bimbochoas Posted July 21, 2015 Posted July 21, 2015 My only issue with this mod is when they call you dragonborn but char has yet to do main quest line and learn that she is the dragonborn. Ie she just some random person, maybe put in something that let the npc knew if you finish part of main quest and learn you are dragonborn or not. That would be cool but I got massive feeling that harder to do then what I think. More then likey a dumb question but what EFF???
fishburger67 Posted July 21, 2015 Author Posted July 21, 2015 IMPORTANT NOTE If you are going to use EFF, ONLY 4.0 is supported by Sex Slaves. No other version will work correctly. This bears repeating. I have modified the main page and highlighted this requirement in RED. So 4.01 and 4.0.2 will not work, wondering what would be the bif diffrence then as its jsut bugfixing..? I should have said 4.0++ My only issue with this mod is when they call you dragonborn but char has yet to do main quest line and learn that she is the dragonborn. Ie she just some random person, maybe put in something that let the npc knew if you finish part of main quest and learn you are dragonborn or not. That would be cool but I got massive feeling that harder to do then what I think. More then likey a dumb question but what EFF??? EFF=Extensible Follower Framework. As far as using Dragonborn, I would way rather have used the name you gave your character, but it would have been impossible to voice them. So, for lack of a gender neutral way of addressing the player, we usually choose Dragonborn. I agree that it is frequently a little early in the story line, but you can just assume that your followers know you better than the rest of the world.
MallaVelve Posted July 21, 2015 Posted July 21, 2015 Just want to point out, Possibly again, that; "Jenny had a friend named Marta and they used to walk the forests of riften together." "Jenny had a friend named Marta and they used to walk the forests of riften together." "Jenny had a friend named Marta and they used to walk the forests of riften together." "Jenny had a friend named Marta and they used to walk the forests of riften together." "Jenny had a friend named Marta and they used to walk the forests of riften together." "Jenny had a friend named Marta and they used to walk the forests of riften together." "Jenny had a friend named Marta and they used to walk the forests of riften together." "Jenny had a friend named Marta and they used to walk the forests of riften together." Repeat every 10 seconds if your in the Rift area. UGHHH! If this "Me and my friend Marta would often walk the Rift's forests when we visited Riften. The trees here are so beautiful." is the dialog, it is on the global location timer and should only happen once every day (set by MCM). Sadly, your friendly mod writer did not reset the timer when that particular line was spoken. It is fixed for the next release. In the mean time, go into sneak mode or draw your weapon. Both will stop that dialog from happening. Thanks so much for finding this bug. Yes, I could not remember the exact line because I was screaming "SHUT UP JENNY!!!" lol Glad to know that she will once again be able to be my companion in the rift.
xwhiteninjax Posted July 21, 2015 Posted July 21, 2015 just a reminder, that there are a lot more follower-managing-mods as AFT or EFF around... and two of them are flawless every time with EVERY mod... the first is the smallest I have met during the years I am playing Skyrim.. and it is puppetmaster, handling only 5 npc at the same time... but this flawlessly... might it be creatures, unvoiced npc or strangely modded types... once bespelled they ARE followers with (limited but working) commands, even some of them working the the main theme here (sex, slaves and so on)... the second one is far better than AFT and EFF together, more functions and able to handle every follower as well, up to over hundred... changing combatstyles, give them trainermodus and other perks, enhancing combatstyles (intelligent AI) forming squads... a mod you will NOT play to its hidden depths because there are so many of them. You can find this mod here ( http://www.nexusmods.com/skyrim/mods/33002/?)... don't be shy to try the english version have fun in having a new follower-experience WhiteNinja
fishburger67 Posted July 21, 2015 Author Posted July 21, 2015 just a reminder, that there are a lot more follower-managing-mods as AFT or EFF around... and two of them are flawless every time with EVERY mod... the first is the smallest I have met during the years I am playing Skyrim.. and it is puppetmaster, handling only 5 npc at the same time... but this flawlessly... might it be creatures, unvoiced npc or strangely modded types... once bespelled they ARE followers with (limited but working) commands, even some of them working the the main theme here (sex, slaves and so on)... the second one is far better than AFT and EFF together, more functions and able to handle every follower as well, up to over hundred... changing combatstyles, give them trainermodus and other perks, enhancing combatstyles (intelligent AI) forming squads... a mod you will NOT play to its hidden depths because there are so many of them. You can find this mod here ( http://www.nexusmods.com/skyrim/mods/33002/?)... don't be shy to try the english version have fun in having a new follower-experience WhiteNinja Not sure about puppetmaster, but FollowerLive caused some problems for another user although it was never determined just what part of it was the issue. This person was VERY sad to have to remove it because it made followers really come to live.
terrorofmorrowind Posted July 22, 2015 Posted July 22, 2015 using eff here. can't get any of the slaves to follow me when i select that dialogue. they do ask me to become there master but that's it.
fishburger67 Posted July 22, 2015 Author Posted July 22, 2015 using eff here. can't get any of the slaves to follow me when i select that dialogue. they do ask me to become there master but that's it. No idea for sure how to make it work. I use AFT. However, someone here said something about some wheel or something. I also know that you you have to have a version that supports the ModEvents int handle = ModEvent.Create("XFL_System_Dismiss") ModEvent.PushForm(handle, victim) ModEvent.Send(handle) to dismiss and int handle = ModEvent.Create("XFL_System_AddFollower") ModEvent.PushForm(handle, victim) ModEvent.Send(handle) to hire one. My understanding is that this happens as of version 4.0 If this does not work, suggest you ask on EFF forums.
terrorofmorrowind Posted July 22, 2015 Posted July 22, 2015 using eff here. can't get any of the slaves to follow me when i select that dialogue. they do ask me to become there master but that's it. No idea for sure how to make it work. I use AFT. However, someone here said something about some wheel or something. I also know that you you have to have a version that supports the ModEvents int handle = ModEvent.Create("XFL_System_Dismiss") ModEvent.PushForm(handle, victim) ModEvent.Send(handle) to dismiss and int handle = ModEvent.Create("XFL_System_AddFollower") ModEvent.PushForm(handle, victim) ModEvent.Send(handle) to hire one. My understanding is that this happens as of version 4.0 If this does not work, suggest you ask on EFF forums. i'm still using 3.+ So that's maybe the problem?
fishburger67 Posted July 22, 2015 Author Posted July 22, 2015 using eff here. can't get any of the slaves to follow me when i select that dialogue. they do ask me to become there master but that's it. No idea for sure how to make it work. I use AFT. However, someone here said something about some wheel or something. I also know that you you have to have a version that supports the ModEvents int handle = ModEvent.Create("XFL_System_Dismiss") ModEvent.PushForm(handle, victim) ModEvent.Send(handle) to dismiss and int handle = ModEvent.Create("XFL_System_AddFollower") ModEvent.PushForm(handle, victim) ModEvent.Send(handle) to hire one. My understanding is that this happens as of version 4.0 If this does not work, suggest you ask on EFF forums. i'm still using 3.+ So that's maybe the problem? That is the problem. As I mentioned, 3.5 is not supported. Either upgrade it or move to AFT or something else. Someone posted about puppetmaster earlier.
terrorofmorrowind Posted July 22, 2015 Posted July 22, 2015 using eff here. can't get any of the slaves to follow me when i select that dialogue. they do ask me to become there master but that's it. No idea for sure how to make it work. I use AFT. However, someone here said something about some wheel or something. I also know that you you have to have a version that supports the ModEvents int handle = ModEvent.Create("XFL_System_Dismiss") ModEvent.PushForm(handle, victim) ModEvent.Send(handle) to dismiss and int handle = ModEvent.Create("XFL_System_AddFollower") ModEvent.PushForm(handle, victim) ModEvent.Send(handle) to hire one. My understanding is that this happens as of version 4.0 If this does not work, suggest you ask on EFF forums. i'm still using 3.+ So that's maybe the problem? That is the problem. As I mentioned, 3.5 is not supported. Either upgrade it or move to AFT or something else. Someone posted about puppetmaster earlier. ok. hey, thanks btw for the speedy answer. btw are vess and nikki still of any use after freeing them? or do they just sit around. btw i was the one mentioning the wheel thing. guess i fell in the same mistake
fred200 Posted July 22, 2015 Posted July 22, 2015 I would never recommend Puppet Master as a general purpose follower mod. I use it when nothing else will work - but I have never used it since I started using EFF force follower. Well - I have used it a couple of times when I wanted the follower to do something for me, and there was no dialog option for it. Special cases. YMMV.
terrorofmorrowind Posted July 22, 2015 Posted July 22, 2015 I would never recommend Puppet Master as a general purpose follower mod. I use it when nothing else will work - but I have never used it since I started using EFF force follower. Well - I have used it a couple of times when I wanted the follower to do something for me, and there was no dialog option for it. Special cases. YMMV. i was wondering. does the dialogue option not work properly for you either? the thing that seems to work is the wheel.
xwhiteninjax Posted July 22, 2015 Posted July 22, 2015 I would never recommend Puppet Master as a general purpose follower mod. I use it when nothing else will work - but I have never used it since I started using EFF force follower. Well - I have used it a couple of times when I wanted the follower to do something for me, and there was no dialog option for it. Special cases. YMMV. puppetmaster use a spell (it is a very good script, indead) to "convert" everything into one "following" the player... the mod itself is somewhere restricted and clearly not a fullweighted "followermod"... there are basic lines to follow, to wait, to be summoned and so on.. some sex-triggering-commands ... but the spell is worth to play with it... if bespelled, EVERYTHING could be put into another follower-management-mod like AFT, EFF or others, because the settings, factions and dialoguelines would be there - after releasing them into your follower-management-mod you are able to let the puppet-spell working or release them from the spell... it won't afflict the other management-tool.. you have to dismisse them from it, too if you will get rid of them.. but the spell will do the work everytime... want to fight dragons at level 1 ? just put the spell on him during the fight.. and you have a dragonfollower and if you want to have beast-sex, too.. I think I don't have to go into any more details... every creature living in skyrim is not safe before this spell, there is no highlevel to protect for charming or resistance... you could conquer skyrim without weapons just with this spell ... and if one bespelled follower will die there are others to become "your friend" at hand... but puppetmaster could even give the bespelled ones "immortability" (check the dialoglines to find out, how it is to be done) for the other mod... the management will be "outside" the true-vanilla-following-management-system... (as it is for some sexslaves in this mod here, too), you have to use the dialoglines of the followerlivepack-mod to manage the follower... (there will a a similiar one, too - and this will be the vanilla-one), you could use both at the same time (vanilla is restricted to one follower, though - and one animal)... so using/mixing the systems might cause trouble... if you are completly depending on the dialoglines of the followerlivepack-mod there will be no trouble for managing (some things are resolved in other ways, as you see in mods like EFF or AFT - but the unique way will work... some transformations might be a challenge, if you have not the right textures... but you could be much more than a simple werewolf or a vamplord)... I don't reclaim that there will be no bugs (with version 7.5 there is a long history), but it is one of the mods skyrim will be not like anything before - after some time it will become like a skooma-drug, you won't want to miss it have fun in playing and I hope I could explain something better as before WhiteNinja p.s.: after reading I think a had to give an example for "both" follower-management-systems at the same time... think of SERANA.... she will be outside every management-tool at the beginning (not wanting to share items and other stuff) but after going for the priest she will be become "more" follower... and after the soul-tomb-quest she will be a fullfledged follower you can put inside a management-tool aside other followers ... so she is changing follower-systems during the game... in such a way you are able to have a "lone" vanilla-follower (but don't look strange if you ask other npc to follow you and they will tell you, that another one is following you and before you get rid of him, they could not follow... this is the vanilla-system-working-line... )... if you use your management-tool with the proper lines you are able to get them without trouble... try it wilh Aurora and Twilight.. vanilla will not have you both of them at the same time... but following-mods like AFT, EFF or FLP will do the work for you
nyctophilia Posted July 22, 2015 Posted July 22, 2015 Got this as a PM from another user concerning Dual Sheath: I myself use ATT and Dual Sheath, I don't however use wet and cold, I have found that if you are going to use Dual sheath, after you install and run the patcher moving it to 1 space above Mia's doesn't effect either mod. I run both with ease. I didn't know if you knew that work around but yeah after it patches just move the redux patch up or Mia's down to just below the Patch. That's no longer possible since MiasLair.esp is now a ESM with an ESP extension. Dual Sheath Redux Patch.esp needs to load after any of its dependent mods which include any mergers and/or patches that include them. If you don't want MiasLair.esp included in the Dual Sheath Redux Patch, disable it in your load order before you run the patcher. A list mods: I run your mod with Dual Sheath Redux, "Wonders of Weather - Caused tons of crashing", Wet and Cold with various performance adjustments with no problems on Win 7 64 with an Intel dual core, 8 GB of DDR2 SDRAM and 2 GB Nvidia GeForce GTX 550 TI. And I won't even mention Bathing Beauties Luxury Suite which shouldn't be on the list.
Skippe Posted July 22, 2015 Posted July 22, 2015 i have experienced this 2 times when i have to decide what to do vess i talk her and choose dialogues to as her to company me at my travels after that she says do i come with you now.i dont choose dialogue to take her with me right away i press esc to withdraw at conversation, vess start walk in place at her cell and when i leave with allison and go trough door she somehow appears magickly near us walkin in her place. i fast travel and deliver allison to her mother and look around no vess. 1.im not sure what is going on this might be some strange or weird thing that might happen sometimes does anyone have experienced similar before ? 2.does niri and vess appear somewhere where they could be picked up ? 3.does someone have suggestions /ideas what posible might have been happen and what i should do ? sorry if this seems bit strange or hard to read or make sense im not english native speaker and make typos or write words wrong often
magicrealm Posted July 22, 2015 Posted July 22, 2015 1. am i the only one who gets mias lair animations mixed into sexlab when using nsap ? 2. in bannered mare (and afterwards everywhere) certain npcs had hard bugs walking in slow motion, running on the spot, etc. Saadia, Sigurd, Lydia. after deinstall ssl, bug was gone.
terrorofmorrowind Posted July 22, 2015 Posted July 22, 2015 Have a weard ctd when i try to make some of default npc's to suck my dick. Am i missing some animations? I took the .pex and .pch files from someone who edited them for those who don't like the AP animations. Any idea how i can tell miaslair to use another animation instead? Because without AP i can have 10 more spaces in my sexlab animation tab as i use NSAP it's quite difficult to choose wich ones i want to have and which ones i don't. edit1: Apparently i need the "AP kneeling blowjob" animation for it to not ctd. Any idea how i can change that to something else? edit2: I think it's just easier to keep this animation in and just uncomment the rest of the animations instead of messing around with miaslair files. It's looking for a needle in a haystack while changing something in sexalb only requires changing 2 files. (sslAnimationDefaults.pex and sslAnimationDefaults.psc) edit3: I have made some chnges to the default animations. psc file for sexlab. yet i have no idea how to compile it into a .pex file to make it actually work. if you or someone else ant to take a look. here it is sslAnimationDefaults.psc
Dave0000 Posted July 22, 2015 Posted July 22, 2015 I have an idea... you need to include possible 3D wearable pubes in slaves inventory... its kinda low diversity if all slaves are shaved Saying it because i am searching for equipabble public hair right now... but cant find any good ones
fishburger67 Posted July 22, 2015 Author Posted July 22, 2015 1. am i the only one who gets mias lair animations mixed into sexlab when using nsap ? 2. in bannered mare (and afterwards everywhere) certain npcs had hard bugs walking in slow motion, running on the spot, etc. Saadia, Sigurd, Lydia. after deinstall ssl, bug was gone. There are no nsap animations in MIasLair. We took the original authors hkx animations, the same as nsap did, glued them together in different ways and put them in as different animations. They are named differently (on purpose) and are REQUIRED for MIasLair to run. That is why we don't have the checkbox method of choosing which animations that SexLab loads. Our animations are loaded as default animations the same as the default Sexlab animations. NSAP is not required to run Sex Slaves and never will be. The issues you mention in item 2 above have nothing to do with MiasLair. Suggest you look at an alternate source for the problem. I have been all over Skyrim with both MiasLair and NSAP loaded and have never experienced anything similar.
xwhiteninjax Posted July 22, 2015 Posted July 22, 2015 Have a weard ctd when i try to make some of default npc's to suck my dick. Am i missing some animations? I took the .pex and .pch files from someone who edited them for those who don't like the AP animations. Any idea how i can tell miaslair to use another animation instead? Because without AP i can have 10 more spaces in my sexlab animation tab as i use NSAP it's quite difficult to choose wich ones i want to have and which ones i don't. edit1: Apparently i need the "AP kneeling blowjob" animation for it to not ctd. Any idea how i can change that to something else? edit2: I think it's just easier to keep this animation in and just uncomment the rest of the animations instead of messing around with miaslair files. It's looking for a needle in a haystack while changing something in sexalb only requires changing 2 files. (sslAnimationDefaults.pex and sslAnimationDefaults.psc) edit3: I have made some chnges to the default animations. psc file for sexlab. yet i have no idea how to compile it into a .pex file to make it actually work. if you or someone else ant to take a look. here it is how about adding the NonSexlabAnimationPack to your Skyrim? There will be a lot of animations inside and some of them will do the work for you Even it not a dependency for this mod, if you are using some other mods, too it will enhance your "watch-time"
fishburger67 Posted July 22, 2015 Author Posted July 22, 2015 Have a weard ctd when i try to make some of default npc's to suck my dick. Am i missing some animations? I took the .pex and .pch files from someone who edited them for those who don't like the AP animations. Any idea how i can tell miaslair to use another animation instead? Because without AP i can have 10 more spaces in my sexlab animation tab as i use NSAP it's quite difficult to choose wich ones i want to have and which ones i don't. edit1: Apparently i need the "AP kneeling blowjob" animation for it to not ctd. Any idea how i can change that to something else? edit2: I think it's just easier to keep this animation in and just uncomment the rest of the animations instead of messing around with miaslair files. It's looking for a needle in a haystack while changing something in sexalb only requires changing 2 files. (sslAnimationDefaults.pex and sslAnimationDefaults.psc) edit3: I have made some chnges to the default animations. psc file for sexlab. yet i have no idea how to compile it into a .pex file to make it actually work. if you or someone else ant to take a look. here it is You get the pex compiler as part of creation kit. As far as changing miaslair scripts because you don't like the ap animations, that is not going to happen. Have a weard ctd when i try to make some of default npc's to suck my dick. Am i missing some animations? I took the .pex and .pch files from someone who edited them for those who don't like the AP animations. Any idea how i can tell miaslair to use another animation instead? Because without AP i can have 10 more spaces in my sexlab animation tab as i use NSAP it's quite difficult to choose wich ones i want to have and which ones i don't. edit1: Apparently i need the "AP kneeling blowjob" animation for it to not ctd. Any idea how i can change that to something else? edit2: I think it's just easier to keep this animation in and just uncomment the rest of the animations instead of messing around with miaslair files. It's looking for a needle in a haystack while changing something in sexalb only requires changing 2 files. (sslAnimationDefaults.pex and sslAnimationDefaults.psc) edit3: I have made some chnges to the default animations. psc file for sexlab. yet i have no idea how to compile it into a .pex file to make it actually work. if you or someone else ant to take a look. here it is how about adding the NonSexlabAnimationPack to your Skyrim? There will be a lot of animations inside and some of them will do the work for you Even it not a dependency for this mod, if you are using some other mods, too it will enhance your "watch-time" I do have NSAP installed on both my machines. I just don't require it for MiasLair functionality. NSAP does nothing. It just takes animations from the authors and packages them up in a convenient way. MiasLair did exactly the same thing for those animations that fit a particular scene.
terrorofmorrowind Posted July 22, 2015 Posted July 22, 2015 Have a weard ctd when i try to make some of default npc's to suck my dick. Am i missing some animations? I took the .pex and .pch files from someone who edited them for those who don't like the AP animations. Any idea how i can tell miaslair to use another animation instead? Because without AP i can have 10 more spaces in my sexlab animation tab as i use NSAP it's quite difficult to choose wich ones i want to have and which ones i don't. edit1: Apparently i need the "AP kneeling blowjob" animation for it to not ctd. Any idea how i can change that to something else? edit2: I think it's just easier to keep this animation in and just uncomment the rest of the animations instead of messing around with miaslair files. It's looking for a needle in a haystack while changing something in sexalb only requires changing 2 files. (sslAnimationDefaults.pex and sslAnimationDefaults.psc) edit3: I have made some chnges to the default animations. psc file for sexlab. yet i have no idea how to compile it into a .pex file to make it actually work. if you or someone else ant to take a look. here it is You get the pex compiler as part of creation kit. As far as changing miaslair scripts because you don't like the ap animations, that is not going to happen. Have a weard ctd when i try to make some of default npc's to suck my dick. Am i missing some animations? I took the .pex and .pch files from someone who edited them for those who don't like the AP animations. Any idea how i can tell miaslair to use another animation instead? Because without AP i can have 10 more spaces in my sexlab animation tab as i use NSAP it's quite difficult to choose wich ones i want to have and which ones i don't. edit1: Apparently i need the "AP kneeling blowjob" animation for it to not ctd. Any idea how i can change that to something else? edit2: I think it's just easier to keep this animation in and just uncomment the rest of the animations instead of messing around with miaslair files. It's looking for a needle in a haystack while changing something in sexalb only requires changing 2 files. (sslAnimationDefaults.pex and sslAnimationDefaults.psc) edit3: I have made some chnges to the default animations. psc file for sexlab. yet i have no idea how to compile it into a .pex file to make it actually work. if you or someone else ant to take a look. here it is how about adding the NonSexlabAnimationPack to your Skyrim? There will be a lot of animations inside and some of them will do the work for you Even it not a dependency for this mod, if you are using some other mods, too it will enhance your "watch-time" I do have NSAP installed on both my machines. I just don't require it for MiasLair functionality. NSAP does nothing. It just takes animations from the authors and packages them up in a convenient way. MiasLair did exactly the same thing for those animations that fit a particular scene. I do use NSAP but togther with ZAZ it quickly reaches the animation limit (128 was it i think?). I really hope the next update for sexlab will allow more animations. Unless that is impossible because of limitations. The thing is i also wanted to use these animations in "normal" situation which is why i still use NSAP. Sorry for any inconveniences btw. Love the changes so far. I don't know if you are ever going to add custom slave dialogue for Vess and Niri when you train them because that would be awesome and it would make the experience even more fun because as of now they just "turn" into normal slaves once you are finished with them. edit: i know that there are some letters missing but that's because my new laptop requires "hard typing" to make everything appear
fishburger67 Posted July 22, 2015 Author Posted July 22, 2015 I do use NSAP but togther with ZAZ it quickly reaches the animation limit (128 was it i think?). I really hope the next update for sexlab will allow more animations. Unless that is impossible because of limitations. The thing is i also wanted to use these animations in "normal" situation which is hy i still use NSAP. Sorry for any inconveniences btw. Love the changes so far. I don't know if you are ever going to add custom slave dialogue for Vess and Niri when you train them ecause that would awesome and it wuld make the experience even more fun because as of now they just "turn" int normal slaves you are finished with them. Yes, 128 it is, but that is hardly an issue I think and yes, the limit is dramatically increased in the next version of Sexlab. I had considered dynamically creating my animations on demand. It is not hard. The problem is that if you had already loaded all 128 slots with NSAP and ZAZ, my animations would fail. By making mine load by default, that problem is solved (almost). If the new Sexlab takes a month or two to come out, I'll consider reserving just 1 slot and dynamically create the other 4 to use that single slot. On the other hand, I think it is hardly an inconvenience to ask the user to make room for 5 animations out of the 128 available. In my view, MOST of the animations in NSAP are way worse than the AP animations that everyone complains about anyway.
aqqh Posted July 22, 2015 Posted July 22, 2015 1. am i the only one who gets mias lair animations mixed into sexlab when using nsap ? There are no nsap animations in MIasLair. We took the original authors hkx animations, the same as nsap did, glued them together in different ways and put them in as different animations. They are named differently (on purpose) and are REQUIRED for MIasLair to run. That is why we don't have the checkbox method of choosing which animations that SexLab loads. I guess he means that GetAnimationByTags from all sort of mods can get you custom scenes from our mod. For example GetAnimByTags from paradise halls mod can get you a "love fuck" scene. Same with "throne blowjob" I've seen it a couple of times already. Tho personally i do not consider it a problem of any kind.
fishburger67 Posted July 22, 2015 Author Posted July 22, 2015 1. am i the only one who gets mias lair animations mixed into sexlab when using nsap ? There are no nsap animations in MIasLair. We took the original authors hkx animations, the same as nsap did, glued them together in different ways and put them in as different animations. They are named differently (on purpose) and are REQUIRED for MIasLair to run. That is why we don't have the checkbox method of choosing which animations that SexLab loads. I guess he means that GetAnimationByTags from all sort of mods can get you custom scenes from our mod. For example GetAnimByTags from paradise halls mod can get you a "love fuck" scene. Same with "throne blowjob" I've seen it a couple of times already. Tho personally i do not consider it a problem of any kind. Changed those animation names to avoid confusion in the next release.
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