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Posted

ok ok. 

 

I got it to work finally.

 

 

Now if you don't mind, help me once more ( if you want me to stop to annoy you just say so and I gonna stop)

 

 

 

now I did the following.

 

I load the project of black rose

then I deleted the base shape of it and loaded UUNP as reference

then I copied the bone weights of the parts and conformed the sliders.

then I fixed minor clipping with the brush

 

 

and now I am in this window.  

 

HDnu8NL.png

 

 

what should I write in all the little windows?  

if I leave it like that and press save then it looks like this:

 

 

fI6BoD5.png

 

 

The Black Rose doesn't appear in the Outfit/Body tab.

Do I have to make a xml for this case too and if yes how should it look.

 

Please be patient with me. I just want to fully understand this stuff so I make no mistakes.

 

Posted

ok ok. 

 

I got it to work finally.

 

 

Now if you don't mind, help me once more ( if you want me to stop to annoy you just say so and I gonna stop)

 

 

 

now I did the following.

 

I load the project of black rose

then I deleted the base shape of it and loaded UUNP as reference

then I copied the bone weights of the parts and conformed the sliders.

then I fixed minor clipping with the brush

 

 

and now I am in this window.  

 

HDnu8NL.png

 

 

what should I write in all the little windows?  

if I leave it like that and press save then it looks like this:

 

 

fI6BoD5.png

 

 

The Black Rose doesn't appear in the Outfit/Body tab.

Do I have to make a xml for this case too and if yes how should it look.

 

Please be patient with me. I just want to fully understand this stuff so I make no mistakes.

 

 

Did you click the magnifying glass icon on the outfit filter in BodySlide and use "Refresh Outfits" after you save the project?

(or restarted BodySlide.exe)

Posted

 

ok ok. 

 

I got it to work finally.

 

 

Now if you don't mind, help me once more ( if you want me to stop to annoy you just say so and I gonna stop)

 

 

 

now I did the following.

 

I load the project of black rose

then I deleted the base shape of it and loaded UUNP as reference

then I copied the bone weights of the parts and conformed the sliders.

then I fixed minor clipping with the brush

 

 

and now I am in this window.  

 

HDnu8NL.png

 

 

what should I write in all the little windows?  

if I leave it like that and press save then it looks like this:

 

 

fI6BoD5.png

 

 

The Black Rose doesn't appear in the Outfit/Body tab.

Do I have to make a xml for this case too and if yes how should it look.

 

Please be patient with me. I just want to fully understand this stuff so I make no mistakes.

 

 

Did you click the magnifying glass icon on the outfit filter in BodySlide and use "Refresh Outfits" after you save the project?

(or restarted BodySlide.exe)

 

 

ok. well ... yes that worked.

 

 

but ofc no unp and mcbm and so on under presets.

now I gonna do that:  

 

Or you use the outfit filter in BodySlide and type the exact name of your set, so that it's the only thing appearing in the Outfit/Body dropdown list. Then click the magnifying glass icon on the outfit filter and choose "Save Outfit list as group". Do this once for the "CBAdvanced" group and once for the "Unified UNP" group (to the same XML file)

 

 

but there is no CBAdvanced group  just a CBBEGruops.xml

Posted

 

 

ok ok. 

 

I got it to work finally.

 

 

Now if you don't mind, help me once more ( if you want me to stop to annoy you just say so and I gonna stop)

 

 

 

now I did the following.

 

I load the project of black rose

then I deleted the base shape of it and loaded UUNP as reference

then I copied the bone weights of the parts and conformed the sliders.

then I fixed minor clipping with the brush

 

 

and now I am in this window.  

 

HDnu8NL.png

 

 

what should I write in all the little windows?  

if I leave it like that and press save then it looks like this:

 

 

fI6BoD5.png

 

 

The Black Rose doesn't appear in the Outfit/Body tab.

Do I have to make a xml for this case too and if yes how should it look.

 

Please be patient with me. I just want to fully understand this stuff so I make no mistakes.

 

 

Did you click the magnifying glass icon on the outfit filter in BodySlide and use "Refresh Outfits" after you save the project?

(or restarted BodySlide.exe)

 

 

ok. well ... yes that worked.

 

 

but ofc no unp and mcbm and so on under presets.

now I gonna do that:  

 

Or you use the outfit filter in BodySlide and type the exact name of your set, so that it's the only thing appearing in the Outfit/Body dropdown list. Then click the magnifying glass icon on the outfit filter and choose "Save Outfit list as group". Do this once for the "CBAdvanced" group and once for the "Unified UNP" group (to the same XML file)

 

 

but there is no CBAdvanced group  just a CBBEGruops.xml

 

 

No, you type whatever you like to call the XML file into the save file dialog, this is your own separate XML file.

After that there should be a window asking you to type the name of the group. In that, type "CBAdvanced".

Then repeat it, select the same XML you just created, but type the group name "Unified UNP".

Posted

omfg it work's !!! 

 

xD 

 

thank you  :heart:

 

 

 

 

Edit: If I go ingame and see still some clipping. how will I continue?  I would go to OS and fix the parts. and then "save project as" again?    and after that do I have to save it into the xml again, or is it enough to "save project as"?

 

 

and what difference does it make, if I do it the way that I finally learned now after you helped me with awesome patiens.

 

or 

 

edit the thing in OS and export current --->  export nif and just overwrite the nif file in the folder

Posted

omfg it work's !!! 

 

xD 

 

thank you  :heart:

 

 

 

 

Edit: If I go ingame and see still some clipping. how will I continue?  I would go to OS and fix the parts. and then "save project as" again?    and after that do I have to save it into the xml again, or is it enough to "save project as"?

 

 

and what difference does it make, if I do it the way that I finally learned now after you helped me with awesome patiens.

 

or 

 

edit the thing in OS and export current --->  export nif and just overwrite the nif file in the folder

 

Export current -> Export Nif works only for weighting fixes, since the sliders won't be loaded. Simply use "Load Project", delete the duplicate body, do your slider/weighting fixes and use "Save Project" (not save as).

Posted

New base shape for special (corrected NiTriShapeData for body and Labia):

Num UV Sets=1
Has Normals=no
Has Vertex Colors=yes

Labia Texture Points at Body, so use either UN7B compatible or make your own with the PSD from here.

 

UUNPSpecial.nif

Posted

 

 

You mean the differences between UNP HDT and UUNP HDT? Or UUNP and UUNP HDT?

the differences between UNP HDT and UUNP HDT, please :blush:

 

 

I never looked at UNP HDT. What you can do with UUNP is tweak the shape to your liking even further with the sliders (or morph to an entirely different body).

I imagine the weighting of UUNP *could* be better, but as I said I never looked at UNP HDT.

 

UUNP HDT is compatible with +Vagina and TopModel (weight 0) body shape preset ? :)

Posted

 

 

 

You mean the differences between UNP HDT and UUNP HDT? Or UUNP and UUNP HDT?

the differences between UNP HDT and UUNP HDT, please :blush:

 

 

I never looked at UNP HDT. What you can do with UUNP is tweak the shape to your liking even further with the sliders (or morph to an entirely different body).

I imagine the weighting of UUNP *could* be better, but as I said I never looked at UNP HDT.

 

UUNP HDT is compatible with +Vagina and TopModel (weight 0) body shape preset ? :)

 

 

UUNP HDT+ has a 3D vagina (e.g. UN7B textures) and a morph for Top Model, yes.

Posted

I don't think so. I think the animated vagina version - UUNP HDT+, only supports UN7B.

 

edit: oh you could just morph it. Nevermind.

Posted

 

 

 

 

You mean the differences between UNP HDT and UUNP HDT? Or UUNP and UUNP HDT?

the differences between UNP HDT and UUNP HDT, please :blush:

 

 

I never looked at UNP HDT. What you can do with UUNP is tweak the shape to your liking even further with the sliders (or morph to an entirely different body).

I imagine the weighting of UUNP *could* be better, but as I said I never looked at UNP HDT.

 

UUNP HDT is compatible with +Vagina and TopModel (weight 0) body shape preset ? :)

 

 

UUNP HDT+ has a 3D vagina (e.g. UN7B textures) and a morph for Top Model, yes.

 

What UNP body textures can I use, to also have the textures on UUNP body and the Working 3D vagina ? :blush:

 

And.. such as HDT XML files should use to operate the Working HDT Vagina during SOS penetration, and have the collisions on belly, butt and breasts ? ^_^

 

Ps: I love the Daiemonic XML for HDT SOS/hands Collision on breast, butt and belly, but for 3D Working Vagina, Daie XML is only for "Treeplan CBBE" body.. :(  http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/page-1

Posted

Hey hey, 

 

working on a request from someone on this clothes:

 

http://skyrimghost.blog.fc2.com/blog-entry-372.html

 

 

But when I load the project I get the following message, and that like 10 or more times.

 

 

zxGKnEC.png

 

 

how can I help bodyslide finding the bones?  
I was searching the LL for this but I only found one guy who asked something similiar, but he didn't rly got an answer.

 

maybe you know? 

 

 

when I ignore the messages and  just work the clothes and test them ingame, the skirt is not flowing with movement anymore

 

Posted

Hey hey,

 

working on a request from someone on this clothes:

 

http://skyrimghost.blog.fc2.com/blog-entry-372.html

 

 

But when I load the project I get the following message, and that like 10 or more times.

 

 

zxGKnEC.png

 

 

how can I help bodyslide finding the bones?

I was searching the LL for this but I only found one guy who asked something similiar, but he didn't rly got an answer.

 

maybe you know?

 

 

when I ignore the messages and just work the clothes and test them ingame, the skirt is not flowing with movement anymore

That's fixed for the next update already. You won't be able to edit those bones but they will carry over.

Posted

 

Hey hey,

 

working on a request from someone on this clothes:

 

http://skyrimghost.blog.fc2.com/blog-entry-372.html

 

 

But when I load the project I get the following message, and that like 10 or more times.

 

 

zxGKnEC.png

 

 

how can I help bodyslide finding the bones?

I was searching the LL for this but I only found one guy who asked something similiar, but he didn't rly got an answer.

 

maybe you know?

 

 

when I ignore the messages and just work the clothes and test them ingame, the skirt is not flowing with movement anymore

That's fixed for the next update already. You won't be able to edit those bones but they will carry over.

 

 

awesome, that sounds good!

 

can't wait for it to come out then :)

Posted

I couldn't reproduce the "scratches" on the back, still no explanation what could have caused it. Got some suspects

Ah yeah the "scratches" from post#448 are caused by the hairstyle "SGlilacfog" from SG Hairpack 350 and happen on every body replacer. Just to clear that mystery up.
Posted

 

I couldn't reproduce the "scratches" on the back, still no explanation what could have caused it. Got some suspects

Ah yeah the "scratches" from post#448 are caused by the hairstyle "SGlilacfog" from SG Hairpack 350 and happen on every body replacer. Just to clear that mystery up.

 

:sleepy:

 

 

 

 

 

 

You mean the differences between UNP HDT and UUNP HDT? Or UUNP and UUNP HDT?

the differences between UNP HDT and UUNP HDT, please  :blush:

 

 

I never looked at UNP HDT. What you can do with UUNP is tweak the shape to your liking even further with the sliders (or morph to an entirely different body).

I imagine the weighting of UUNP *could* be better, but as I said I never looked at UNP HDT.

UUNP HDT is compatible with +Vagina and TopModel (weight 0) body shape preset ?  :)

 

UUNP HDT+ has a 3D vagina (e.g. UN7B textures) and a morph for Top Model, yes.

 

What UNP body textures can I use, to also have the textures on UUNP body and the Working 3D vagina ?  :blush:

And.. such as HDT XML files should use to operate the Working HDT Vagina during SOS penetration, and have the collisions on belly, butt and breasts ?  ^_^

Ps: I love the Daiemonic XML for HDT SOS/hands Collision on breast, butt and belly, but for 3D Working Vagina, Daie XML is only for "Treeplan CBBE" body..  :(  http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/page-1

 

For example the textures that come with this: http://www.loverslab.com/topic/32572-un7b-a-new-body-replacer-made-by-alan-from-ank/

Or the "Fair Skin Complexion for UNP v7_6 UN7B Patch" for this (optional files): http://www.nexusmods.com/skyrim/mods/51602

 

Posted

 

For example the textures that come with this: http://www.loverslab.com/topic/32572-un7b-a-new-body-replacer-made-by-alan-from-ank/

Or the "Fair Skin Complexion for UNP v7_6 UN7B Patch" for this (optional files): http://www.nexusmods.com/skyrim/mods/51602

Thank You for the tip,

 

I love the Fair Skin ^_^

 

which XML you use to operate the HDT Vagina with UUNP body, please ? :blush:

 

I'm not an expert with (HDT) vaginas, so you might want to ask someone else for better guidance on this. :P

-------------------------------------------------------------------------------------------------------------------------------------------------------

I'm currently in the process of fixing the rest of the neck seams of the various sliders and started some basic slider work on the undies.

While simultaniously fixing a few more bugs in Outfit Studio and managing some CBBE updates with ChronoTrigger77.

Posted

this thread looks dead without me asking stupid questions. lol :P

 

 

anyway, I wanted to make a convertion of " http://www.nexusmods...im/mods/29827/? I love cleavage".

 

The problem is, there are only two sliderpresets coming with it but no slidersets. Is there still a way to make slidersets out of the presets?

Next time, post the question in one thread only. I saw it in 3 and replied in 1. :P
Posted

:angel: I am innocent ^^ 

 

 

but what does your answer mean? is it possible to make them or not?

 

What I mean is that ILC uses mostly the Remodeled Armor meshes by ChronoTrigger77 (maybe some KillerKeo and Mak).

Download those and you will have ILC's armors in a regular CBBE BodySlide set.

Posted

the one that comes with the UUNP Special, aka the one from Stevie's original mod. Apart from that i'm using the xmls from daie's trepleen edit (Default and htdm.xml).

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