015 I did a complete reinstall of all the Sexout files and deleted the previous Offspring one and downloaded it again. I was able to get past the menu screen. Dont want to jinx it but I think it's fixed. Thank you both for the help. There were two Sexout Offspring floating around. I believe halstrom has his copy now with SCR on that page. Anyway.. Try deleting those and downloading a fresh Offspring that is supported along with the newest SCR/Pregnancy/Sexout (which ever halstrom advises for either the stable or beta version of SCR/Pregancy you are using) Might be you have the correct esms. (offspring) however assets that they are accessing might be different enough to cause a problem Barring that.. I would create a tech support thread on this because it might be a deep and not easily fixed problem.. Oh.. also make sure you are using Spunk and the NVSE that is located on the Spunk's page (link) not the one normally used (link).
Gunrock Posted May 24, 2015 Posted May 24, 2015 Nice mod, I've been having fun. So, thanks. Bugs I've noticed so far: Legion Babies - Once you have one to turn in, you can turn in baby girls forever, getting 700 caps each time. Something wrong with the conversation menu transition. Bloatfly - The pregnancy never ends. I got my character knocked up, and she's been dropping larva regularly for the rest of the game. And she can't get pregnant from anything else, since she's constantly in a pregnancy cycle. Not sure if this is FB alone, or pregnancy, or a combination of the two. Gecko - Chuck is spawning in a pile of tires, making him difficult or impossible to talk to. Might want to place him on the other side of the house. Might be a side effect of New Vegas Redesigned. Jeff's Cow - For some reason Jeff never comes back to the cell after the first trip to the breeding pen. I've waited for a month, and he didn't come back again, so I couldn't escape.
RitualClarity Posted May 24, 2015 Posted May 24, 2015 I did a complete reinstall of all the Sexout files and deleted the previous Offspring one and downloaded it again. I was able to get past the menu screen. Dont want to jinx it but I think it's fixed. Thank you both for the help. There were two Sexout Offspring floating around. I believe halstrom has his copy now with SCR on that page. Anyway.. Try deleting those and downloading a fresh Offspring that is supported along with the newest SCR/Pregnancy/Sexout (which ever halstrom advises for either the stable or beta version of SCR/Pregancy you are using) Might be you have the correct esms. (offspring) however assets that they are accessing might be different enough to cause a problem Yep...
gamedude711 Posted May 24, 2015 Posted May 24, 2015 Nice mod, I've been having fun. So, thanks. Bugs I've noticed so far: Legion Babies - Once you have one to turn in, you can turn in baby girls forever, getting 700 caps each time. Something wrong with the conversation menu transition. Bloatfly - The pregnancy never ends. I got my character knocked up, and she's been dropping larva regularly for the rest of the game. And she can't get pregnant from anything else, since she's constantly in a pregnancy cycle. Not sure if this is FB alone, or pregnancy, or a combination of the two. Gecko - Chuck is spawning in a pile of tires, making him difficult or impossible to talk to. Might want to place him on the other side of the house. Might be a side effect of New Vegas Redesigned. Jeff's Cow - For some reason Jeff never comes back to the cell after the first trip to the breeding pen. I've waited for a month, and he didn't come back again, so I couldn't escape. Legion babies - is a known bug and should hopefully be fixed in the next release. Just don't abuse it until then. Bloatfly - & other insectoids is an issue with pregnancy not this mod. Gecko - I noticed this as well, but haven't looked into it. You can simply open the console, click on the pile of tires, and use disable command. Jeff - This is almost certainly a problem on your end because I've played through that part of the mod several times and never had that issue. Try waiting until around 7 p.m. on tuesdays and thursdays. That is when Jeff is set to show up. Also make sure you speak to paula so she can tell you about her 'plan' to escape. If he still doesn't show up try typing the following in the console: (XX is your load order) prid XX00526D moveto player He should now appear in front of you and hopefully his dialogue will start. Otherwise you may want to click on him in the console and type 'inv' to see whats in his inventory as there may be a token that shouldn't be there. Hope I cleared at least some of that up for you.
Halstrom Posted May 24, 2015 Posted May 24, 2015 There were two Sexout Offspring floating around. I believe halstrom has his copy now with SCR on that page. Anyway.. Try deleting those and downloading a fresh Offspring that is supported along with the newest SCR/Pregnancy/Sexout (which ever halstrom advises for either the stable or beta version of SCR/Pregancy you are using) Might be you have the correct esms. (offspring) however assets that they are accessing might be different enough to cause a problem Barring that.. I would create a tech support thread on this because it might be a deep and not easily fixed problem.. Oh.. also make sure you are using Spunk and the NVSE that is located on the Spunk's page (link) not the one normally used (link). There should be only the one and the beta. SexoutOffspring is always on the Pregnancy page, I'm gradually removing it from Pregnancy, I think the only thing it now uses in Pregnancy now is the MCM.
RitualClarity Posted May 24, 2015 Posted May 24, 2015 There was an older one that you changed big time recently. I also came back to test Loogie's Tryout mod etc. I had the wrong one (old) and when I went and got the correct one (newer one ) it worked just fine.
Halstrom Posted May 25, 2015 Posted May 25, 2015 Ah I see my operational policy relies on denying the existence of any previous versions to the current stable versions
RitualClarity Posted May 25, 2015 Posted May 25, 2015 Ah I see my operational policy relies on denying the existence of any previous versions to the current stable versions Yep.. but I am here to remind you of this.. .. Now you remember there was for a short time two versions that you had available. which is very strange for you.. and the old one was completely useless as you basically seem to have reworked the whole dam thing.. It didn't cause me to have a crashing game or such but it didn't work properly. That is the reason I brought it up.. That and making sure you have the most current (or referesh your current mods) is one of the simplest and safest ways to diag a problem like mentioned above..
Halstrom Posted May 25, 2015 Posted May 25, 2015 Ah I see my operational policy relies on denying the existence of any previous versions to the current stable versions Yep.. but I am here to remind you of this.. .. Now you remember there was for a short time two versions that you had available. which is very strange for you.. and the old one was completely useless as you basically seem to have reworked the whole dam thing.. It didn't cause me to have a crashing game or such but it didn't work properly. That is the reason I brought it up.. That and making sure you have the most current (or referesh your current mods) is one of the simplest and safest ways to diag a problem like mentioned above.. Ah you meant I had two versions with each with a different system
pepertje Posted May 26, 2015 Author Posted May 26, 2015 Hmmm... I'm running into a weird issue. It has something to do with radio stuff, so I won't bore people with stuff they may not understand, it's a call for help, really: I'm trying to implement some ending scenes for the main module, and after a lot of hair pulling, I managed to get the narrator working, but now there's an issue with the radio that's supposed to play background music. The station itself does work, and when selected throgh Pip-Boy, it plays the music correctly, but whenever I try to have the station pop up through a script function, it plays RNV or Mojave Music or something, if I turn the radio off and on again to the station, it plays the song it's supposed to play. The script I'm using: scn FBEndGameQuestScriptshort FBNarratorShouldTalkbegin GameMode if FBNarratorShouldTalk==0 ;Keep everything the same way like the Main Game would CraigBooneRef.Disable ArcadeRef.Disable RaulRef.Disable VeronicaRef.Disable LilyRef.Disable RoseOfSharonCassidyRef.Disable RexRef.Disable EDE1Ref.Disable EDE2Ref.Disable EDE3Ref.Disable VHDSecuritronEscort01Ref.Disable StopQuest DisguiseFactionPulseQuest ; Turn off disguise notifications. player.DispelAllSpells ; Removes all chem effects. startquest FBEndCreditsRadioQuest PipBoyRadio 1 PipBoyRadio Tune FBEndingRadioREF Player.ResetHealth SetInCharGen 1 DisablePlayerControls 1 1 1 1 1 1 1 set FBNarratorShouldTalk to 1 endifend If anyone knows how to fix this, much appreciated.
gamedude711 Posted May 26, 2015 Posted May 26, 2015 Hmmm... I'm running into a weird issue. It has something to do with radio stuff, so I won't bore people with stuff they may not understand, it's a call for help, really: I'm trying to implement some ending scenes for the main module, and after a lot of hair pulling, I managed to get the narrator working, but now there's an issue with the radio that's supposed to play background music. The station itself does work, and when selected throgh Pip-Boy, it plays the music correctly, but whenever I try to have the station pop up through a script function, it plays RNV or Mojave Music or something, if I turn the radio off and on again to the station, it plays the song it's supposed to play. The script I'm using: scn FBEndGameQuestScript short FBNarratorShouldTalk begin GameMode if FBNarratorShouldTalk==0 ;Keep everything the same way like the Main Game would CraigBooneRef.Disable ArcadeRef.Disable RaulRef.Disable VeronicaRef.Disable LilyRef.Disable RoseOfSharonCassidyRef.Disable RexRef.Disable EDE1Ref.Disable EDE2Ref.Disable EDE3Ref.Disable VHDSecuritronEscort01Ref.Disable StopQuest DisguiseFactionPulseQuest ; Turn off disguise notifications. player.DispelAllSpells ; Removes all chem effects. startquest FBEndCreditsRadioQuest PipBoyRadio 1 PipBoyRadio Tune FBEndingRadioREF Player.ResetHealth SetInCharGen 1 DisablePlayerControls 1 1 1 1 1 1 1 set FBNarratorShouldTalk to 1 endif end If anyone knows how to fix this, much appreciated. Unfortunately I've never used any of the radio functions before, but I am interested in doing ending scenes for my own mod so I would be willing to screw around with it if you'll upload the file. Also, the setnpcradio function looked like it could be a nice workaround. http://geck.bethsoft.com/index.php?title=SetNPCRadio
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