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Vurumal_#3

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  1. Vurumal_#3

    Dragon Animations (& Creature on Creature)

    Hahahahaa xD Weight painting is pain in the butt in any 3D modeling/animating software. The process itself is not difficult, you just "paint" a model, however it's difficult to get it "right" without strange streching etc.
  2. Vurumal_#3

    The Animal Mansion Redux

    After reading change logs I'm surprised More Nasty Critters is not supported with this mod. It's essential for the kind of mod you're making Jmathers.
  3. Vurumal_#3

    SexLab Werewolves

    Hello, I have issue with SL Werewolves 3.0 Beta 5. When I install the mod via NMM I get message "The mod was not activated" and the installation fails. EDIT: Never mind. NMM is moody apparently. Now it's working.
  4. Vurumal_#3

    Dragon Animations (& Creature on Creature)

    I wonder what can switch those dragons to default one. I fixed the issue with missing textures by reinstalling MCMv11E, then gender horses and after that compatibility kits. The nightmere of reinstalling entire Skyrim with mods was avoided.
  5. Vurumal_#3

    Dragon Animations (& Creature on Creature)

    Does anyone have an idea how to fix missing/purple texture? I decided to give a shot Immersive Horses with gender horses combined and I installed correct comatibility kit. Turned out Immersive Horses did not work at all, so I uninstalled it. However, textures of mares' tails are missing. Reinstallion of Gender Horses didn't solve the issue. Any ideas?
  6. Vurumal_#3

    Dragon Animations (& Creature on Creature)

    Fair enough. I removed them anyway. By the way, I see deadly dragons's meshes are displayed correctly, meanwhile I still cannot get correct vanilla dragons' meshes. All of them get default dragon mesh/skin including Odahviing.
  7. Vurumal_#3

    Dragon Animations (& Creature on Creature)

    Is your mod (HCOS 1.01 v) suppoused to containt "Indentical to Master" records? From time to time I clean Skryim up using TesEdit and it detected quite a few of such records from your mod. I don't know if patches from modcompatiblitykit caused that or not.
  8. Vurumal_#3

    Dragon Animations (& Creature on Creature)

    Slaughterfish is very odd choice to say the least.
  9. Good to hear some news. I hope your team leader will be back soon as well as you go around issues with software. Modeling you say? I can relate to it. It's fun to see a creature or anything else getting physical form in sculpting softwere, but it's extremely time consuming. Every time I think about sculpting every single scale on my dragon model, it makes my head aches. Tho there is no way around it, if you want your model to look good.
  10. If they abandoned this mod for sake of another, that's pretty disappointing.
  11. Vurumal_#3

    Horny Creatures of Skyrim

    Sculptrs was made by the same company which did Zbrush. Sculptris is suppoused to be a teaser what you can do with Zbrush. However, I'd give them credit that you can export models from Sculptris as obj file, so it's useful. On the other hand importing models from other sources to Scupltris almost every time ends with failour or errors. Huh, I didn't know about it to be honest. I guess unless you used any specialised armature with IK, then you could open the file from the newest version on old one. All in all I don't have energy to deal with CK that loves to crash, 2 versions of Blender and (add the name of required software here) to add new animations to the game on my own. If there had been written down a way to add completely custom model and animations to the game, I'd have given it a shot. However, the modder of Centaur mod is not done with the mod yet, therefore I have to wait for such tutorial.
  12. I'd love to use your mod or fix for SL Tools. SL Tools limits is quite bothersome.
  13. Vurumal_#3

    Horny Creatures of Skyrim

    Sad reality unfortunately. I had the same thoughs about Zbrush for example. Some time ago I had been doing research on how to use blender to create animations for Skyrim. It's the road through hell basically, so I scrapped my plans entirely. You'd have to use severely outdated Blender 2.49, because that's the only version that works for Skyrim, and requires other programs to make it work. The newest version of Blender is a powerful tool and you can create outstanding things with it, but owing to the fact it's free, open source software very few gaming companies use it in a product they're going to sell on the market, except for small indie devs probably.
  14. Vurumal_#3

    Horny Creatures of Skyrim

    From my expreience SexLab often doesn't choose actors correctly for creature on creature animations in general. Sometimes one actor is in an idle state and another is playing animation from different creature on creature animation, or the animation type is correct, but actors position are switched (so actor A plays animations of actor B and otherwise). Once instead of playing one of dragon on human animation, it played dragon on horse animation. So far I haven't found solution to that.
  15. Vurumal_#3

    Dragon Animations (& Creature on Creature)

    Check if you installed correctly. If yes, you may try going to SexLab settings and reset everything to default settings. I had similar issue like you had and after I resetted settings of SexLab to default ones, problem was solved.
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