SNIPERWOLF2K18 Posted April 17, 2018 Posted April 17, 2018 i found the problem last night but didnt update it was ZaZ Animation Pack V7 that was causing it i put it down to V6 and it worked fine
gamer098 Posted April 17, 2018 Posted April 17, 2018 The feature of disabling the wearing of clothes when the breasts are too big - is this configurable at all or disable-able? I haven't seen any config settings that were immediately obvious to relate to that. My problem with the feature is for example, if my PC has the min weight and her breasts have 4.0+ units of milk, it prevents her from wearing clothes, even though visibly, her breasts are still quite small and shouldn't prevent her from wearing clothes. That's why I'd like to be able to configure this value. It is a nice feature that I'd like to keep, but it doesn't make sense to apply it at such a small breast size. Another question - I seem to remember a feature from playing with this mod in the past where large breasts would encumber the PC and reduce her movement speed. Is this still around? I again do not see any config settings that are obvious in pertaining to that. The (de)-buffs setting maybe?
Guest Posted April 18, 2018 Posted April 18, 2018 2 hours ago, random11714 said: The feature of disabling the wearing of clothes when the breasts are too big - is this configurable at all or disable-able? I haven't seen any config settings that were immediately obvious to relate to that. My problem with the feature is for example, if my PC has the min weight and her breasts have 4.0+ units of milk, it prevents her from wearing clothes, even though visibly, her breasts are still quite small and shouldn't prevent her from wearing clothes. That's why I'd like to be able to configure this value. It is a nice feature that I'd like to keep, but it doesn't make sense to apply it at such a small breast size. Another question - I seem to remember a feature from playing with this mod in the past where large breasts would encumber the PC and reduce her movement speed. Is this still around? I again do not see any config settings that are obvious in pertaining to that. The (de)-buffs setting maybe? 1. Activate the "Debug" options, and then click "Disable Armor Stripping" 2. yes, that's in the de-buff settings...
Lupine00 Posted April 18, 2018 Posted April 18, 2018 On the topic of overfull breasts causing clothes to not fit... I have some behaviour where MME (or maybe ES, I'm too lazy to keep track) seems to fight with HP over who should set breasts and belly, presumably the sort of thing that SLIF would be used to fix... This results in belly and boobs "pulsing" in and out as the two mods apply their settings. I often seem to be pregnant, and carrying a spider parasite, so it's hard to say what exactly conflicts with what. I guess it's by design that you can be pregnant with humans and spiders at the same time? Or is this caused by the broken HP debuff alias with mismatched type, that means I never get the main HP debuff? TBH, I can ignore this, as it's only really obvious when the belly is big, but it seems the boobs-don't-fit code checks something transitory, maybe the node value itself? This causes clothes to jump off, and then back on again. It's like I'm playing SLAV or something. It's not a big deal as usually, before long, you either get milked, or get so much milk the clothes pop off and stay off. I thought these mods were supposed to co-exist better with the node scaling? I have my NiOverride set to use max node value and average morph value. If you're going to say my game is busted, some hint as to what load-order to put HP, EC, ES and MME to get the best results would be neat. I've asked before, but I got a "dunno". I'm guessing people use all these, so there is an order that works?
Ed86 Posted April 18, 2018 Author Posted April 18, 2018 2 hours ago, Lupine00 said: On the topic of overfull breasts causing clothes to not fit... I have some behaviour where MME (or maybe ES, I'm too lazy to keep track) seems to fight with HP over who should set breasts and belly, presumably the sort of thing that SLIF would be used to fix... This results in belly and boobs "pulsing" in and out as the two mods apply their settings. I often seem to be pregnant, and carrying a spider parasite, so it's hard to say what exactly conflicts with what. I guess it's by design that you can be pregnant with humans and spiders at the same time? Or is this caused by the broken HP debuff alias with mismatched type, that means I never get the main HP debuff? TBH, I can ignore this, as it's only really obvious when the belly is big, but it seems the boobs-don't-fit code checks something transitory, maybe the node value itself? This causes clothes to jump off, and then back on again. It's like I'm playing SLAV or something. It's not a big deal as usually, before long, you either get milked, or get so much milk the clothes pop off and stay off. I thought these mods were supposed to co-exist better with the node scaling? I have my NiOverride set to use max node value and average morph value. If you're going to say my game is busted, some hint as to what load-order to put HP, EC, ES and MME to get the best results would be neat. I've asked before, but I got a "dunno". I'm guessing people use all these, so there is an order that works? there CBBE HDT, pregnant with ES and HP, producing MME milk, breast and belly sliders set to max, 2 days pregnancy, default skse nio settings there is no pulsing, other than when mods update skeleton nodes, once per hour HP dont know about any other pregnancies mods you have HP doesnt have debuffs your game is busted, load order doesnt matter make a clean save without any mods that alter body, use script cleaner
Ed86 Posted April 19, 2018 Author Posted April 19, 2018 1 hour ago, Lupine00 said: Are you sure it isn't supposed to? I can see something in the log (see below). Also, as far as a clean save fixing my game. I don't think it will. I've reproduced it three of four times when I made new games to test the load order before I gave up and started playing. The order I have produced the least spam in the log, but still some spam. Almost all of it was failure to set properties on script zadlibs "cannot be initialized because the script no longer contains that property", with a few of DCUR failing to set an animation "Property struggleIdles on script dcur_shacklesquestscript attached to dcur_shacklesQuest (34025F88) cannot be initialized because the value is the incorrect type" (and a similar error from Devious Cidhna). The animations seem unimportant, just results in not wriggling sometimes. The pulsing is fairly reproducible, and seems unrelated to the log spam. Other than the crap I get at startup, my log is clean. Nothing logged during play at all other than the saves... Except this: Reveal hidden contents [04/18/2018 - 11:26:36PM] ERROR: Unable to call SetActorValue - no native object bound to the script object, or object is of incorrect type stack: [ (FF000F4D)].zzencSpiderhachlingscript.SetActorValue() - "<native>" Line ? [ (FF000F4D)].zzencSpiderhachlingscript.SetAV() - "Actor.psc" Line ? [ (FF000F4D)].zzencSpiderhachlingscript.OnLoad() - "zzencSpiderhachlingscript.psc" Line ? [04/18/2018 - 11:26:36PM] ERROR: Unable to call SetActorValue - no native object bound to the script object, or object is of incorrect type stack: [ (FF000F4D)].zzencSpiderhachlingscript.SetActorValue() - "<native>" Line ? [ (FF000F4D)].zzencSpiderhachlingscript.SetAV() - "Actor.psc" Line ? [ (FF000F4D)].zzencSpiderhachlingscript.OnLoad() - "zzencSpiderhachlingscript.psc" Line ? This was probably when I came back to Breezehome and found it very very noisy, and with a few small spiders in it. They were not aggressive, and Lydia wasn't aggressive to them either. I burned them to death because of all the noise they were making. If these incorrect type errors are unique to me, I'd be prepared to dig through and isolate a cause, but I just figured everyone got them. Other than the intermittent spates of flipping back and forth between what looks suspiciously like HP pregnancy node values and ES pregnancy values when I have dual pregnancy, the game is pretty stable, and script cleaning it and other faff more likely to wreck it than make it better, so I'm only looking for a solution for a future game. I played a couple of short tests, to level five or so, before settling where I am. But the HP one is a little different: ERROR: Unable to bind script HentaiImpregnated to HentaiPregnancyQuest (130012C7) because their base types do not match I haven't looked what's in it, but at a wild guess, it sounds important. HP doesnt have any debuffs try disabling DD breast/belly management i guess those means, mods werent updated for latest DD you monster! those were your kids! it caused by script trying to raise spider speed, but spider dont exist of some reason, maybe 2 many for game to load you can disable node scaling in each mod and see if it has any effect HentaiImpregnated spell script is used for non unique npcs cuminflation/pregnancy imitation,it lasts 24h and i dont think it works for pc and since its spell script, it cant and shouldnt be bound to HentaiPregnancyQuest as its quest
Hanshurtig11 Posted April 19, 2018 Posted April 19, 2018 I am still having problems installing the Mod. It interrupts at about 2/3 of the installation, after the menu. "A problem occured during install" A copy to clipboard brings up this : Milk Mod Economy // A problem occurred during install: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. The mod was not installed. // Install // I use ZaZ 8.0 , might that be a problem ? Thankfull for any help, regards
Lupine00 Posted April 20, 2018 Posted April 20, 2018 On 20/04/2018 at 12:22 AM, Ed86 said: HentaiImpregnated spell script is used for non unique npcs cuminflation/pregnancy imitation,it lasts 24h and i dont think it works for pc and since its spell script, it cant and shouldnt be bound to HentaiPregnancyQuest as its quest I deleted that post because I looked at the HP scripts and decided that you were surely right, and HP couldn't be to blame for that quick alternation of node values, so there was nothing to say. I think the problem is probably coming from some interaction with a SKSE plugin based mod, like HDT Highheels, which I have in because some stupid shoe mod depends on it. I've read that HDT HH and NiOverride are fine together, and they have been ... sometimes ... maybe not now though. Or perhaps one of them has got corrupted. I'm inclined to agree that it's not HP and ES running their node update like crazy. As HP has no debuffs, if it can't be allowed to scale nodes, it really doesn't do anything. I was ... stunned ... at how minimal it is. MME almost generates enough debuffs for HP as a result of the breast size changes, but they're not quite fierce enough. I think THE WORLD NEEDS some kind of mashup of HP and ES to do evil human fetus "parasite" with ES style debuffs. If you were making a human pregnancy mod, would you have it block EC/ES parasites? Or let both run together? Or maybe the parasites eat your fetus? Now that IS monstrous. You could get a special trauma debuff for that. On 20/04/2018 at 12:22 AM, Ed86 said: it caused by script trying to raise spider speed, but spider dont exist of some reason, maybe 2 many for game to load There were only four or five spiders, but they seemed immobile. The only log output I had, I posted already. Maybe some aliases weren't filled? I seem to have a lot of that. It seems an issue for many mods, for many people (DCL bound girls for example). I guess it may be possible to detect, and attempt to re-fill, in some cases. I found that if I slept, the spiders became mobile. However, spiders also appear at the location you disembark from a carriage - ES seems to think you're sleeping in that location. You could argue its fine because you were sleeping on the carriage and the spiders got off the carriage with you, but I think it would be better if the spiders only appear when you sleep indoors, because you can't find them outdoors and they're just a weird noise with no visible cause. Lydia wasn't aggro on the spiders, but Barbas is. That dog kills spiders like a mofo. Do they grow up eventually if you don't kill them?
Garuger Posted April 20, 2018 Posted April 20, 2018 i get this milker anyone knows why?. i also get stuck in it and cant get out https://imgur.com/a/jks0Ted
ralphk11 Posted April 20, 2018 Posted April 20, 2018 If I could make a suggestion, could you add a potion a reverse lactaid? Something that would stop or slow down milk production for a while, for those times in a dungeon when you only want the sword swinging. It should be expensive, maybe with some side effects like increasing production when it wears off.
Marauderrr Posted April 20, 2018 Posted April 20, 2018 Just wondering if there was still a way to disable the sexlab milk reduction when playing an animation. The older versions of economy had a toggle to enable/disable milk loss when an animation ran, but I cannot find it now.... has that changed or am I missing it?
Ed86 Posted April 20, 2018 Author Posted April 20, 2018 6 hours ago, Lupine00 said: If you were making a human pregnancy mod, would you have it block EC/ES parasites? Or let both run together? Or maybe the parasites eat your fetus? Now that IS monstrous. You could get a special trauma debuff for that. There were only four or five spiders, but they seemed immobile. The only log output I had, I posted already. Maybe some aliases weren't filled? I seem to have a lot of that. It seems an issue for many mods, for many people (DCL bound girls for example). I guess it may be possible to detect, and attempt to re-fill, in some cases. I found that if I slept, the spiders became mobile. However, spiders also appear at the location you disembark from a carriage - ES seems to think you're sleeping in that location. You could argue its fine because you were sleeping on the carriage and the spiders got off the carriage with you, but I think it would be better if the spiders only appear when you sleep indoors, because you can't find them outdoors and they're just a weird noise with no visible cause. Lydia wasn't aggro on the spiders, but Barbas is. That dog kills spiders like a mofo. Do they grow up eventually if you don't kill them? itll work at 1st come 1st served EC probably wont be supported, unless i decide to fork EC development and rewrite it i can remove speed mod onload, that'll remove error never tested that, dont think ES has that functionality, spiders supposed to run away, and eventually be wiped by game no
Ed86 Posted April 20, 2018 Author Posted April 20, 2018 3 hours ago, Garuger said: i get this milker anyone knows why?. i also get stuck in it and cant get out https://imgur.com/a/jks0Ted is it even MME milker?
Garuger Posted April 20, 2018 Posted April 20, 2018 41 minutes ago, Ed86 said: is it even MME milker? Yes
Ed86 Posted April 20, 2018 Author Posted April 20, 2018 3 hours ago, ralphk11 said: If I could make a suggestion, could you add a potion a reverse lactaid? Something that would stop or slow down milk production for a while, for those times in a dungeon when you only want the sword swinging. It should be expensive, maybe with some side effects like increasing production when it wears off. no how about you dont drink lactacid b4 dungeon? 2 hours ago, Marauderrr said: Just wondering if there was still a way to disable the sexlab milk reduction when playing an animation. The older versions of economy had a toggle to enable/disable milk loss when an animation ran, but I cannot find it now.... has that changed or am I missing it? no mcm run out of space so it was axed and i think its better with reduction
Ed86 Posted April 20, 2018 Author Posted April 20, 2018 1 hour ago, Garuger said: Yes that or screenshot says nothing anyway i dont recognize location or milkpump with dwemer ark on it so its likely not MME milkpump
Garuger Posted April 20, 2018 Posted April 20, 2018 1 hour ago, Ed86 said: that or screenshot says nothing anyway i dont recognize location or milkpump with dwemer ark on it so its likely not MME milkpump well it is mme because dependent mods that depend on yours work fine which they would not if it was not your mod
Garuger Posted April 21, 2018 Posted April 21, 2018 From the pic, it looks to be the fancy milk pump location in Markarth but with the bondage milker option. The Dwemer stuff I added was just static decoration. so what i have done wrong? mod order?
EinarrTheRed Posted April 21, 2018 Posted April 21, 2018 i get this milker anyone knows why?. i also get stuck in it and cant get out https://imgur.com/a/jks0Ted is it even MME milker? @Ed86 From the pic that was posted, it looks to be the fancy milk pump location in Markarth but with the bondage milker option. The Dwemer stuff I added was just static decoration.
Kondor7001 Posted April 21, 2018 Posted April 21, 2018 Can some please help me. I can not figure out how to get my milkmaid into a milking machine to start producing milk for me. i am sure it is easy, I am just missing something here. i have been all over the internet, but the only video available seems to be in Russian. frustrating. Thanks for any and all responses.
Ed86 Posted April 21, 2018 Author Posted April 21, 2018 so what i have done wrong? mod order? Its a bound pump it wont let you out until it feeds you lactacid and milk all milk out of you
Ed86 Posted April 21, 2018 Author Posted April 21, 2018 @Ed86 From the pic that was posted, it looks to be the fancy milk pump location in Markarth but with the bondage milker option. The Dwemer stuff I added was just static decoration. Oh hai, hows the progress on locations you wanted to finish?
Ed86 Posted April 21, 2018 Author Posted April 21, 2018 Can some please help me. I can not figure out how to get my milkmaid into a milking machine to start producing milk for me. i am sure it is easy, I am just missing something here. i have been all over the internet, but the only video available seems to be in Russian. frustrating. Thanks for any and all responses. Use i want you to do something dialogue
EinarrTheRed Posted April 21, 2018 Posted April 21, 2018 For Milk Mod or just all the irons I got in the fire in general? I got some many projects going LOL
Ed86 Posted April 21, 2018 Author Posted April 21, 2018 For Milk Mod or just all the irons I got in the fire in general? I got some many projects going LOL I think you wanted to add barns to orc camps Projects? Lewd ones?
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