Garuger Posted April 24, 2018 Posted April 24, 2018 22 hours ago, Ed86 said: no... im lost, what are you trying to do? yo make your milkers appear with a corrrect model and not teh incorect one
Ed86 Posted April 24, 2018 Author Posted April 24, 2018 6 minutes ago, Garuger said: yo make your milkers appear with a corrrect model and not teh incorect one there are 2 models, 1 for bound and 1 for non bound pumps
beelbo4 Posted April 24, 2018 Posted April 24, 2018 On 1/18/2018 at 2:23 AM, 777sage said: Okay! Thank you for the help on that, now I am only getting errors like: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\Quest.psc(3,0): missing SCRIPTNAME at 'Quest' There are others of the same kind, but I think these errors are stemming from the error above based on what I am reading, otherwise I am not sure. Any ideas? I am going to try replacing the script files again with the skse ones. in your Quest.psc add scriptname "your script name" like this Scriptname "quest" extends "if you use"
sky6 Posted April 25, 2018 Posted April 25, 2018 I am having a hard time getting the files to unzip. I don't know if other are having this problem or just me.
JAZZWAVE Posted April 28, 2018 Posted April 28, 2018 Im having the same problem as HermeausMoron, you all speak of problems within the mod yet I cannot even access the menu in MCM I've done a fresh install of skyrim and multiple re installs and setups and I could only get the fancy not bound without the menu in MCM. can you link me to the unsupported mods page if you have one please. this is a great mod I just want yo be able to enjoy it to its fullest(or rather at all for the matter) P.S sometimes I got a snarky message when it did telling me milk poll interval is 0 ,mod is broken, have a nice day!" could you guide me to a solution to taht problem please. HermausMorons post: https://www.loverslab.com/topic/36908-milk-mod-economy/?do=findComment&comment=2201617
chajapa Posted April 28, 2018 Posted April 28, 2018 Have you guys with the problems run TES5Edit on your load order? Look at the masters requires for MME. Make sure they're loading BEFORE MME. I'm running the latest MME, Zaz 6 with the 6.11 patch (although I think I have zaz 7 in at least a couple profiles in MO and everything still works) MME works. It's pretty darn solid. If you're running MO, make sure zaz animation pack is BEFORE MME in the left pane. If you're running NMM.... why? I have MME in at LEAST 20 different profiles in MO and it runs perfectly in all of them. It works. Believe me.
JAZZWAVE Posted April 28, 2018 Posted April 28, 2018 12 hours ago, chajapa said: Have you guys with the problems run TES5Edit on your load order? Look at the masters requires for MME. Make sure they're loading BEFORE MME. I'm running the latest MME, Zaz 6 with the 6.11 patch (although I think I have zaz 7 in at least a couple profiles in MO and everything still works) MME works. It's pretty darn solid. If you're running MO, make sure zaz animation pack is BEFORE MME in the left pane. If you're running NMM.... why? I have MME in at LEAST 20 different profiles in MO and it runs perfectly in all of them. It works. Believe me. I have done all you speak of and yet still Milk Mod Economy will not show up on my MCM (P.S) I am using MO not NMM you're right MO is just superior
eeeteee Posted April 30, 2018 Posted April 30, 2018 I'm looking for Milkpump Npc Sandbox.7z to allow NPCs to auto use devices and can't seem to locate it. Is it a optional download under downloads? It doesn't appear to be available.
Xiaron Posted April 30, 2018 Posted April 30, 2018 8 hours ago, eeeteee said: I'm looking for Milkpump Npc Sandbox.7z to allow NPCs to auto use devices and can't seem to locate it. Is it a optional download under downloads? It doesn't appear to be available. It's an option you can select on the installer, not a separate download file. If you run the MME install file again, the sandbox file is with the other patches near the bottom.
Totenbarg Posted April 30, 2018 Posted April 30, 2018 After a long time playing without this mod I thought it was time to get milked again, so I installed MME 2018-04-08 (on a new game). Mod works fine , but it seems there are some changes to economy. In older versions (talking about version 17-07-2017 and before) I could setup the milkpumps and the cuirass to automatically sell the milk, thus I had to look up the economy tab in MCM to know in which hold I could get the best price for milk. In the actual version I can´t find the option anymore. So I´m a bit lost here: Got the notification "darkelf milkcraze in whiterun started", had some darkelf milk in my inventory (from my milkmaid Jenassa) but the price was the same like before the notification; tried selling it to merchant (Belethor), innkeeper (Hulda), alchemist (Arcadia) and Khajit caravan (Risaad), same price everywhere. I even tried if the "Hey there" dialog option, no luck.
prankster Posted April 30, 2018 Posted April 30, 2018 Anyone else having similar problem to mine, where my character wont generate milk unless I use lactacid? If so, anyone knows how to fix it?
Yuni Posted April 30, 2018 Posted April 30, 2018 For those having trouble with Milking Cuirass giving no milk even when set to 'mobile milker sells/gives milk': Take your favored milking item OFF of the Sexlab "No Strip" list, then re-equip it. For some reason "Sexlab Nostrip" Makes my mobile cuirasses stop giving me milk AND Makes them play the animation even when set not to play the animation. Removing item from "no strip" list fixes issue for me. Thank you for your hard work, Ed.
Ed86 Posted May 1, 2018 Author Posted May 1, 2018 13 hours ago, Totenbarg said: After a long time playing without this mod I thought it was time to get milked again, so I installed MME 2018-04-08 (on a new game). Mod works fine , but it seems there are some changes to economy. In older versions (talking about version 17-07-2017 and before) I could setup the milkpumps and the cuirass to automatically sell the milk, thus I had to look up the economy tab in MCM to know in which hold I could get the best price for milk. In the actual version I can´t find the option anymore. So I´m a bit lost here: Got the notification "darkelf milkcraze in whiterun started", had some darkelf milk in my inventory (from my milkmaid Jenassa) but the price was the same like before the notification; tried selling it to merchant (Belethor), innkeeper (Hulda), alchemist (Arcadia) and Khajit caravan (Risaad), same price everywhere. I even tried if the "Hey there" dialog option, no luck. its in debug menu economy only affected by dialogue/milkpump/cuirass sell 7 hours ago, prankster said: Anyone else having similar problem to mine, where my character wont generate milk unless I use lactacid? If so, anyone knows how to fix it? everyone. use lactacid, get pregnant, use fixed production
Totenbarg Posted May 1, 2018 Posted May 1, 2018 3 hours ago, Ed86 said: its in debug menu economy only affected by dialogue/milkpump/cuirass sell everyone. use lactacid, get pregnant, use fixed production Thank you for the answer, found it
eeeteee Posted May 1, 2018 Posted May 1, 2018 On 4/30/2018 at 7:39 AM, Xiaron said: It's an option you can select on the installer, not a separate download file. If you run the MME install file again, the sandbox file is with the other patches near the bottom. Thanks ... must have missed that ... :-D
Xiaron Posted May 1, 2018 Posted May 1, 2018 22 hours ago, Yuni said: For those having trouble with Milking Cuirass giving no milk even when set to 'mobile milker sells/gives milk': Take your favored milking item OFF of the Sexlab "No Strip" list, then re-equip it. For some reason "Sexlab Nostrip" Makes my mobile cuirasses stop giving me milk AND Makes them play the animation even when set not to play the animation. Removing item from "no strip" list fixes issue for me. Thank you for your hard work, Ed. Thank you! This issue was driving me crazy, and Ed couldn't duplicate the issue when he looked, but this fixed it! 2 hours ago, eeeteee said: Thanks ... must have missed that ... :-D Very welcome, glad you found it. ^_^ 1
Sethala Posted May 2, 2018 Posted May 2, 2018 Just getting back into Skyrim and I think I'd like to try this mod out. Is there a way to capture/enslave NPCs to build up an entire farm of milkmaids? (Either via this mod or by using another mod for the capturing/enslaving part.)
Guest Posted May 2, 2018 Posted May 2, 2018 5 hours ago, Sethala said: Just getting back into Skyrim and I think I'd like to try this mod out. Is there a way to capture/enslave NPCs to build up an entire farm of milkmaids? (Either via this mod or by using another mod for the capturing/enslaving part.) Nothing like that exists, that I know of; definitely not in the mod itself.
Guest Posted May 2, 2018 Posted May 2, 2018 14 hours ago, Sethala said: Just getting back into Skyrim and I think I'd like to try this mod out. Is there a way to capture/enslave NPCs to build up an entire farm of milkmaids? (Either via this mod or by using another mod for the capturing/enslaving part.) weeeeeeeell you can use something like PH or Simple slavery to get slave then break them down until they have no fight left so they won't run away then turn them into your milk slave/maids. thats what I've been doin.
EinarrTheRed Posted May 4, 2018 Posted May 4, 2018 On 4/20/2018 at 11:47 PM, Ed86 said: Oh hai, hows the progress on locations you wanted to finish? Okay, got some actual work done on one location, will post a demo esp soonish. Here's some screen caps of how the demo project is shaping up. This first 'demo' is located at Narzulbur near Windhelm. I started here because it looked like the most challenging location to work with and I figured if I could come up with a solution for here the rest would be progressively easier to do. @Ed86 Couple of specific questions for you. I parented the exterior shack to an Xmarker and gave it a unique name 'MME_NarzulburMilkCaveEnable' This can enable or disable all the exterior changes I'm making. Would that be helpful to you or no? Second, which esp would you like me to build the final versions in? I'm just doing a basic demo in a separate esp for now for one location to work out the concept. Okay, here's the screen caps. Constructive feedback welcome as always. Its not a big cave and I haven't done much at all to decorate the interior, just roughing in the layout and general concept. Haven't even added a lighting set up to the cave yet so lots to do yet. On the exterior, I wanted to blend it in with the camp. The current location may not even require any navmesh changes, I think I can do it all with invisible navcut markers. I wanted to come up with some sort of "orcish" theme for the milk pump as well, make it distinctively theirs. I also want to work on making a distinctive "Milk Barn / Cave" sign that can be added outside to help mark the location and maybe add to the fancy milk barns I did as well.
Ed86 Posted May 4, 2018 Author Posted May 4, 2018 3 hours ago, EinarrTheRed said: @Ed86 Couple of specific questions for you. I parented the exterior shack to an Xmarker and gave it a unique name 'MME_NarzulburMilkCaveEnable' This can enable or disable all the exterior changes I'm making. Would that be helpful to you or no? Second, which esp would you like me to build the final versions in? I'm just doing a basic demo in a separate esp for now for one location to work out the concept. not really, i dont see how or why this would be used final version is probably better be included in current fancy esps
EinarrTheRed Posted May 4, 2018 Posted May 4, 2018 Copy that final version will be ibuilt in the fancy barn esp. Didn't know if you might want to enable / disable them with an MCM option. Only takes me minute to parent them so no biggy either way. Should have the demo up this weekend sometime.
Ed86 Posted May 4, 2018 Author Posted May 4, 2018 9 minutes ago, EinarrTheRed said: Copy that final version will be ibuilt in the fancy barn esp. Didn't know if you might want to enable / disable them with an MCM option. Only takes me minute to parent them so no biggy either way. Should have the demo up this weekend sometime. well if you can integrate all bound/nonbound/bound+nonbound into 1 esp then great, if not, peasants can go back to switching esps back and forth xD
EinarrTheRed Posted May 4, 2018 Posted May 4, 2018 Well, might be possible. Would require a lot of surgery to make it work, so.... nope!
Ed86 Posted May 4, 2018 Author Posted May 4, 2018 5 minutes ago, EinarrTheRed said: Well, might be possible. Would require a lot of surgery to make it work, so.... nope! well i did MME, so i believe in you 1
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