guk Posted February 3, 2015 Posted February 3, 2015 1.10g report (long and merciless)   1 new issue - the left arm has a deformation (took a while to notice that) Pretty Female Idles - Style 19 Extra shows this quite well. I also compared this with the original Seraphim-7bUNP body which doesn't have this problem (or so subtle you'll not notice). ________  1 more new issue - spikes at the knee, only saw this in one pose ________  Next up is a problem when you use a LOW slider as MAX weight body, and fix the neck seam with "-100% Neck": More of an advanced feature of UUNP so not critical. ________  And the horrible butt spikes are still there :/ ________  Regular 7B-Oppai body at max weight - check the triangles in the center, they're sparkling quite bad in-game: You can also see the blocky UV deformation at the left end of the neck seam again. Probably concerns all bodies listed in post #355.   Overall the arm and knee bends seem greatly improved, i tested several combinations of UNP Skinny, 7bUNP, MCBM, 7BO.    Once again i'll just dump the rest of the images as a gallery. The last 10 pics are made with the original Seraphim-7bUNP body for comparison (and eye candy). Make sure you check all of them thoroughly, it's a pain the ass to add so many pics with the forum software    Seraphim-7bUNP:     Speaking of 7bUNP, i hope we can squeeze the updated max weight in before release - otherwise there's one body that can't be used for outfit conversions :-|
ousnius Posted February 3, 2015 Posted February 3, 2015 Thanks.  Starting test now. 2 things beforehand: Hands + Feet categories still have the old sorting (UNP on top etc) Which body exactly is the CBBE Baseshape in UUNP, regarding the slider differences? Basic "CBBE" BS2 preset at max weight? For converting CBBE BS2 presets to UUNP BS2 Did you remove all old files (especially slider set XML's)? I think I made the order the same (or if anything there should only be minor differences). ShapeData\CalienteBody.nif (all existing conversion references work, and presets do as well (I still have to check if the sliders are inverted/not inverted the right way, though).  1.10g report (long and merciless)   1 new issue - the left arm has a deformation (took a while to notice that)  enb 2015_02_03 02_21_49_16.jpg Pretty Female Idles - Style 19 Extra shows this quite well. I also compared this with the original Seraphim-7bUNP body which doesn't have this problem (or so subtle you'll not notice). ________  1 more new issue - spikes at the knee, only saw this in one pose  enb 2015_02_03 02_08_59_54.jpg ________  Next up is a problem when you use a LOW slider as MAX weight body, and fix the neck seam with "-100% Neck":  enb 2015_02_03 01_28_22_05.jpg More of an advanced feature of UUNP so not critical. ________  And the horrible butt spikes are still there :/  enb 2015_02_03 01_55_47_39.jpg ________  Regular 7B-Oppai body at max weight - check the triangles in the center, they're sparkling quite bad in-game:  enb 2015_02_03 01_55_01_34.jpg You can also see the blocky UV deformation at the left end of the neck seam again. Probably concerns all bodies listed in post #355.   Overall the arm and knee bends seem greatly improved, i tested several combinations of UNP Skinny, 7bUNP, MCBM, 7BO.  Once again i'll just dump the rest of the images as a gallery. The last 10 pics are made with the original Seraphim-7bUNP body for comparison (and eye candy). Make sure you check all of them thoroughly, it's a pain the ass to add so many pics with the forum software     enb 2015_02_03 01_32_38_21.jpg enb 2015_02_03 01_33_34_01.jpg enb 2015_02_03 01_54_51_56.jpg enb 2015_02_03 01_56_20_39.jpg enb 2015_02_03 01_57_05_18.jpg enb 2015_02_03 02_03_18_12.jpg enb 2015_02_03 02_04_41_23.jpg enb 2015_02_03 02_06_59_65.jpg enb 2015_02_03 02_07_08_94.jpg enb 2015_02_03 02_08_40_98.jpg enb 2015_02_03 02_11_43_16.jpg enb 2015_02_03 02_13_03_41.jpg enb 2015_02_03 02_14_40_67.jpg enb 2015_02_03 02_15_23_94.jpg enb 2015_02_03 02_15_58_90.jpg enb 2015_02_03 02_16_52_03.jpg  enb 2015_02_03 02_17_44_59.jpg enb 2015_02_03 02_18_34_70.jpg enb 2015_02_03 02_18_56_40.jpg enb 2015_02_03 02_20_15_49.jpg enb 2015_02_03 02_20_40_59.jpg enb 2015_02_03 02_21_49_16.jpg enb 2015_02_03 02_22_11_21.jpg enb 2015_02_03 02_23_44_00.jpg enb 2015_02_03 02_26_06_13.jpg enb 2015_02_03 02_28_32_15.jpg enb 2015_02_03 02_30_28_80.jpg enb 2015_02_03 02_31_33_99.jpg enb 2015_02_03 02_32_46_99.jpg enb 2015_02_03 02_40_53_91.jpg  Seraphim-7bUNP:  enb 2015_02_03 02_51_45_55.jpg enb 2015_02_03 02_51_50_84.jpg enb 2015_02_03 02_52_18_35.jpg enb 2015_02_03 02_52_33_50.jpg enb 2015_02_03 02_54_43_60.jpg enb 2015_02_03 02_54_49_53.jpg enb 2015_02_03 02_56_07_42.jpg enb 2015_02_03 02_58_37_91.jpg enb 2015_02_03 02_59_51_60.jpg enb 2015_02_03 03_00_20_85.jpg     Speaking of 7bUNP, i hope we can squeeze the updated max weight in before release - otherwise there's one body that can't be used for outfit conversions :-|  Haven't thought of the -100% Neck trick yet myself, but in theory there shouldn't have been a seam... What pose did you use for the butt spike screenshot?  Glad the belly and bends are better, at least.  Note to self/us: - butt, knee, arm spikes - neck seams for some sliders - check slider inversion in set
janoorn Posted February 3, 2015 Posted February 3, 2015 hey, im probably too stupid, but when i use the unp hdt + option, my char does not have a vagina, i know that there are probably some meshes missing, but could someone point me in the right direction ?
guk Posted February 3, 2015 Posted February 3, 2015 Did you remove all old files (especially slider set XML's)? I think I made the order the same (or if anything there should only be minor differences). ShapeData\CalienteBody.nif (all existing conversion references work, and presets do as well (I still have to check if the sliders are inverted/not inverted the right way, though). What pose did you use for the butt spike screenshot? Yep i always remove the whole mod and fresh install the updated UUNP version, so there possibly can't be any old settings left. Did you check both hands and feet lists? They still have the old sorting from early test builds with MCBM / CHSBHC etc on the bottom, basically in the order they were implemented after v1.09. _____  About the baseshape: I just made this pic which probably turns this into a simple yes/no question ---> is the baseshape identical to the "CBBE Classic" sliderpreset in BS2?  Comparing them side by side, i'm still not 100% sure of this, but it might just be the different shading/textures. _____  Poses showing the butt spikes very well should be Halo's Poser set#5, anything marked as "Crawling". Some are more extreme than others. Now the CBBE Body also has its own issues with these:  S.E.F.A.P. Body at 0.40 weight (1st pic at 1.00 with Tigersans Hardcore normals):  But it's pretty hard to notice at all, there's this spike in the buttcrack and hardly any spikes at the buttocks. Most of the time it's perfectly round like this:  S.E.F.A.P. @0.50 weight   Now the question is what the quality benchmark should be - CBBE was always pretty weak with those athletic poses, but they still look mostly perfect with original UNP bodies. And the UUNP butt spikes are so extreme that they definitely should be ironed out, to be at least not worse than in CBBE.
guk Posted February 3, 2015 Posted February 3, 2015 hey, im probably too stupid, but when i use the unp hdt + option, my char does not have a vagina, i know that there are probably some meshes missing, but could someone point me in the right direction ? You need UN7B-compatible textures installed. Other than the ones that ship with UN7B, i only know of Fair Skin Complexion. Install the UNP 7.6 version first, then the UNP 7.6.1 update, then the UN7B patch. Currently only for regular bodies (so no skinny or dreamgirl options). Â Â Â Edit: Oh and you have to build the UUNP HDT plus body in BS2 of course, likely that was your problem
guk Posted February 3, 2015 Posted February 3, 2015 oh i thought i could use any UNP texture UN7B needs textures with these 3 edits: original genital details removed in- and outside of the UN7B pussy texture copied in the exact spots left and right of the legs colors set to match the body's skintone
ousnius Posted February 3, 2015 Posted February 3, 2015 oh i thought i could use any UNP texture  You can use any UNP texture for the "Unified UNP" and "Unified UNP HDT" body, but the "Unified UNP HDT+" body requires a UN7B texture because of the 3D labia.    Did you remove all old files (especially slider set XML's)? I think I made the order the same (or if anything there should only be minor differences). ShapeData\CalienteBody.nif (all existing conversion references work, and presets do as well (I still have to check if the sliders are inverted/not inverted the right way, though). What pose did you use for the butt spike screenshot? Yep i always remove the whole mod and fresh install the updated UUNP version, so there possibly can't be any old settings left. Did you check both hands and feet lists? They still have the old sorting from early test builds with MCBM / CHSBHC etc on the bottom, basically in the order they were implemented after v1.09. _____  About the baseshape: I just made this pic which probably turns this into a simple yes/no question  UUNP-CBBE-Baseshape.jpg ---> is the baseshape identical to the "CBBE Classic" sliderpreset in BS2?  Comparing them side by side, i'm still not 100% sure of this, but it might just be the different shading/textures. _____  Poses showing the butt spikes very well should be Halo's Poser set#5, anything marked as "Crawling". Some are more extreme than others. Now the CBBE Body also has its own issues with these:  S.E.F.A.P. Body at 0.40 weight (1st pic at 1.00 with Tigersans Hardcore normals):  enb 2015_02_03 16_50_19_23.jpg enb 2015_02_03 16_52_11_85.jpg enb 2015_02_03 16_52_20_79.jpg enb 2015_02_03 16_52_35_24.jpg enb 2015_02_03 16_54_49_26.jpg enb 2015_02_03 16_54_59_56.jpg enb 2015_02_03 16_55_09_00.jpg enb 2015_02_03 16_55_18_88.jpg  But it's pretty hard to notice at all, there's this spike in the buttcrack and hardly any spikes at the buttocks. Most of the time it's perfectly round like this:  S.E.F.A.P. @0.50 weight  enb 2015_02_03 04_49_23_09.jpg enb 2015_02_03 04_49_41_93.jpg   Now the question is what the quality benchmark should be - CBBE was always pretty weak with those athletic poses, but they still look mostly perfect with original UNP bodies. And the UUNP butt spikes are so extreme that they definitely should be ironed out, to be at least not worse than in CBBE.   Yes the "CBBE Classic" preset matches the CBBE base shape found in BodySlide\ShapeData\CalienteBody.nif, and it's the same as the UUNP base shape. All the sliders you see at 100% for CBBE Classic are actually internally inverted and are "off", even though the value says 100%.  Since I'm done gaming and doing stuff for today, I'll do that for UUNP as well now.  By the way, this is my order of the body, hand and feet sets in BodySlide: http://postimg.org/gallery/1wzr1ashg/5551f60f/ Does it not look like that for you?
guk Posted February 3, 2015 Posted February 3, 2015 Â By the way, this is my order of the body, hand and feet sets in BodySlide:Â http://postimg.org/gallery/1wzr1ashg/5551f60f/ Does it not look like that for you? Â Â Just figured it out, i mixed up 2 things while i reported that - the dropdown list under "preset" is in a different order than the sliders: Only a cosmetic issue then. Â Â I still found 1 tiny inconsistency in the slider order while figuring that out 7BO and 7B CH sliders switch position between body- and hand/feet "outfits".
DenjiXMakima Posted February 3, 2015 Posted February 3, 2015 holy crap, I am following this thread since some days now.... I don't understand ****. D:  how it comes you guys have so much knowledge about all this? did you learn this all by yourself?   sorry for the offtopic ^^'  oh and btw, I dont know if you saw this already, there is a ridge below the butt on my Mesh (mcbm) I have no Idea why it is there. Maybe you can tell me what causes this.  (only if you got time, I dont wanna steal any of your important time, you guys do masterwork here! )  Kitsone described it the following posts.  post #15 and #25  http://www.loverslab.com/topic/37586-mcbm-m4rths-curvy-body-mesh/page-2   thank you for your hard work!
t3h0th3r Posted February 3, 2015 Posted February 3, 2015 on the UN7B page, there's also compatibility textures for SG renewal and Tania textures...
ousnius Posted February 3, 2015 Posted February 3, 2015   By the way, this is my order of the body, hand and feet sets in BodySlide: http://postimg.org/gallery/1wzr1ashg/5551f60f/ Does it not look like that for you?   Just figured it out, i mixed up 2 things while i reported that - the dropdown list under "preset" is in a different order than the sliders: UUNP-order02.jpg Only a cosmetic issue then.   I still found 1 tiny inconsistency in the slider order while figuring that out UUNP-order01.jpg 7BO and 7B CH sliders switch position between body- and hand/feet "outfits".   Yeah, the preset list is automatically sorted by alphabet, the slider view is sorted by appearance in the slider set XML. Fixed the 7BO/CH order for the feet, thanks.  I now set the correct inversion and default values for the CBBE sliders and also added the UUNP sets to the CBAdvanced group, so all CBBE presets are visible on it by default. They should work flawlessly.  You still have to use the "Neck" slider to fix the seam for CBBE-only combos, though.  Another note to self: - make slider data smaller in file size by masking and clearing in OS     holy crap, I am following this thread since some days now.... I don't understand ****. D:  how it comes you guys have so much knowledge about all this? did you learn this all by yourself?   sorry for the offtopic ^^'  oh and btw, I dont know if you saw this already, there is a ridge below the butt on my Mesh (mcbm) I have no Idea why it is there. Maybe you can tell me what causes this.  (only if you got time, I dont wanna steal any of your important time, you guys do masterwork here! )  Kitsone described it the following posts.  post #15 and #25  http://www.loverslab.com/topic/37586-mcbm-m4rths-curvy-body-mesh/page-2   thank you for your hard work!    You asked nicely, but as you can see and said, I have a lot of work to do already, sorry. (and it isn't always easy to detect issues like that unfortunately)  Unified UNP v1.10h.7z
afa Posted February 4, 2015 Posted February 4, 2015 Besides the obvious vagina textures, UN7B also has extra feet textures if you look closely. It lead to cases where UN7B textures can be use on UNP and 7B, but not the opposite...it also seems to mess up nail paints overlays
Mdy Posted February 4, 2015 Posted February 4, 2015 While using HDT, the UNPK Bonus body seems to have problems with the breasts. Â Â Â Â Â
t3h0th3r Posted February 4, 2015 Posted February 4, 2015 for some reason the sliders for CNHF and bonus fail to load on the plus side, both for BS and in OS reference. Â it works in OS when importing the Slider data, also the non Plus versions are working fine.
guk Posted February 4, 2015 Posted February 4, 2015 While using HDT, the UNPK Bonus body seems to have problems with the breasts.       See this post: Link  Problem is that UNPSH and UNPK have something like 30k vertices in the original bodies. There are limits to what UUNP can morph into.
BringtheNoise Posted February 4, 2015 Author Posted February 4, 2015 for some reason the sliders for CNHF and bonus fail to load on the plus side, both for BS and in OS reference.  it works in OS when importing the Slider data, also the non Plus versions are working fine. Just a little naming Mixup on the *.bsd files for CNHF (lolz CNFH.bsd in Plus set).    While using HDT, the UNPK Bonus body seems to have problems with the breasts.       See this post: Link  Problem is that UNPSH and UNPK have something like 30k vertices in the original bodies. There are limits to what UUNP can morph into.   UNPK Bonus High really didn't convert well to UUNP. Unfortunately with 1/4 the vertex count on the breasts in UUNP -vs- UNKP. Note: UUNP has 6850 vertices total evenly spread over the body, UNPK has 15,742 vertices with a large portion on the breast, butt, and knee bends. That being said those saggy as nearly belly weights did not convert over to the UUNP body properly. I have tried to smooth them and they end up shrinking as they clean up.... so I can somewhat clean them up but they will end up smaller then the UNPK Plus tits... so same shape and jaggy or smaller but smoother... or just remove the damn slider and say to hell with it...  I know that is not helpfull to the few that might want to use the granny shaped body, butt that is how it is...  Oh slight change up on Top Model High and 7B CH Low Top Model High for UUNP will differ from the original in it will now have a UNP 1 neck seam (vs the 0 neck seam TM comes with by default). Also 7B CH Low (aka Bombshell 0) has recieved a Low weight neck seam. This should put all low weight body morphs with a Low Neck Seam and all high weight body morphs with a High Neck Seam (so heads will fit by default).
Mdy Posted February 4, 2015 Posted February 4, 2015 Ah, okay, UNP She Hulk got the same problem. So what exactly is the "UNPK Bonus" body, are those the skinny body and larger body from the official unpk page? The vanilla unpk would be the only saggy body if you'd delete Hulk+unpkBonus, so what about talking to the author gooboo for a low poly version? I'd rather have variety and realism than the next ba77oon breasted body
BringtheNoise Posted February 4, 2015 Author Posted February 4, 2015 Skinny, Large, Extra, Bonus, etc etc... same difference but yeah The UNPK Bonus low = Skinny and UNPK Bonus High = Large. Â The problem with having that shape done to the breast is it does this with the vertex and faces on the bottom of the breast. Â The only fix for that would be to increase the vertex/faces on the bottom of the breast (which would mean adding vertices to the base body, then UUNP would probably end up in the Citrus Vertices area close to 10k). Â Blabba will probably have a better breast shape in Citrus for saggy / natural breasts. Â For the time being you could look at using UNPB along with the breast gravity slider (that should give you the sag you want while still having a tear drop shape), but it may result in a similar issue. Â UNPK and UNPSH just do not convert well to UUNP's lower poly count.
t3h0th3r Posted February 4, 2015 Posted February 4, 2015 is the current converto still the thing to use for conversion attempts for anything to UUNP, or will there be a new version for the final base shape?
ousnius Posted February 4, 2015 Posted February 4, 2015 is the current converto still the thing to use for conversion attempts for anything to UUNP, or will there be a new version for the final base shape? Â Not actual changes, but reorganized for the next version of BodySlide (which it will be included in as "UNPConvert"). Â Fixed CNHNHNHNHHHNNNF slider naming and changed Top Model 1 + 7B CH 0 seams. Unified UNP v1.10i.7z
t3h0th3r Posted February 4, 2015 Posted February 4, 2015 oh, now.. i prolly spent 30 min looking at those files and it didn't occur to me that they might be mispelled
guk Posted February 4, 2015 Posted February 4, 2015 I think you said it already earlier... the UNPSH + UNPK bodies are best used to only convert outfits, then use the original body as nude replacer. Â UNPSH apparently has 0 conversions, and UNPK only 1 set of over-skimpy ones (like bare pussy or breasts on every one of them). So those bodies might eventually see more "regular" use.
TIME2RANCHITUP Posted February 5, 2015 Posted February 5, 2015 Hey, I was trying to make a new body using this sliderset, without HDT for now, but I always keep getting theese really small gaps at the hands and feet. Ive tried using different UNP based hands and feet, but they dont really work either. Im using the UNP SG skin,
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