DenjiXMakima Posted February 14, 2015 Posted February 14, 2015 M4rth... You will need to make sure the Project you are working on was built for UUNP. Most of the CBBE Bodyslide stuff is still ONLY CBBE. so UUNP presets will not show up. Anyhow I'll throw the v1.10k up on the main download section for now. I see. I was working on that dress OS and saved the "project as". But then I noticed there are some bodies missing under preset. Now is the question if I installed something in the wrong way, or if it is a minor bug. I was already talking to guk via PM. here our conversation. All UUNP bodies should be there under "presets", but likely there's an entry missing in the project .xml file that allows the outfit to recognize the presets. Best make a post in the UUNP thread to figure out what needs to be done. If you just save a new preset with MCBM high and low at 100%, and the outfit group enabled when saving the preset, it should work anyways. But that can only be a temporary solution, otherwise you would have to add every single outfit to the preset. And all other presets like "top heavy" etc. are only meant to be used on the standard CBBE body. Generally it's like this: - only 1 UUNP slider for HIGH and 1 for LOW - in addition, all the BS2-basic sliders are supported too However, some of the BS2 sliders have unwanted effects on the UUNP body especially when you use 2 that do the same thing (like breast SH + SSH). You also may have to edit the project several times if the combination of MCBM sliders + BS2 sliders give unwanted clipping. You have to create a new XML file in the BodySlide\SliderGroups folder, like this: http://pastebin.com/rKHiUUpU Edit it with your outfit's name and save it as an XML file. By default all outfits are put into the CBAdvanced (CBBE) group, if none have been manually assigned. Alright. I gonna do that. Thank you guys
ousnius Posted February 14, 2015 Posted February 14, 2015 http://postimg.org/gallery/h0ghaw3w/0e114bfc/ Should all be 7B Bombshell Low/High on UUNP HDT. Next up should be adding Seraphim, more testing, fixing more bugs and the underwear. Are any possible neck seams still on the list? This is with 7B-Oppai at max weight - you can also see the blocky UV map in pic#2: 1_10K-test01-002.png1_10K-test01-001.png And i noticed something completely new - looks like some kind of scratches on the back: 1_10K-test01-003.png1_10K-test01-005.png1_10K-test01-004.png Can anyone confirm that? Had this on the test body with 7BUNP low + 7BO high sliders. Yeah, any seams I had posted a page ago or something, might still be there (and possible some more). I didn't fix those yet, I finished the others first. The "scratches" are really strange, I will have to look at it in-game myself and check if I have it, too. EDIT: I couldn't find the scratches in my game. Either my textures/ENB do a perfect job at hiding them, or it's an issue on your side. EDIT #2: Seraphim done. Attached. Unified UNP v1.10l.7z
spamneindanke47110815 Posted February 15, 2015 Posted February 15, 2015 Hi, first of all I want to thank you for your very good job. However since versions 1.10x my BS2 always crashes with error messages about missing reference bones and the likes. I am using latest XPMSE skeleton (2.45 I believe). Maybe it is an issue with my setup? I am using MOD Manager (great tool btw.). Do I have to copy 1.10 over 1.09 or does it require a clean rebuild of my calientetools folder with just 1.10? Any hint appreciated...
t3h0th3r Posted February 15, 2015 Posted February 15, 2015 What version of Bodyslide are you using? And did you merge UUNP into Bodyslide? The more recent 1.10 don't come with a config.xml but other than that, they don't depend on previous versions. To cut down time chasing possible errors, make a fresh install of bodyslide and then the most recent UUNP and use this Config.xml Config.xml If you still get errors, overwrite the $BODYSLIDEDIR\res\skeleton_female_xpmse.nif with xmpse 2.4x in the actual file tree (not MO). I'm not sure what Skelleton is shipped with BS 2.2d, so that might be the culprit. You can also start with changing the Config or this step to see if this solves your problem. If none of the above work, just wait for Cell to release the next version of Bodyslide
ousnius Posted February 15, 2015 Posted February 15, 2015 @spamneindanke47110815 & t3h0th3r: The problem is the reference skeleton the currently released version of Outfit Studio uses. For the next update (which just waits for UUNP to be done) the most recent one will be included. In the meantime, either replace the skeleton_female_xpmse.nif yourself as t3h0th3r suggested or use only the "Unified UNP" (without HDT) body.
stanleemojo Posted February 15, 2015 Posted February 15, 2015 Touched by Dibella HDT. This body mesh torments me, with it's out of place nipples that were caused by the original mesh's super tight bra. I want nothing more than to see this featured in UUNP, or at the least a tutorial on how I can make this happen myself.
ousnius Posted February 15, 2015 Posted February 15, 2015 Touched by Dibella HDT. This body mesh torments me, with it's out of place nipples that were caused by the original mesh's super tight bra. I want nothing more than to see this featured in UUNP, or at the least a tutorial on how I can make this happen myself. I don't think UUNP has enough vertices to achieve the look TBD achieves, at least on the breasts. You can try playing with the manga body + Cleavage/Height/DoubleMelon/BreastsSSH sliders, though.
DenjiXMakima Posted February 15, 2015 Posted February 15, 2015 Hello, I am using the newest version of UUNP now, can it be that there is something wrong with the feet? do you got any idea what is causing this? kinda looks like hobbit feet
ousnius Posted February 15, 2015 Posted February 15, 2015 Hello, I am using the newest version of UUNP now, can it be that there is something wrong with the feet? do you got any idea what is causing this? kinda looks like hobbit feet Just tried in-game myself. It looks perfectly fine for me. Did you build the Unified UNP Feet in BodySlide? Did you remove all old BodySlide files of UUNP? Do you use UNP compatible feet textures? MCBM at 100%
DenjiXMakima Posted February 15, 2015 Posted February 15, 2015 OH MY ..... ok make a FAQ called "M4rth's stupid questions" and list all the stuff I was asking -____- I didnt build in the feed, I didn't know there is that option too ... gonaa do it now ... but first I gonna go into that corner over there and be ashamed
t3h0th3r Posted February 15, 2015 Posted February 15, 2015 just FYI: UN7B compatible textures also work with UUNP Special (even better imo, since those few that exist have matched colors). UUNPSpecial.nif Here's the modified base shape for the lazies.
DenjiXMakima Posted February 15, 2015 Posted February 15, 2015 You will need to make sure the Project you are working on was built for UUNP. Most of the CBBE Bodyslide stuff is still ONLY CBBE. so UUNP presets will not show up. one more question, I already feel like a annoying person .. is there a list for "projects which are buld for UUNP" I thought it's ok as long as it is unp and hdt
ousnius Posted February 15, 2015 Posted February 15, 2015 You will need to make sure the Project you are working on was built for UUNP. Most of the CBBE Bodyslide stuff is still ONLY CBBE. so UUNP presets will not show up. one more question, I already feel like a annoying person .. is there a list for "projects which are buld for UUNP" I thought it's ok as long as it is unp and hdt Well first of all I would have to know what you're trying to do. Are you doing a conversion of an outfit to Unified UNP and saving it as a slider set for BodySlide usage? There are no armors for UUNP yet (and it's good like that because it's not done yet). If you want to make an armor for UUNP, you have to, like I said some posts ago, assign the slider set you created to both the Unified UNP and CBAdvanced group.
DenjiXMakima Posted February 15, 2015 Posted February 15, 2015 You will need to make sure the Project you are working on was built for UUNP. Most of the CBBE Bodyslide stuff is still ONLY CBBE. so UUNP presets will not show up. one more question, I already feel like a annoying person .. is there a list for "projects which are buld for UUNP" I thought it's ok as long as it is unp and hdt Well first of all I would have to know what you're trying to do. Are you doing a conversion of an outfit to Unified UNP and saving it as a slider set for BodySlide usage? There are no armors for UUNP yet (and it's good like that because it's not done yet). If you want to make an armor for UUNP, you have to, like I said some posts ago, assign the slider set you created to both the Unified UNP and CBAdvanced group. via that xml file I guess. hmm.. ok then I need to take a deeper look into this stuff with the xml. It looks pretty complicated
ousnius Posted February 15, 2015 Posted February 15, 2015 You will need to make sure the Project you are working on was built for UUNP. Most of the CBBE Bodyslide stuff is still ONLY CBBE. so UUNP presets will not show up. one more question, I already feel like a annoying person .. is there a list for "projects which are buld for UUNP" I thought it's ok as long as it is unp and hdt Well first of all I would have to know what you're trying to do. Are you doing a conversion of an outfit to Unified UNP and saving it as a slider set for BodySlide usage? There are no armors for UUNP yet (and it's good like that because it's not done yet). If you want to make an armor for UUNP, you have to, like I said some posts ago, assign the slider set you created to both the Unified UNP and CBAdvanced group. via that xml file I guess. hmm.. ok then I need to take a deeper look into this stuff with the xml. It looks pretty complicated Not really, you copy what I had posted to pastebin, change the slider set name and save it as an XML file to BodySlide\SliderGroups. Or you use the outfit filter in BodySlide and type the exact name of your set, so that it's the only thing appearing in the Outfit/Body dropdown list. Then click the magnifying glass icon on the outfit filter and choose "Save Outfit list as group". Do this once for the "CBAdvanced" group and once for the "Unified UNP" group (to the same XML file).
DenjiXMakima Posted February 16, 2015 Posted February 16, 2015 Idk ... I messed up totally. I reinstalled bodyslide again with the instructions for MO. ( I did everything right so it was set up in the correct way) then I installed UUNP. stuff is working fine. But now. when I want to install a slider set for some clothes. for example : black rose. it wont let me do that. it says "no game data on top level" then I decided to just drop the "shape data" and "slider sets" folders of the Black Rose into the directory where bodyslide was installed over mo. now I did the following. I load the project of black rose then I deleted the base shape of it and loaded UUNP as reference then I copied the bone weights of the parts and conformed the sliders. then I fixed minor clipping with the brush then I clicked "save project as" after this I left OS and did this quote: " you use the outfit filter in BodySlide and type the exact name of your set, so that it's the only thing appearing in the Outfit/Body dropdown list. Then click the magnifying glass icon on the outfit filter and choose "Save Outfit list as group". Do this once for the "CBAdvanced" group and once for the "Unified UNP" group (to the same XML file)." but after this. I just can't see anything under preset. I was sure this had something to do with Mod Organiser, maybe I installed it wrong. So I decided to install bodyslide, UUNP and the black rose slider via NMM. but with this it won't even show me UUNP in the slidersets when I click "load project" the only things there are, are: calientebody.xml and calienteundies.xml I feel like a complete retard. I will go off to bed now .... I really don't know what I did wrong. maybe you still have any idea's ... I am sorry for all the questions gn8
guk Posted February 16, 2015 Posted February 16, 2015 Alright, tested the latest update with Seraphim body and have practically nothing to complain I couldn't reproduce the "scratches" on the back, still no explanation what could have caused it. Got some suspects but no "evidence" yet as i'm still a bit sick and gonna hop back to bed asap. One suggestion for UUNP preset naming: Why not add something like "UUNP - " at the start, since they are mixed with all other CBBE presets it can be confusing for users who don't know what's what.
Arethiel Posted February 16, 2015 Posted February 16, 2015 Which of these UNP bodies has the best belly weight painting for things like pregnancy mods when the stomach swells? In otherwords, which of these has the smoothest large belly when changed via NIO by a mod ingame?
ousnius Posted February 16, 2015 Posted February 16, 2015 @M4rth: Maybe NMM didn't install the UUNP files into the correct directory? You can always check manually if something goes wrong. Same for the groups, maybe open the XML file you saved with the function in a text editor or paste it here. @guk: Good idea. @Arethiel: I didn't specifically test which combo looks the best. Simply build some from BS and test yourself (it's subjective anyway).
circ Posted February 16, 2015 Posted February 16, 2015 Ok so I installed this, latest version, remade my body. It wasn't quite UNPB apparently - thighs were a little bit thicker, boobs bigger, though the latter I did expect more or less. Seems to work fine ingame. However, as soon as I open Outfit Studio to edit some outfits for it this happens - open .xml - picking UUNP HDT, open outfit, OS outputs that it can't find bone NPC L ScaleBreast, and so on for all the new bones, or renamed bones - and then Output Studio crashes. Ok, so I thought it's XPMSE because I was still running an old version - 2.06 maybe. Upgraded that. Still get a crash. Where's the hiccup? EDIT: oh... I'm um... using an old version of OS. 2.1a apparently. I guess that would do it?
Eikichi Onizuka Posted February 16, 2015 Posted February 16, 2015 One suggestion for UUNP preset naming: Why not add something like "UUNP - " at the start, since they are mixed with all other CBBE presets it can be confusing for users who don't know what's what. Waht are the difference between UNP HDT bodies and UUNP ?
circ Posted February 16, 2015 Posted February 16, 2015 Converted a bunch of outfits, a pair of pants need some finetuning but other than that, weights seem to look great and the whole thing was a snap. Thanks.
ousnius Posted February 16, 2015 Posted February 16, 2015 Converted a bunch of outfits, a pair of pants need some finetuning but other than that, weights seem to look great and the whole thing was a snap. Thanks.Cheers. Before releasing anything (if you plan to) it would be awesome if you could wait for the final version, though. You get the OS bone errors because the currently released version of it doesn't have all bones of UUNP in its reference skeleton yet. The next OS update including that is already done but not yet released. One suggestion for UUNP preset naming: Why not add something like "UUNP - " at the start, since they are mixed with all other CBBE presets it can be confusing for users who don't know what's what. Waht are the difference between UNP HDT bodies and UUNP ? You mean the differences between UNP HDT and UUNP HDT? Or UUNP and UUNP HDT?
Eikichi Onizuka Posted February 16, 2015 Posted February 16, 2015 You mean the differences between UNP HDT and UUNP HDT? Or UUNP and UUNP HDT? the differences between UNP HDT and UUNP HDT, please
ousnius Posted February 16, 2015 Posted February 16, 2015 You mean the differences between UNP HDT and UUNP HDT? Or UUNP and UUNP HDT? the differences between UNP HDT and UUNP HDT, please I never looked at UNP HDT. What you can do with UUNP is tweak the shape to your liking even further with the sliders (or morph to an entirely different body). I imagine the weighting of UUNP *could* be better, but as I said I never looked at UNP HDT.
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