arbiter Posted March 3, 2015 Posted March 3, 2015 I know you're busy with IRL stuff (and I'm sorry to hear it); when you begin working on this again, is there any chance you could put in zynisch's femdom, lesbian, and slave animations? I was about to just do it myself modding your scripts, but I have no idea how to go about making the list .txt file for fnis to use. I assume you have one that isn't included. Regardless of the answer, thanks for your work on this.
rydin Posted March 3, 2015 Author Posted March 3, 2015 I know you're busy with IRL stuff (and I'm sorry to hear it); when you begin working on this again, is there any chance you could put in zynisch's femdom, lesbian, and slave animations? I was about to just do it myself modding your scripts, but I have no idea how to go about making the list .txt file for fnis to use. I assume you have one that isn't included. Regardless of the answer, thanks for your work on this. For reference the FNIS list is located in the folder with the HKX animation under meshes.I am on my way home, ready to return to normal life. Work on NSAP will continue in due course once I am settled.
Guest Posted March 5, 2015 Posted March 5, 2015 After reseting the registry in MCM, the new animations don't appear in the list. What's wrong?
rydin Posted March 6, 2015 Author Posted March 6, 2015 After reseting the registry in MCM, the new animations don't appear in the list. What's wrong? Sounds like you haven't went into the Non-SL/NSAP MCM menu and selected any animations to actually add.
Gassernorm Posted March 6, 2015 Posted March 6, 2015 I just tried to update to 2.2 from 2.1a. I use NMM and I receive this error after I try to install -Non SexLab Animations Pack ver 2.2 A problem occurred during install: Access to the path XXX AnimObjects\3J's is denied. NMM is version 0.53.7 Any ideas? I uninstalled 2.1a first. Update- Just tried to reinstall 2.1a, got the same error message. 2nd Update - Went into meshes/AnimObjects and deleted AnimObjects folder and tried the install, happy to say it worked.
Eikichi Onizuka Posted March 6, 2015 Posted March 6, 2015 I just tried to update to 2.2 from 2.1a. I use NMM and I receive this error after I try to install -Non SexLab Animations Pack ver 2.2 A problem occurred during install: Access to the path XXX AnimObjects\3J's is denied. NMM is version 0.53.7 Any ideas? I uninstalled 2.1a first. Update- Just tried to reinstall 2.1a, got the same error message. 2nd Update - Went into meshes/AnimObjects and deleted AnimObjects folder and tried the install, happy to say it worked. last version is Non-SexLab Animations Pack ver 2.2 (not 2.2a) if problem with NMM, try to install manually in the right folder, but first open the archive with Win Rar or 7zip Good Luck!
TnTTnT Posted March 13, 2015 Posted March 13, 2015 You consider inactive thread for 1 week as abandoned?
rydin Posted March 13, 2015 Author Posted March 13, 2015 This thread can be considered abandoned? On the contray, there has been no new animations finished by any animators to add to NSAP (though I know two of them are working on material), no new faults (NSAP is perfect! haha just kidding) to be discussed, no requirements for updates and I'm working on other projects and prepairing NSAP for SexLab 1.60. So as TnTTnT says, just cause no-one has spoken for a week doesn't mean it's abandoned. Just means there's no new information to add. I'm not going to add a post every couple of days saying "no news today" now am I?
WaxenFigure Posted March 13, 2015 Posted March 13, 2015 This thread can be considered abandoned? On the contray, there has been no new animations finished by any animators to add to NSAP (though I know two of them are working on material), no new faults (NSAP is perfect! haha just kidding) to be discussed, no requirements for updates and I'm working on other projects and prepairing NSAP for SexLab 1.60. So as TnTTnT says, just cause no-one has spoken for a week doesn't mean it's abandoned. Just means there's no new information to add. I'm not going to add a post every couple of days saying "no news today" now am I? On the other hand what does it say about the productivity of this community that someone thinks a week without a message is abandonment?
Ixum Posted March 13, 2015 Posted March 13, 2015 ppl just get animation starved so quickly... there has been a while since we've had new ones tho. Personally I blame the super awesome Leito for not doing any new ones. No matter, I shall pray to the animgods to give him new inspiration!
codrus Posted March 13, 2015 Posted March 13, 2015 Just wanted to point out that the strap-on bug is still present. If you have Sexlab set to release the fly cam automatically (so we can get decent angles of view), then the strap-on isn't visible until you open the console and toggle the fly cam off and back on. However, this unfortunately triggers a Sexlab bug that messes up the flycam afterward in various ways; for me I can no long mouse-wheel from third and first person anymore. There is no fix after this other than a game restart. BTW, some of these animations are excellent, so why aren't they being added into Sexlab as regular animations? It's been a while, hasn't it?
entro Posted March 13, 2015 Posted March 13, 2015 Just wanted to point out that the strap-on bug is still present. If you have Sexlab set to release the fly cam automatically (so we can get decent angles of view), then the strap-on isn't visible until you open the console and toggle the fly cam off and back on. However, this unfortunately triggers a Sexlab bug that messes up the flycam afterward in various ways; for me I can no long mouse-wheel from third and first person anymore. There is no fix after this other than a game restart. BTW, some of these animations are excellent, so why aren't they being added into Sexlab as regular animations? It's been a while, hasn't it? As far as I know, there is no way to fix the cam too zoom other than loading a new game. You can however avoid it by turning off the automatic flycam then go into the hotkeys tab and set a button too activate the flycam.
aravis7 Posted March 13, 2015 Posted March 13, 2015 BTW, some of these animations are excellent, so why aren't they being added into Sexlab as regular animations? It's been a while, hasn't it? Ashal doesn't maintain the framework anymore in terms of animations. While this is perfectly understandable since he has a lot of work to do, both for adding new functions to sexlab and maintaining the forum, I still think this is not a good idea in terms of mod compatibility and complexity. @Rydin: Have you ever thought about asking to Ashal if you could directly work on Sexlab.esm? This way you could keep all the resources unified, wich would be nice both for users and modders who want to use new animations without having too many requirements. The version control of the creation kit is especially designed for teamwork on the same esm ( http://www.creationkit.com/Version_control )
WaxenFigure Posted March 13, 2015 Posted March 13, 2015 BTW, some of these animations are excellent, so why aren't they being added into Sexlab as regular animations? It's been a while, hasn't it? Ashal doesn't maintain the framework anymore in terms of animations. While this is perfectly understandable since he has a lot of work to do, both for adding new functions to sexlab and maintaining the forum, I still think this is not a good idea in terms of mod compatibility and complexity. @Rydin: Have you ever thought about asking to Ashal if you could directly work on Sexlab.esm? This way you could keep all the resources unified, wich would be nice both for users and modders who want to use new animations without having too many requirements. The version control of the creation kit is especially designed for teamwork on the same esm ( http://www.creationkit.com/Version_control ) That now makes TWO of you who should go back and read the First Post. The point of this mod is to relieve Ashal of the pressure to update the Sexlab Framework just to include the numerous new animations that have recently been developed. Once the next version of the framework is released it WILL contain these new animations and a new version of this mod will then be made when more new animations become available.
SquallPT Posted March 13, 2015 Posted March 13, 2015 This thread can be considered abandoned? Wich is considered abandoned ? A thread without a post for a week or a user member since 2012 and his first post is asking if a thread is abandoned ? Welcome to LL, i guess
Darkening Demise Posted March 13, 2015 Posted March 13, 2015 Leito does my fav animations so far in the pack.
SquallPT Posted March 13, 2015 Posted March 13, 2015 Leito does my fav animations so far in the pack. Agree, his animations are awesome
rydin Posted March 13, 2015 Author Posted March 13, 2015 BTW, some of these animations are excellent, so why aren't they being added into Sexlab as regular animations? It's been a while, hasn't it? This has already been mentioned. Ashal is preparing SexLab 1.60 which will take over about 80% of these animations. You should check out his thread as he is bug testing the framework right now. It also seems a lot of you just want to put me out of work, eh?
rydin Posted March 14, 2015 Author Posted March 14, 2015 Ashal doesn't maintain the framework anymore in terms of animations. While this is perfectly understandable since he has a lot of work to do, both for adding new functions to sexlab and maintaining the forum, I still think this is not a good idea in terms of mod compatibility and complexity. @Rydin: Have you ever thought about asking to Ashal if you could directly work on Sexlab.esm? This way you could keep all the resources unified, wich would be nice both for users and modders who want to use new animations without having too many requirements. The version control of the creation kit is especially designed for teamwork on the same esm ( http://www.creationkit.com/Version_control ) I happen to disagree with you. Firstly, Ashal does plan on adding the animations to 1.60, and he will take a majority of the animations from NSAP and will give some from SexLab to NSAP. The one important feature that NSAP does that SexLab doesn't is allows selective registration of animations into SexLab. Where as this is not a particular issue in 1.60 with the increased animation limit, it is an important feature none the less. Ashal will not take all the animations, such as the furniture ones and some of the more "out there" animations. He may also provide the AP animations to NSAP. As he will not include the furniture animations, where will they go? And without NSAP they will go nowhere. Even if I worked in the SexLab code, Ashal has decide the furniture animations will not feature in SexLab. But NSAP will still be there to house these "additional" animations for users who wish them and future animations between major updates of SexLab; the extra .esp file is sadly a limitation that people will have to judge if it's worth it or not. My main reason for disagreeing is I am nowhere near skilled as Ashal. I have never written papyrus code, worked with python and I know very basic HTML to get by in my life. My learning coming from seeing something in action, breaking it down by pulling it apart and editing things here to learn what the outcome is. Ashal changes, updates, amends and enhances the framework all the time. If I make amendments at the same time, and we was to also make amendments, one may override the other and could cause issues. The link you have sent me is interesting, but I feel there are some risks invovled that haven't been considered. To be honest, there are people who need to use mods that require four or five requirements/masters. NSAP will not be made a master as on it's own it does nothing on it's own. It only enhances SexLab. Most people that use Sexlab animations use a tagging system to call upon animations and NSAP only gives more updated options. If people call on animations specifically by name, this is their choice to do so, but it will not matter if the animations are in NSAP or moved to SexLab as NSAP extends SexLab, it is not it's own mod, it will still work and no editing will be required. NSAP was my small entry to the moding world. I wanted to try something like this. I have fairly enjoyed it but at the same time sometimes it is demanding and I can see why mods stop getting worked on or abandoned. Our community is ever growing and wants more without taking account for what we actually have and appreciate the limitations. Some people will always want bigger and better than the current version but not think about the hard work that happpens behind the scenes. NSAP is my learning tool. Something I can work on in my own time without the worry of something much bigger with complicated codes and scripts to make learning harder. If there is a safe way for this merge thing to work, perhaps I will consider asking Ashal. But right now, I would like to stick with this small mod as for me as it's simple and managable. Considering that NSAP in it's current state works extremely will with SexLab with minor issues, and itself is not a complex mod as it acts as an extension, I cannot see your argrument about having SexLab and NSAP as two mods being complex.
aravis7 Posted March 14, 2015 Posted March 14, 2015 Thanks for the long answer. It wasn't meant at all to discourage you, you've made a really useful work by adding all those animations and I'm gratefull for that. I was just suggesting another way to do that in a more user friendly manner. It's not exactly againt NSAP itself, but against a general complexification that happened recently (look at everything you have to install to have something as simple as extra creatures animations for example). There are a lot of modding teams on the net who work with those tools on the same mod (look at beyond skyrim or tesrenewal for example), and sexlab has became so important now that I thought it could be a good idea. But it was only a suggestion, nothing aggresive at all (I'm actually working on non-loverslab mod right now and I perfectly understand what you said about the community beeing too demanding, sorry if it sounded like that, it was not my intention).
rydin Posted March 14, 2015 Author Posted March 14, 2015 Thanks for the long answer. It wasn't meant at all to discourage you, you've made a really useful work by adding all those animations and I'm gratefull for that. I was just suggesting another way to do that in a more user friendly manner. It's not exactly againt NSAP itself, but against a general complexification that happened recently (look at everything you have to install to have something as simple as extra creatures animations for example). There are a lot of modding teams on the net who work with those tools on the same mod (look at beyond skyrim or tesrenewal for example), and sexlab has became so important now that I thought it could be a good idea. But it was only a suggestion, nothing aggresive at all (I'm actually working on non-loverslab mod right now and I perfectly understand what you said about the community beeing too demanding, sorry if it sounded like that, it was not my intention). Oh please don;t take my response as my saying that you acted in a manner that's upset me or anything. it was just a general response. Installing NSAP is really just one extra thing ontop of SexLab so it shouldn't be complex. I understand More Nasty Critters requires the Creature Framework now but NSAP will not go through that issue any time soon as there is no plans for it. NSAP was really just an extention to SexLab and I feel it works best as that. It's not a requirement to download and is down to user preference if they wish to utlize it's benefits. It's a sacrifice of one plugin slot but it's not a requirement nor should it be complex. Your feedback is appreciated and I do listen to feedback and suggestions. If anything, the short answer is I don't feel confident enough to work along side Ashal with my very limited knowledge to not cause trouble. ^^
theshiba Posted March 15, 2015 Posted March 15, 2015 First time posting, and this ask is to anyone. I'm having a similar problem to what *rituKillz was experiencing: none of my Non-SexLab Animations work, but all the animations that come with SexLab are working properly. When I initially installed NSLA using Mod Organizer (around a month ago), I had no problems. But at some point I did something (probably while fixing some other mod issue I encountered) that caused the NSL animations to stop working correctly. I've made a new profile in MO so that I could solve the problem. Things that I've tried include (but not limited to) reinstalling FNIS, SexLab, and NSLA, as well as rearranging the order of the mods just to see if there's an overwrite issue. Nothing has worked so far, and I'm at my wit's end now after trying to figure this out over the past 2 weeks. Any suggestions would be very much appreciated (even if none of them end up resolving my issue). *PS - I apologize for not having a pic of the issue or a link to rituKillz's initial post (on page 49), but I get a warning that I am not allowed to post links, attachments, or images until I've made 2 successful posts.
Guest Posted March 15, 2015 Posted March 15, 2015 Hello @theshiba, usually, after both SexLab and NSAP are installed you can go in the SexLab debug menu and refresh the Animation registry. This may resolve the problem (common when the other animations are working well.) Please keep in mind that if you are using SexLab 1.59c there is a limit of about 128 anims that can be handled by SexLab. Extra animation will not register.
Forgotten Soul Posted March 15, 2015 Posted March 15, 2015 I don't know if anyone's posted this yet and hopefully, this is the right place to put it but I think I found a temporary work-around for the 'furniture getting suck to actor' bug: jumping. Yeah jumping. Just hit the ' ] ' key while your animation is going and it should free you for about 7 seconds before the animation starts again. In that time, just hit the jump key (or button if you play on a game pad like the cool kids) and it should shake the items right off you! Also remember 3 things:1.) This is just a work-around, not a fix.2.) Always advance to an animation set that doesn't include a furniture item in it's animation before you do this. I don't know what happens when you try this with one and I don't want to know.3.) Sometimes, the camera is taken out of 'flying mode' when the animation resets. Just type in 'tfc' (without quotations) into the console command screen.tl;drHit the ']' key and jump.
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