Jump to content

Recommended Posts

Posted

next prolem for the legion of testers out there playing this great mod

 

"rubber toy " in the dungeon in chains velnar does his paying his bill ..welcomes me to one of his houses  then stops ..... ny using  setstage tir_dbg_restoregamplay 20    i can get him to contune till he calls over his tourtier  then he leaves and she just stands there ?.......any ideas peeps?

 

 

@Hellethia

 EDIT: console "enableplayercontrols", initiate dialogue with Velnar, right after that "disableplayercontrols" (the latter is required later for some scene to start).

Posted

Excellent work as always Grey, I found myself impressed every step of the way! One thing I wanted to bring up is that on a new character my save is over 55 kb upon completing the series, which seems very large. Has anyone else been experiencing this issue?

 

Had a ~320kb increase in save size after full playthrough (~12mb total save, lvl60 char with ~120 hours gameplay, not very mod-heavy). This mod is not the cause of your saved game bloat. Check all dependencies to be updated to their latest versions.

Posted

I finished playing through all this mod's content a couple days ago, and I have to say it's excellent. It has an interesting, believable storyline, distinct characters, and the situations are all great. I did have to disable most of my mods and start a new playthrough to get it to work, though. With my fully modded Skyrim, dialogue would end after submitting to the Mistress at the start, and nothing else would start for me.

 

Like others, however, I've had a few hiccups with quests not firing. I could provide more information for the sake of troubleshooting, but it seems like my issues are the same as most others:

 

Forced greetings seemed to fail sometimes, requiring me to talk to the person manually, or in the case of the Toy quest, use the console to force the stages ahead.

 

A nasty bug reared its head for Rubber Abduction, unfortunately - the Mistress became determined to walk back to the Party Room, and ended up disappearing. When I returned with the chest, she wasn't in the main room, but sitting on her throne in the Party Room. I loaded a save before the quest and disabled the Party Room door, which kept her in the main floor of the Tower, but she wouldn't do anything with the chest after I finished my business in Riften, and I couldn't get the guard (even after moving her with the console) to do anything, so I ended up having to force-complete that whole quest. Unfortunately, I couldn't see the Mistress Epilogue because of that since if I ever enabled the Party Room door again, the Mistress would wander back to it and break any quests that required her to be on the main floor.

 

Of course, don't let that be discouraging - the mod is excellent, and I'm certainly not complaining. Great work!

Posted

@manam

try

    stopquest tir_fp_controller

    stopquest tir_twr_fp_wait

(at the console)

 

@greyspammer

 

Shouldn't  a "Shut down stage" checkbox be on at appropriate quest stages? AI packages seem to be stacking up.

Posted

@greyspammer

 

Shouldn't  a "Shut down stage" checkbox be on at appropriate quest stages? AI packages seem to be stacking up.

Possible. Need to look into it when I have time for modding again. However, the way I read the CK wiki, a shutdown stage does not shut down the quest (and its AI packages) when it's reached. Instead, it is executed whenever the quest is stopped (by some other means). So unless I misunderstood you, I'm not sure it'll do what you expect (pausing the quest during inactive stages).

 

 

There's also probably something else at work, because it worked on my system.

Posted

i found the esaist way to get to the mistress " hiding in the party room "  was to just go to consol  click door and  type   unlock       hey presto the door is now openable again  worked for me in all the follwing quests that she tried to hide

Posted

Once I had the Mistress turn up in tir_ActorStorage. After a long wait during a t&d version of "Rubber Interrogation". Unfortunately, didn't have a trace on.

Posted

seems a lot of the DD mods seem to play havoc with this great mod ..i allways turn off  the follwoing ... DD restarined   cursed loot   deeah an alterative  cursed loot seems to be the main culprit

Posted

seems a lot of the DD mods seem to play havoc with this great mod ..i allways turn off the follwoing ... DD restarined cursed loot deeah an alterative cursed loot seems to be the main culprit

Yes, cursed loot's description says that the two don't play well together.
Posted

seems a lot of the DD mods seem to play havoc with this great mod ..i allways turn off  the follwoing ... DD restarined   cursed loot   deeah an alterative  cursed loot seems to be the main culprit

 

Odd, do you not run the current version of DDi?  From what I understand DD Restrained no longer works with the current devious device stuff.

Posted

I have a problem after the Quest Rubber Parade im back in the Tower and asked Mistress about the Belt no matter what option i pick the screen goes black. 

after a few seconds the Quest complets i can move around talk to the Mistress but no matter what i do my screen just stays black. 

I tried everything i teleportet away i tried using the "enableplayercontrols" command but i can't see a thing. 

Posted

I have a problem after the Quest Rubber Parade im back in the Tower and asked Mistress about the Belt no matter what option i pick the screen goes black. 

after a few seconds the Quest complets i can move around talk to the Mistress but no matter what i do my screen just stays black. 

I tried everything i teleportet away i tried using the "enableplayercontrols" command but i can't see a thing. 

 

It was mentioned earlier in this thread, I can't remenber it exactly but if you do "help tir_dbg" it will show you a quest name, something like tir_dbg_restoregameplay (I think thats the name, not 100% sure), then do "setstage tir_dbg_restoregameplay 20" that will reset the black screen. Also if you use 40 instead of 20 it will try to restore controls instead.

Posted

 

I have a problem after the Quest Rubber Parade im back in the Tower and asked Mistress about the Belt no matter what option i pick the screen goes black. 

after a few seconds the Quest complets i can move around talk to the Mistress but no matter what i do my screen just stays black. 

I tried everything i teleportet away i tried using the "enableplayercontrols" command but i can't see a thing. 

 

It was mentioned earlier in this thread, I can't remenber it exactly but if you do "help tir_dbg" it will show you a quest name, something like tir_dbg_restoregameplay (I think thats the name, not 100% sure), then do "setstage tir_dbg_restoregameplay 20" that will reset the black screen. Also if you use 40 instead of 20 it will try to restore controls instead.

 

 

 

Thank you so much.  :)

Posted

 

seems a lot of the DD mods seem to play havoc with this great mod ..i allways turn off the follwoing ... DD restarined cursed loot deeah an alterative cursed loot seems to be the main culprit

Yes, cursed loot's description says that the two don't play well together.

 

 

In the defence of the mods playing havoc with TIR, I have to say that the DD framework and the mods using it (such as mine) were around for much longer than TIR. Greyspammer made the choice not to use the DD framework for TIR (which is his/her prerogative of course) despite the nature of TIR would have very much warranted it (we had a discussion about it back then even). As a result, no DD mod is aware of the "restraints" TIR adds to the player character and will unequip them, for to DD TIR's rubber items appear to be just regular clothing. The very reason why the DD Framework is such a great thing to have is that it makes bondage mods aware of and compatible with each other. That's actually THE most compelling reason to use DD.

 

I very much regret this incompatibility as TIR is one of my favourite mods (I love rubber themed stuff!), but without jumping through some serious hoops there is no easy way to fix the issues on my end, at least none that wouldn't result in a LOT of work.

Posted

 

 

seems a lot of the DD mods seem to play havoc with this great mod ..i allways turn off the follwoing ... DD restarined cursed loot deeah an alterative cursed loot seems to be the main culprit

Yes, cursed loot's description says that the two don't play well together.

 

 

In the defence of the mods playing havoc with TIR, I have to say that the DD framework and the mods using it (such as mine) were around for much longer than TIR. Greyspammer made the choice not to use the DD framework for TIR (which is his/her prerogative of course) despite the nature of TIR would have very much warranted it (we had a discussion about it back then even). As a result, no DD mod is aware of the "restraints" TIR adds to the player character and will unequip them, for to DD TIR's rubber items appear to be just regular clothing. The very reason why the DD Framework is such a great thing to have is that it makes bondage mods aware of and compatible with each other. That's actually THE most compelling reason to use DD.

 

I very much regret this incompatibility as TIR is one of my favourite mods (I love rubber themed stuff!), but without jumping through some serious hoops there is no easy way to fix the issues on my end, at least none that wouldn't result in a LOT of work.

 

I hope nobody is blaming you or other DD mods for incompatibility--I think most people understand that TiR is fragile, and has an easily disrupted storyline. To play through the story it necessitates turning some things off, for now.

 

An interactive story doesn't really mesh with other aspects of skyrim. You're not really going to take a break between quests for Mistress and go kill some stormcloaks or something. And that's fine--But other mods like Cursed loot do a great job at augmenting regular gameplay. They're trying to achieve different goals as mods. I like them both, but I'm effectively playing a different game when I'm working through the TiR questline, and once done turn back on all my other mods and avoid the tower.

Posted

Hello fellow rubber lovers.

First of all great mod, really loving it.

I do seem to have a small problem, on the rubber toy quest, when im in the dark cell bound to the pole. Before zenosha start the torture i can save just fine, but once she starts every attempt to save crashes the game, even when im back in the inn. Unless there is a way to fix this i cant play further :(

Any suggestions, and again very nice writing and scenes ;)

Posted

 

 

 

seems a lot of the DD mods seem to play havoc with this great mod ..i allways turn off the follwoing ... DD restarined cursed loot deeah an alterative cursed loot seems to be the main culprit

Yes, cursed loot's description says that the two don't play well together.

In the defence of the mods playing havoc with TIR, I have to say that the DD framework and the mods using it (such as mine) were around for much longer than TIR. Greyspammer made the choice not to use the DD framework for TIR (which is his/her prerogative of course) despite the nature of TIR would have very much warranted it (we had a discussion about it back then even). As a result, no DD mod is aware of the "restraints" TIR adds to the player character and will unequip them, for to DD TIR's rubber items appear to be just regular clothing. The very reason why the DD Framework is such a great thing to have is that it makes bondage mods aware of and compatible with each other. That's actually THE most compelling reason to use DD.

 

I very much regret this incompatibility as TIR is one of my favourite mods (I love rubber themed stuff!), but without jumping through some serious hoops there is no easy way to fix the issues on my end, at least none that wouldn't result in a LOT of work.

I hope nobody is blaming you or other DD mods for incompatibility--I think most people understand that TiR is fragile, and has an easily disrupted storyline. To play through the story it necessitates turning some things off, for now.

 

An interactive story doesn't really mesh with other aspects of skyrim. You're not really going to take a break between quests for Mistress and go kill some stormcloaks or something. And that's fine--But other mods like Cursed loot do a great job at augmenting regular gameplay. They're trying to achieve different goals as mods. I like them both, but I'm effectively playing a different game when I'm working through the TiR questline, and once done turn back on all my other mods and avoid the tower.

oh, no no, no blaming going on. Just a reminder that they don't work well together, precisely because of what kimy said, in response to the post tex made. I don't believe he was casting blame either, just trying to helpfully make some pointers for ease of play. :)
Posted

Do you think you could include bodyslide to this? The bodyslide file is right there in the original catsuit mod, and the heavy-light even more catsuit mods, but i can't seem to associate them with your catsuit. Maybe you could do that?


Do you think you could include bodyslide to this? The bodyslide file is right there in the original catsuit mod, and the heavy-light even more catsuit mods, but i can't seem to associate them with your catsuit. Maybe you could do that?

Posted

 

 

seems a lot of the DD mods seem to play havoc with this great mod ..i allways turn off the follwoing ... DD restarined cursed loot deeah an alterative cursed loot seems to be the main culprit

Yes, cursed loot's description says that the two don't play well together.

 

 

In the defence of the mods playing havoc with TIR, I have to say that the DD framework and the mods using it (such as mine) were around for much longer than TIR. Greyspammer made the choice not to use the DD framework for TIR (which is his/her prerogative of course) despite the nature of TIR would have very much warranted it (we had a discussion about it back then even). As a result, no DD mod is aware of the "restraints" TIR adds to the player character and will unequip them, for to DD TIR's rubber items appear to be just regular clothing. The very reason why the DD Framework is such a great thing to have is that it makes bondage mods aware of and compatible with each other. That's actually THE most compelling reason to use DD.

 

I very much regret this incompatibility as TIR is one of my favourite mods (I love rubber themed stuff!), but without jumping through some serious hoops there is no easy way to fix the issues on my end, at least none that wouldn't result in a LOT of work.

 

What changes would be needed ? Do conflicting items need to use additional keywords?

 

Why did Greyspammer decide to not use the framework?

Posted

What changes would be needed ? Do conflicting items need to use additional keywords?

DD is a framework/platform, not a resource. A resource is something that can be used or not however you like. A framework requires you to do things exactly the way it was designed to be used. DD is not equipped to deal with competing mechanics. It's all or nothing. Either you go with DD or you have to fight it tooth and nail all the way.

 

I suggested a few changes to DD to help with that but they were rejected because they were thought to compromise the design paradigm of DD.

 

 

Why did Greyspammer decide to not use the framework?

This is my first mod and DD is a big scary monster. I still don't understand half the things in it. So I chose to implement my own framework. Not because I think I can do a better job but because I want to know what every part is doing and why.

 

Porting TIR to DD is actually on my todo list but it's kind of difficult. The existing framework has a limited number of item categories you can wear (belts, plugs, harnesses, etc.). Last I checked, there was no mechanic for suits or masks. So I'm left with two choices:

  • Either I declare the suits to be some other item. Like a harness. Then you will never be able to wear other harnesses or belts in conjunction with a suit. Because they would conflict. This would be relatively easy for me to do but it would also preclude me from combining harnesses or belts with suits. Not much fun.

     

  • Or I derive my own framework from DD by extending it. Using it as a foundation to add my own stuff the way that DD expects stuff to be added. But then I really have to understand what methods I have to overwrite in which way, what to implement separately and so on. There's not a lot of documentation on that (pointers are welcome), so I'm operating in the dark.

 

I also think some of the conflicts with TIR are not actually because of DD but because of the general approach of some mods. Mods like Cursed Loot are highly invasive. I don't mean this as criticism, it's just the nature of the beast. Amongst other things, they aim to modify the behaviour of every character in the game towards you. It's kind of the idea and part of what makes them so much fun (yes, I also play Cursed Loot and like it very much). But it does also create a natural interference. Dialogs overwriting each other and whatnot.

 

For instance, take the slave gag from Cursed Loot. It is designed to block every form of communication with every other NPC. It does that by using a blocking dialog with a very high priority that supersedes everything. It has to because that's what the gag was meant to do. But now what happens when you wear a slave gag and my mod (which, regardless of whether or not it uses the DD framework, does not know about the specifics of the gag) expects that talking to the player character will work and needs it to progress a quest?

 

The only solution would be if I added Cursed Loot as a dependency. Then my mod could "know" about the slave gag and that would allow me to write additional paths for that case (which would be a lot of work, btw). But that would only help with Cursed Loot and no other such mod. I'd like to keep the dependencies to a minimum (I actually think I have too much already). They scare people. And every time one of the dependencies update, I might end up with incompatibilities. In the end, you can't expect me to accommodate for every invasive mod out there.

 

Of course, Kimy could also add TIR as a dependency to Cursed Loot and then he/she would have to program around any conflicts. But I suspect he/she won't do that. For exactly the same reasons. And I certainly won't blame him/her.

 

There seems to be a way to check for installed mods without having them as dependency (trying Game.GetFormFromFile and see if it fails) but that would still require me to program fallback procedures for every possible conflict with every possible mod.

 

So, for now, I just turn Cursed Loot off when I play TIR. Fortunately, Kimy has added MCM switches for that.

Posted

i must state here and loudly as i can in type .....i did not and will not ever cast blame on the DD frame work  , i hope peeps take it in the way it was intended .which is to say that because tir dosent use DD then mods that do and are installed on a PC may cause some of the small problems that arrise  when playing TIR 

if anyone took my meaning as anything bad  i do absolutle and unreservidly appogize

in fact to ALL people that make and post mods of any kind you have my thanks if it were not for you wonderfull peps who have sat down and mastered the CK then we would not be able to have so much fun i hope this makes my postion clear

 

Posted

 

 

seems a lot of the DD mods seem to play havoc with this great mod ..i allways turn off the follwoing ... DD restarined cursed loot deeah an alterative cursed loot seems to be the main culprit

Yes, cursed loot's description says that the two don't play well together.

 

 

In the defence of the mods playing havoc with TIR, I have to say that the DD framework and the mods using it (such as mine) were around for much longer than TIR. Greyspammer made the choice not to use the DD framework for TIR (which is his/her prerogative of course) despite the nature of TIR would have very much warranted it (we had a discussion about it back then even). As a result, no DD mod is aware of the "restraints" TIR adds to the player character and will unequip them, for to DD TIR's rubber items appear to be just regular clothing. The very reason why the DD Framework is such a great thing to have is that it makes bondage mods aware of and compatible with each other. That's actually THE most compelling reason to use DD.

 

I very much regret this incompatibility as TIR is one of my favourite mods (I love rubber themed stuff!), but without jumping through some serious hoops there is no easy way to fix the issues on my end, at least none that wouldn't result in a LOT of work.

 

Is it possible to wear a full rubber suit + dd gear + normal armor on top of it? Are there enough DD slots for that? Can I make it happen using mcm ingame?

Posted

 

 

 

seems a lot of the DD mods seem to play havoc with this great mod ..i allways turn off the follwoing ... DD restarined cursed loot deeah an alterative cursed loot seems to be the main culprit

Yes, cursed loot's description says that the two don't play well together.

 

 

In the defence of the mods playing havoc with TIR, I have to say that the DD framework and the mods using it (such as mine) were around for much longer than TIR. Greyspammer made the choice not to use the DD framework for TIR (which is his/her prerogative of course) despite the nature of TIR would have very much warranted it (we had a discussion about it back then even). As a result, no DD mod is aware of the "restraints" TIR adds to the player character and will unequip them, for to DD TIR's rubber items appear to be just regular clothing. The very reason why the DD Framework is such a great thing to have is that it makes bondage mods aware of and compatible with each other. That's actually THE most compelling reason to use DD.

 

I very much regret this incompatibility as TIR is one of my favourite mods (I love rubber themed stuff!), but without jumping through some serious hoops there is no easy way to fix the issues on my end, at least none that wouldn't result in a LOT of work.

 

Is it possible to wear a full rubber suit + dd gear + normal armor on top of it? Are there enough DD slots for that? Can I make it happen using mcm ingame?

 

 

No, you can't wear armour over a rubber suit as they occupy the same slot.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...