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Posted

Hey, I was trying to make a new body using this sliderset, without HDT for now, but I always keep getting theese really small gaps at the hands and feet. Ive tried using different UNP based hands and feet, but they dont really work either. Im using the UNP SG skin,

 

Did you try building the hands and feet slider sets that come with it yet? With the same sliders/preset? (and use 1.10i (or higher))

Posted

 

Hey, I was trying to make a new body using this sliderset, without HDT for now, but I always keep getting theese really small gaps at the hands and feet. Ive tried using different UNP based hands and feet, but they dont really work either. Im using the UNP SG skin,

 

Did you try building the hands and feet slider sets that come with it yet? With the same sliders/preset? (and use 1.10i (or higher))

 

Yep, I did. Oddly enough, the results actually turned out worse, since the hands and feet wouldnt "align" properly with the rest of the body. And yeah I am using the latest version. Strangely enough the neck is just perfect, no seams or anything. Its just the hands and feet.

EDIT: Here, a picture of how it looks

27a373e8e0.jpg

 

Posted

The Manga body that you converted is a weird older version that looks like a bulimic girl with enormous tits slapped on. If you get the time could you do the most recent CBBE OPMB version?

Posted

I'll take a look at it all tomorrow.

 

What I was already playing around with:

- fixing some weirdly positioned vertices in the butt fold... between the ass cheeks... for the base shape and sliders.

- possibly an improvement on the butt spikes.

Posted

A little tinkering here, a little tinkering there... here a vertex there a vertex, where did that other vertex go...

 

Test conversion of Seraphim to UUNP.... Seraphim.7z

 

Guk look the UUNP and UUNP Plus versions over and if they look good I'll talk Cell into adding them :sleepy:

Posted

A little tinkering here, a little tinkering there... here a vertex there a vertex, where did that other vertex go...

 

Test conversion of Seraphim to UUNP.... attachicon.gifSeraphim.7z

 

Guk look the UUNP and UUNP Plus versions over and if they look good I'll talk Cell into adding them :sleepy:

Hooray ;)

 

How do i test these? Need some kind of .xml changes to use it in UUNP, or should i just rename the seraphim meshes to use in game?

Posted

 

A little tinkering here, a little tinkering there... here a vertex there a vertex, where did that other vertex go...

 

Test conversion of Seraphim to UUNP.... attachicon.gifSeraphim.7z

 

Guk look the UUNP and UUNP Plus versions over and if they look good I'll talk Cell into adding them :sleepy:

Hooray ;)

 

How do i test these? Need some kind of .xml changes to use it in UUNP, or should i just rename the seraphim meshes to use in game?

 

Yeah you can take the UUNP Seraphim Low and rename it to femalebody_0 and and the UUNP Seraphim High to _1.

Note: The UUNP version has no HDT weights as it is just the No Bounce UUNP body (from v1.10i) morphed into the new shapes.

I did the Plus body as well, but you don't like the leg bones so just go with the UUNP version.

 

The method to make it work with UUNP in Bodyslide would be to modify the xml (add 4 lines of code in at 2 to 3 locations in the UnifiedUNP.xml) and throw the bsd files into the uunp shape data folder.

 

Note: Cell is going to tweak the base shape a little tomorrow (fix a couple of vert's on the rear end of the base shape). Then he'll rebuild the .bsd files for each morph (that has to be done when the base shape is changed).

I will point him to the Seraphim set and see if he'll add it in during the rebuild he will be doing tomorrow (he can use the .obj files to create new .bsd for the new shape).

Cell also worked on the odd points on the back side in certain poses (by using the thigh bones from cbbe as a base and doing some clean up on the weight paint)... So hopefully the weights will be fixed on the body with the update (something else will probably pop up... it always does).

 

Once he has that done on the base body (adjusted shape and adjusted weight paintings) he'll uploaded it here and I'll post it in the download area.

 

 

And either Cell or I will check the ankle seam issue that was posted above with the updated body (hopefully it is a non issue)...

Worst case we'll have to rebuild the feet .bsd morphs and adjust the base shape of the feet... It's a Pita, but when you want a product that you don't have to come back to... well it has to be done.

 

 

 

 

 

 

 

 

As for Manga...

I used the one that was on Nexus under Manga CBBE...

If you want me to tinker with a body morph, please make it EASILY available.

I'm tired of having to go to this site or that site and type in all kinds of shit just to pull 1 or 2 megs of nif files to make a morph for UUNP (yeah I'm kind of tired of hunting shit down).

 

Oh and since I'm complaining... why the hell wasn't that Manga body mod hosted on LL, it is not that hard to create a download in the adult section under body mods... damn it I think some of groov's mentality is starting to rub off on me... no I'm just f'n tired of hunting shit down.

Posted

Alright tested the plus version then - it's not that i don't like the UN7B pussy, just the texture selection is very limited and there's no "skinny" UN7B version of FSC (yet). Not a big fan of the fake breast shadows, but this is about the max weight only anyways.

 

First general check looking great, arms look perfect now on the seraphim max weight:

 

post-134589-0-27734700-1423195446_thumb.pngpost-134589-0-64892800-1423195461_thumb.pngpost-134589-0-85256600-1423195477_thumb.png

 

 

Then a bit of action, the butt looks much better than in the previous (non-plus) version.

I noticed a big neck seam and dent between the knees (see last 3 pics for that) - the knees MAY have something to do with the HDT bounce still affecting the whole leg muscles in the plus version:

 

 

post-134589-0-28991800-1423196198_thumb.pngpost-134589-0-02757000-1423195914_thumb.pngpost-134589-0-54442400-1423195845_thumb.png

post-134589-0-37716500-1423195867_thumb.pngpost-134589-0-88880100-1423196041_thumb.pngpost-134589-0-81338900-1423196004_thumb.pngpost-134589-0-09041200-1423196024_thumb.png

 

 

 

But let's go to the REAL place where we can see all glitches in perfect quality :)

Just look closely for seams at wrists, feet and neck:

 

post-134589-0-81694600-1423196803_thumb.pngpost-134589-0-55052500-1423196889_thumb.png

 

post-134589-0-73642400-1423196929_thumb.pngpost-134589-0-47203500-1423196969_thumb.png

 

Slow-Motion capture of the leg bounce bug:

 

post-134589-0-94644900-1423196595_thumb.pngpost-134589-0-94943300-1423196602_thumb.pngpost-134589-0-92704400-1423196608_thumb.pngpost-134589-0-65476200-1423196613_thumb.pngpost-134589-0-73279700-1423196617_thumb.pngpost-134589-0-90578600-1423196621_thumb.pngpost-134589-0-93840100-1423196625_thumb.pngpost-134589-0-88861000-1423196629_thumb.pngpost-134589-0-67137800-1423196633_thumb.pngpost-134589-0-42652800-1423196637_thumb.png

 

 

 

 

Now the hands and feet are built with the 7bUNP sliders in the last version (1.10i ) which might be the cause of that, leaves us with the neck seam (which was practically non-existant with the old UUNP - 7bUNP body at any size) and the new knee dents.

Leg bounce is a separate problem i guess that concerns all bodies with the body.xml attached.

Posted

As for Manga...

 

 

I used the one that was on Nexus under Manga CBBE...

If you want me to tinker with a body morph, please make it EASILY available.

I'm tired of having to go to this site or that site and type in all kinds of shit just to pull 1 or 2 megs of nif files to make a morph for UUNP (yeah I'm kind of tired of hunting shit down).

 

Oh and since I'm complaining... why the hell wasn't that Manga body mod hosted on LL, it is not that hard to create a download in the adult section under body mods... damn it I think some of groov's mentality is starting to rub off on me... no I'm just f'n tired of hunting shit down.

 

 

I just used the download link that was on the LL page, sorry.

Manga CBBE OPMB.rar

Posted

Seems I made a mistake and I didnt actually run the latest version. I updated to 10i and had to change some slider values and it fixed the seams with the feet. However, theres still a gap at the hands. Ive tried different skin textures to see if that was the problem, but the gap is always there. I also made the hands and feet with bodyslide, but its still messed up. Heres my new preset:

 

MuscleVer3.xml

Posted

Hey,

I have some questions about Bodyslide in general, if nobody minds. How exactly does it work and what's the advantage over using a standard body replacer like UNP or CBBE? Do you modify your body with an external program, outside of Skyrim, how do you put it in the game and does it change the body for all the characters in your game or only for the PC?

 

It says Bodyslide 2 is required to run this, so should the files downloaded here just be copied into the bodyslide foldier? I'm a bit confused about this.

Posted

Hey,

I have some questions about Bodyslide in general, if nobody minds. How exactly does it work and what's the advantage over using a standard body replacer like UNP or CBBE? Do you modify your body with an external program, outside of Skyrim, how do you put it in the game and does it change the body for all the characters in your game or only for the PC?

 

It says Bodyslide 2 is required to run this, so should the files downloaded here just be copied into the bodyslide foldier? I'm a bit confused about this.

 

You change the body in an external program using pre-made sliders and optionally can convert outfits to those sliders using Outfit Studio. Each outfit has to be made compatible with the body/sliders, but the result is being able to customize it yourself in (almost) any way possible.

 

It changes the body for both PC and NPC, unless you use a player race mod which has its own body meshes you can manually replace.

 

To use this, you get BodySlide 2 from the Nexus and copy Unified UNP into its folders, yes. If you use Mod Organizer, take a look at the installation guide on the mod page.

 

---------

 

On another note, I'm still working on cleaning up the sliders.

Posted

 

Hey,

I have some questions about Bodyslide in general, if nobody minds. How exactly does it work and what's the advantage over using a standard body replacer like UNP or CBBE? Do you modify your body with an external program, outside of Skyrim, how do you put it in the game and does it change the body for all the characters in your game or only for the PC?

 

It says Bodyslide 2 is required to run this, so should the files downloaded here just be copied into the bodyslide foldier? I'm a bit confused about this.

 

You change the body in an external program using pre-made sliders and optionally can convert outfits to those sliders using Outfit Studio. Each outfit has to be made compatible with the body/sliders, but the result is being able to customize it yourself in (almost) any way possible.

 

It changes the body for both PC and NPC, unless you use a player race mod which has its own body meshes you can manually replace.

 

To use this, you get BodySlide 2 from the Nexus and copy Unified UNP into its folders, yes. If you use Mod Organizer, take a look at the installation guide on the mod page.

 

---------

 

On another note, I'm still working on cleaning up the sliders.

 

 

Thanks! One more question, can I keep the old body textures? For example, if I use the "mature texture" for UNP, and I create a new body with this mod, can I keep using the textures?

 

Posted

 

 

Hey,

I have some questions about Bodyslide in general, if nobody minds. How exactly does it work and what's the advantage over using a standard body replacer like UNP or CBBE? Do you modify your body with an external program, outside of Skyrim, how do you put it in the game and does it change the body for all the characters in your game or only for the PC?

 

It says Bodyslide 2 is required to run this, so should the files downloaded here just be copied into the bodyslide foldier? I'm a bit confused about this.

 

You change the body in an external program using pre-made sliders and optionally can convert outfits to those sliders using Outfit Studio. Each outfit has to be made compatible with the body/sliders, but the result is being able to customize it yourself in (almost) any way possible.

 

It changes the body for both PC and NPC, unless you use a player race mod which has its own body meshes you can manually replace.

 

To use this, you get BodySlide 2 from the Nexus and copy Unified UNP into its folders, yes. If you use Mod Organizer, take a look at the installation guide on the mod page.

 

---------

 

On another note, I'm still working on cleaning up the sliders.

 

 

Thanks! One more question, can I keep the old body textures? For example, if I use the "mature texture" for UNP, and I create a new body with this mod, can I keep using the textures?

 

Yes.

Posted

I really like this body slider amazing job. I just have one thing bothering me tho is there a way to make this work with femfeet redesigned?, I know the body slider comes with i'ts own hand and feet meshes but femfeet it's just my personal preference, already noticed UUNP feet have way more vertexex (poly and stuff) but for me femfeet looks better.

 

Edit: even with uunp feet and hand meshes I get to notice minimal seams even with my slider settings on them is it normal?, also tried to adjust femfeet with the outfit thing and failed D:

 

Edit 2: Nvm http://www.loverslab.com/topic/24392-seam-mender-beta-089f-10-26-2014/did the trick for female feet redesigned seams

Posted

V2.1 Test Files for people to play with...

 

 

Get your Test files here!!!

 

I'm just going to set them in this post for now.. if I don't hear any complaints from people then I'll put them in the main download section.

 

NiStringExtra Data has not been done and the vag.xml is not included (yeah test is just that test).

 

The UNPB is about as damn close as I can get. XP32 created UNPB 2.5 on his XPMS skeleton, and shit just doesn't work correctly when changed over to XPMSE 2.13...

 

So I had to play with the clothing converter and convert the 7b B 1 file that I had over to UNPB 1.

Then used clothing converter to make a unpb 0... each time it broke the vag (so I deleted it from the nif before conversion and added it back in after.... go figure.

attachicon.gifUNPB HDT Vagina v2.1.rar

 

 

Bombshell should be damn near perfect, short of perfection itself... but if you find something wrong with it... leave a post and I'll check it once I get up.

attachicon.gif7B Bombshell HDT Vagina v2.1.rar

Bombshell will need the hands that come with the bombshell set, it does not line up with standard unp hands and feet.

 

Cleavage on the other hand will work with stock UNP hands and feet, or in my case Halo's High def set.

attachicon.gif7b Cleavage HDT Vagina v2.1.rar

 

Now earlier this morning I was testing the vagina with the belly bone weight painted to it... and it did not end well for the test subject.... So all of the versions in this post have the belly weight removed and have the 8 HDT P bones painted to it (all the way up for the 2's as the are the bones that are in the center area).

 

Now for sets that I created but just didn't have the time to test... well there is the Natural and Original

attachicon.gif7B Natural HDT Vagina v2.1.rar attachicon.gif7B Original HDT Vagina v2.1.rar

 

Oh and I need to check my recycle bin as I seem to have deleted the UNP Skinny that I had built and never uploaded.... yep it was there... I'll swap out the vag on it and post it up when I get up.

 

I'm going to bed and hopefully I'll get more then 3 hours of sleep (and I say that at 5:40 in the morning)....

The UNP Skinny HDT Vagina is Amazing, but.. it would be possible to obtain the Real Vagina on a body version "UNP HDT Vagina v2.1" compatible with TopModel preset weight 0, Please..? :blush:

Posted

Small question,

 

Can we use this body to batch build bodies for all the base game meshes? Like in bodyslide? Ok I don't think I was clear just now lol Umm can we batch build the vanilla armor meshes, like you can in bodyslide with the CBBE in outfit studio? Or is this not possible with this body? Also, if one does the batch build, since the body itself is pregnancy capable, will that mean that all the armor meshes will than become pregnancy capable as well?

 

Thank you so much for all your hard work. :) 

 

-C

Posted

Small question,

 

Can we use this body to batch build bodies for all the base game meshes? Like in bodyslide? Ok I don't think I was clear just now lol Umm can we batch build the vanilla armor meshes, like you can in bodyslide with the CBBE in outfit studio? Or is this not possible with this body? Also, if one does the batch build, since the body itself is pregnancy capable, will that mean that all the armor meshes will than become pregnancy capable as well?

 

Thank you so much for all your hard work. :)

 

-C

 

They would have to be converted to UUNP and its sliders first. It's a lot of work, but never say never.

 

Dumb question, but if I adjust the body with the bodyslide program and click on 'build', is the new body already in the game?

 

If you installed/set up BodySlide correctly, yes.

Posted

Dumb question, but if I adjust the body with the bodyslide program and click on 'build', is the new body already in the game?

 

The body is automatically placed inside the meshes/actors/character folder

Posted

I'm somehow gotten a bit confused with the many xmls there are.
the bodyplus.xml controls breast butt and leg wiggle but no collision, right? (is the vag collision supposed to work in there?)
So what xmls do i need for collision with SOS? Also, is the hdtPhysicsExtensionsDefaultBBP.xml always loaded even if not linked to any Nif?

 

Before UUNP i was just using daie's all in one, but that's a bit exaggerated and missing the legs (also apparently not everything in there should be linked directly?).

 

Thanks for clearing that stuff up :)

Posted

I'm somehow gotten a bit confused with the many xmls there are.

the bodyplus.xml controls breast butt and leg wiggle but no collision, right? (is the vag collision supposed to work in there?)

So what xmls do i need for collision with SOS? Also, is the hdtPhysicsExtensionsDefaultBBP.xml always loaded even if not linked to any Nif?

 

Before UUNP i was just using daie's all in one, but that's a bit exaggerated and missing the legs (also apparently not everything in there should be linked directly?).

 

Thanks for clearing that stuff up :)

 

The default XML is used for everything UNLESS a NIF links to a different XML (like the Unified UNP HDT+ files link to the bodyplus.xml). You can always relink to another file in the UUNPHDT+.nif in "BodySlide/ShapeData/Unified UNP/HDT+".

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