Akzyra Posted February 25, 2015 Posted February 25, 2015 @Eikichi i'll try to keep it simple now: UUNP Special with Daie/Treepleen.xml: everything works (follow these instructions but link the hdtPhysicsExtensionsDefaultBBP.xml to the femalehead.nif instead use Havok Object to enable Boob/Hand collisions). UUNP HDT+ : no xml exists for vagina. NONE, zero. it will not work with any available xmls (you can still get hand/boob collisions still using these instructions again linking hdtPhysicsExtensionsDefaultBBP.xml to the femalehead.nif). you're more than welcome to make an xml that would enable collisions with the UN7B mesh (it just has double the bones and in different places than Daie or Stevie's). so for now, if you want naughty bits collide: UUNP Special (or Stevie's original 7B) it already comes with an xml of its own, you *can* use it with Daie's Treepleen xmls, but you can use others too (for hand/boob). hope this was clear enough now //edit: or use what is suggested here: link to eyebrows (so it works with CITRUS head). Thank you, now it's more Clear..! but.. then it would not be possible to make a alternative version of UUNP+ HDT body combined with a Conversion of Daie/Treepleen Working Vagina ? There is an old HDT Daie XML he was doing on the UN7B Alan's Vagina, but it was in the early development stage who then abandoned to make that for Treepleen/CBBE body the problem with the UUNP HDT body is that it uses the UN7B Alan's HDT Vagina, that is different Vagina, have different Bones, Etc.. if the UUNP HDT body could use a compatible version of the Daie/Treepleen Working Vagina, the problem would be solved Permanently, I think..? Alright. I will help. No one has made an vagina xml that works with the UNP HDt +, which is based on the un7b body. Though, Stevierage has already indicated that he is working on something that may indeed work with it. But for the moment no such exists. Now if you wish to use the UUNP body with a working vagina. I would suggest downloading bodyslide 2. Than the latest unified and than this: http://www.loverslab.com/topic/43159-wip-sevenbase-hdt-vagina/?p=1080964 Than build whatever body you wanted to build, making sure that you do so on the UUNP special. I personally do not use Daie's jiggles, I use Minou's. But its all about preference. Its pretty simple and all gathered together. So I hope this helps you in some way. Many Thanks! Daie XML is better for me becuse I have many charcters with medium/small breast and butt, Daie XML give me better SOS collision effect on all body parts (breast, butt and belly bulge) Here one of my favorite body shape UUNP HDT - TopModel - weight 0 2015-02-18_00012.jpg 2015-02-21_00031.jpg with Daie XML, the HDT SOS collision is clearly visible, but very realistic on slender body as I understand it.. it would be possible to create a UNP HDT body (TopModel / weight 0) with the UUNPspecial ? Yes. Top Model is an option beneath the special. http://gyazo.com/cb9738fb5e5ce4b071241bd88f11f46b Just fire up bodyslide and create the body of your choice. Use whatever you prefer for jiggles and use the vagina xml (that comes with the special, not daie's) for the vagina collision that you wish. Good luck, have fun I opened Bodyslide2 vers. D with this Unified version http://www.loverslab.com/topic/38362-project-unified-unp/page-23?do=findComment&comment=1081859 there's UUNP HDT+ body, but there is no UUNP Special, where am I doing wrong ? Install this (UUNP Special for BS2), and maybe this when you use UN7B textures (body + vag tex in one file) The NIF file is for Bodyslide.
DorkDiva Posted February 25, 2015 Posted February 25, 2015 Cannonball boobs muscle bunned mellon buster body.7z I was able to make this body with UUNP, only problem I have is converting outfits to it,lol. I love UUNP, so much can be made with it. meshes.7z here it is adjusted already for in game use, other wise you need to adjust the low weight neck to 100% be for building it. 2015-02-23_00006.jpg what normal map you use ? I made that body and replaced the un7b meshes, I had the pretty girl texture options installed. Then I used the un7b texture blender and made my own with some of my own tweaks. I can put the normal up in a second if you like. one. femalebody_1_msn.7z
t3h0th3r Posted February 27, 2015 Posted February 27, 2015 I've been trying out that special body a bit. I noticed those pesky micro seams between body and rest only appear when i enabled Breast (and other) collisions by linking a second xml to other Nifs of the body (hands head eyebrows). will have to test if this is also the case with HDTObject (most likely yes). oh, how's it going behind the scenes? is there already an ETA for the final release? cheers
DenjiXMakima Posted February 27, 2015 Posted February 27, 2015 omfg it work's !!! xD thank you Edit: If I go ingame and see still some clipping. how will I continue? I would go to OS and fix the parts. and then "save project as" again? and after that do I have to save it into the xml again, or is it enough to "save project as"? and what difference does it make, if I do it the way that I finally learned now after you helped me with awesome patiens. or edit the thing in OS and export current ---> export nif and just overwrite the nif file in the folder Export current -> Export Nif works only for weighting fixes, since the sliders won't be loaded. Simply use "Load Project", delete the duplicate body, do your slider/weighting fixes and use "Save Project" (not save as). Hey Ho me again. I have a question to the upper quote. I worked an armor and test it ingame, on 100 weight it's totally fine but when I change to 0 percent weight there is still some clipping. How am I going to work on this? Will I "load project", delete the duplicate body and take mcbm 0 weight and fix clipping and just save project, or will this overwrite the whole thing with 0 weight? I hope I wrote it atleast a bit understandable.^^'
ousnius Posted February 27, 2015 Posted February 27, 2015 omfg it work's !!! xD thank you Edit: If I go ingame and see still some clipping. how will I continue? I would go to OS and fix the parts. and then "save project as" again? and after that do I have to save it into the xml again, or is it enough to "save project as"? and what difference does it make, if I do it the way that I finally learned now after you helped me with awesome patiens. or edit the thing in OS and export current ---> export nif and just overwrite the nif file in the folder Export current -> Export Nif works only for weighting fixes, since the sliders won't be loaded. Simply use "Load Project", delete the duplicate body, do your slider/weighting fixes and use "Save Project" (not save as). Hey Ho me again. I have a question to the upper quote. I worked an armor and test it ingame, on 100 weight it's totally fine but when I change to 0 percent weight there is still some clipping. How am I going to work on this? Will I "load project", delete the duplicate body and take mcbm 0 weight and fix clipping and just save project, or will this overwrite the whole thing with 0 weight? I hope I wrote it atleast a bit understandable.^^' Load Project, delete duplicate body, click edit button of the MCBM Low slider, use brushes to fix clipping, disable edit mode again, Save Project. (by the way, you won't have to delete the duplicate anymore in the next version of OS)
DenjiXMakima Posted February 27, 2015 Posted February 27, 2015 omfg it work's !!! xD thank you Edit: If I go ingame and see still some clipping. how will I continue? I would go to OS and fix the parts. and then "save project as" again? and after that do I have to save it into the xml again, or is it enough to "save project as"? and what difference does it make, if I do it the way that I finally learned now after you helped me with awesome patiens. or edit the thing in OS and export current ---> export nif and just overwrite the nif file in the folder Export current -> Export Nif works only for weighting fixes, since the sliders won't be loaded. Simply use "Load Project", delete the duplicate body, do your slider/weighting fixes and use "Save Project" (not save as). Hey Ho me again. I have a question to the upper quote. I worked an armor and test it ingame, on 100 weight it's totally fine but when I change to 0 percent weight there is still some clipping. How am I going to work on this? Will I "load project", delete the duplicate body and take mcbm 0 weight and fix clipping and just save project, or will this overwrite the whole thing with 0 weight? I hope I wrote it atleast a bit understandable.^^' Load Project, delete duplicate body, click edit button of the MCBM Low slider, use brushes to fix clipping, disable edit mode again, Save Project. (by the way, you won't have to delete the duplicate anymore in the next version of OS) OH, is the new version out? *can't wait*
iamsostupid Posted February 28, 2015 Posted February 28, 2015 I am having a problem I am getting a slight neck seam when I create the top model body type using unnp special when using unified unp to create a body type using bodyslide
ousnius Posted March 1, 2015 Posted March 1, 2015 Unified UNP v1.10n attached. Body: - 7B Oppai: Neck seam bugged for high and low (vertices on top of each other). FIXED - 7B CH: Neck seam bugged for low and high. FIXED - UNPB Oppai v3.2: Neck seam bugged for low and high. FIXED - CHSBHC: All three seams bugged for low and high. FIXED - Demonfet: Neck seam bugged for high and all seams for low. FIXED - Dream Girl: Neck seam bugged for low and high. FIXED - Manga: Neck seam bugged for high and plus low/high. FIXED - UNPSH: Neck seams completely fucked up for low and high, lol. FIXED - UNPCM: Neck seams bugged for low and high. FIXED - UNPK: Wrist, neck seams bugged for low (and high for plus). FIXED - UNPK Bonus: Wrist, neck seams bugged for low (and high for plus). FIXED - CNHF: Seams bugged for low and high. FIXED - CNHF Bonus: Seams bugged for low and high. FIXED - Leito: Seams bugged for low and high. FIXED Feet: - CHSBHC: Seam bugged for low and high. FIXED - Demonfet: Seam bugged for low. FIXED - Dream Girl: Seam bugged for low and high. FIXED - UNPSH: Seam bugged for low and high. FIXED - UNPCM: Seam bugged for low and high. FIXED - CNHF: Seam bugged for low and high. FIXED - CNHF Bonus: Seam bugged for low and high. FIXED - Leito: Seam bugged for low and high. FIXED Hands: - CHSBHC: Seam bugged for low and high. FIXED - Demonfet: Seam bugged for low. FIXED - Dream Girl: Seam bugged for low and high. FIXED - UNPSH: Seam bugged for low and high. FIXED - UNPK: Seam bugged for low. FIXED - UNPK Bonus: Seam bugged for low. FIXED - CNHF: Seam bugged for low and high. FIXED - CNHF Bonus: Seam bugged for low and high. FIXED (probably) I also removed the HDT+ thigh/calf jiggle/RM scale weights from the HDT body (they're still in the HDT+ body) and the unused body.xml. Reason is I want to separate "regular", "jiggle" and "jiggle + more stuff" with the 3 bodies. Fixed presets for UNPB Chapi and UNPB Oppai v1 (set neck slider to 100% for low). To-Do: - maybe improve the weights further some here and there. - finalize the underwear Unified UNP v1.10n.7z
Shivalala Posted March 1, 2015 Posted March 1, 2015 I am very much interested in this project, I am a bit stumped about the installation. Where can I find the *latest* installation instructions to install this? (I see a whole lot of versions and such and I am unsure where to begin) I downloaded the resources and the latest 1.10n. Thank you!
ousnius Posted March 1, 2015 Posted March 1, 2015 I am very much interested in this project, I am a bit stumped about the installation. Where can I find the *latest* installation instructions to install this? (I see a whole lot of versions and such and I am unsure where to begin) I downloaded the resources and the latest 1.10n. Thank you! Get the latest BodySlide program from the Nexus, install it, install the UUNP v1.10n archive into it. If you use Mod Organizer, link the BodySlide.exe up to it properly. Run BodySlide, build a Unified UNP body, hands and feet. Make sure to have any UNP compatible textures installed.
guk Posted March 1, 2015 Posted March 1, 2015 Just playing around in BS2, noticed this gap in the CHSBHC body: While inspecting this close up, i also noticed an UV map seam in the same place on the other bodies (UNP standard in the pic) : I currently can't say how exactly this compares to the original UNP bodies, the older UUNP versions, or how it looks in-game. Just pointing out what i see in the BS2 preview
Carida Posted March 1, 2015 Posted March 1, 2015 Greetings, Small question, will the N version work with the Special made previously for the K version? Thank you -C
ousnius Posted March 1, 2015 Posted March 1, 2015 Greetings, Small question, will the N version work with the Special made previously for the K version? Thank you -C The UUNP Special comes with its completely own NIF and morphs, so yes, but you won't have the seam fixes listed above.
Carida Posted March 1, 2015 Posted March 1, 2015 Greetings, Small question, will the N version work with the Special made previously for the K version? Thank you -C The UUNP Special comes with its completely own NIF and morphs, so yes, but you won't have the seam fixes listed above. Ooooo.. Should I just wait for an updated Special than? No rush of course, I was just curious Thank you for your response -C
Eikichi Onizuka Posted March 2, 2015 Posted March 2, 2015 I used UUNP v1.10k as a reference (still need to add Seraphim/7BUNP v2 into UUNP but its pretty much done). UUNP Special - With Groups.zip In Bodyslide choose Unified UNP Special Note 1: Currently there are no presets, so you will need to do the following: (update has group file for use with UUNP and CBAdvanced presets). 0. Open Bodyslide and set the "Output/Body" (top left corner) to "Unified UNP Special" 1. Flip the low weight slider for the body you want to 100 (use the preview option to make sure the low weight is how you want it). 2. Flip the high weight slider for the body you want to 100 (use the preview option to make sure the high weight is how you want it). 3. Click the Build Button (it will build the femalebody_0 and femalebody_1 files that you selected). You can hold down the ctrl key and hit build and the 2 meshes will drop into the bodyslide main folder (use this to create bodies for custom races - you will need to move them to the correct folder for that custom race). Note 2: Do not use 2 full body morphs at 100 on one side (it will not look good) Note 3: The package outputs to 7b original, cleavage, bomb, natural, oppai (7b and unpb), demonfet, unp, unpb, unpc, unpk, unpsh, and a whole lot of others... Note 4: You can further modify the shapes by combining a Full Body Morph (the UNP Shapes) along with using the area sliders from the CBBE side. Example: You think Bomb's breast are to big on the high side... Use the breast slider and reduce them. Or if you think they are not big enough use the SSH and SH to increase them. to: Stevierage You can tweak the bone weights on the base shape if you think the P bones are panted to far on the body, then save it back into the package (hell once you are done with any weight changes, you can throw it in your download section if you want to, I do not mind). Have fun Greetings, Small question, will the N version work with the Special made previously for the K version? Thank you -C The UUNP Special comes with its completely own NIF and morphs, so yes, but you won't have the seam fixes listed above. Should I just wait for an updated Special than? -C I'm looking forward to, the update of "UUNP Special - With Groups" with the new Stevie's HDT Vagina v1.3b http://www.loverslab.com/files/file/1720-wip-sevenbase-hdt-vagina/ the old "UUNP Special - With Groups" have the old Stevie's HDT Vagina v1.0 (old weight = less efficient) Please.. How can transferring the modified P-bone weights of the Stevie's Vagina v1.3b to the existing base shape of UUNP Special - With Groups ?
BringtheNoise Posted March 2, 2015 Author Posted March 2, 2015 Woke up 2 hours ago... look what I found... Cell finished the work he was doing... gonna cheat like a mofo and throw it on the main DL page.... Not sure what is left to get it ready for the Nexus Bodyslide page... The list of improvements that are in the update for Bodyslide/Outfit Studio alone should make you guys drool (not UUNP but the actual next build of Bodyslide)... Anyway I'm now going to muck with Stevierage's latest v3b and then update the UUNP special Need to find out from Stevie if its okay to host it over in this thread though (since he did all the incredible work and I just bitch slap it into a cbbe shape for the masses)... If not then I'll update the first post on page 2 of stevies thread to include the update based on UUNP v1.10n (that way people don't have to go down 3/4's of page 2 to get it )...
Eikichi Onizuka Posted March 2, 2015 Posted March 2, 2015 Woke up 2 hours ago... look what I found... Cell finished the work he was doing... gonna cheat like a mofo and throw it on the main DL page.... Not sure what is left to get it ready for the Nexus Bodyslide page... The list of improvements that are in the update for Bodyslide/Outfit Studio alone should make you guys drool (not UUNP but the actual next build of Bodyslide)... Anyway I'm now going to muck with Stevierage's latest v3b and then update the UUNP special Need to find out from Stevie if its okay to host it over in this thread though (since he did all the incredible work and I just bitch slap it into a cbbe shape for the masses)... If not then I'll update the first post on page 2 of stevies thread to include the update based on UUNP v1.10n (that way people don't have to go down 3/4's of page 2 to get it )... But this.. http://www.loverslab.com/topic/43159-wip-sevenbase-hdt-vagina/page-2?do=findComment&comment=1081811 has already the P-bone weights update from Stevie HDT Vagina v1.21 ? or not there is..?
t3h0th3r Posted March 2, 2015 Posted March 2, 2015 Yay update, and more updates to come! Anyway I'm now going to muck with Stevierage's latest v3b and then update the UUNP special Do you plan to carry over the weights from UUNP HDT to Special? There are slight seam issues with special atm and considering you and cell spent a great deal on weighting the UUNP Bodies, it might be worth it. //edit: just read what you wrote over at stevie's thread. great minds... eh? In the light of the recent development (and lack there of on the UN7B front): Have you already considered dropping Plus for Special (or Special becoming Plus)? Assuming Stevie's ok with it? Would make future conversiona a bit easier if [uUNP], [uUNP HTD] and [uUNP HDT+] were just basically the same bodies and weight with just a few bones and weights added for each (i.e. make a conversion for plus and then strip whatever bones and weights you dont want). Just an idea...
Shivalala Posted March 2, 2015 Posted March 2, 2015 @cell, thanks for the reply, that worked like a charm.
orgs1n Posted March 2, 2015 Posted March 2, 2015 When I generate for bodies for Unified UNP, the breasts look great. When I generate for bodies for Unified UNP HDT, the breasts get deflated. Is this something I can fix? (Using the sliders only results in larger deflated breasts...) For comparison: the original 7base Oppai, a UUNP-generated 7base Oppai and a a UUNP-generated UNPB Oppai where the issue is even worse. (You'll probably find the level of my question rather basic, but I searched this topic and the Net for things like "HDT deflated" or "HDT crushed", and found no answers other than equipping the HDT Havok object which didn't help.)
t3h0th3r Posted March 2, 2015 Posted March 2, 2015 It's probably got to do with the HDT.xml you are using, which one is it?
ousnius Posted March 2, 2015 Posted March 2, 2015 When I generate for bodies for Unified UNP, the breasts look great. When I generate for bodies for Unified UNP HDT, the breasts get deflated. Is this something I can fix? (Using the sliders only results in larger deflated breasts...) For comparison: the original 7base Oppai, a UUNP-generated 7base Oppai and a a UUNP-generated UNPB Oppai where the issue is even worse. 01 7base oppai original.jpg 02 uunp 7base oppai.jpg 03 uunp unpb oppai.jpg (You'll probably find the level of my question rather basic, but I searched this topic and the Net for things like "HDT deflated" or "HDT crushed", and found no answers other than equipping the HDT Havok object which didn't help.) You also need one of the later XPMS Extended skeletons installed. So yeah, either skeleton or HDT XML, or both.
orgs1n Posted March 2, 2015 Posted March 2, 2015 I'm using the latest XPMSE (2.44). When you say hdt.xml, you mean hdtPhysicsExtensionsDefaultBBP.xml, right? I took Daie's latest one from this thread, but the results aren't any better. I'd use Daie's whole setup, if only it wasn't CBBE...
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