fishburger67 Posted April 3, 2015 Author Posted April 3, 2015 For those of you who have not visited Darkminxi's profile page, tomorrow, April 4th is her birthday.  So   Happy Birthday Darkminxi, you are the best. Â
BlackShades Posted April 3, 2015 Posted April 3, 2015  There is nothing in there that should teleport you to the kitchen. I just tried it myself and entering from the castle or the outside doors resulted in me and my party being placed just inside the load doors. I just checked the cell and there is nothing in the corners that might cause you to be teleported over there. I am guessing you have some other issue. Can you check your papyrus log and see if there is anything obvious?  Tracked it down to Jaxonz Positioner.Apparently i had something moved, or maybe removed from that spot and ever since that it was tracking my movements...somehow.Disabled,cleaned and reenabled and all is fine Sorry to have asked here in the 1st place since it was something completely different, but u know...hard to figure out.Anyway... keep up the great work.
fishburger67 Posted April 3, 2015 Author Posted April 3, 2015   There is nothing in there that should teleport you to the kitchen. I just tried it myself and entering from the castle or the outside doors resulted in me and my party being placed just inside the load doors. I just checked the cell and there is nothing in the corners that might cause you to be teleported over there. I am guessing you have some other issue. Can you check your papyrus log and see if there is anything obvious?  Tracked it down to Jaxonz Positioner.Apparently i had something moved, or maybe removed from that spot and ever since that it was tracking my movements...somehow.Disabled,cleaned and reenabled and all is fine Sorry to have asked here in the 1st place since it was something completely different, but u know...hard to figure out.Anyway... keep up the great work.   Glad you got it figures out and thanks for the kind words. Â
iggypop1 Posted April 3, 2015 Posted April 3, 2015   There is nothing in there that should teleport you to the kitchen. I just tried it myself and entering from the castle or the outside doors resulted in me and my party being placed just inside the load doors. I just checked the cell and there is nothing in the corners that might cause you to be teleported over there. I am guessing you have some other issue. Can you check your papyrus log and see if there is anything obvious?  Tracked it down to Jaxonz Positioner.Apparently i had something moved, or maybe removed from that spot and ever since that it was tracking my movements...somehow.Disabled,cleaned and reenabled and all is fine Sorry to have asked here in the 1st place since it was something completely different, but u know...hard to figure out.Anyway... keep up the great work.   Explain please about the troubles with Jaxons i have used it once and it is still in my load order and i have heard its a problem When you remove things do that "Haunt your game/saves/papyrus?"  Sorry for being off topic Â
Kageryu Posted April 3, 2015 Posted April 3, 2015 For those of you who have not visited Darkminxi's profile page, tomorrow, April 4th is her birthday.  So   Happy Birthday Darkminxi, you are the best.  Happy birthday Darkminxi! Â
Sacremas Posted April 3, 2015 Posted April 3, 2015 I actually found a mod that may be causing a large amount of strain just like Wet & Cold, killing it's MCM functions certainly sped up things for me... but you're not going to like the culpit. I know it's a guarantee this will cause some rage of the suggestion even. Â Schlongs of Skyrim. Â It uses a rather large cloak spell radius to put SOS modifications on characters (including werewolves, including female werewolves like Aela if you don't have a female werewolf model installed), calculates it's size, reorders it's armor slots, and figures out if the NPC is naked or not. If you have those options active it also puts SOS items like potions on a lot of actors and that cause even more strain. Â If you're playing a male or otherwise have no interest in NPCs penises then I would highly suggest you kill every function in SOS you can, just shut down everthing. Everyone will be wearing the underwear permanently when you take off their clothing. For yourself, manually assign a schlong to you if you want one and it's size, and turn off the potions dropping entirely. If you're playing male with a vanilla/non custom race then instead install SOS Light and the SOS race menu (which can be managed by Mod Organizer so it doesn't take a plugin place) to change your own size how you want unless you specifically have mods that require the full SOS or a specific Schlong, all other NPCs will be walking around with pinky-sized penises, with no intrusive scripts running. Â If you are playing female or otherwise have interest in NPC penises however, then there's no way out, but turn off the potions regardless. You can't use SOS light due to those pinky penises that'll make you just laugh. Set the update to as high a frequency as possible and it will still put those penises on NPCs in the area you enter, it might result in an underwear issue with some one coming from a long way off but they'll probably get assigned before they ever join into anything. This way the mod is still fairly unintrusive and shouldn't cause any issues. But a permanently erect mesh with no varying sizes would still give you a bit of a performance boost, but honestly not enough that it's worth switching for me as I love the body mesh itself even if it didn't have that wonderful addon. Â EDIT: Also note by the way that if you get rid of cloak scripts like that of SOS NPC schlongification, Wet & Cold and other mods there's another lesser bonus ontop of the performance gain, namely that you'll have way less bugs when doing Brawls, with those mods then even with Brawl Bugs Patch installed there's a good chance that if the brawl takes too long like if you're both too high level that the NPC will quit the brawl all of a sudden because he thinks you used magic on him then the next punch you land count as an offense and probably turn the NPC (and nearby guards) hostile. To avoid this problem on high levels if you're forced to use cloaks use a program like SkyTweak to give yourself an unnaturally high unarmed damage and try not to abuse it, as long as you finsih the brawl in the time window Brawl Bugs Patch allows you then you won't have an issue with cloaks. Â EDIT2; Also by the way note that you can actually manually assign a NPC's Schlong as well even if you have schlongification turned off. Face the NPC, clck N like if you were to target them with Sexlab, head into SOS's MCM and assign them a schlong, this is in fact the only way to assign a schlong to some NPCs with custom races not recognized by SOS. For when you need multiple NPCs to have schlongs like when Volkar and his cronies gangbang your companion, just turn on Schlongificaiton for that scene, then turn it off after, schlongified actors keep their schlongs.
darkminxi Posted April 4, 2015 Posted April 4, 2015 Thanks Fish, and thanks everyone for the Birthday wishes, you're all too kind! <3
Old Book Posted April 4, 2015 Posted April 4, 2015 I've played through this mod twice now, and the voice work and writing are just superb. Great quest, fantastic companions, and surprisingly lore friendly in most ways. You can even choose to be Heroic and still complete most of the story. I thought it was appropriate for Volkar to be effectively invulnerable if you agreed to learn how to train sex slaves. You're dealing with the daedra to learn how to break and remake the minds of others. As part of that deal, your own mind is twisted into being unable to strike out against your new Master / Mentor. You've made a deal with the daedra and paid a price. It makes a good story. I would like my character to be able to harm him if the deal is refused, and a path out of slavery / partnership (after which Volkar becomes vulnerable again), but I'm just as interested in seeing where the team is taking the quest line already.
fishburger67 Posted April 4, 2015 Author Posted April 4, 2015 I've played through this mod twice now, and the voice work and writing are just superb. Great quest, fantastic companions, and surprisingly lore friendly in most ways. You can even choose to be Heroic and still complete most of the story.  I thought it was appropriate for Volkar to be effectively invulnerable if you agreed to learn how to train sex slaves. You're dealing with the daedra to learn how to break and remake the minds of others. As part of that deal, your own mind is twisted into being unable to strike out against your new Master / Mentor. You've made a deal with the daedra and paid a price. It makes a good story.  I would like my character to be able to harm him if the deal is refused, and a path out of slavery / partnership (after which Volkar becomes vulnerable again), but I'm just as interested in seeing where the team is taking the quest line already.  Much more to come. Some of it soon. We are redoing the main quest using Aqqhs work as well as adding a male follower for the female players and more Sasha/Jenny dialog for the male players.  After, we will be doing more with Volkar and more. Â
Guest Posted April 4, 2015 Posted April 4, 2015 Thanks Fish, and thanks everyone for the Birthday wishes, you're all too kind! <3 Â alles gute zum geburtstag, from germany.
fishburger67 Posted April 4, 2015 Author Posted April 4, 2015 Well, now that it's officially April 4th in the U.K. Â HAPPY BIRTHDAY DARKMINXI!!! Â
Guest Long John Posted April 4, 2015 Posted April 4, 2015 @fishburger67 - I wonder whether the "Birthday Woman" will come on here and see all the Birthday wishes?
Slammer64 Posted April 4, 2015 Posted April 4, 2015 Happy birthday Darkminxi, may you have twice as many as I already have gottenÂ
andycakep Posted April 4, 2015 Posted April 4, 2015 sorry to ask u this,  where i can find dugeon key , i update form v0.35 to v 043b i got quest but the dungeon key, anyone can help?
fishburger67 Posted April 4, 2015 Author Posted April 4, 2015 sorry to ask u this,  where i can find dugeon key , i update form v0.35 to v 043b i got quest but the dungeon key, anyone can help?  Dungeon key in is a quest reward, dungeon key out is on Archerone. @fishburger67 - I wonder whether the "Birthday Woman" will come on here and see all the Birthday wishes?  She was on earlier and said thanks. I am certain she will be on again in the AM, maybe like 5 hours from now (she lives in the UK). Â
andycakep Posted April 4, 2015 Posted April 4, 2015  sorry to ask u this,  where i can find dugeon key , i update form v0.35 to v 043b i got quest but the dungeon key, anyone can help?  Dungeon key in is a quest reward   oow, so how i can meet Volkar then, the quest tell me to visit vernor  (need key to lower level mias dugeon)
Guest Jenova23 Posted April 4, 2015 Posted April 4, 2015 It would be cool if you decided to make Mia a Dremora, she barely has any dialogue. Not only would it make sense since there are other Dremora around, but it would be interesting to tame the leader of the castle. There also isn't any really good custom voiced Dremora followers on the nexus, most of which basically have edited default voices.  I have added the voice files from Legend of Opala, which I think might work well with this mod. Both Osira and Farah seem to be voiced by the same actress.. Dremora.rar
Skelletoncz Posted April 4, 2015 Posted April 4, 2015 Also, I wish a happy birthday Darkminxi. And all thank you very much for this great mod. I look forward to this new improved. A new quest.Â
fishburger67 Posted April 4, 2015 Author Posted April 4, 2015   sorry to ask u this,  where i can find dugeon key , i update form v0.35 to v 043b i got quest but the dungeon key, anyone can help?  Dungeon key in is a quest reward   oow, so how i can meet Volkar then, the quest tell me to visit vernor  (need key to lower level mias dugeon)   Turn in the Jarls Daughter quest then follow the Quest markers. After you talk to Vernor, he'll send you to Volkar.  It would be cool if you decided to make Mia a Dremora, she barely has any dialogue. Not only would it make sense since there are other Dremora around, but it would be interesting to tame the leader of the castle. There also isn't any really good custom voiced Dremora followers on the nexus, most of which basically have edited default voices.  I have added the voice files from Legend of Opala, which I think might work well with this mod. Both Osira and Farah seem to be voiced by the same actress..  We have a female Dremora in the works (Actually, that is not entirely accurate, Darkminxi and Aqqh are working on this). Stay tuned. Â
carolight Posted April 4, 2015 Posted April 4, 2015 Hello, in part of your description you say remove PerkusMaximus 1.1 and below... does this mean perkus 1.2 should be fine.
Mimirue17 Posted April 4, 2015 Posted April 4, 2015 happy birthday Darkminxi and thank you for all the hard work you and the whole team put in on this mod.
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