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Posted

I'm having a problem with The Mistress disappearing on me. Thankfully I'm a saveaholic so I just revert to a previous save but I don't like repeatedly loosing a couple hours. The cause of it seems to be when I talk to The Master from Captured Dreams. For example I'll just run over to The Master to sell some bondage gear that has piled up and when I return to talk to The Mistress for the next quest she is gone. The two guards are still present as well as the pink slave.

Posted

@Zombona

 

If you're past the Rubber Party, she is likely stuck in the party room. I would recommend verifying that (prid her id and player.moveto through the console). If she is, use this:

    stopquest tir_fp_controller

    stopquest tir_twr_fp_wait

 

If not, do what Greyspammer suggests in mod's description troubleshooting section (number 4).

Posted

I don't really know what to do so i'll just post this here,

 

I finished the Party quest and was teleported back to the tower because it is my home (ofcourse), the dialoge with the mistress starts but because i wasn't really paying attention (yeah i know that its stupid) i didn't really know what options i selected. So she just stops the dialoge and says that she will ignore me for now, and then she just walks away. I can't found her anywhere, when i use the prid (id) movetoplayer she gets teleported to me, but when i click on her she only says not now. i already tried waiting for about a month ingame time, and also tried to revert to an older save, but when i do the last one. I will get teleported to the tower after the party, but the misstress wont follow me anymore. When i again teleport her to me using console, she only says the first line of dialogue and then there are no more options.

 

I didn't find any solutions for this, is it just that i ****ed up my game or something solvable?

 

Thanks

Posted

Next scene is suit removal, should start at the tower basement, next to the rubber gear chest, so it might help if you did 'player.moveto (id)' instead, see if the Mistress ends up there. The dialogue line "not now" that you're getting comes from corresponding quest (suit removal scene), so you might want to fiddle with that (console 'resetquest tir_twr_removesuit01',
'startquest tir_twr_removesuit01', 'setstage tir_twr_removesuit01 0').
 

and also tried to revert to an older save, but when i do the last one. I will get teleported to the tower after the party, but the misstress wont follow me anymore. When i again teleport her to me using console, she only says the first line of dialogue and then there are no more options.

Didn't get that bit. The Mistress shouldn't follow you at all.

 

EDIT: Try this too:

  stopscene xx0395AB

  startscene xx0395AB

Posted
 

@dnoah

 

The part you didn't get: I went to an older save, but while doing the final part of the party mission, where everybody is standing around the mistress while talking to her, precisely at the moment that a servant tells me about the last party's accident which was one hell of a mess to clean, i get teleported to the main lobby, which should happen a bit later, when the mistress uses here teleport spell to teleport everybody from the party away.

 

I tried using the things you suggested, but none of them seemed to work. So i tried to revert to an even older save, from before the party. So when i enter the party room from the basement just after i got the quest message that it was 5PM, everybody who should be in the party room is in the party room, but when i talk to the mistress there is just no dialogue option, which i did had before, to start the party. 

 

Is it that i just ruined the mistress' dialogue? or can is possibly something else?

 

Posted

@stekelegel

 

Do this:

  startquest tir_fp_controller

  sqv tir_fp_controller

 

The latter will show if this quest has started, which it should have. If not, check which references are missing in 'sqv' console output. If it's running, try speaking again with the Mistress. If that fails, try skipping introduction by doing 'setstage tir_fp_controller 10' and see how waitressing goes.

 

About different outcomes for the same save, could be

- mod structure changed, something installed/uninstalled/updated; some mod conflict could probably do that, check for mods you have installed that could mess with dialogue of every character in the game;

- if not, scenes usually start to glitch due to high Papyrus latency, meaning unclean save, i.e. lots of mods previously installed/uninstalled during the same playthrough;

- if none of the above, things are pretty much screwed, could be anything up to OS/hardware problems.

 

Yeah, and you can always be late to the party to skip it entirely. Otherwise we'll end up playing Twenty Questions about logs, quest stages and vars across this thread.

Posted

I've completed the first pony quest, but can't get anything else to trigger.  Any ideas what might be causing this?

 

Need more info to start getting ideas as to the cause. Like what happened during the pony quest and current stage of tir_pr_controller quest. To start the next quest, try 'setstage tir_twr_work01 80' at the console. If that doesn't work you'll need to do 'sqv tir_twr_school01' and look for missing references.

Posted

 

I've completed the first pony quest, but can't get anything else to trigger.  Any ideas what might be causing this?

 

Need more info to start getting ideas as to the cause. Like what happened during the pony quest and current stage of tir_pr_controller quest. To start the next quest, try 'setstage tir_twr_work01 80' at the console. If that doesn't work you'll need to do 'sqv tir_twr_school01' and look for missing references.

 

 

Thanks for the advice.  I ran "setstage tir_twr_work01 80" and it didn't seem to do anything.  Running 'sqv tir_twr_school01' shows the following

 

- 2 Aliases for quest 'tir_twr_school01'

REF 'Player'-> NONE

REF 'Mistress'-> NONE

--- Quest state -------------------------

Enabled? No

State: Stopped

Current stage: 0

Priority: 60

 

Also, tir_pr_controller is set to stage 60, priority 30.  Enabled = yes and State = Running

 

let me know if any more info would help.

Posted

Thanks for the advice.  I ran "setstage tir_twr_work01 80" and it didn't seem to do anything.  Running 'sqv tir_twr_school01' shows the following

 

 

- 2 Aliases for quest 'tir_twr_school01'

REF 'Player'-> NONE

REF 'Mistress'-> NONE

--- Quest state -------------------------

Enabled? No

State: Stopped

Current stage: 0

Priority: 60

 

Also, tir_pr_controller is set to stage 60, priority 30.  Enabled = yes and State = Running

 

let me know if any more info would help.

 

 

Don't thank me yet. Describe the state of the game. How did the pony race finish? Did the dialogue scene with Velnar play? Did Mistress teleport after that? Is she at the Tower currently? What are her dialogue options? Run 'sqv tir_twr_work01' and post its State and Current stage values. Run 'startquest tir_twr_school01' and post your Papyrus log (how to get it).

Posted

@stekelegel

 

Do this:

  startquest tir_fp_controller

  sqv tir_fp_controller

 

The latter will show if this quest has started, which it should have. If not, check which references are missing in 'sqv' console output. If it's running, try speaking again with the Mistress. If that fails, try skipping introduction by doing 'setstage tir_fp_controller 10' and see how waitressing goes.

 

About different outcomes for the same save, could be

- mod structure changed, something installed/uninstalled/updated; some mod conflict could probably do that, check for mods you have installed that could mess with dialogue of every character in the game;

- if not, scenes usually start to glitch due to high Papyrus latency, meaning unclean save, i.e. lots of mods previously installed/uninstalled during the same playthrough;

- if none of the above, things are pretty much screwed, could be anything up to OS/hardware problems.

 

Yeah, and you can always be late to the party to skip it entirely. Otherwise we'll end up playing Twenty Questions about logs, quest stages and vars across this thread.

 

I tried this out, and everything seems to be working fine now, i have done some more quests now and i'm not having any problems at all.

 

Thanks

Posted

I have completed this upto waiting for the second message. I think it's bugged any way I can kick start the boon ?? Btw great mod love the parade might be good to have after that if you chose to UN mask peoplesaying things when you go back and walk around town ;) thanks

Posted

I have completed this upto waiting for the second message. I think it's bugged any way I can kick start the boon ?? Btw great mod love the parade might be good to have after that if you chose to UN mask peoplesaying things when you go back and walk around town ;) thanks

If you mean the quest that starts with waiting for the second courier, it's "Rubber Epilog". Type this at the console:

  startquest tir_twr_epilog01

  setstage tir_twr_epilog01 40

 

If it's Rubber Boon you have to start, type 'startquest tir_twr_boon01'.

 

The idea of Solitude mob aftertalk synergizes well with what Greyspammer is currently working on. Maybe someone (who knows English, unlike myself) is willing to volunteer.

Posted

Regarding the Ragnvald Temple pointer, it might be because the dungeon thinks it could be Ragnvald, complete with a word wall that may or may not try and give you part of Kyne's Peace (the character I ran through it still hadn't gotten to the story dragon kill yet, so no shout ability to confirm, and no chanting from the wall), and the crypt of the dragon priest that wants you to get 2 items to open it; if you fiddle with the crypt, you get the misc. quest to open the tomb in Ragnvald, despite being in the mod-added ruins of Khurvangard.

Posted

The Ragnvald marker was probably because the cell for Khurvangard was (falsely) set to belong to the Ragnvald location. I've already removed that setting so it shouldn't happen anymore in the next release.

Posted

@greyspammer

 

Did you try the fix I suggested? Changing Khurvangard's cell location didn't seem to affect anything.

 

Yep. The doors had no teleport data to begin with, but I now replace them again with non-loading, locked doors and re-finalized the navmesh. Should - hopefully - be fixed.

Posted

For the quest My Little Rubber Pony (Part 1), my character did not equip the devices that the mistress gave. What should i do? Is there any command to reset the quest?

 

Well, first look into why the devices were not equipped. If you are wearing anything else that could block them, get those removed. There is actually a check in place that should prevent the quest from progressing if unremovable items are detected. But maybe it doesn't work for you.

 

Then you can restart the quest via console: 'resetquest tir_tr_start01', followed by 'setstage tir_pr_start01 20'. If it still doesn't work, post your papyrus log.

Posted

Thks. Ill will try it and get back to u if problem persist

Actually, relating to the issue, my character was only wearing the suit and the gasmask. Nothingelse was worn...

Actually, relating to the issue, my character was only wearing the suit and the gasmask. Nothingelse was worn...

Posted

I have a problem in the second pony race. I placed a black soulgem to be able to win the race, but after i finish the race they confront velnar and he teleports away and when i talk to the mistress i only have generic answers and cannot talk about the race. I do not know if it is intended that the quest ends when all other ponies finish the race.

The log is attached.

Papyrus.0.log

Posted

I have a problem in the second pony race. I placed a black soulgem to be able to win the race, but after i finish the race they confront velnar and he teleports away and when i talk to the mistress i only have generic answers and cannot talk about the race. I do not know if it is intended that the quest ends when all other ponies finish the race.

The log is attached.

 

Log excerpt contains no messages pertaining to TIR.

 

After the second race, tir_pr_controller should be at stage 90 and tir_pr_afterrace02 should be running and at stage 10. Check if that's the case and try to fix it via console if not.

Posted

I tried the things you suggested but it did not work. I set the stages and then talked to mistress but nothing changed. I also forgot how i can see the stages that quests have. What should be the last sentence when they talk about Velnar? The mistress says something like: This should answer your question and they stay like the half cyrcle and the mistress is looking at the Person left of her.

Posted

I tried the things you suggested but it did not work. I set the stages and then talked to mistress but nothing changed. I also forgot how i can see the stages that quests have. What should be the last sentence when they talk about Velnar? The mistress says something like: This should answer your question and they stay like the half cyrcle and the mistress is looking at the Person left of her.

 

'sqv <questname>' gives you current state of quest. If tir_pr_afterrace02 is running and at the given stage, the dialogue for the Mistress should trigger. No idea why it wouldn't. You could try 'stopquest tir_pr_velnarblown01' just for kicks. Though I don't really see how that could affect things.

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