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Well I did something I should have done earlier...

Went back to the 1.09 and updated the base shape, deleted the npc l breast 1 and npc r breast 1 from the HDT Plus, and HDT bodies.

Added the new bones to HDT Plus and HDT via mesh rigger... and the updated upper arm, forearm, forarm twist 1, and forearm twist 2.

 

Then used the HDT body to make the new tbbp, bbp, and no bounce bodies (by removing bones and then renaming the mesh).

 

Unified Test Build 8 for V1.10.7z

 

Some testicle shots... oh I mean test shots.

post-321913-0-39073700-1422294854_thumb.jpg

post-321913-0-10360600-1422294872_thumb.jpg

post-321913-0-63164300-1422294889_thumb.jpg

post-321913-0-27239500-1422294907_thumb.jpg

post-321913-0-54030100-1422294921_thumb.jpg

post-321913-0-95068200-1422294937_thumb.jpg

post-321913-0-71967700-1422294954_thumb.jpg

 

And yes that would be in the Embasy Basement (CD expansion mission 2 I think)...

 

Oh and I talked to expired (he's in the LL IRC chat on most days) and the overlays for Racemenu on hands and feet will apply to the first mesh in the hands and feet nif files (which I have the hands as first and the nails as second). For the toenails, the mesh is set to be semi transparent if I'm not mistaken...

 

So try some nail overlays with the Unified UNP hands and feet and let me know... I'm going to finish out the CD embasy mission and see how everything goes.

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Hai hai,

 

I gave this a try and I have to say, for the most part it looks pretty good. I did note tho, there's crumpling in the breasts and the legs.

 

 

 

haOZ1gn.png

DWg618o.png

v41W4aT.png

 

 

 

 

 

This is the Sevenbase Bombshell body.

 

I hope this helps in some way :)

 

-C

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Yep... clavicle bone where it stops on the UNP side is just above the CBBE shaped breast and when the body morphs to the 7b bombshell shape (brings the tits up and out some more). The clavicle weight painting gives it a slight bend in the upper part of the breast...

Will tweak the clavicle to match the plus sides setup and that should resolve that one (lol this time I had the Plus body in a better weight painting... go figure).

 

Well that is why these are test builds :dodgy: ... knock out all the little bugs then drop it out there for mass consumption...

 

Thank you to all the testers I'll probably make those last tweaks as the final adjustments then upload this as v1.10 later today...

 

 

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Where can I find this CD embassy mission you guys are talking about? Tried googling it, but no luck.

 

it's from captured dreams shop.

 

something is messing up the belly distortion (plus side):

post-89553-0-44465200-1422302503_thumb.jpg

 

2 more screens to illustrate the issue:

post-89553-0-83527000-1422308884_thumb.jpgpost-89553-0-13882400-1422308899_thumb.jpg

 

haven't found out what weight is causing the bulge, but the assymetry would indicate it's one of the Right side weights, somehow interfering with the belly weight.

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Good news first for test 8: The spike under the arms is gone.

 

Now we have new problems:

post-134589-0-84182400-1422302036_thumb.jpgpost-134589-0-40201500-1422302024_thumb.jpgpost-134589-0-91041500-1422301994_thumb.jpgpost-134589-0-87345400-1422302009_thumb.jpg

 

These problems are also visible in the BS2 preview:

 

Hands - any low slider is messing them up completely:

post-134589-0-17637500-1422303650_thumb.jpg

 

Hands  - any high slider - more subtle effect at fingernails:

post-134589-0-13622600-1422303642_thumb.jpg

 

Any feet slider at low & high:

post-134589-0-65469800-1422303631_thumb.jpg

 

__________

 

 

Now it seems you have restored the bounce to the breasts and butt, but the following problem still persists:

post-134589-0-42339600-1422303782_thumb.jpgpost-134589-0-72934700-1422303791_thumb.jpgpost-134589-0-40536800-1422303801_thumb.jpgpost-134589-0-11604700-1422303811_thumb.jpgpost-134589-0-17904800-1422303820_thumb.jpgpost-134589-0-37217200-1422303829_thumb.jpgpost-134589-0-48169400-1422303838_thumb.jpgpost-134589-0-67952600-1422303848_thumb.jpgpost-134589-0-14013400-1422303859_thumb.jpg

Apparently the bounce also affects the whole leg.

 

__________

 

 

Last but not least, there seems to be a slight indent at the inner thighs around the vagina:

post-134589-0-95535300-1422304102_thumb.jpg

 

And the animation problem with the hands, this picture is at max weight and MAY be related to the first problem above:

post-134589-0-27753300-1422304110_thumb.jpg

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Doh on the hands and feet... the .bsd files were made before the UV maps were updated... FIXED

Belly weight  - redone again (now a strait copy from Citrus 4.2 beta)... I swear if this thing screw up one more time I'm deleting it from the nif completely).

 

Guk are you only seeing the leg issues with the 2 HDT body types (plus and regular) if so then it's probably due to the xml file and how the bones are set up... they are copied directly from Daie's xml....

 

I was hoping I had this finished and could call it done.... but if it is not one thing then it is another...

 

This is where I am this evening...

Unified Test Build 9 (where I'm stopping this evening).7z

 

Stopping for the day... will check back tomorrow and see what else is screwed up.

 

Hmmm should I mention it here? - yeah prolly.

 

Some of the stuff I've done is going to be incorporated into Bodyslide 2.

The other part will be placed in the options download section on the BS2 Nexus page... just gotta get the final weighting fixed on the body.

 

That probably means I'm just going to point my nexus page to BS2's page and tell people to bug Cell :angry:

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Great news about this going into the main BS2 mod :)



Well, report for Test 9:

 

1.
Hands and feet shapes seem to be fixed, but are black in-game so i can't really say anything about seams, gaps or UV mapping (we're slowly getting there)

2.
Many Low weight sliders have either a blocky shape at the neck, or completely wrong neck seam (like the High neck seam instead of the low, or a couple of vertex mismatches) :

 

  • Demonfet
  • Dreamgirl
  • 7B CH
  • UNPBOppai
  • UNPCM
  • UNPSH
  • UNPK
  • UNPK Bonus
  • 7BOppai
  • CNHF
  • CNHF Bonus
  • Manga
  • CHSBHC

 


After seeing a few neck gaps at UNPSH-Low, i only visually checked all these in BS2 preview - so you might want to go through all of them.
Tested for example 7BUNP low + UNPSH high in-game, no gaps or blocks on those.


3.
And yes the leg deformations are happening only on the HDT bodies - when i delete the NiStringExtraData, the problem is gone.


4.
Last but not least, while you're still at it - you might want to update the max weight of the 7BUNP body, it's called "Seraphim (7bUNP)" now and uses some TBD shapes + UNPB breasts.

 

 

 

(underlined important things because i was too tired to make screenshots for everything)

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Great news about this going into the main BS2 mod :)

 

 

 

Well, report for Test 9:

 

1.

Hands and feet shapes seem to be fixed, but are black in-game so i can't really say anything about seams, gaps or UV mapping (we're slowly getting there)

 

2.

Many Low weight sliders have either a blocky shape at the neck, or completely wrong neck seam (like the High neck seam instead of the low, or a couple of vertex mismatches) :

 

 

  • Demonfet
  • Dreamgirl
  • 7B CH
  • UNPBOppai
  • UNPCM
  • UNPSH
  • UNPK
  • UNPK Bonus
  • 7BOppai
  • CNHF
  • CNHF Bonus
  • Manga
  • CHSBHC

 

 

After seeing a few neck gaps at UNPSH-Low, i only visually checked all these in BS2 preview - so you might want to go through all of them.

Tested for example 7BUNP low + UNPSH high in-game, no gaps or blocks on those.

 

 

3.

And yes the leg deformations are happening only on the HDT bodies - when i delete the NiStringExtraData, the problem is gone.

 

 

4.

Last but not least, while you're still at it - you might want to update the max weight of the 7BUNP body, it's called "Seraphim (7bUNP)" now and uses some TBD shapes + UNPB breasts.

 

 

 

(underlined important things because i was too tired to make screenshots for everything)

 

1. Hands did that because I changed the uv number, turned off normals, and disabled vertex color (per Cell... have undone that and they work again...).

 

2. Neck seams are correct for all bodies except CHSBHC 0 and Managa 0.

Those are due to them being originally CBBE bodies and a pain in the add to convert.

The others are a seam to seam match with the original bodies (I did double check them against the originals this morning to verify).

I can not fix what the original mod has as I only convert to the original shapes.

 

3. can be fixed by refining how the body.xml and bodyplus.xml works with the new bones (they are new so they will change things around a little).

 

4. Can it not be matched by using the 7BUNP body and some of the CBBE sliders... if not then... maybe later cause I'm getting burned the hell out on messing with bodies.

 

 

Nt sure if it's already mentioned, it will be great if the author can include a negative value. If it's possible to do that.

You can manually plug in a negative number in body slide (always have been able to do that).

If you are looking to invert a body to convert from some shape to the default CBBE shape...

I suggest you use the Converto tool to do that (as that is what it is made for).

 

 

does anyone know if zggb chml will be added to this?

 

great mod btw

 

Haven't seen it and at this point I'm well over 70 different body morphs in this toolset so don't get your hopes up.

 

 

So the only thing I really need to do today is hammer our Manga 0's neck seam, and CHBSHC's Neck seam and then call this thing done... hopefully.

 

That also means I'm gonna have to let cell know he'll need to update the UNPConvert tool he's adding to Bodyslide2. 

As that package is based on both Unified (probably only the no bounce body) and Converto mixed into a single package for conversions.

 

UUNP v1.10 test build for the Bodyslide page....

- Fixed the neck seam on Manga 0 and CHSBHC 0 (god where did that acronym come from???).

- Per Cell's request  BBP  and TBBP are going byeybe   :( ...Go HDT or Go home

- No Bounce has RM breast and butt scale bones removed so users that do not use XPMSE (shame on those that don't) can use this in Bodyslide without crashing there game.

- HDT Body (non plus) has had the NiStringExtraData removed (but the bones are still in)...

Those that want to enable the leg bones can NifSkope the body and add a nistring to it...

- Hands match the wrist seam from the base shape.... so build the hands with the body

- Feet match the ankle seam from the base shape... so build the feet with the body

UUNP v1.10.7z

 

 

Cell will probably go thru and do a rename on the .bsd files and tweak the xml for the final version that goes up on the Bodyslide page...

 

I'll keep this page around and muck around over hear...

And I might poke my head in on the nexus page once in a while to piss people off :lol:  

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Updated download page... the version in the previous post is the same as the final build (I just changed the name by adding final to it).

 

I have updated the Nexus page as well...

In a day or two I will move the nexus page to the utilites section and let it die a slow death :rolleyes::blink::wacko::unsure:

 

So I can now spend some more time in Max learning how to fuck up more shit!!!

 

Next thing to do is learn how to update a UV map after I update the poly / vertex count !!!

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Alright looks pretty good now :)
I still see some UV seams and tiny gaps sparkling at the feet seams when i zoom in close enough, but probably nothing that can't be hotfixed later.
Also the UV map difference at the buttocks between the legs like i described in post #241 is probably still there, not sure if you have changed anything about it.
If you want i can compare it with better lighting.


One very important issue - There's an animation problem with the crook of the arm:

UUNP Body:

post-134589-0-51892900-1422400549_thumb.jpgpost-134589-0-72077300-1422400556_thumb.jpgpost-134589-0-32461700-1422400562_thumb.jpg



7BUNP Original:

post-134589-0-17772100-1422400671_thumb.jpgpost-134589-0-75072400-1422400678_thumb.jpgpost-134589-0-03481200-1422400684_thumb.jpg



CBBE HDT - SEFAP:

post-134589-0-95643500-1422400703_thumb.jpgpost-134589-0-79695900-1422400711_thumb.jpgpost-134589-0-43516200-1422400717_thumb.jpg



All done at 0 weight, i hope you can see how the crook inverts way too much?

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Right now I'm having bigger weighting issues with 1.10 than I had with 1.09.

The HDT effect is like in post #332, moving in kind of ice floes.

@guk's post below, see spoiler. gonna test cell's files before posting a new comment.

 

 

Well I've been talking about your screenshot, but got that problem with the whole butt area.index.php?app=core&module=attach&section

 

 

Edited by Mdy
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This is how the Nexus file for the BodySlide 2 mod page will look like.

 

- Folders, naming, sliders and more reorganized.

- Presets for all body types added.

- Slider category file added.

- Tweaked clavicle weights for "Unified UNP HDT" (now has same as regular and HDT+).

- "Unified UNP BBP" and "Unified UNP TBBP" removed (if there's a huge outcry at some point they can always be added again).

- "Angled" feet removed (naked high heels) - not much use.

 

Weights not final yet. Any other, random suggestions? :)

Unified UNP v1.10b.7z

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Time to cook more coffee and test this :)

 

Well definitely missing is the updated max weight of the Seraphim/7bUNP body, but i guess we'll have to wait for btn2k3 to get back and work his voodoo magic conversion powers?

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I've used cell's 1.10b files, those screenshots are U.UNP HDT, mostly unpk morphs and would like to point out things I've noticed:

 

 

 

The weighting can produce edges like on the right hip

fgqcDdp.png

 

Butt weighting

FFTGl4s.png

 

Butt and knee bend

J7jFsEV.png

 

groin angle got problems

sl1xQTp.png

Ppat3rT.png

 

Much better ingame, but looking a bit odd in Bodyslide, the half gravity half torpedo breasts with edges.

DTzA7wU.png02nBMJS.png

 

Loaded a save with an existing 9months BeeingFemale-belly:
6nr4Z9g.png

comparison with UNP JIGGLE BY KENDO 2:

 

pK6FXfJ.png

 

 

kSXRbky.png

 

 

 

Sorry for the hands and feet gaps, I just read how to get rid of them.
 
 
 
 

- "Angled" feet removed (naked high heels) - not much use.

I'm still having a dropdown option named UnifiedUNPFootAngle, so did you mean that?

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I've used cell's 1.10b files, those screenshots are U.UNP HDT, mostly unpk morphs and would like to point out things I've noticed:

- "Angled" feet removed (naked high heels) - not much use.

I'm still having a dropdown option named UnifiedUNPFootAngle, so did you mean that?

 

If you used the previous builds, that will stay there, unless you delete the files.

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I've just combined the 7bUNP low weight slider, with the CBBE baseshape as max weight edited with my SEFAP preset:

post-134589-0-71408900-1422630288_thumb.jpg

 

How exactly does the CBBE reference shape relate to the BS2 slider settings? I already noticed that for example Breast and Breastsmall are at 100% (shown as 0% in UUNP).

Would be important to know how much we have to add or substract, when importing BS2 SliderPresets.

 

 

__________

 

 

 

And the other thing i have to repeat are these extreme glitches at the joints (arm crooks and knees mostly):

post-134589-0-83304700-1422631182_thumb.jpg

 

The picture shows a comparison with the "7bUNP+CBBE" body from the first pic, apparently this glitch only happens with the UNP sliders - or it is less prominent with the pure CBBE shape.

 

 

 

__________

 

 

 

Other than that, so far i only tested the regular "UNP HDT" version, not "Plus".

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