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1.10g report (long and merciless)

 

 

1 new issue - the left arm has a deformation (took a while to notice that)

post-134589-0-56059600-1422929346_thumb.jpg

Pretty Female Idles - Style 19 Extra shows this quite well. I also compared this with the original Seraphim-7bUNP body which doesn't have this problem (or so subtle you'll not notice).

________

 

1 more new issue - spikes at the knee, only saw this in one pose

post-134589-0-65153200-1422930234_thumb.jpg

________

 

Next up is a problem when you use a LOW slider as MAX weight body, and fix the neck seam with "-100% Neck":

post-134589-0-07850000-1422929338_thumb.jpg

More of an advanced feature of UUNP so not critical.

________

 

And the horrible butt spikes are still there :/

post-134589-0-43056900-1422929883_thumb.jpg

________

 

Regular 7B-Oppai body at max weight - check the triangles in the center, they're sparkling quite bad in-game:

post-134589-0-68805700-1422929959_thumb.jpg

You can also see the blocky UV deformation at the left end of the neck seam again. Probably concerns all bodies listed in post #355.

 

 

Overall the arm and knee bends seem greatly improved, i tested several combinations of UNP Skinny, 7bUNP, MCBM, 7BO.

 

 

 

Once again i'll just dump the rest of the images as a gallery. The last 10 pics are made with the original Seraphim-7bUNP body for comparison (and eye candy).

Make sure you check all of them thoroughly, it's a pain the ass to add so many pics with the forum software  ;)

 

 

post-134589-0-04643000-1422930649_thumb.jpgpost-134589-0-09750800-1422930657_thumb.jpgpost-134589-0-63189400-1422930664_thumb.jpgpost-134589-0-31404800-1422930672_thumb.jpgpost-134589-0-54262200-1422930681_thumb.jpgpost-134589-0-73402700-1422930690_thumb.jpgpost-134589-0-06579200-1422930700_thumb.jpgpost-134589-0-46219900-1422930710_thumb.jpgpost-134589-0-38034600-1422930721_thumb.jpgpost-134589-0-18172700-1422930733_thumb.jpgpost-134589-0-92675600-1422930987_thumb.jpgpost-134589-0-70558100-1422930996_thumb.jpgpost-134589-0-15425400-1422931007_thumb.jpgpost-134589-0-42632400-1422931018_thumb.jpgpost-134589-0-33321900-1422931028_thumb.jpgpost-134589-0-05439000-1422931038_thumb.jpg

post-134589-0-11502800-1422931046_thumb.jpgpost-134589-0-28359200-1422931054_thumb.jpgpost-134589-0-88408400-1422931061_thumb.jpgpost-134589-0-60095300-1422931070_thumb.jpgpost-134589-0-82320300-1422931305_thumb.jpgpost-134589-0-34956400-1422931314_thumb.jpgpost-134589-0-73319100-1422931322_thumb.jpgpost-134589-0-40962600-1422931333_thumb.jpgpost-134589-0-50987900-1422931345_thumb.jpgpost-134589-0-98988500-1422931354_thumb.jpgpost-134589-0-37439700-1422931362_thumb.jpgpost-134589-0-86880100-1422931372_thumb.jpgpost-134589-0-43381600-1422931380_thumb.jpgpost-134589-0-79831200-1422931392_thumb.jpg

 

Seraphim-7bUNP:

post-134589-0-96853500-1422931568_thumb.jpgpost-134589-0-87756100-1422931578_thumb.jpgpost-134589-0-77474800-1422931589_thumb.jpgpost-134589-0-82528600-1422931598_thumb.jpgpost-134589-0-33816900-1422931611_thumb.jpgpost-134589-0-14616200-1422931622_thumb.jpgpost-134589-0-09531100-1422931633_thumb.jpgpost-134589-0-74467200-1422931645_thumb.jpgpost-134589-0-77247700-1422931652_thumb.jpgpost-134589-0-44661900-1422931660_thumb.jpg

 

 

 

 

Speaking of 7bUNP, i hope we can squeeze the updated max weight in before release - otherwise there's one body that can't be used for outfit conversions :-|

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Thanks.

 

Starting test now. 2 things beforehand:

  • Hands + Feet categories still have the old sorting (UNP on top etc)
  • Which body exactly is the CBBE Baseshape in UUNP, regarding the slider differences? Basic "CBBE" BS2 preset at max weight? For converting CBBE BS2 presets to UUNP BS2
  • Did you remove all old files (especially slider set XML's)? I think I made the order the same (or if anything there should only be minor differences).
  • ShapeData\CalienteBody.nif (all existing conversion references work, and presets do as well (I still have to check if the sliders are inverted/not inverted the right way, though).
 

1.10g report (long and merciless)

 

 

1 new issue - the left arm has a deformation (took a while to notice that)

attachicon.gif enb 2015_02_03 02_21_49_16.jpg

Pretty Female Idles - Style 19 Extra shows this quite well. I also compared this with the original Seraphim-7bUNP body which doesn't have this problem (or so subtle you'll not notice).

________

 

1 more new issue - spikes at the knee, only saw this in one pose

attachicon.gif enb 2015_02_03 02_08_59_54.jpg

________

 

Next up is a problem when you use a LOW slider as MAX weight body, and fix the neck seam with "-100% Neck":

attachicon.gif enb 2015_02_03 01_28_22_05.jpg

More of an advanced feature of UUNP so not critical.

________

 

And the horrible butt spikes are still there :/

attachicon.gif enb 2015_02_03 01_55_47_39.jpg

________

 

Regular 7B-Oppai body at max weight - check the triangles in the center, they're sparkling quite bad in-game:

attachicon.gif enb 2015_02_03 01_55_01_34.jpg

You can also see the blocky UV deformation at the left end of the neck seam again. Probably concerns all bodies listed in post #355.

 

 

Overall the arm and knee bends seem greatly improved, i tested several combinations of UNP Skinny, 7bUNP, MCBM, 7BO.

 

Once again i'll just dump the rest of the images as a gallery. The last 10 pics are made with the original Seraphim-7bUNP body for comparison (and eye candy).

Make sure you check all of them thoroughly, it's a pain the ass to add so many pics with the forum software   ;)

 

 

 

 

Speaking of 7bUNP, i hope we can squeeze the updated max weight in before release - otherwise there's one body that can't be used for outfit conversions :-|

 

Haven't thought of the -100% Neck trick yet myself, but in theory there shouldn't have been a seam...

What pose did you use for the butt spike screenshot?

 

Glad the belly and bends are better, at least. :P

 

Note to self/us:

- butt, knee, arm spikes

- neck seams for some sliders

- check slider inversion in set

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  • Did you remove all old files (especially slider set XML's)? I think I made the order the same (or if anything there should only be minor differences).
  • ShapeData\CalienteBody.nif (all existing conversion references work, and presets do as well (I still have to check if the sliders are inverted/not inverted the right way, though).
What pose did you use for the butt spike screenshot?

 

Yep i always remove the whole mod and fresh install the updated UUNP version, so there possibly can't be any old settings left. Did you check both hands and feet lists? They still have the old sorting from early test builds with MCBM / CHSBHC etc on the bottom, basically in the order they were implemented after v1.09.

_____

 

About the baseshape:

I just made this pic which probably turns this into a simple yes/no question :)

post-134589-0-54560500-1422977497_thumb.jpg

---> is the baseshape identical to the "CBBE Classic" sliderpreset in BS2?

 

Comparing them side by side, i'm still not 100% sure of this, but it might just be the different shading/textures.

_____

 

Poses showing the butt spikes very well should be Halo's Poser set#5, anything marked as "Crawling". Some are more extreme than others.

Now the CBBE Body also has its own issues with these:

 

S.E.F.A.P. Body at 0.40 weight (1st pic at 1.00 with Tigersans Hardcore normals):

post-134589-0-67226000-1422979403_thumb.jpgpost-134589-0-03873300-1422979414_thumb.jpgpost-134589-0-08685900-1422979423_thumb.jpgpost-134589-0-37431200-1422979432_thumb.jpgpost-134589-0-36527900-1422979445_thumb.jpgpost-134589-0-93236000-1422979456_thumb.jpgpost-134589-0-31904900-1422979469_thumb.jpgpost-134589-0-33315700-1422979479_thumb.jpg

 

But it's pretty hard to notice at all, there's this spike in the buttcrack and hardly any spikes at the buttocks.

Most of the time it's perfectly round like this:

 

S.E.F.A.P. @0.50 weight

post-134589-0-80025300-1422979663_thumb.jpgpost-134589-0-06385500-1422979674_thumb.jpg

 

 

Now the question is what the quality benchmark should be - CBBE was always pretty weak with those athletic poses, but they still look mostly perfect with original UNP bodies.

And the UUNP butt spikes are so extreme that they definitely should be ironed out, to be at least not worse than in CBBE.

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hey, im probably too stupid, but when i use the unp hdt + option, my char does not have a vagina, i know that there are probably some meshes missing, but could someone point me in the right direction ?

You need UN7B-compatible textures installed. Other than the ones that ship with UN7B, i only know of Fair Skin Complexion. Install the UNP 7.6 version first, then the UNP 7.6.1 update, then the UN7B patch.

Currently only for regular bodies (so no skinny or dreamgirl options).

 

 

 

Edit: Oh and you have to build the UUNP HDT plus body in BS2 of course, likely that was your problem ;)

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oh i thought i could use any UNP texture

UN7B needs textures with these 3 edits:

post-134589-0-78257300-1422980670_thumb.jpg

  • original genital details removed
  • in- and outside of the UN7B pussy texture copied in the exact spots left and right of the legs
  • colors set to match the body's skintone
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oh i thought i could use any UNP texture

 

You can use any UNP texture for the "Unified UNP" and "Unified UNP HDT" body, but the "Unified UNP HDT+" body requires a UN7B texture because of the 3D labia.

 

 

 

  • Did you remove all old files (especially slider set XML's)? I think I made the order the same (or if anything there should only be minor differences).
  • ShapeData\CalienteBody.nif (all existing conversion references work, and presets do as well (I still have to check if the sliders are inverted/not inverted the right way, though).
What pose did you use for the butt spike screenshot?

 

Yep i always remove the whole mod and fresh install the updated UUNP version, so there possibly can't be any old settings left. Did you check both hands and feet lists? They still have the old sorting from early test builds with MCBM / CHSBHC etc on the bottom, basically in the order they were implemented after v1.09.

_____

 

About the baseshape:

I just made this pic which probably turns this into a simple yes/no question  :)

attachicon.gif UUNP-CBBE-Baseshape.jpg

---> is the baseshape identical to the "CBBE Classic" sliderpreset in BS2?

 

Comparing them side by side, i'm still not 100% sure of this, but it might just be the different shading/textures.

_____

 

Poses showing the butt spikes very well should be Halo's Poser set#5, anything marked as "Crawling". Some are more extreme than others.

Now the CBBE Body also has its own issues with these:

 

 

But it's pretty hard to notice at all, there's this spike in the buttcrack and hardly any spikes at the buttocks.

Most of the time it's perfectly round like this:

 

 

 

Now the question is what the quality benchmark should be - CBBE was always pretty weak with those athletic poses, but they still look mostly perfect with original UNP bodies.

And the UUNP butt spikes are so extreme that they definitely should be ironed out, to be at least not worse than in CBBE.

 

 

Yes the "CBBE Classic" preset matches the CBBE base shape found in BodySlide\ShapeData\CalienteBody.nif, and it's the same as the UUNP base shape. All the sliders you see at 100% for CBBE Classic are actually internally inverted and are "off", even though the value says 100%.

 

Since I'm done gaming and doing stuff for today, I'll do that for UUNP as well now.

 

By the way, this is my order of the body, hand and feet sets in BodySlide: http://postimg.org/gallery/1wzr1ashg/5551f60f/

Does it not look like that for you?

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By the way, this is my order of the body, hand and feet sets in BodySlide: http://postimg.org/gallery/1wzr1ashg/5551f60f/

Does it not look like that for you?

 

 

Just figured it out, i mixed up 2 things while i reported that - the dropdown list under "preset" is in a different order than the sliders:

post-134589-0-84122300-1422984812_thumb.jpg

Only a cosmetic issue then.

 

 

I still found 1 tiny inconsistency in the slider order while figuring that out ;)

post-134589-0-13016900-1422984870_thumb.jpg

7BO and 7B CH sliders switch position between body- and hand/feet "outfits".

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holy crap, I am following this thread since some days now.... I don't understand ****. D:

 

how it comes you guys have so much knowledge about all this? did you learn this all by yourself?

 

 

sorry for the offtopic ^^'

 

oh and btw, I dont know if you saw this already, there is a ridge below the butt on my Mesh (mcbm)

I have no Idea why it is there. 

Maybe you can tell me what causes this.  (only if you got time, I dont wanna steal any of your important time, you guys do masterwork here! )

 

Kitsone described it the following posts.

 

post #15 and #25

 

http://www.loverslab.com/topic/37586-mcbm-m4rths-curvy-body-mesh/page-2

 

 

thank you for your hard work!

Link to comment

 

 

By the way, this is my order of the body, hand and feet sets in BodySlide: http://postimg.org/gallery/1wzr1ashg/5551f60f/

Does it not look like that for you?

 

 

Just figured it out, i mixed up 2 things while i reported that - the dropdown list under "preset" is in a different order than the sliders:

attachicon.gifUUNP-order02.jpg

Only a cosmetic issue then.

 

 

I still found 1 tiny inconsistency in the slider order while figuring that out ;)

attachicon.gifUUNP-order01.jpg

7BO and 7B CH sliders switch position between body- and hand/feet "outfits".

 

 

Yeah, the preset list is automatically sorted by alphabet, the slider view is sorted by appearance in the slider set XML. Fixed the 7BO/CH order for the feet, thanks.

 

I now set the correct inversion and default values for the CBBE sliders and also added the UUNP sets to the CBAdvanced group, so all CBBE presets are visible on it by default. They should work flawlessly. :)

 

You still have to use the "Neck" slider to fix the seam for CBBE-only combos, though.

 

Another note to self:

- make slider data smaller in file size by masking and clearing in OS

 

 

 

 

holy crap, I am following this thread since some days now.... I don't understand ****. D:

 

how it comes you guys have so much knowledge about all this? did you learn this all by yourself?

 

 

sorry for the offtopic ^^'

 

oh and btw, I dont know if you saw this already, there is a ridge below the butt on my Mesh (mcbm)

I have no Idea why it is there. 

Maybe you can tell me what causes this.  (only if you got time, I dont wanna steal any of your important time, you guys do masterwork here! )

 

Kitsone described it the following posts.

 

post #15 and #25

 

http://www.loverslab.com/topic/37586-mcbm-m4rths-curvy-body-mesh/page-2

 

 

thank you for your hard work!

 

 

 

You asked nicely, but as you can see and said, I have a lot of work to do already, sorry. :P

(and it isn't always easy to detect issues like that unfortunately)

 

Unified UNP v1.10h.7z

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While using HDT, the UNPK Bonus body seems to have problems with the breasts.

 

 

 

08DW0Io.png

 

 

 

See this post: Link

 

Problem is that UNPSH and UNPK have something like 30k vertices in the original bodies. There are limits to what UUNP can morph into.

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for some reason the sliders for CNHF and bonus fail to load on the plus side, both for BS and in OS reference.

 

it works in OS when importing the Slider data, also the non Plus versions are working fine.

Just a little naming Mixup on the *.bsd files for CNHF (lolz CNFH.bsd in Plus set).

 

 

 

While using HDT, the UNPK Bonus body seems to have problems with the breasts.

 

 

 

08DW0Io.png

 

 

 

See this post: Link

 

Problem is that UNPSH and UNPK have something like 30k vertices in the original bodies. There are limits to what UUNP can morph into.

 

 

UNPK Bonus High really didn't convert well to UUNP.

Unfortunately with 1/4 the vertex count on the breasts in UUNP -vs- UNKP.

Note: UUNP has 6850 vertices total evenly spread over the body, UNPK has 15,742 vertices with a large portion on the breast, butt, and knee bends.

That being said those saggy as nearly belly weights did not convert over to the UUNP body properly.

I have tried to smooth them and they end up shrinking as they clean up.... so I can somewhat clean them up but they will end up smaller then the UNPK Plus tits... so same shape and jaggy or smaller but smoother... or just remove the damn slider and say to hell with it...

 

I know that is not helpfull to the few that might want to use the granny shaped body, butt that is how it is...

 

Oh slight change up on Top Model High and 7B CH Low

Top Model High for UUNP will differ from the original in it will now have a UNP 1 neck seam (vs the 0 neck seam TM comes with by default).

Also 7B CH Low (aka Bombshell 0) has recieved a Low weight neck seam.

This should put all low weight body morphs with a Low Neck Seam and all high weight body morphs with a High Neck Seam (so heads will fit by default).

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Ah, okay, UNP She Hulk got the same problem.

So what exactly is the "UNPK Bonus" body, are those the skinny body and larger body from the official unpk page?

The vanilla unpk would be the only saggy body if you'd delete Hulk+unpkBonus, so what about talking to the author gooboo for a low poly version? I'd rather have variety and realism than the next ba77oon breasted body

;)

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Skinny, Large, Extra, Bonus, etc etc... same difference but yeah

The UNPK Bonus low = Skinny and UNPK Bonus High = Large.

 

The problem with having that shape done to the breast is it does this with the vertex and faces on the bottom of the breast.

post-321913-0-91647100-1423082597_thumb.jpg

 

The only fix for that would be to increase the vertex/faces on the bottom of the breast (which would mean adding vertices to the base body, then UUNP would probably end up in the Citrus Vertices area close to 10k).

 

Blabba will probably have a better breast shape in Citrus for saggy / natural breasts.

 

For the time being you could look at using UNPB along with the breast gravity slider (that should give you the sag you want while still having a tear drop shape), but it may result in a similar issue.

 

UNPK and UNPSH just do not convert well to UUNP's lower poly count.

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is the current converto still the thing to use for conversion attempts for anything to UUNP, or will there be a new version for the final base shape?

 

Not actual changes, but reorganized for the next version of BodySlide (which it will be included in as "UNPConvert").

 

Fixed CNHNHNHNHHHNNNF slider naming and changed Top Model 1 + 7B CH 0 seams.

Unified UNP v1.10i.7z

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I think you said it already earlier... the UNPSH + UNPK bodies are best used to only convert outfits, then use the original body as nude replacer.

 

UNPSH apparently has 0 conversions, and UNPK only 1 set of over-skimpy ones (like bare pussy or breasts on every one of them).

So those bodies might eventually see more "regular" use.

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