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I just installed the mod with MO. I noticed 2 problems so far. If my char. told the creature to wait here (by holding down e), there is no way to cancel it. I tried bringing up the dialogue wheel & tell it to stay & follow, it didn't work.

Also, infinite sex makes my char. unable to attack or cast spells. Then my char. can't attack or use spells after she had sex with her creature. I got to keep typing enableplayercontrols every time after sex. I also notice that after 10 sex or so, the infinite sex may cancels itself or the sex stages wouldn't progress.

 

Is there another way for me to unlock the spells &  leveling up my creature without telling my char. to have sex 50 times?

 

Some console commands maybe?

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I'm having issues where I don't see any of the animal's cocks and such. Did I do something wrong? Am I missing something?

 

That doesn't have anything to do with this mod. You're better off looking for a solution in the More Nasty Critters page.

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I'm having issues where I don't see any of the animal's cocks and such. Did I do something wrong? Am I missing something?

 

That doesn't have anything to do with this mod. You're better off looking for a solution in the More Nasty Critters page.

 

Oh it doesn't? I didn't realize I needed something like More Nasty Critters. Okies Thanks ^_^

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Is there a way to dismiss an animal in the pack that has disappeared? Got a troll in my pack that doesn't show up when using the call pack power, I have enable the option to ignore stay options so it would show up, but it doesn't appear. It would be nice to have an option to dismiss an animal via the MCM menu, to clean up missing creatures. 

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Hi! Love this mod already. I just started a new game, and installed v124 fresh. So far, regardless of what Mating Call tweaks I have toggled or not, every creature in the vicinity of the shout is added to the pack.

 

Also, I've tamed wolves and a bear, and the Infinite Sex doesn't function reliably. At most I get 3 rounds at a time. It seems to be interrupted by leveling up, pop up message boxes, etc. I can grab mod list and papyrus logs later today if needed.

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Hey, im wondering if i can get some help. Im trying to play with this mod but i keep getting the UIextensions error even tho i have all the requirements installed.

If anyone can help me that would be great! 

 

Load order from LOOT:

 

 0  0 Skyrim.esm
 1  1 Update.esm
 2  2 Dawnguard.esm
 3  3 HearthFires.esm
 4  4 Dragonborn.esm
 5  5 HmmWhatToWear.esm
      HighResTexturePack01.esp
      HighResTexturePack02.esp
      HighResTexturePack03.esp
      Chaconne.esp
 6  6 FNIS.esp
 7  7 Hothtrooper44_ArmorCompilation.esp
 8  8 zzLSAR.esp
 9  9 Hothtrooper44_Armor_Ecksstra.esp
10  a Immersive Weapons.esp
11  b InfiniteCharge.esp
12  c 100XCarryWeight.esp
13  d ImmersiveCheatMenu.esp
14  e InigoPerkPointGiver.esp
15  f Skill Config.esp
16 10 TemptressVixen.esp
17 11 UIExtensions.esp
      dc-untamed-000.esp
      sexlab_necro.esp
      SkyUI.esp
18 12 Alternate Start - Live Another Life.esp
 
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  • 2 weeks later...

so, ugh, nice mod, yeah...

sizing option and fetch command makes my game... errr... great!

Could you add something like "fu(k one creature x times so it becomes essential"?

I already have a dog from "Helgen reborn" and I have Sinding-werewolf. But I would really love to have unkillable cat. ok, sabrecat...

yeah, yeah, yeah, my english sucks

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This is an Idea to optimize the wait system of untamed a bit.

 

Maybe you can add a collar which allows pets who have it in their inventory to batch wait and to be batch summeoned. Also this should be independant from the regular wait sytem. Why?

 

Right now untamed's wait sytem allows the player to only summon either all pets or only those currently following. The problem is that when you have many pets, you will still want to be able to let them wait temporarily (for example if you want to pass some traps or you dont want them to fight for you) and then instantly summon them when needed. Atm if you let pets wait, the only way to select pets that should follow you again is to walk to them and command them individually. If I am in trouble and need them quick I would need to checkk the option to summon all pets, which is not bad, but distroys the system I have organized them.

 

With the collar system the player can be more flexible. I for ex. host all my pets at Dragonsreach and only take a handful of them on my journey. In order to force pets not to act while following me, I enter my Haven Bag and summon them, then I exit the bag, finish what I needed to do and then summon them again. This kind of is the functionality I am discribing.


this mod (the fondle option is only working on dogs or wolf creature no horses or anything am i doin something wrong?)

 

Make sure requirements are installed properly. Those are More Nasty Critters and Jcontainers and Creature Framework.

Then register your animations in Sexlab and then register all mods in the Creature framework menu.

 

If you recently installed animations for Skyrim or Sexlab or in case you updated any mods, make sure you run FNIS again.

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Is there a way to dismiss an animal in the pack that has disappeared? Got a troll in my pack that doesn't show up when using the call pack power, I have enable the option to ignore stay options so it would show up, but it doesn't appear. It would be nice to have an option to dismiss an animal via the MCM menu, to clean up missing creatures. 

 

Such a feature could be quite useful I agree. Many times I've accidently gotten like a tiny spider or something in the pack and I can't find it anywhere.

 

Does anyone else have issues with this mod and Death Alternative?  Whenever I install the latter, animals lose their junk.  Animations still work fine, they're just tragically neutered.  I know that it's DA specifically after thoroughly removing and adding mods.

 

This shouldn't be related to Untamed. Sounds like something that would be connected to More Nasty Creatures if anything.  

 

so, ugh, nice mod, yeah...

sizing option and fetch command makes my game... errr... great!

Could you add something like "fu(k one creature x times so it becomes essential"?

I already have a dog from "Helgen reborn" and I have Sinding-werewolf. But I would really love to have unkillable cat. ok, sabrecat...

yeah, yeah, yeah, my english sucks

 

I like that idea too, or make it connected to the creature's untamed level!

 

This is an Idea to optimize the wait system of untamed a bit.

 

Maybe you can add a collar which allows pets who have it in their inventory to batch wait and to be batch summeoned. Also this should be independant from the regular wait sytem. Why?

 

Right now untamed's wait sytem allows the player to only summon either all pets or only those currently following. The problem is that when you have many pets, you will still want to be able to let them wait temporarily (for example if you want to pass some traps or you dont want them to fight for you) and then instantly summon them when needed. Atm if you let pets wait, the only way to select pets that should follow you again is to walk to them and command them individually. If I am in trouble and need them quick I would need to checkk the option to summon all pets, which is not bad, but distroys the system I have organized them.

 

With the collar system the player can be more flexible. I for ex. host all my pets at Dragonsreach and only take a handful of them on my journey. In order to force pets not to act while following me, I enter my Haven Bag and summon them, then I exit the bag, finish what I needed to do and then summon them again. This kind of is the functionality I am discribing.

 

I think this is a pretty interesting idea too. Like Summon Collared and Wait Collared. Could be useful.

 

I believe DC is working mostly on SGO3 and DM2 right now, so we'll just have to be patient about future updates. This mod is still one of my favorites!

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File Name: Untamed

File Submitter: darkconsole

File Submitted: 25 Jan 2015

File Category: Sexual Content

Requires: sexlab

 

 

Build Your Pack.

 

Command Your Pack.

 

That Was Dramatic.

 

This mod aims to handle two main gameplay mechanics:

 

Nude Play.

How do you play nude and be a tank without getting slaughtered? Every time you lay with a beast you get stronger, more resilient, you will find yourself not depending on armour for too long. The whole reason I came up with this was because the game does not put your armor back on after you revert from werewolf form, and I got super tired of equipping it. Obviously, the logical solution was to make the game so I can play without armor.

 

Animal Companion / Pack Mentality.

Beasts will follow and fight for you. The more experience you gain with them the more you will be able to control and use the pack. From the start you get the Mating Call shout which will charm any of the animals who heard it, and perhaps engage in some sexy times. Just as you get stronger by the beast, so does the beast by you. They will get stronger in a similar mechanic as you do for nude play the more time you spend with them.

 

Current Version: untamed-124

Recent versions added:

  • IF you encounter any issues, I highly suggest you MCM > Untamed > Repair > Reset Mod !!!Settings!!! before posting about it on the forum.
  • Added Optional File: dc-untamed-stfu-wolf.zip This is an extra ESP which will greatly reduce the number of times Wolves howl. By default there was like a 30% chance they would howl every 20 fucking seconds. Now its like 5% every 2 minutes.
  • [124] (From Lost 123) Adds Catch Up Mode (default on) - This allows you to level beasts up to your level faster. If you are super high level taming a new beast, the new beast get the difference of half the Untamed levels between you and it each encounter, until the math no longer works and it just goes back to 1 level per boink.
  • [124] Switches back to the clone method of taming to attempt to prevent vanishing animals. You probably won't care. Unless your animals were vanishing. [[this only affects newly tamed animals. existing ones still have the possiblity they could vanish on cell reset or something]]
  • [124] Fixes "Post Sex Heal" option in the MCM. The problem with this option was that everyone thought it did something different than what it did. What it used to do was heal everyone to full after sex with a beast, including the beast. What everyone thought it did was disable the Beastial Health and Beastial Stamina buffs which increase heal and stamina rates. So now it disables Beastial Health and Beastial Stamina. You will no longer get those rate buffs after your current ones expire, with that option disabled.
  • [124] Fixes buffs "Thick Hide" and "Arcane Breeding" - these buffs no longer stack with chest armor. It should still stack with chest clothing though. Basically if you are wearing anything with the ArmorCuirass keyword, it wont stack. These buffs are only to support naked and mage play, as was the intention by design since day one. [she says, 24 releases later]
  • tumblr_o6m2bhDga61u8cymno2_r1_540.png
  • tumblr_o6m2bhDga61u8cymno3_r1_540.png

 

 

Requirements

Various Features
  • Charm animals. Seduce Animals. Build a pack. Control your pack.
  • Shouts to command the entire pack to stay, follow, or summon if they got lost.
  • Heal your pack in combat via Last Stand shout and passive healing which scales off of your restoration. Heal Other on your pack! Sexy time after combat will heal all parties involved.
  • Grow stronger as you run and play with your pack, strong enough to be able to shed that heavy armor and run free.
  • Pack members will get stronger in the same way you get stronger when you engage sexy time with them.
  • Give your animals names. Make them legend.
  • Birth / Spawn little animals that will "slowly" "grow".
  • Beasts can loot corpses for you.
  • Aggro Management (Taunt and Cower)
  • Shapeshift into an animal form (bear or cat).

 

 

Optional Files

These are additional files you can use. I add them when things piss me off but don't belong in the main mod for whatever reason.

  • dc-untamed-stfu-wolf - lowers the chance a wolf will howl by a lot, so that they are not howling while idle every 20 goddaym seconds. they will still howl, just not as much. does not require untamed you can actually use this on its own if you want it.
  • dc-untamed-stfu-spriggan - removes the buzzzzzzzzzzzzzz spriggans make just by being alive when idle. does not require untamed you can use this on its own if you want it.

 

 

How It Works

 

 

So once you start sexing animals you be granted two defensive passive powers - fake armor and magic resist. Each time you have an encounter with a beast your Untamed level increases, making the armor and magic resist stronger. The armor starts at 50, and with default settings will scale up to 450. The magic resist starts at 5% and scales all the way up to 65%. It is only game breaking if you sit there and do nothing but level from 0 to 100 straight. Beasts will get stronger in a similar way.

 

There are multiple ways to get animals to sex you. Aroused Animals and Animal Mansion are two good ones to get you started, as well as Soulgem Oven's Charm Donor spell. Additionally, of course, this mod here gave you a new dragon shout when you installed it called "Untamed | Mating Call" - blast that while near a beast and the fireworks will fly. It doesn't really matter what - as long as it is classified as an Animal by Skyrim, it should do it.

 

After a sexual encounter with a beast you will be granted a buff that will increase your health regen and stamina regen for the next 4 hours of gameplay, whilst absorbing the beastial power. Additionally, the beast will now follow you as part of your pack. You can interact with the beast to tell it to stay, follow, leave, or let it know you want to play.

 

Oh, and, by the way. Sleeping with humanoids will lower your Untamed level! Muah hah hah.

 

 

 

Building A Pack

 

 

After sexing a beast it will be loyal and follow you. You can talk with the beast to command it to stay/come, go away, or if you wanna play with it some. There is no limit to how many of these followers you can get. As long as you don't get them killed or dismiss them they will follow you around. By default any animals which heard the mate call will join your pack regardless of if they got to sex you or not.

 

Also you will be able to birth a baby version of the last animal you laid with, by default 3 game days after the encounter. After birthing then you can go sex something else and wait another 3 days. If you change the setting from 3 days to 0, it will engage ARCADE MODE which will let you birth one every 10 minutes every time the shout cools down.

 

If you are having a hard time getting beasts to survive combat, do not forget to spend sexy time with them to level them. Also, I would suggest playing with Healing Hands in your left hand and your sword in your right. Then get a bear and have him tank as you heal him and slash the enemy.

 

 

 

Untamed Level Progression

 

 

This progression list is based on if you leave all my progression settings to default values, with a default max level of 100.

  • Lvl 0 - Mating Call, Call Pack
  • Lvl 1 - 50 invisible armor, 5% magic resist, shout Stay
  • Lvl 2 - Shout Follow
  • Lvl 10 - One with the Pack (pack speed buff for 5min)
  • Lvl 15 - Last Stand (heal pack for 6 seconds)
  • Lvl 20 - Give Name (rename an animal)
  • Lvl 22 - Perk (One with the Pack now lasts 15min)
  • Lvl 25 - Animal Looting
  • Lvl 30 - Taunt Shout
  • Lvl 35 - Cower Shout
  • Lvl 40 - Beastial Friend or Foe (highlight pack members)
  • Lvl 50 - Beast Carry Perk (beasts can carry things for you)
For each beast you sex, you get 4 more armor and 0.6% more magic resist. This is the mechanic that allows you to play the game naked. If you sex a human your untamed level will go down and you will lose armor and magic resist. You will not lose spells or shouts from deleveling though.

 

 

After sleeping with a type of animal at least 10 times, you will unlock the ability to turn into that animal (if it is one of the animals I have prepared).

 

 

 

Beasts and Beast Forms

 

 

All the animals that can join your pack have different skills and abilities that will make them useful members of the pack. After laying with enough beasts you become able to shapeshift into and fight as one.

  • Bears and Bear Form.
  • Bears are beastial tanks - they shrug off a lot of damage with high damage resistances, but do little damage against higher level foes. Bears have a deafening roar which will periodically taunt any enemies currently in combat with other members of your pack.
  • Cats and Cat Form.
  • Cats are damage dealers. They have minimal damage resistance and instead depend on their ability to kill their target faster than their target can kill them. They will have a hard time dealing with multiple high level targets on their own without a lot of healing.

 

 

Frequently Asked Questions

If the question is on here, I am probably going to stop responding if you ask me, because these are things I am getting super tired of repeating. And I mean SUPER tired.

 

 

Q: Animals are not sexing at all when I fondle or call for them.

A: Did you checkmark "Creature Animations" in the SexLab MCM?

 

Q: Where are the Tails and Ears from?

A: My Pony Pack. It also includes a script that keeps the tail and hair in colour sync with the hair. http://www.loverslab.com/topic/34654-pony-pack-1/page-4?do=findComment&comment=1042175

 

Q: I CANT GET UNTAMED LEVEL TO GO UP AT ALL

A: There is a chance you fucked up when you installed SexLab and Shlongs of Skyrim. SoS includes an old version of PapyrusUtil. Never install the PapyrusUtil from SOS, there is even a checkbox now on the installer. NEVER INSTALL THE PAPYRUS UTIL FROM SOS. EVER. NOT FOR THIS MOD, NOT FOR ANY MOD. To fix it, you will need to reinstall SexLab to overwrite the files if you use NMM or manual installations. If you use MO, you can completely remove, update, and reinstall SOS not selecting the PapyrusUtil checkbox on the installer this time. Here is a forum post about it. If for some reason that is not going for you, then you'll want to overwrite both SexLab and SOS with PapyrusUtil 2.8 or newer.

 

 

 

Videos

 

 

 

 

 

 

Suggested Other Mods

These mods are not required, but I suggest them to make the game more interesting to play as a full on Untamed.

 

 

  • Individualised Shout Cooldowns

    This will make each of your shouts not block, so you can shout fire then frost then whatever, back to back, and they will cool down independently of each other. I think it makes more sense gameplay wise, and also it will help you get around that 10 minute cooldown on Birth in case you get into a fight.

  • Beastess Lairs

    This mod adds 3 different caves around Skyrim as player homes for your all natural gameplay experience. As long as it never depends on any of the actual Beastess components I will always suggest it.

 

 

Gamplay Ideas

Here are some ideas for you to consider for your Untamed RPG experience if you are going to start a new game.

 

 

"The Beastess"

You are a wildling, and untamed lady of the beasts. The classic beastess.

 

 

  • Select the "I was camping in the woods" option from Alternate Start.
  • Make your way to one of the Beastess caves and play the life of a wildling. Hunt for your mates.

 

 

"The Vampress"

You are now an elite of the Solitude upperclass. You woke up one morning feeling like death. After a while the hunger got so bad you ended up biting your best friend, your dog, out of pure driven hunger instinct. Now you roam Skyrim traveling with your Death Hound looking for more like you to answer the ultimate question: WTF am I and what can I do? If you have never played with Vampiric Thirst before, you really will feel lost. It's pretty fucking fun. Do yourself a favor and try and figure it out as you go for the ultimate RPG experience.

 

 

  • Select "I am a property owner in one of the holds" - and select the nicest one there... Solitude.
  • Spawn a Garmr (death hound from Dawnguard) and Mate Call him (enable Creatures in Untamed MCM)
  • Give yourself lots of gold because city vampires are rich and sophisticated.
  • Give yourself one of the nice dresses.
  • Open Vampiric Thirst MCM and choose "Convert" to begin life as a vampire.
  • Spend the next 2 in-game weeks walking Solitude at night - feeding until you are strong enough to adventure and find more of your kind. Or something.

 

 

 

 

Known Issues

These are known problems that may not really have a solution that I can do anything about right now.

 

 

  • Going under arches and being inside as a bear can be problematic. They tend to get stuck in narrow areas and will attempt to climb the wall and sometimes end up on top of the wall. I'd avoid being a bear in a small space. You will also notice bear followers fail from the same problem. Sabrecats, wolves, and dogs... do not suffer from this. Bears are forever fucked. I tried.
  • MY UNTAMED LEVEL NO GO UP. See the FAQ with the same name, up above.

 

 

Change Log

 

 

  • [122] Few internal tweaks to try and get followers through load barriers more often. The best advice I can give you is that if an animal isn't following you through, go stand by the animal for at least 30 seconds so the script can apply the hack during its regular background maintenance interval.
  • [122] Smoothed the shit out of the Infinite Sex Mode. Now instead of constantly engaging new SexLabs over and over and over, it jimmies the first one to restart and progress to a new animation all super smooth and instant like, and still triggering the levelups. Also now its jump to stop (only works after first scene has finished) infinite mode.

  • [122] Added tap and long press on animals. If you tap or short press (A) Activate on an animal you will get the radial menu like normal. If you long press (hold it down for over half a second) it will engage normal follower command mode after you let go like "go stand over there", "go attack that dick", etc. yes - you can tell animals to do things like loot, but you cant get it out of them until you unlock the looter perk at Untamed level whatever it is. Basically an easy way to get your bears to charge into battle to aggro first.

  • [122] Should fix a fuckup with the dwarven arrows. It was basically a dirty edit of a feature I never finished.
  • [121] Added a delay (3sec) to mate call and follower fondle in an attempt to solve a bug where SexLab would kick in while still shouting, causing all shouts to get locked out and for the camera to get locked behind the PC after the encounter. Also increased a few other delays here and there. That's the main one you should notice.
  • [121] Added a line to the end of the error dialog saying you don't have UI Extensions installed to see if that helps people make the connection between them being bad for not installing dependencies and my intentional ruining of their game experience with sabrecats.
  • [120] Intergrate with Moonlight Tales. If you are running Moonlight Tales there is now a chance you will contract Sanies Lupinus when fooling around with werewolves. That is a disease added by Moonlight Tales which works exactly like the vampirsm of Dawnguard - once you contract it you have some time to get rid of it via a shrine or cure disease. Or you can let it take hold... The chance of contraction is adjustable on the new Intergrations tab on MCM. Note, Moonlight Tales is not required. If you have it you get this new feature. If you don't then nothing happens.
  • [119] Fix for animals being unable to walk through doors, and...
  • [119] Fix (hopefully) for animals sometimes randomly vanishing.
  • I noticed that animals I spawn manually seem to have no problems going in and out of doors, yet animals from the wild tend to get stuck outside the city. The fix I am trying for that is therefore having the mod manually spawn a copy of the animal prior to adding it to the pack. This same fix also seems to help with preventing captures from vanishing even though the menu says they are still following. This fix will only apply to newly tamed pets. Your old ones, if you still manage to have them, are screwed.
  • [119] Loosened the follow distances. Hopefully they don't stand on your heels so much sticking you into corners.
  • [119] Added a warning if UIExtensions is not installed. If you don't install it you deserve your fate.
  • 20150618 - 120
  • Integrate with Moonlight Tales - chance to contract Sanies Lupinus when sexing werewolves.
  • 20150617 - 119
  • One [attempted] fix for two problems: animals being unable to cross load boundaries, and animals sometimes vanishing even though still reported as following. It clones the NPC before adding it to the pack.
  • Loosened up the Follow package, so hopefully they stop standing right on your heels.
  • Added detection and warning if UIExtensions is not installed. There may be sabrecats involved.
  • 20150604 - 118
  • Fixed MCM menu glitch locking up after changing progression values.
  • Added "Beast Info..." to wheel menu.
  • 20150315 - 117
  • Added Infinite Sex Mode.

  • 20150225 - 116
  • Figured out how to make the Wheel Menu display the targets name at the top.
  • 20150924 - 115
  • disabled beast growing for now. birthing will be full size.
  • beast carry perk at level 50
  • 20150221 - 114
  • changed give birth from shout to lesser power
  • added beastial friend or foe at level 40
  • 20150220 - 113
  • shapeshift: cat form
  • level by shouting
  • updated some spell description
  • perk for extending sprint duration
  • 20150216 - 112
  • shapeshift: bear form
  • player progression sliders.
  • 20150213 - 111
  • fixed give name and dismiss on the wheel menu.
  • added sliders to control how strong pets get as they level.
  • 20150213 - 110
  • fix wheel menu not being registered.
  • added taunt and cower to the wheel. if the pets current target is not attacking him then it will offer "taunt" and if it is, it will offer "cower" - if the pet is not in combat it will instead say what the pet is currently doing.
  • last stand aoe tweaked and fixed so that all the effects hit your pets.
  • 20150211 - 109
  • replaced dialog with wheel menu.
  • updated sfx for many shouts.\
  • prefix come and follow with command
  • cooldown on cower increased to 10s
  • updated shout descriptions.
  • added some damage/magic resist to last stand.
  • tweaks to looter inventory clearing
  • 20150211 - 108
  • new shouts taunt and cower
  • new sfx for pack loss
  • added option to disable auto joining pack after sex.
  • fix scale mcm slider not showing 2 deep.
  • fix small animals going grown instantly.
  • 20150209 - 107
  • pack member looting
  • scale pack larger with level
  • resetting fixes and tweaks
  • toggle to "disable" pregnancy
  • fixed passive healing not healing
  • added radial menu and "Command Menu..." spell as an alternative to dialog.
  • 20150205 - 106
  • fix for mate call not calling anything.
  • added option for animals to grow larger as they level.
  • 20150205 - 105
  • mate call hits ActorTypeAnimal by default
  • option to include ActorTypeCreature
  • beastial buff down to 4hr
  • shout cooldown matches buff duriation of 5min
  • rename your pets
  • new mcm "my pack"
  • beasts can untamed level up
  • 20150203 - 104
  • redid birthing saving actorbase
  • cleaned up api for pack/follower
  • fixed sex not being triggered on mate call
  • added option to not trigger sex on mate call
  • added option to heal after beastsex
  • added option for call to me to ignore told to stay
  • 20150130 - 103
  • redid pack persistence without copying the actor.
  • fixed los issues on shouts stay and follow
  • fixed leveling bug
  • added 1hp/sec healing aura to player to heal pack slowly.
  • birth cubs of the last animal you sexed.
  • 20150128 - 102
  • pack persistence.
  • new shouts: stay lvl1, follow lvl2
  • moved shouts: sprint lvl10, last stand lvl15
  • mating call cooldown 2min
  • made all the shouts only 1 word
  • pack loss buff
  • pack mgef update bullshit
  • 20150126 - 101
  • new shouts: call pack, last stand
  • new options: make pack docile, mate call calms all, mate call charms all
  • building a pack and maintaining a pack should be a lot more consistant.
  • stats tab in mcm: shows level, armor, magic resist, and your current pack status.
  • 20150124 - 100
  • initial release

 

 

 

 

 

 

download.png

Click here to download this file

 

Phenomenal. Thank you.

 

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Loving this mod, just the concept of building a pack is pretty fun while just running through the game or exploring doing whatever.. So thumbs up! Great mod <3

 

Few  things to address though that I noticed mod wise:

The teleport pack to your location clearly has a range, which is fine as long as they are set on follow they will always find you. But if you leave something in the dark to come back to it, you won't find it.. let's say something smaller like a fox. They will still be in the list, no way to recall them or dismiss them. Would be great having, okay maybe not global teleport/recall of pack but ability to dismiss something as if dismissing normally but in this case abandoning I suppose.. probably easier than making a marker on the map for each pack member.

 

Bug: if you use the Birthing Call and get impregnated again the counter will refresh. As if the next one overrides the last breeding session. I tested it out, once you use the birth call and keep -breeding- with your pack the countdown will always drop to zero until you stop humping your mates.

 

Also I can't seem to figure out, how to use shape shifting? I assume it is a skill you learn at some point or by mating with something specific?

 

Few things that people had problems with and so have I but seemingly solved:

Had the animal member not showing up problem myself before.. And yes I had the MoreNastyCritters and required modes. Basically if you fiddle with modes enough it will mess up loading script so be sure to check if everything you are missing is ticked to work in MCM cause it might be turned off. All one needs to do is trigger a reload function the CreaturePack/Skin you using through MCM they usually have that button at the end. It will force a reload right during the game and all the skins and animations will once again work. If not, just turn the mod off then turn it on should reset things to default.

 

Also, for those having problems with things not showing up even if they have SKSE and SKYUI installed.. it DOES help to have both of them manually installed into the skyrim folder, not using Nexus. Those mods are small, replace nothing and the most important ones that all complex mods use so it's not like you won't be using them.

 

Anyway~ great job hope to see more of it. Perhaps losing title of a leader and one of the pack taking it instead, should make for some fun exploration surely ^^

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so, ugh, nice mod, yeah...

sizing option and fetch command makes my game... errr... great!

Could you add something like "fu(k one creature x times so it becomes essential"?

I already have a dog from "Helgen reborn" and I have Sinding-werewolf. But I would really love to have unkillable cat. ok, sabrecat...

yeah, yeah, yeah, my english sucks

 

I would really LOVE to be able to make members of my pack essential. Once you start giving them names you, or at least I do, get attached to them and it's sad when they die. I know I can cheat and use "resurrect" but, they come back just as aggressive as when you found them and all their stats have gone down. :(

 

 

 

I'm having an issue where wolves shrink before they are about to mate with my character. The first animal I had "tamed" was a regular wolf and I noticed a tiny change in size after my PC used the mating call and he was going to mount her. I brought in another one and that's when I saw the size difference as they were standing next to each other because they won't go back to their normal size after they've had sex. I have to log out of the game then come back for them to be their normal sizes again. Today, I came across two Ice Wolves, which are much bigger than regular wolves, and the same thing happened, they shrunk. This does not happen with sabercats or bears.

 

I did not mess with the "Beasts default size" (It's set at 1.00X) which I'm assuming is default, I may be wrong. Nor did I enable "Beasts grow with level."

 

Does anyone know what may be causing this? I'd appreciate any help.

 

EDIT: Forgot to mention that before I downloaded this mod and my PC would get defeated by wolves and SL Defeat kicked in, the wolves didn't shrink. I'm wondering if my problem has something to do with the 1.00X value in Untamed. Then again, other animals don't shrink so I don't know.

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if you want them essential just use setessential {id} 1 :/ that sorts it out for me 

 

I tried that but, I kept getting errors. I tried the ID and the BaseID and none worked. Do you do this before or after you name them? Mine were already named however, when I clicked on them it still shows up at "Snowy Sabercat" and all it's info in the console.

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can somebody help i get infinite spawn of saber tiger eveywhere i go

and the mcm doesnt seem to work

can somebody help i get infinite spawn of saber tiger eveywhere i go

and the mcm doesnt seem to work

 

Did you happen to use "player.placeatme (creature ID) #" in your console to spawn a saber cat? Maybe something glitched and that's why it's causing it. Not really sure. I've never heard of that problem.

 

Or do you have birth duration set to 0 in MCM and might possibly have "Give Birth" selected and when you press Z you spawn a new saber cat?

 

Sorry if this wasn't helpful.

 

EDIT: I found this: http://steamcommunity.com/app/72850/discussions/0/846961716365413950/

Don't know if you have that or some similar mod installed. It may be the culprit.

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