Grey Cloud Posted November 6, 2016 Posted November 6, 2016 Well, I'm totally underwhelmed with the response to my last post so I'll try another tack. Is there a max number of pack members? till your game crashes ETA?
darkconsole Posted November 6, 2016 Author Posted November 6, 2016 Well, I'm totally underwhelmed with the response to my last post so I'll try another tack. Is there a max number of pack members? till your game crashes ETA? assuming you are taming 1 animal every 60 seconds without break would say probably around 18.204 hours give or take depending on the stress load of your game.
TheBuckWulf Posted November 8, 2016 Posted November 8, 2016 This mod is awesome! I totally love it! The beast transformations are so much fun! Are there plans to expand to other types of transformations, too? Wolves, perhaps? Anyway, great work! Thank you!
Grey Cloud Posted November 10, 2016 Posted November 10, 2016 Using the mod again and loving it. I had to do some serious tweaking of the settings of some other mods, e.g. SLAC as I couldn't move more than 10 paces before something jumped in for a shag. Also, as I hadn't used this mod for a long time, I had forgotten that you had to shag the creatures to level them so they were getting slaughtered wholesale. Currently running with a pack of 6-8 skeletons (mages, archers, melee) and 4 sabre-cats, oh, and a Venerable Spriggan Matron. Market day in Whiterun will never be the same again (well it will as we are heading back that way). Some suggestions: When we are travelling eveyone is strung out along the road for miles. It would be nice to have them move more bunched up. Being unable to tell friend from foe in a fight makes combat a bit harum-scarum. An ignore friendly fire option would help. Could the creatures level up by shagging NPCs? Would it be possible to have a page in the MCM where you could choose the type of creature the mate call shout worked on?
Luckydog343 Posted November 11, 2016 Posted November 11, 2016 I have appeared to lost the give birth shout. What is the shouts reference ID so I can give it back to myself? Can I please have a response?
darkconsole Posted November 11, 2016 Author Posted November 11, 2016 I have appeared to lost the give birth shout. What is the shouts reference ID so I can give it back to myself? Can I please have a response? nobody memorises hex codes... help "give birth"
echotest123 Posted November 11, 2016 Posted November 11, 2016 Well, after reading through a lot of posts, I couldn't find an answer to two of my questions: will this one be ported to SE eventually AND do you use the player entity or the player race as reference for storing armor- and magicresist-boni? Meaning as much as: do they stick around after transforming in to a werwolf/vampirelord (can't test myself right now, cause I wrecked my install and now I am stuck with SE for the time being)....? And now that I wrote those down... a third popped up: I've seen a cuddling animation for players&sabrecats somewhere on LL (wouldn't be surprised if you know which one I am talking about), would you integrate that one? Maybe? Pretty please!
MsOtaku Posted November 11, 2016 Posted November 11, 2016 ... a third popped up: I've seen a cuddling animation for players&sabrecats somewhere on LL (wouldn't be surprised if you know which one I am talking about), would you integrate that one? Maybe? Pretty please! Yes! I've always wanted that in the mod.
Vurumal_#3 Posted November 12, 2016 Posted November 12, 2016 Hi. Are we able to have a dragon in the pack? Is it supported? I'd love have one.
darkconsole Posted November 13, 2016 Author Posted November 13, 2016 no for some reason dragons just fly away after you tame them. their ai packages seem to be unable to teach them how to follow, which is interesting since im forcing a follow command ontop of their stack. i think its more like, they dont actually know how to walk, so they take off, and then the game for some reason gets rid of them when they fly too far without being in combat.
Grey Cloud Posted November 14, 2016 Posted November 14, 2016 I'm having a hoot with this mod. I have few problems but I'm still trying to work out what (or which mod) is causing most of them. One problem with this mod is the Call Pack shout. The creatures all land right on top of the PC and I end up surrounded and unable to move out of the tightly packed pack. Would it be possible to make so they arrived, say, behind the PC? Any chance of a stfu for skeletons? The creaking is driving me nuts. It's like being on a wooden ship. Currently running with skellingtons, trolls and goblins for a total of about 15 members.
stalfos81 Posted November 19, 2016 Posted November 19, 2016 In the next version could you add a toggle to make certain creature types immune to the shout. Such as the horses(sometimes I prefer to ride my horse without menus popping up, its fine for letting my horse ride me though lol), other types that don't yet have animations, and maybe add a shout that would have your pack all start sexy time with NPCs in town. That could work as a time saver for leveling a large pack. Just some ideas I had to help improve this great mod. Thanks for all the work on it.
Treguld Posted November 19, 2016 Posted November 19, 2016 Why the moonlight tales integration option is still greyed, even if moonlight tales is installed ? If you are running the newer Moonlight Tales E you can no longer use Untamed's Moonlight Tales integration. This is because the newer Moonlight Tales does not have the "infect others" any longer. I had to get around the newer one with 2 other small mods to allow me to.... 1. make a follower a werewolf (with out sex sadly). 2. enable me to transform at will any time. If you are running a older Moonlight Tales it should work, and I am not sure as to why it wouldn't.
Vurumal_#3 Posted November 22, 2016 Posted November 22, 2016 no for some reason dragons just fly away after you tame them. their ai packages seem to be unable to teach them how to follow, which is interesting since im forcing a follow command ontop of their stack. i think its more like, they dont actually know how to walk, so they take off, and then the game for some reason gets rid of them when they fly too far without being in combat. Author of this mod: http://www.nexusmods.com/skyrim/mods/49702/? manged to make dragon fallow you on the ground and he takes off during combat and land after it. Not entirely sure if you can command him to fallow you in the air tho. Not sure if you can find out what author did there by looking at the mod in CK.
darkconsole Posted November 22, 2016 Author Posted November 22, 2016 no for some reason dragons just fly away after you tame them. their ai packages seem to be unable to teach them how to follow, which is interesting since im forcing a follow command ontop of their stack. i think its more like, they dont actually know how to walk, so they take off, and then the game for some reason gets rid of them when they fly too far without being in combat. Author of this mod: http://www.nexusmods.com/skyrim/mods/49702/? manged to make dragon fallow you on the ground and he takes off during combat and land after it. Not entirely sure if you can command him to fallow you in the air tho. Not sure if you can find out what author did there by looking at the mod in CK. its probably a normal follower with normal follower packages and behaviours, things the wild dragons are not bound to.
Blaze69 Posted November 22, 2016 Posted November 22, 2016 I don't know if you are aware, darkconsole, but MadMansGun has released some anims for Wolves and Sabrecats (among others) in his animation pack. What's interesting about those is that they include both Creature on Creature anims (So Wolf on Wolf and Cat on Cat) and NPC on Creature anims (Cat/Wolf as female/bottom and giving a blowjob). Now, is there any chance you could add native support to Untamed for those anims? Like, for example, being able to use the NPC on Creature anims on your pack members if you play a male/futa character, or being able to use the Creature on Creature anims with your other pack members while in one of the "Animal Forms" from this mod (in this case, Sabrecat). Maybe even being able to use the NPC on Creature anims while in creature form, somehow. Just throwing ideas around, but I also want to say the mod looks pretty good as-is and I'm looking forward to playing with it at some point in the future. 1
TheBuckWulf Posted November 22, 2016 Posted November 22, 2016 I don't know if you are aware, darkconsole, but MadMansGun has released some anims for Wolves and Sabrecats (among others) in his animation pack. What's interesting about those is that they include both Creature on Creature anims (So Wolf on Wolf and Cat on Cat) and NPC on Creature anims (Cat/Wolf as female/bottom and giving a blowjob). Now, is there any chance you could add native support to Untamed for those anims? Like, for example, being able to use the NPC on Creature anims on your pack members if you play a male/futa character, or being able to use the Creature on Creature anims with your other pack members while in one of the "Animal Forms" from this mod (in this case, Sabrecat). Maybe even being able to use the NPC on Creature anims while in creature form, somehow. Just throwing ideas around, but I also want to say the mod looks pretty good as-is and I'm looking forward to playing with it at some point in the future. The animations by MadMansGun do already work for your character while in animal form for Sabercat on cat. The one caveat is that, once the animation is finished, your character is stuck in animal form and locked into the animation. However, all you have to do to get out is to transform back to normal form with the transformation shout. It kind of works for bear on bear as well, but your character (as a bear) has no junk for some reason. /:
karlpaws Posted November 23, 2016 Posted November 23, 2016 I don't know if you are aware, darkconsole, but MadMansGun has released some anims for Wolves and Sabrecats (among others) in his animation pack. What's interesting about those is that they include both Creature on Creature anims (So Wolf on Wolf and Cat on Cat) and NPC on Creature anims (Cat/Wolf as female/bottom and giving a blowjob). Now, is there any chance you could add native support to Untamed for those anims? Like, for example, being able to use the NPC on Creature anims on your pack members if you play a male/futa character, or being able to use the Creature on Creature anims with your other pack members while in one of the "Animal Forms" from this mod (in this case, Sabrecat). Maybe even being able to use the NPC on Creature anims while in creature form, somehow. Just throwing ideas around, but I also want to say the mod looks pretty good as-is and I'm looking forward to playing with it at some point in the future. The animations by MadMansGun do already work for your character while in animal form for Sabercat on cat. The one caveat is that, once the animation is finished, your character is stuck in animal form and locked into the animation. However, all you have to do to get out is to transform back to normal form with the transformation shout. It kind of works for bear on bear as well, but your character (as a bear) has no junk for some reason. /: Werewolf anims often have that same problem as well for me. I don't think Sexlab is quite completely designed to have the PC be anything but man/mer shaped.
darkconsole Posted November 23, 2016 Author Posted November 23, 2016 Werewolf anims often have that same problem as well for me. I don't think Sexlab is quite completely designed to have the PC be anything but man/mer shaped. thats more of the game being bad and very much disliking what we are doing to it, tbh. all of these race switching things really screws with it. considering how buggy werewolf and vampire lord is in a completely unmodded game even...
karlpaws Posted November 23, 2016 Posted November 23, 2016 Werewolf anims often have that same problem as well for me. I don't think Sexlab is quite completely designed to have the PC be anything but man/mer shaped. thats more of the game being bad and very much disliking what we are doing to it, tbh. all of these race switching things really screws with it. considering how buggy werewolf and vampire lord is in a completely unmodded game even... That makes sense. I thought the whole "stuck and can't move the camera" was a sexlab problem because it seems to trigger more often depending on how I start the anim, if I change the anim and other sexlab related things. Not being able to swing the camera 360 while engaging in sex as a werewolf I thought was more of a game thing, because werewolves pretty much always have their weapons drawn and that locks the camera behind you. I've never used one of the many camera mods, so I don't know if they would fix that kind of thing.
Treguld Posted November 23, 2016 Posted November 23, 2016 That makes sense. I thought the whole "stuck and can't move the camera" was a sexlab problem because it seems to trigger more often depending on how I start the anim, if I change the anim and other sexlab related things. Not being able to swing the camera 360 while engaging in sex as a werewolf I thought was more of a game thing, because werewolves pretty much always have their weapons drawn and that locks the camera behind you. I've never used one of the many camera mods, so I don't know if they would fix that kind of thing. Regarding the cameras swing ability as werewolf. Actually if you press R (pc version sheath weapons) as a werewolf you can rotate your camera pov, walk, and what. I discovered that by accident a few months back.
karlpaws Posted November 23, 2016 Posted November 23, 2016 That makes sense. I thought the whole "stuck and can't move the camera" was a sexlab problem because it seems to trigger more often depending on how I start the anim, if I change the anim and other sexlab related things. Not being able to swing the camera 360 while engaging in sex as a werewolf I thought was more of a game thing, because werewolves pretty much always have their weapons drawn and that locks the camera behind you. I've never used one of the many camera mods, so I don't know if they would fix that kind of thing. Regarding the cameras swing ability as werewolf. Actually if you press R (pc version sheath weapons) as a werewolf you can rotate your camera pov, walk, and what. I discovered that by accident a few months back. Oh yeah, I know about that, but that wasn't what I have problems with. When sexlab is running a human on human scene, or even a human on creature (female PC raped by a werewolf, for example) I can pan the camera around and see the action from any angle. IF PC werewolf is an actor in the scene though, the camera is locked, and you cannot sheath weapons. I usually just hit my hotkey for freecam, but I would like my cake and be able to eat it
darkconsole Posted November 23, 2016 Author Posted November 23, 2016 yeah its quite possible to get the camera fuckored while sexlabbing. it happens sometimes if i accidentally push like ( on my gamepad at the exact wrong time, which seems to be any time. when sexlab starts im like because the only way to truely fix it is to completely quit and restart the game client. cant attack, sometimes cant move the camera... somtimes the camera just stops moving all together. i assume its not really sexlabs fault either.
karlpaws Posted November 23, 2016 Posted November 23, 2016 One reason I thought Sexlab was at fault (running SL 1.62, not sure the moonlight tales verson matters as that's just skins) was after sex as werewolf sometimes the camera would just be stuck where it was... I could move, and could use some things, like doors, but since it was parallel to the ground I couldn't target beds, chairs, barrels, etc to try anything else. If I ran a solo anim (using Zzz mod spell or the SLEN masturbate lesser power ) it would fix the camera when the scene ended. I wondered if SL wasn't releasing the camera... (or wasn't able to control the camera to release it) at the end. Haven't figured out when it happens yet though.
darkconsole Posted November 23, 2016 Author Posted November 23, 2016 i think it is mostly that the camera control in the game itself is buggy, and we're doing everything possible to prove it. i cant think of a single instance for example in vanilla where they ever unlock the camera for free flight.
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