rick53 Posted July 18, 2015 Posted July 18, 2015 When I try and pickup the suit to start the main quest, skyrim crashes with no errors and papyrus shows nothing. Adding the suit via console doesn't crash the game. Can anyone help me out here?
Farmthat Posted July 18, 2015 Posted July 18, 2015 So, Greyspammer, is it too soon to ask what some of your future plans are for the mod? It seems the main quest arc is basically finished--so with that framework in place, will you be fleshing out the interactions at the tower, adding repeatable quests, more rewards/punishments and that sort of thing? No pressure, just curious.
Headerman Posted July 18, 2015 Posted July 18, 2015 Hey guys, got a small issue here with the pony race (first of), dialogue between the Mistress and another char is not fully displaying? Some lines appear to be not displaying.
dnoah Posted July 18, 2015 Posted July 18, 2015 @rick53 No idea why that would happen. Could be some exotic mod conflict. You could add the suit via console, equip it, then the same with gasmask, then do "sqs tir_start01" and "setstage tir_start01 xx" for every stage up to 60 (0, 10, 20, 30, 40, 50, 60). Things might kick off after that. You should also take a look at a journal you find on a corpse, by normal or console means. (edited typos)
ZofaSoldier Posted July 18, 2015 Posted July 18, 2015 seems a lot of the DD mods seem to play havoc with this great mod ..i allways turn off the follwoing ... DD restarined cursed loot deeah an alterative cursed loot seems to be the main culpritYes, cursed loot's description says that the two don't play well together. In the defence of the mods playing havoc with TIR, I have to say that the DD framework and the mods using it (such as mine) were around for much longer than TIR. Greyspammer made the choice not to use the DD framework for TIR (which is his/her prerogative of course) despite the nature of TIR would have very much warranted it (we had a discussion about it back then even). As a result, no DD mod is aware of the "restraints" TIR adds to the player character and will unequip them, for to DD TIR's rubber items appear to be just regular clothing. The very reason why the DD Framework is such a great thing to have is that it makes bondage mods aware of and compatible with each other. That's actually THE most compelling reason to use DD. I very much regret this incompatibility as TIR is one of my favourite mods (I love rubber themed stuff!), but without jumping through some serious hoops there is no easy way to fix the issues on my end, at least none that wouldn't result in a LOT of work. Is it possible to wear a full rubber suit + dd gear + normal armor on top of it? Are there enough DD slots for that? Can I make it happen using mcm ingame? No, you can't wear armour over a rubber suit as they occupy the same slot. And can DD or TIR be modified to allow this? Or are there not enough slots in the game and DD already uses them all?
Guest Posted July 18, 2015 Posted July 18, 2015 So I've been told I give terrible bug reports, But consider the following mods "deviously helpless" and/or "Sexlab Dialogues" might mess up the tower quest where Mistress is supposed to send Player off to solitude. Everything is 110% peachy up until the exact point she is supposed to send Player on their first quest (wine01, I think). Or it's maybe one of those random dice-roll things that go wrong. Sexlab Dialogues messes with the dialogues, and Deviously helpless wants enemies to attack if certain items are worn. The only reason I'm suspecting them at all is because when I removed them, the quest (so far) proceeded normally. I'm on a mission from Mistress. Bye for now. ----- speaking of dice-rolls... I've served at the party before, and there was always a slave lying face-down on the table, looking a lot like a Christmas goose, that supplied the water. She's gone this time around, and all the other slaves (three, maybe four) have ball gags. Ones on a horse. One is on a cross-thing. (crap, I can't remember). But I tried all of them, the game says I'd have to wait too long for water. Now, if I restarted, I'm sure this teeny thing would resolve itself, but I'm weary of restarting games, I rebuilt the thing from scratch yesterday. So, I'm just mentioning it softly, mostly for the record. Not that it matters much, but the "Christmas goose" reappeared right after I wrote this and went back to play.
greyspammer Posted July 18, 2015 Author Posted July 18, 2015 So, Greyspammer, is it too soon to ask what some of your future plans are for the mod? It seems the main quest arc is basically finished--so with that framework in place, will you be fleshing out the interactions at the tower, adding repeatable quests, more rewards/punishments and that sort of thing? Well, for now, it's mostly bugfixing. Then... I'm not sure. I'd like to integrate the latex hoods as an alternative to gasmasks. But I also want to port to DD. Which I'd probably have to do first or else I'll just end up doing the same work twice. Or I could leave DD and everything that follows for now (because it's complex) and just add a few radiant quests. I had some ideas about that while making the mod. But I'll probably try DD first and see how far I get. And can DD or TIR be modified to allow this? Or are there not enough slots in the game and DD already uses them all? I think you can, in theory. DD leaves some body slots free on purpose, so you'd have to wrangle the suits there (probably would require editing the model). And then you'd have to fight a ton of clipping errors. Because those armors were never designed to be used in combination with undearwear (what the rubber suit would basically be). It would probably not look good. Or you could do it the same way that DD handles corsets and belts. When both are equipped, they are replaced by one single item that just looks like it's a combination of both. Then you'd have no clipping problems and it would still use only one single slot. So you could just create a new version of, let's say, the leather armor and modify it so that all parts which normally show naked skin now show rubber. And then you'd have to implement a mechanic for switching correctly to and from that new armor. But you'd have to do it for every armor out there. Which is a lot of work. Either way: While theoretically possible, it's likely not practical. It certainly goes above my skills, so I definitely won't try it.
Guest Posted July 18, 2015 Posted July 18, 2015 So, Greyspammer, is it too soon to ask what some of your future plans are for the mod? It seems the main quest arc is basically finished--so with that framework in place, will you be fleshing out the interactions at the tower, adding repeatable quests, more rewards/punishments and that sort of thing? Well, for now, it's mostly bugfixing. Then... I'm not sure. I'd like to integrate the latex hoods as an alternative to gasmasks. But I also want to port to DD. Which I'd probably have to do first or else I'll just end up doing the same work twice. Or I could leave DD and everything that follows for now (because it's complex) and just add a few radiant quests. I had some ideas about that while making the mod. But I'll probably try DD first and see how far I get. And can DD or TIR be modified to allow this? Or are there not enough slots in the game and DD already uses them all? I think you can, in theory. DD leaves some body slots free on purpose, so you'd have to wrangle the suits there (probably would require editing the model). And then you'd have to fight a ton of clipping errors. Because those armors were never designed to be used in combination with undearwear (what the rubber suit would basically be). It would probably not look good. Or you could do it the same way that DD handles corsets and belts. When both are equipped, they are replaced by one single item that just looks like it's a combination of both. Then you'd have no clipping problems and it would still use only one single slot. So you could just create a new version of, let's say, the leather armor and modify it so that all parts which normally show naked skin now show rubber. And then you'd have to implement a mechanic for switching correctly to and from that new armor. But you'd have to do it for every armor out there. Which is a lot of work. Either way: While theoretically possible, it's likely not practical. It certainly goes above my skills, so I definitely won't try it. I liked the question about the storyline and the repeatable quests, because your quests are original and not rehashed skyrim quests. I'm at the point that I was at a week or so ago when I asked about the pony-races and the school. A person has to rebel to get those quests, right? I'm thinking the story could be modified to include slaves who only follow orders. The really submissive ones could be tried for war crimes and executed by guards in solitude (like Rogvir).
greyspammer Posted July 18, 2015 Author Posted July 18, 2015 A person has to rebel to get those quests, right? Assuming I understand your question correctly: No. Each quest is given after the previous one is concluded. Unless explicitly mentioned in the walkthrough in the first post, there is only one linear path through the mod. If you don't get quests, either the previous one is not completed yet or something is messing up your TIR installation.
dnoah Posted July 18, 2015 Posted July 18, 2015 And can DD or TIR be modified to allow this? Or are there not enough slots in the game and DD already uses them all? Anything can be modified to occupy any slot you want. In this case, however, allowing to wear armor on top of a catsuit sort of defeats its purpose. Part of the rubber fetish is that it's so much more noticeable than any other clothing. For an immersive explanation we could assume that the suit's enchantment doesn't allow wearing anything on top of it. EDIT: Photo is copyright of Karl Louis at http://www.karllouis.com, posted here with author's permission.
Guest Posted July 18, 2015 Posted July 18, 2015 A person has to rebel to get those quests, right? Assuming I understand your question correctly: No. Each quest is given after the previous one is concluded. Unless explicitly mentioned in the walkthrough in the first post, there is only one linear path through the mod. If you don't get quests, either the previous one is not completed yet or something is messing up your TIR installation. So I re-read the first page again: "After that, you can have a few more words with the Mistress, but the mod's storyline basically ends here (for now)." That's "Party aftermath" before "escaping the basement". So the question was, where are "Rubber school" and "my little rubber pony races" for those who do not try to escape? I Did escape last week, got those two quests, and I even wrote here about the race. I've since re-installed the game to try to be absolutely sure nothing was blocking or impeding your mod. But: If a person never tries to escape, they can visit Mistress but there isn't anything to say. If a person escapes (and gets recaptured) the deal is off, and the game implies that the player is a slave forever. SO If all that is true, I suggested that a future version would have a path for good players to be rewarded with freedom, or more quests.
greyspammer Posted July 18, 2015 Author Posted July 18, 2015 So I re-read the first page again: "After that, you can have a few more words with the Mistress, but the mod's storyline basically ends here (for now)." Oops. That's just outdated info. My bad. The normal order of events as of 0.5.0 is this: Party is over Mistress takes you to basement to remove suit You learn from the purple guard that you can only leave with suit on You put suit back on You leave the basement You confront the Mistress about this You get the next quest
ZofaSoldier Posted July 18, 2015 Posted July 18, 2015 So I re-read the first page again: "After that, you can have a few more words with the Mistress, but the mod's storyline basically ends here (for now)." Oops. That's just outdated info. My bad. The normal order of events as of 0.5.0 is this: Party is over Mistress takes you to basement to remove suit You learn from the purple guard that you can only leave with suit on You put suit back on You leave the basement You confront the Mistress about this You get the next quest If there is no purple rubber guard right next to the door use console "prid xx028a9b" "moveto player" to get the guard to you. It happened to me twice that the guard was never there if I chose to let her show me around before the party. If you leave the basement without speaking to the guard first (by the bath secret exit or by unlocking the door via console) then you will not get the next quest from the Mistress. BTW, it makes little sense that you can raid the rubber chest, take everything and leave with 10+ spares of the rubber suit. Only the Mistress is supposed to grant the suit to a loyal slave as a reward. The guard should check your inventory before unlocking the door and move any extras that you are carrying back to the chest (don't remove them completely as customized enchanted gear could be destroyed that way).
greyspammer Posted July 18, 2015 Author Posted July 18, 2015 BTW, it makes little sense that you can raid the rubber chest, take everything and leave with 10+ spares of the rubber suit. Only the Mistress is supposed to grant the suit to a loyal slave as a reward. The guard should check your inventory before unlocking the door and move any extras that you are carrying back to the chest (don't remove them completely as customized enchanted gear could be destroyed that way). On the contrary. The Mistress says so herself. No one would steal a suit because it would be very stupid to wear them without permission. She is the only one who can remove them. If a lower slave took one without permission, she would be forever doomed.
ZofaSoldier Posted July 18, 2015 Posted July 18, 2015 BTW, it makes little sense that you can raid the rubber chest, take everything and leave with 10+ spares of the rubber suit. Only the Mistress is supposed to grant the suit to a loyal slave as a reward. The guard should check your inventory before unlocking the door and move any extras that you are carrying back to the chest (don't remove them completely as customized enchanted gear could be destroyed that way). On the contrary. The Mistress says so herself. No one would steal a suit because it would be very stupid to wear them without permission. She is the only one who can remove them. If a lower slave took one without permission, she would be forever doomed. I know that, you know that but the followers I freely give the suits to wear do not know that as they cheerfully put them on
Kimy Posted July 18, 2015 Posted July 18, 2015 Is it possible to wear a full rubber suit + dd gear + normal armor on top of it? Are there enough DD slots for that? Can I make it happen using mcm ingame? No, you can't wear armour over a rubber suit as they occupy the same slot. And can DD or TIR be modified to allow this? Or are there not enough slots in the game and DD already uses them all? It should be possible to move the suit to a armor slot other than the chest piece usually used for it, so proper armor and the suit could be worn at the same time. Chance are that it would clip horribly, so I am not sure why you'd want to, though. That and it would use up a valuable armour slot, which is the reason why I personally would never implement it in this way.
Guest Posted July 18, 2015 Posted July 18, 2015 So I re-read the first page again: "After that, you can have a few more words with the Mistress, but the mod's storyline basically ends here (for now)." Oops. That's just outdated info. My bad. The normal order of events as of 0.5.0 is this: Party is over Mistress takes you to basement to remove suit You learn from the purple guard that you can only leave with suit on You put suit back on You leave the basement You confront the Mistress about this You get the next quest If there is no purple rubber guard right next to the door use console "prid xx028a9b" "moveto player" to get the guard to you. It happened to me twice that the guard was never there if I chose to let her show me around before the party. If you leave the basement without speaking to the guard first (by the bath secret exit or by unlocking the door via console) then you will not get the next quest from the Mistress. BTW, it makes little sense that you can raid the rubber chest, take everything and leave with 10+ spares of the rubber suit. Only the Mistress is supposed to grant the suit to a loyal slave as a reward. The guard should check your inventory before unlocking the door and move any extras that you are carrying back to the chest (don't remove them completely as customized enchanted gear could be destroyed that way). 'k, I'm not following this thread, but thanks Greyspammer for telling me exactly how to go to the next quest. But now I have a new question: I sort of borrowed a ton of black soulgems and won the first race, which isn't supposed to be possible I've read. But that's not the question. After the evil guy teleports away, Mistress stands there alone, and I speak to her: She starts "good Horsey!" I have a three-choice response: "Neigh" "nod towards evil guy and neigh" "Neigh" I am not repeating myself, there really are two "neigh" responses, and only one of them is right. The other two responses end badly, her being pissed and denigrating. the Third response she's pleased with, and promises a carrot after we teleport home. OK so far? Here's the question part: Something somewhere in my game is making it almost impossible to save right after the race, when old-evil-guy is talking, or right after we teleport back. All I (Peaches) wants to do is end this quest on a high note. The quest itself is wonderful played once, maybe twice, but it's been 8 times, I want my carrot! neigh. ---------- Suicides fix saves (player.kill). Now I'm bound +gagged in the basement. Mistress removed the rubber suit, but not the bindings or the boots. I'm thinking that immersion is dead, so why not sashay over to the chest and put something rubbery on, to see what Mistress has for Peaches next.
dnoah Posted July 18, 2015 Posted July 18, 2015 @billiedovakin As I mentioned before, most of your problems seem to be related to some kind of mod conflict. But it's impossible to pinpoint the source without (at least) your Papyrus log. It should be at about "\Documents\My Games\Skyrim\Logs\script\" (path is OS-dependent). Posting it here might be a good idea. "<...>Borrowed a ton of black soulgems and won the first race, which isn't supposed to be possible I've read" You're answering your own question. The dialogue which isn't supposed to be there appears because you've done something you're not supposed to do. EDIT: Btw, if you search for "Skyrim save crash", there's a solution involving "player.kill" console command. Never tried it myself, though.
Guest Posted July 18, 2015 Posted July 18, 2015 I have a problem. On the "Rubber Toy" quest, the bounty hunter walks away, and then everyone just stands there, saying nothing. If this can be fixed, the pls help. If you dont know how, or cant, then it'd be great if i could get the quest stage IDs so i can just skip it.
Guest Posted July 18, 2015 Posted July 18, 2015 @billiedovakin As I mentioned before, most of your problems seem to be related to some kind of mod conflict. But it's impossible to pinpoint the source without (at least) your Papyrus log. It should be at about "\Documents\My Games\Skyrim\Logs\script\" (path is OS-dependent). Posting it here might be a good idea. "<...>Borrowed a ton of black soulgems and won the first race, which isn't supposed to be possible I've read" You're answering your own question. The dialogue which isn't supposed to be there appears because you've done something you're not supposed to do. EDIT: Btw, if you search for "Skyrim save crash", there's a solution involving "player.kill" console command. Never tried it myself, though. It's related to HDT. All the problems started with the pony boots. I'm starting a New game in five minutes. The current game eventually took away my ability to walk at all in first person mode. Those boots must really hurt! In third person POV I was able to walk just fine, so I blamed a blindfold, except Peaches isn't wearing one and has none in her inventory. "Player.kill" allows a person to save, but a mod (HDT High Heels) corrupts the game so quickly. OK I can't back any of that up but I've got 75 mods (or so) and this is the single mod right this second I'm having trouble with. The others just look at me and say "what?" or "Moi?" Answered my own question, yeah. A similar opaque problem was extant in a mod that used "custom slave Harness." Many Greek words were spoken and an update was issued. But bottom line (I think) the poster stated that when she put on the harness, crashing began. Something to do with the slots in "devious devices". And if I knew what I was doing, I could modify some of those slots and save everybody. Tonight, after finding the woman next to the cave, the pony-boot -shod player in the game started acting very unplayable. Impossible to save, etc. I've uninstalled the mod temporarily and will purposefully try on every pony boot and harness Peaches can dredge up. And I know there are those who never have problems, I hope the ones that do read this and say whatever they did as a workaround. This post is day-old and I do not expect a response anymore, but if you google this message, helpful responses are welcome! Thank you.
Guest Posted July 18, 2015 Posted July 18, 2015 I have a problem. On the "Rubber Toy" quest, the bounty hunter walks away, and then everyone just stands there, saying nothing. If this can be fixed, the pls help. If you dont know how, or cant, then it'd be great if i could get the quest stage IDs so i can just skip it. It actually stops when Lord Velnar says "Well, one of them".
greyspammer Posted July 18, 2015 Author Posted July 18, 2015 I have a problem. On the "Rubber Toy" quest, the bounty hunter walks away, and then everyone just stands there, saying nothing. If this can be fixed, the pls help. If you dont know how, or cant, then it'd be great if i could get the quest stage IDs so i can just skip it. Might be those forcegreet AI packages not doing their damned job. The basic problem is that Skyrim has no premade mechanic for a "trialog" (a dialog that involves more than the player and one other NPC). Whenever there's a situation like that where three or more people (player included) are discussing something, you have to constantly switch between scenes (in which multiple actors can talk) and player dialog (in which the player can make choices and ask questions towards one single NPC). So you have to make a scene, then hand over to a dialog (using forcegreet packages) and then starting the next scene and so on and so forth. And if the forcegreet doesn't work (because, well, it's Skyrim), you're fucked. Try 'enableplayercontrols' in the console and then activate Velnar to initiate dialog from your end. Then, while he's still talking, do 'disableplayercontrols' again (or you'll get in trouble later).
wanderyak Posted July 18, 2015 Posted July 18, 2015 Well, thank you for your suggestion. Unfortunately, without doing anything, after the comvesation the tir_pr_race01 is already at 100, but I didn't run. Nothing happens afterwards, everybody is just standing there... You could try 'setstage tir_pr_controller 80'. The quest tir_pr_race01 is the actual race. It is probably at stage 100 from last time and hasn't been reset yet. But I can't check right now and I don't have everything in my head. So I'm just guessing. Greyspammer Well, this does not fix my problem. No matter what happens, neither winning nor losing the race results in the quest being continued. The Mistress and the other confront Lord Velnar about his cheating, but after he teleports away they just stand there and nothing happens anymore... Could you give the console command to continue your awesome mod? Thx
greyspammer Posted July 18, 2015 Author Posted July 18, 2015 Well, this does not fix my problem. No matter what happens, neither winning nor losing the race results in the quest being continued. The Mistress and the other confront Lord Velnar about his cheating, but after he teleports away they just stand there and nothing happens anymore... Could you give the console command to continue your awesome mod? Thx After the second race, tir_pr_controller should go to stage 90 and start tir_pr_afterrace02, which would then advance to stage 10 after a few moments (if not, then something's blocking the quest).
ribbit Posted July 19, 2015 Posted July 19, 2015 How do i get rid of the worm effect after the rubber gauntlet quest? It keeps eating my pcs health. Even adding a gas mask and equipping it doesn't avoid trap.
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