dnoah Posted July 22, 2015 Posted July 22, 2015 Elyn just stands there.... and ... stands there. I mean... she killed Zenosha, that's good... right? But now she just stands there and looks at me like I am a creep and ... I don't know... threw a box of puppies into the ocean or something as mean as that. 'enableplayercontrols', then talk to her. Which version are you using? Got the same thing. When quest advances to stage 100, it drops all quest vars and freezes. Velnar's forcegreet before that works just fine. EDIT: Yeah, this is 0.52, didn't happen before. Commenting line tir_main_scr.TerminateScene(tir_twr_toy01_rescue_scene) in stage 100 Papyrus fragment fixes this. You're probably aware of this already. EDIT: are we in the clear or do you still need that log? EDIT2: well I'm not inclined to second-guess you, here goes - Papyrus.0.log
greyspammer Posted July 22, 2015 Author Posted July 22, 2015 Ok, 0.5.2 should have a some useful clues in the Papryrus log. Can you please post it for me?
aqqh Posted July 22, 2015 Posted July 22, 2015 rubber parade on v0.52 after Jirisiel had her fun with dunmer girl quest somehow set to wrong stage - it looked like it reset and set back to stage 10 and Jiri had no dialogue available after sex scene. Setstage 40 did the trick. At the end when i make a choice about the belt screen goes black and does not recover for quite a while. i can control my character normally. It took it like a minute to recover - guess long enough to make ppl wonder if it broke and start messing up with that restoregameplay quest. Chastity bra did not get equipped during solitude trip - not that it makes much of a difference. During "presentation" - Mistress did not get gasmask off my character. btw would be cool to add temper recipe to "armored" rubber set.
darkevilhum Posted July 23, 2015 Posted July 23, 2015 Has a UNPB/ UUNP variant of the rubber related items in this mod been made yet? If not I will probably make one and put it up when done.
greyspammer Posted July 23, 2015 Author Posted July 23, 2015 Has a UNPB/ UUNP variant of the rubber related items in this mod been made yet? If not I will probably make one and put it up when done. Unfortunately not. So you are more than welcome to make one. If you want to, perhaps you can also take a look at this issue. No pressure.
greyspammer Posted July 23, 2015 Author Posted July 23, 2015 Commenting line tir_main_scr.TerminateScene(tir_twr_toy01_rescue_scene) in stage 100 Papyrus fragment fixes this. You're probably aware of this already. EDIT: are we in the clear or do you still need that log? EDIT2: well I'm not inclined to second-guess you, here goes - Papyrus.0.log Try this one. Just overwrite it over your existing 0.5.2 installation and load a savegame from before you started the Rubber Toy quest. Hopefully, it'll do the trick. EDIT: New file added. Old one didn't actually include compiled scripts, only sources. trapped-in-rubber-v0.52a.7z
dnoah Posted July 23, 2015 Posted July 23, 2015 Yep. No glitches on my end, up to the end of the quest.
darkevilhum Posted July 23, 2015 Posted July 23, 2015 Got the main catsuit done. Had to sort of do the entire thing three times over because of the weird mesh issues (it's really not unp friendly when converting). Also included the gloves as they had a seam on the wrists on my uunp setup. (They are a bit tacky, I just stretched them out/ deleted hands, so they only look decent when worn with the catsuit). Will do the transparent catsuit and longer gloves once I fix the weighting issues on the arms and figure out how to make the gloves line up better without distorting the shape. For now though this should be alright for UUNP users. I plan on playing the mod through and I'll likely run into something non-uunp and get an itch to convert that greyspammer, on 23 Jul 2015 - 01:12 AM, said: darkevilhum, on 23 Jul 2015 - 01:10 AM, said:Has a UNPB/ UUNP variant of the rubber related items in this mod been made yet? If not I will probably make one and put it up when done. Unfortunately not. So you are more than welcome to make one. If you want to, perhaps you can also take a look at this issue. No pressure. I had a read there and I don't quite understand what the issue being discussed is? Besides the apparent clipping, the slots threw me off I guess. UUNP-BodySlide RubberCatsuit.zip
Guest Posted July 23, 2015 Posted July 23, 2015 Yep. No glitches on my end, up to the end of the quest. So I'm the only one with camera problems? The room started spinning (Like when the game is idle for too long). But it would not stop spinning until the end of the quest, and then it was stuck in third-person. O well. I won't even mention the pole. It wasn't there anymore.
Guest Posted July 23, 2015 Posted July 23, 2015 scope: Rubber parade complete, Rubber Finale (part i), where the player gets a little hint to go off walking. Somewhere in there the player asks to be released from the chastity belt, Mistress agrees, and the screen goes black. Forever. I never thought I'd go blind from wearing it (or not wearing it). "Coc riverwood" restored my eyesight, eventually (6 or so seconds). The game never tells me, only your website does, that I need to wait for a letter. And how would a good slave know that? They'd be waiting anxiously in the basement, or in the foyer, asking mistress every five minutes if she needed anything. ---- Rubber suit:Let's imagine Peaches is a total convert, after the gauntlet with Nocturnal (Picking the wrong-type tree equals death? really?) She's a total submissive, yada etc. What pleasure could Mistress derive from Player wandering the streets with the suit on? Let's say a house rule might be, to remove one's shoes, and to put on the rubber suit, whenever entering the tower from the outside, Or whenever on missions requiring it. "rubber Finale"(Part I) the player should have a choice to wear it or not, being outside of the tower and not on any mission. Khurvanguard is rangvald-skyrim-rangvald, after running in circles for a bit, I came back here. So ok it's one of those questions we're not supposed to ask about, ok. (just trying to be a good user, thought I'd walk there, not teleport... I needed to manually start tir_twr_epilog01, and after I did, After two days and a long wait, the quest courier showed up. The pink rubberslut was in a snit when I showed up, but the quest went 99% normally. 99% because it's supposed to be time for my boon, but I'm standing, feet glued to the floor, in the foyer next to the basement stairs. I can make out the pink rubberslut way off on the other side of the room. So that's a carrot and a boon you owe me. O, well I forgot about the good thunder-feelings you gave me in the foyer after the race, so I guess that counts as a "carrot". Now, about that "Boon"... tir_twr_boon01 has started but is stalled (stage 10?) Someone please answer this, in case I've been banned or blocked. All the above is true, to the best of my knowledge, no disrespect intended.
HyperonicX Posted July 23, 2015 Posted July 23, 2015 Been playing the latest version, up to the Rubber Spy mission, and it has been quite fun. I haven't had this much fun in Skyrim for a while now!Awesome job!I will admit, though, there are some grammatical errors and spelling mistakes you've made here and there, but nothing too much to break immersion.
ZofaSoldier Posted July 23, 2015 Posted July 23, 2015 I also added the tir_RubberFeet keyword that ZofaSoldier asked about. Thanks! Will have a look at those skills. Do you know anyone here that could tell me how is it possible to have all the skills in a single script file? I want each ability to have a unique description in the active effects but I would like to refrain from using the creation kit as much as possible. Maintaining and editing a single text file is less time consuming for future edits. I've restarted the Rubber parade and had these bugs: -the black screen when the mistress puts the gear on before the parade is either too long or gets stuck, had to use the console -my gasmask was not removed when I chose to unmask -the black screen at the end was still there even after waiting for M and J to finish talking A small feature request: You should unequip all weapons and arrows or bolts. It was silly running around bound in Solitude with a crossbow on my back Also add an option to ask M to remove the belt, as I never used DD before and had no idea how to get the key.
dnoah Posted July 23, 2015 Posted July 23, 2015 I needed to manually start tir_twr_epilog01, and after I did, After two days and a long wait, the quest courier showed up. The pink rubberslut was in a snit when I showed up, but the quest went 99% normally. 99% because it's supposed to be time for my boon, but I'm standing, feet glued to the floor, in the foyer next to the basement stairs. I can make out the pink rubberslut way off on the other side of the room. @Warrunner It's a bug. To unstuck the player go to ZaZ Animation Pack mod configuration menu, page Player control center, under "Player AI" press "Release", exit menu in a second, then "enableplayercontrols" at the console. Typo at stage 190 of the respective quest: "false" should be read "true". There's other info on this issue in the thread. EDIT: And it's fixed as of .52/.52a. Not sure about that. EDIT2: Hasn't been fixed yet, far as I can tell. EDIT3: What I meant was, at stage 190 Papyrus fragment should read tir_fw_scr.PlayerControls(true) , instead of (false).
HyperonicX Posted July 23, 2015 Posted July 23, 2015 Got the main catsuit done. Had to sort of do the entire thing three times over because of the weird mesh issues (it's really not unp friendly when converting). Also included the gloves as they had a seam on the wrists on my uunp setup. (They are a bit tacky, I just stretched them out/ deleted hands, so they only look decent when worn with the catsuit). Will do the transparent catsuit and longer gloves once I fix the weighting issues on the arms and figure out how to make the gloves line up better without distorting the shape. For now though this should be alright for UUNP users. I plan on playing the mod through and I'll likely run into something non-uunp and get an itch to convert that Has a UNPB/ UUNP variant of the rubber related items in this mod been made yet? If not I will probably make one and put it up when done. Unfortunately not. So you are more than welcome to make one. If you want to, perhaps you can also take a look at this issue. No pressure. I had a read there and I don't quite understand what the issue being discussed is? Besides the apparent clipping, the slots threw me off I guess. Tried the UUNP bodyslide datafor the rubber suits you posted. I was able to select the catsuits, but I couldn't get a body to go with them. It was completely blank. The screenshot will explain more, hopefully.
Guest Posted July 23, 2015 Posted July 23, 2015 I needed to manually start tir_twr_epilog01, and after I did, After two days and a long wait, the quest courier showed up. The pink rubberslut was in a snit when I showed up, but the quest went 99% normally. 99% because it's supposed to be time for my boon, but I'm standing, feet glued to the floor, in the foyer next to the basement stairs. I can make out the pink rubberslut way off on the other side of the room. @Warrunner It's a bug. To unstuck the player go to ZaZ Animation Pack mod configuration menu, page Player control center, under "Player AI" press "Release", exit menu in a second, then "enableplayercontrols" at the console. Typo at stage 190 of the respective quest: "false" should be read "true". There's other info on this issue in the thread. EDIT: And it's fixed as of .52/.52a. Not sure about that. EDIT2: Hasn't been fixed yet, far as I can tell. EDIT3: What I meant was, at stage 190 Papyrus fragment should read tir_fw_scr.PlayerControls(true) , instead of (false). Thanks! @ everyone The enableplayercontrols just put back my compass. The zad thing was pretty useless (OK it did nothing, but maybe it was me?) I teleported to the underground bathhouse where ysolda had her way with Peaches, But the walking-thing was gone (Peaches could move, just not her feet) I've downloaded a console-command helper, So the above function sounds absolutely fantastic to test it out. I uninstalled, and noticed fifty TIR.pex-type scripts still in the folder. I do not know if unused scripts are a bother or not, but on a hunch, I've deleted them in anticipation of the next update. Right this second, I'm trying to discover which mod uses the scripts beginning with TIF_
fred200 Posted July 23, 2015 Posted July 23, 2015 tif_ is a script fragment generated by the creation kit. Could belong to any mod.
Hiroto Posted July 23, 2015 Posted July 23, 2015 Hi Greyspammer, I really enjoy your mod and how Dragonborn is slowly dragged in the rubber world of Mistress is incredible. But can I make a request please? May you replace the location of Khurvangard? Because it conflicts with another mod in the same place.
greyspammer Posted July 23, 2015 Author Posted July 23, 2015 May you replace the location of Khurvangard? Because it conflicts with another mod in the same place. I'm not sure. It took me quite a bit of time to find a spot on the map where I could place it. It had to be remote and away from other existing locations, it had to be reachable without having to edit the landscape drastically, it had to fit the size of the exterior... I had already tried several other locations before and they didn't really work out. And no matter where I put it, there's always the risk that someone else will pop up and make the same request again. So I'm a bit reluctant to change it again. What is the name of the conflicting mod? tif_ is a script fragment generated by the creation kit. Could belong to any mod. Just for the record: I rename all my scripts to start with "tir_". If there is a script with a TIF_ prefix, it's most likely not from me.
GoldExperienceRequiem Posted July 23, 2015 Posted July 23, 2015 Ok, since im an idiot and the answer is most likely written but im too blind to see it. How do i install this mod ?
greyspammer Posted July 23, 2015 Author Posted July 23, 2015 Ok, since im an idiot and the answer is most likely written but im too blind to see it. How do i install this mod ? Like any other mod. Extract to the Skyrim installation directory or use the mod manager of your choice. Then activate the plugin. If you managed to install the prerequisite mods, this one shouldn't be a problem.
dnoah Posted July 23, 2015 Posted July 23, 2015 Ok, since im an idiot and the answer is most likely written but im too blind to see it. How do i install this mod ? First install the requirements listed in this mod's description, with their own required mods, if any. Then install this mod the same way you've installed the requirements. If the question is about general mod installation, there's any number of tutorials/FAQs on the net, you could start by searching for "skyrim mod installation".
GoldExperienceRequiem Posted July 23, 2015 Posted July 23, 2015 Ok, since im an idiot and the answer is most likely written but im too blind to see it. How do i install this mod ? Like any other mod. Extract to the Skyrim installation directory or use the mod manager of your choice. Then activate the plugin. If you managed to install the prerequisite mods, this one shouldn't be a problem. Odd, i used the Nexus Mod Manager the way i did for the other mods (not the one required for this one that is, but i did use the NMM when required for those mods). Issue is i can't see it in the "Plugins" tab. All the mods that were required for this one work like a dream but when i get to Brittleshin Pass i can't find anything or anyone. So i though the issue was with the mod itself, that's when i noticed that i haven't seen it in the Plugins tab (or maybe its there but i simply don't know how it's called).
Hiroto Posted July 23, 2015 Posted July 23, 2015 May you replace the location of Khurvangard? Because it conflicts with another mod in the same place. I'm not sure. It took me quite a bit of time to find a spot on the map where I could place it. It had to be remote and away from other existing locations, it had to be reachable without having to edit the landscape drastically, it had to fit the size of the exterior... I had already tried several other locations before and they didn't really work out. And no matter where I put it, there's always the risk that someone else will pop up and make the same request again. So I'm a bit reluctant to change it again. What is the name of the conflicting mod? tif_ is a script fragment generated by the creation kit. Could belong to any mod. Just for the record: I rename all my scripts to start with "tir_". If there is a script with a TIF_ prefix, it's most likely not from me.
greyspammer Posted July 23, 2015 Author Posted July 23, 2015 or maybe its there but i simply don't know how it's called It's called "Trapped in Rubber.esp". Just check with the windows explorer if it's there.
Hiroto Posted July 23, 2015 Posted July 23, 2015 May you replace the location of Khurvangard? Because it conflicts with another mod in the same place. I'm not sure. It took me quite a bit of time to find a spot on the map where I could place it. It had to be remote and away from other existing locations, it had to be reachable without having to edit the landscape drastically, it had to fit the size of the exterior... I had already tried several other locations before and they didn't really work out. And no matter where I put it, there's always the risk that someone else will pop up and make the same request again. So I'm a bit reluctant to change it again. What is the name of the conflicting mod? tif_ is a script fragment generated by the creation kit. Could belong to any mod. Just for the record: I rename all my scripts to start with "tir_". If there is a script with a TIF_ prefix, it's most likely not from me.
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