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Posted

I found the problem. The afterrace02 did not start but i cannot get it started either. I stopped velnarblown01 befor and after i tried to start afterrace02 and had the same result that i cannot start afterrace02. What made me wondering is that afterrace02 priority was set to 0. even with setstage i could not give it a stage. I am not into modding skyrim but i have a understanding of things like Html, php, mysql and delphi and for me it seems like afterrace02 is not accesible through the game its probably waiting for something to change. i also saw a quest called tir_pr_dlg_generic which still was running. I hope this helps but i am probably going to start a new character and see if it is happening again.   

Posted

@Larxon

 

Quests usually fail to start because they can't fill their aliases. 'sqv [quest id]' console command will show all quest vars, to find the culprit you will need to check that they exist ('help []' console command). Otherwise it could be related to high papyrus latency which breaks quest scenes. You have quite quite a bit of spammage in your log, I suggest doing a clean save, otherwise these problems will keep appearing. About generic dialogue with the Mistress available - with your char in pony gear, it shouldn't be. Please clarify. For now, try this:


Open the console, click on the Mistress to get her prid.

  setstage tir_pr_controller 100

  coc tir_tower

  moveto player

If that fails, replace the first line with 'setstage tir_twr_work01 110'.

Posted

Tried what you said. For sqv 5D052D45(tir_pr_afterrace02_scene) i get an invalid info for parameter quest. when i setstage the controller to 100 tir_twr_work01 is setting himself to 110. What should happen when this is done? Still the mistress has only generic answers and yes with the ponygear equipped i get the normal dialog options. Maybe that is another issue i have with Trapped in rubber for example if i save in the secret vale before the race and then load it up the other ponies do not get their dd effects enabaled means they can sprint. Also with the ponygear from the first race in my inventory when i try to start the second race it is not showing up on my character besides the ponyboots and plugs.

Posted

That pretty much confirms what I said about Papyrus latency. Starting a new char is a possible solution for this, but it would be less time-consuming if you learned using clean save. Short explanation. To allow the user to save at any moment, Skyrim engine stores all active scripts in any save you make. A lot of the mods always have quite a bit of scripts running. When you uninstall such a mod, then load a save storing its scripts, those scripts are also loaded. Which results in constant erroneous references, which do not leave enough time for the engine to do other things. Like this in your log:

[09/22/2015 - 10:42:08AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
	<unknown self>.xpmselib.GetXPMSEVersion() - "XPMSELib.psc" Line 10
	<unknown self>.xpmselib.CheckXPMSEVersion() - "XPMSELib.psc" Line 15
	[Active effect 4 on  (5D016B34)].XPMSEWeaponStyleEffect.CheckXPMSERequirements() - "XPMSEWeaponStyleEffect.psc" Line 994
	[Active effect 4 on  (5D016B34)].XPMSEWeaponStyleEffect.Restyle() - "XPMSEWeaponStyleEffect.psc" Line 298
	[Active effect 4 on  (5D016B34)].XPMSEWeaponStyleEffect.onBeginState() - "XPMSEWeaponStyleEffect.psc" Line ?
	[Active effect 4 on  (5D016B34)].XPMSEWeaponStyleEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 4 on  (5D016B34)].XPMSEWeaponStyleEffect.OnEffectStart() - "XPMSEWeaponStyleEffect.psc" Line 179

Some of those issues are taken care of by SKSE if there's a line 'ClearInvalidRegistrations=1' in your SKSE.ini file. The rest you can remove manually using 'save game script cleaner' tool.

 

EDIT: obviously, you will have to use a save from before your issues with this mod began, i.e. before starting the pony race.

Posted

After cleaning a save from before the race i still get only generic answers and if i load a save in the secret vale the other ponies still do not get their DD effects enabled, but my logfile is around 100Kb with 3 times loading a save. where should i place the skse.ini file? I placed it in Skyrim/Data/Skse

Posted

Upload the relevant log, if you still have it. Upload your save, as close as possible to the point you described. To your previous - 'sqv' command only works for quests, not scenes. To check existence of a reference via console use help command, like 'help tir_pr_afterrace' and see if it shows in the list. Yes, right about skse.ini.

Posted

I would like to try out this mod but Im unsure if its working with the 1.6 v2 version of sexlab? Its listed as problematic in the compatability list. Anyone can clarify this?

Posted

I have a problem during quest "Rubber school".


In the gauntlet, i passe successfully the 6 first challenges (till the foundation of relationship)
Then I find locked legs cuffs, and it opens the door when I equipe them.

But in the following room, their is only an empty altar and a closed door.

 

If I speak to the previous statue, I have a gaged conversation where i hade to choose for a mask. It d'ont open the door.

And if I speak again to the statue, accepting honnestly the mistress release me from cuff.

 

So logicaly, I should find a gag on the empty altar, putting it for opening door (and then choosing mask, going trought a trapped room, and defenitivelly submit for being released and finishing the trial.)

 

 

I don't have any other problem with DD and tried to cleaned them, but with no better results.

 

Posted

I have a problem during quest "Rubber school".

 

 

 

In the gauntlet, i passe successfully the 6 first challenges (till the foundation of relationship)

Then I find locked legs cuffs, and it opens the door when I equipe them.

 

But in the following room, their is only an empty altar and a closed door.

 

If I speak to the previous statue, I have a gaged conversation where i hade to choose for a mask. It d'ont open the door.

And if I speak again to the statue, accepting honnestly the mistress release me from cuff.

 

So logicaly, I should find a gag on the empty altar, putting it for opening door (and then choosing mask, going trought a trapped room, and defenitivelly submit for being released and finishing the trial.)

 

 

I don't have any other problem with DD and tried to cleaned them, but with no better results.

 

 

 

On the second altar, there should be arm cuffs. Perhaps search the room. Skyrim's collision system is sometimes a bit iffy, kicking items through the world by just bumping into the wall 10m away. Maybe they ended up in a corner somewhere.

 

If not, you can add them to your inventory via console and equip them. They're not "special", just normal ebonite DD gear.

The order is:

  1. Ebonite leg cuffs
  2. Ebonite arm cuffs
  3. Ebonite harness
  4. Ebonite ballgag
  5. Ebonite blindfold
  6. Ebonite armbinder

 

Posted

 

On the second altar, there should be arm cuffs. Perhaps search the room. Skyrim's collision system is sometimes a bit iffy, kicking items through the world by just bumping into the wall 10m away. Maybe they ended up in a corner somewhere.

 

If not, you can add them to your inventory via console and equip them. They're not "special", just normal ebonite DD gear.

The order is:

  1. Ebonite leg cuffs
  2. Ebonite arm cuffs
  3. Ebonite harness
  4. Ebonite ballgag
  5. Ebonite blindfold
  6. Ebonite armbinder

 

Thanks for help.

I had to AddItem armcuffs and harness, but others was fine.

 

I tried "blind catch" almost everywhere in room. Nothing found

(if it's a kicking problem, May be a problem with realistic physic)

Posted

Sorry to bother you with stupid questions, but If I want to change the gasmask for another gimp hood from a WIP hood mod, how could I do this? I'm not fan of the gasmasks and this would make the mod perfect for me...

Posted

Sorry to bother you with stupid questions, but If I want to change the gasmask for another gimp hood from a WIP hood mod, how could I do this? I'm not fan of the gasmasks and this would make the mod perfect for me...

 

There are 2 ways.

 

The first involves needing to know how to use the Creation Kit.

 

Using the CK, just replace the gasmask nif with the hood nif.

 

The other way is similar, and easier, but it will replace all the hoods, and may cause problems.

 

Copy the hood's nif file, and rename it to the same name as the gasmask's. Paste it over the gasmask's nif file, and test it out.

Posted

I'm on the Rubber Hunt quest. After I activate the vibrator, the slave attacks me. I attack her back. She falls unconscious and I "search" her and add the devious devices. However, when she gets back up she just becomes hostile right away and attacks me again... There doesn't seem to be a way to continue the quest at this point. Am I missing something? Is there a mod conflict or something?

Posted

Try clicking on her when at the console and typing removefromallfactions. Before that, check that installed mods that can affect every NPC, like DCur, have their functionality disabled. If removefromallfacions works, then yeah, it's a mod conflict.

Posted

every time i try to get to the Northern Brittleshin Pass my game crashes

 

 

i tryed to got direct to the tower but it crashed again

Posted

every time i try to get to the Northern Brittleshin Pass my game crashes

 

 

i tryed to got direct to the tower but it crashed again

 

There's probably something wrong with your setup. Check that all required mods (and the mods which these themselves require) are installed.

Posted

Just started the spy quest. I got out of the barrel where the liquid all looked green. Now the entire Thalmore embassy is a foggy green and I can't see more then maybe a foot in front of me. Anyone seen this before?

I tried the fix for the black screen and it told me the black screen should be fixed but the green mist was not. 

post-914825-0-61068400-1444281933_thumb.png

Posted

Just started the spy quest. I got out of the barrel where the liquid all looked green. Now the entire Thalmore embassy is a foggy green and I can't see more then maybe a foot in front of me. Anyone seen this before?

I tried the fix for the black screen and it told me the black screen should be fixed but the green mist was not. 

 

Does it persist after a save/quit/load cycle? If so, try teleporting somewhere else via 'coc' and then teleport back. You could, for example, get the refid of some clutter object in the kitchen (open console, click on an item, note the id in the console window). Then do 'coc riverwood', followed by 'player.moveto <the_refid_you_noted>'. Perhaps it'll fix it.

Posted

I had tried saving prior and going back over and over but not saving while it was green. I guess next time I'll save in the middle and see what happens. Didn't have to travel, just save exit, re-load...Ta-DAH!

Grassyass greyspammer!

Posted

any plans for the future? grayspammer?

 

Well, the first thing on the agenda is probably to get people to spell my username correctly. :P

 

After that... we'll see. As I wrote before, I've dialed things down a notch or two because it was getting too intense and taking the fun out of working on the mod. Currently, I'm adding random dialogue to NPCs whenever the mood strikes (go back in the thread a bit to learn more about it). Other than that, I'm taking a little break from my work on the mod.

 

Also, there are other things to do in my free time that I didn't really get to while developing 0.5.0. Not that I have a life, but there have been some good games released recently which I need to play. For... uhm... research purposes, of course. And I probably don't have to tell you that there's Fallout 4 on the horizon.

 

Posted

 

any plans for the future? grayspammer?

 

Well, the first thing on the agenda is probably to get people to spell my username correctly. :P

 

After that... we'll see. As I wrote before, I've dialed things down a notch or two because it was getting too intense and taking the fun out of working on the mod. Currently, I'm adding random dialogue to NPCs whenever the mood strikes (go back in the thread a bit to learn more about it). Other than that, I'm taking a little break from my work on the mod.

 

Also, there are other things to do in my free time. Not that I have a life, but there have been some good games released recently which I need to play. For... uhm... research purposes, of course. And I probably don't have to tell you that there's Fallout 4 on the horizon.

 

 

 

Honestly, grey.... I think you more than deserve a break. I have said a couple times in the past (back when the Party was the last scene) that this was by far one of my favorite quest focused mods on LL.... it has by far, since playing through the last update, become one of my favorites in all of the modding community.

 

On top of that you have ended it at a -really- good point for a break. There has been some closure on things, a chapter has ended. I want to thank you for the great work you put into this. The characters... well... important characters.... were memorable, likeable. The dialogue was witty, the quests interesting and did not feel disjointed or random. There was rubber... and ponygirls... and.... my my, it was just a delightful adventure to go on.

 

So, have a break... and if there are ever more adventures with The Mistress of the Tower... Well, I look forward to them ^.^

Posted

Hi big fan of this mod but im having trouble. For the 2nd pony race where the heck do I place the soul gem (side note should it be filled or empty?). I have tried dropping it on the ground in front of the place where the people are watching and I also tried planting the soul gem on the racer and neither worked, so is there a specific to place it?

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