DenjiXMakima Posted February 16, 2015 Posted February 16, 2015 ok ok. I got it to work finally. Now if you don't mind, help me once more ( if you want me to stop to annoy you just say so and I gonna stop) now I did the following. I load the project of black rose then I deleted the base shape of it and loaded UUNP as reference then I copied the bone weights of the parts and conformed the sliders. then I fixed minor clipping with the brush and now I am in this window. what should I write in all the little windows? if I leave it like that and press save then it looks like this: The Black Rose doesn't appear in the Outfit/Body tab. Do I have to make a xml for this case too and if yes how should it look. Please be patient with me. I just want to fully understand this stuff so I make no mistakes.
ousnius Posted February 16, 2015 Posted February 16, 2015 ok ok. I got it to work finally. Now if you don't mind, help me once more ( if you want me to stop to annoy you just say so and I gonna stop) now I did the following. I load the project of black rose then I deleted the base shape of it and loaded UUNP as reference then I copied the bone weights of the parts and conformed the sliders. then I fixed minor clipping with the brush and now I am in this window. what should I write in all the little windows? if I leave it like that and press save then it looks like this: The Black Rose doesn't appear in the Outfit/Body tab. Do I have to make a xml for this case too and if yes how should it look. Please be patient with me. I just want to fully understand this stuff so I make no mistakes. Did you click the magnifying glass icon on the outfit filter in BodySlide and use "Refresh Outfits" after you save the project? (or restarted BodySlide.exe)
DenjiXMakima Posted February 16, 2015 Posted February 16, 2015 ok ok. I got it to work finally. Now if you don't mind, help me once more ( if you want me to stop to annoy you just say so and I gonna stop) now I did the following. I load the project of black rose then I deleted the base shape of it and loaded UUNP as reference then I copied the bone weights of the parts and conformed the sliders. then I fixed minor clipping with the brush and now I am in this window. what should I write in all the little windows? if I leave it like that and press save then it looks like this: The Black Rose doesn't appear in the Outfit/Body tab. Do I have to make a xml for this case too and if yes how should it look. Please be patient with me. I just want to fully understand this stuff so I make no mistakes. Did you click the magnifying glass icon on the outfit filter in BodySlide and use "Refresh Outfits" after you save the project? (or restarted BodySlide.exe) ok. well ... yes that worked. but ofc no unp and mcbm and so on under presets. now I gonna do that: Or you use the outfit filter in BodySlide and type the exact name of your set, so that it's the only thing appearing in the Outfit/Body dropdown list. Then click the magnifying glass icon on the outfit filter and choose "Save Outfit list as group". Do this once for the "CBAdvanced" group and once for the "Unified UNP" group (to the same XML file) but there is no CBAdvanced group just a CBBEGruops.xml
ousnius Posted February 16, 2015 Posted February 16, 2015 ok ok. I got it to work finally. Now if you don't mind, help me once more ( if you want me to stop to annoy you just say so and I gonna stop) now I did the following. I load the project of black rose then I deleted the base shape of it and loaded UUNP as reference then I copied the bone weights of the parts and conformed the sliders. then I fixed minor clipping with the brush and now I am in this window. what should I write in all the little windows? if I leave it like that and press save then it looks like this: The Black Rose doesn't appear in the Outfit/Body tab. Do I have to make a xml for this case too and if yes how should it look. Please be patient with me. I just want to fully understand this stuff so I make no mistakes. Did you click the magnifying glass icon on the outfit filter in BodySlide and use "Refresh Outfits" after you save the project? (or restarted BodySlide.exe) ok. well ... yes that worked. but ofc no unp and mcbm and so on under presets. now I gonna do that: Or you use the outfit filter in BodySlide and type the exact name of your set, so that it's the only thing appearing in the Outfit/Body dropdown list. Then click the magnifying glass icon on the outfit filter and choose "Save Outfit list as group". Do this once for the "CBAdvanced" group and once for the "Unified UNP" group (to the same XML file) but there is no CBAdvanced group just a CBBEGruops.xml No, you type whatever you like to call the XML file into the save file dialog, this is your own separate XML file. After that there should be a window asking you to type the name of the group. In that, type "CBAdvanced". Then repeat it, select the same XML you just created, but type the group name "Unified UNP".
DenjiXMakima Posted February 16, 2015 Posted February 16, 2015 omfg it work's !!! xD thank you Edit: If I go ingame and see still some clipping. how will I continue? I would go to OS and fix the parts. and then "save project as" again? and after that do I have to save it into the xml again, or is it enough to "save project as"? and what difference does it make, if I do it the way that I finally learned now after you helped me with awesome patiens. or edit the thing in OS and export current ---> export nif and just overwrite the nif file in the folder
ousnius Posted February 17, 2015 Posted February 17, 2015 omfg it work's !!! xD thank you Edit: If I go ingame and see still some clipping. how will I continue? I would go to OS and fix the parts. and then "save project as" again? and after that do I have to save it into the xml again, or is it enough to "save project as"? and what difference does it make, if I do it the way that I finally learned now after you helped me with awesome patiens. or edit the thing in OS and export current ---> export nif and just overwrite the nif file in the folder Export current -> Export Nif works only for weighting fixes, since the sliders won't be loaded. Simply use "Load Project", delete the duplicate body, do your slider/weighting fixes and use "Save Project" (not save as).
t3h0th3r Posted February 17, 2015 Posted February 17, 2015 New base shape for special (corrected NiTriShapeData for body and Labia): Num UV Sets=1 Has Normals=no Has Vertex Colors=yes Labia Texture Points at Body, so use either UN7B compatible or make your own with the PSD from here. UUNPSpecial.nif
Eikichi Onizuka Posted February 17, 2015 Posted February 17, 2015 You mean the differences between UNP HDT and UUNP HDT? Or UUNP and UUNP HDT? the differences between UNP HDT and UUNP HDT, please I never looked at UNP HDT. What you can do with UUNP is tweak the shape to your liking even further with the sliders (or morph to an entirely different body). I imagine the weighting of UUNP *could* be better, but as I said I never looked at UNP HDT. UUNP HDT is compatible with +Vagina and TopModel (weight 0) body shape preset ?
ousnius Posted February 17, 2015 Posted February 17, 2015 You mean the differences between UNP HDT and UUNP HDT? Or UUNP and UUNP HDT? the differences between UNP HDT and UUNP HDT, please I never looked at UNP HDT. What you can do with UUNP is tweak the shape to your liking even further with the sliders (or morph to an entirely different body). I imagine the weighting of UUNP *could* be better, but as I said I never looked at UNP HDT. UUNP HDT is compatible with +Vagina and TopModel (weight 0) body shape preset ? UUNP HDT+ has a 3D vagina (e.g. UN7B textures) and a morph for Top Model, yes.
circ Posted February 17, 2015 Posted February 17, 2015 I don't think so. I think the animated vagina version - UUNP HDT+, only supports UN7B. edit: oh you could just morph it. Nevermind.
t3h0th3r Posted February 17, 2015 Posted February 17, 2015 hmm finally the plus might get the same love as the special did, good times indeed Or a call for a Special +
Eikichi Onizuka Posted February 17, 2015 Posted February 17, 2015 You mean the differences between UNP HDT and UUNP HDT? Or UUNP and UUNP HDT? the differences between UNP HDT and UUNP HDT, please I never looked at UNP HDT. What you can do with UUNP is tweak the shape to your liking even further with the sliders (or morph to an entirely different body). I imagine the weighting of UUNP *could* be better, but as I said I never looked at UNP HDT. UUNP HDT is compatible with +Vagina and TopModel (weight 0) body shape preset ? UUNP HDT+ has a 3D vagina (e.g. UN7B textures) and a morph for Top Model, yes. What UNP body textures can I use, to also have the textures on UUNP body and the Working 3D vagina ? And.. such as HDT XML files should use to operate the Working HDT Vagina during SOS penetration, and have the collisions on belly, butt and breasts ? Ps: I love the Daiemonic XML for HDT SOS/hands Collision on breast, butt and belly, but for 3D Working Vagina, Daie XML is only for "Treeplan CBBE" body.. http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/page-1
DenjiXMakima Posted February 18, 2015 Posted February 18, 2015 Hey hey, working on a request from someone on this clothes: http://skyrimghost.blog.fc2.com/blog-entry-372.html But when I load the project I get the following message, and that like 10 or more times. how can I help bodyslide finding the bones? I was searching the LL for this but I only found one guy who asked something similiar, but he didn't rly got an answer. maybe you know? when I ignore the messages and just work the clothes and test them ingame, the skirt is not flowing with movement anymore
ousnius Posted February 18, 2015 Posted February 18, 2015 Hey hey, working on a request from someone on this clothes: http://skyrimghost.blog.fc2.com/blog-entry-372.html But when I load the project I get the following message, and that like 10 or more times. how can I help bodyslide finding the bones? I was searching the LL for this but I only found one guy who asked something similiar, but he didn't rly got an answer. maybe you know? when I ignore the messages and just work the clothes and test them ingame, the skirt is not flowing with movement anymore That's fixed for the next update already. You won't be able to edit those bones but they will carry over.
DenjiXMakima Posted February 18, 2015 Posted February 18, 2015 Hey hey, working on a request from someone on this clothes: http://skyrimghost.blog.fc2.com/blog-entry-372.html But when I load the project I get the following message, and that like 10 or more times. how can I help bodyslide finding the bones? I was searching the LL for this but I only found one guy who asked something similiar, but he didn't rly got an answer. maybe you know? when I ignore the messages and just work the clothes and test them ingame, the skirt is not flowing with movement anymore That's fixed for the next update already. You won't be able to edit those bones but they will carry over. awesome, that sounds good! can't wait for it to come out then
guk Posted February 18, 2015 Posted February 18, 2015 I couldn't reproduce the "scratches" on the back, still no explanation what could have caused it. Got some suspectsAh yeah the "scratches" from post#448 are caused by the hairstyle "SGlilacfog" from SG Hairpack 350 and happen on every body replacer. Just to clear that mystery up.
ousnius Posted February 18, 2015 Posted February 18, 2015 I couldn't reproduce the "scratches" on the back, still no explanation what could have caused it. Got some suspectsAh yeah the "scratches" from post#448 are caused by the hairstyle "SGlilacfog" from SG Hairpack 350 and happen on every body replacer. Just to clear that mystery up. You mean the differences between UNP HDT and UUNP HDT? Or UUNP and UUNP HDT? the differences between UNP HDT and UUNP HDT, please I never looked at UNP HDT. What you can do with UUNP is tweak the shape to your liking even further with the sliders (or morph to an entirely different body). I imagine the weighting of UUNP *could* be better, but as I said I never looked at UNP HDT. UUNP HDT is compatible with +Vagina and TopModel (weight 0) body shape preset ? UUNP HDT+ has a 3D vagina (e.g. UN7B textures) and a morph for Top Model, yes. What UNP body textures can I use, to also have the textures on UUNP body and the Working 3D vagina ? And.. such as HDT XML files should use to operate the Working HDT Vagina during SOS penetration, and have the collisions on belly, butt and breasts ? Ps: I love the Daiemonic XML for HDT SOS/hands Collision on breast, butt and belly, but for 3D Working Vagina, Daie XML is only for "Treeplan CBBE" body.. http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/page-1 For example the textures that come with this: http://www.loverslab.com/topic/32572-un7b-a-new-body-replacer-made-by-alan-from-ank/ Or the "Fair Skin Complexion for UNP v7_6 UN7B Patch" for this (optional files): http://www.nexusmods.com/skyrim/mods/51602
Eikichi Onizuka Posted February 19, 2015 Posted February 19, 2015 For example the textures that come with this: http://www.loverslab.com/topic/32572-un7b-a-new-body-replacer-made-by-alan-from-ank/ Or the "Fair Skin Complexion for UNP v7_6 UN7B Patch" for this (optional files): http://www.nexusmods.com/skyrim/mods/51602 Thank You for the tip, I love the Fair Skin which XML you use to operate the HDT Vagina with UUNP body, please ?
ousnius Posted February 19, 2015 Posted February 19, 2015 For example the textures that come with this: http://www.loverslab.com/topic/32572-un7b-a-new-body-replacer-made-by-alan-from-ank/ Or the "Fair Skin Complexion for UNP v7_6 UN7B Patch" for this (optional files): http://www.nexusmods.com/skyrim/mods/51602 Thank You for the tip, I love the Fair Skin which XML you use to operate the HDT Vagina with UUNP body, please ? I'm not an expert with (HDT) vaginas, so you might want to ask someone else for better guidance on this. ------------------------------------------------------------------------------------------------------------------------------------------------------- I'm currently in the process of fixing the rest of the neck seams of the various sliders and started some basic slider work on the undies. While simultaniously fixing a few more bugs in Outfit Studio and managing some CBBE updates with ChronoTrigger77.
DenjiXMakima Posted February 20, 2015 Posted February 20, 2015 this thread looks dead without me asking stupid questions. lol anyway, I wanted to make a convertion of " http://www.nexusmods...im/mods/29827/? I love cleavage". The problem is, there are only two sliderpresets coming with it but no slidersets. Is there still a way to make slidersets out of the presets?
ousnius Posted February 20, 2015 Posted February 20, 2015 this thread looks dead without me asking stupid questions. lol anyway, I wanted to make a convertion of " http://www.nexusmods...im/mods/29827/? I love cleavage". The problem is, there are only two sliderpresets coming with it but no slidersets. Is there still a way to make slidersets out of the presets? Next time, post the question in one thread only. I saw it in 3 and replied in 1.
DenjiXMakima Posted February 20, 2015 Posted February 20, 2015 I am innocent ^^ but what does your answer mean? is it possible to make them or not?
ousnius Posted February 20, 2015 Posted February 20, 2015 I am innocent ^^ but what does your answer mean? is it possible to make them or not? What I mean is that ILC uses mostly the Remodeled Armor meshes by ChronoTrigger77 (maybe some KillerKeo and Mak). Download those and you will have ILC's armors in a regular CBBE BodySlide set.
Eikichi Onizuka Posted February 20, 2015 Posted February 20, 2015 hmm finally the plus might get the same love as the special did, good times indeed Or a call for a Special + Which XML you use to operate the HDT Vagina with your UUNP Special+ body ?
t3h0th3r Posted February 20, 2015 Posted February 20, 2015 the one that comes with the UUNP Special, aka the one from Stevie's original mod. Apart from that i'm using the xmls from daie's trepleen edit (Default and htdm.xml).
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