fishburger67 Posted March 31, 2015 Author Posted March 31, 2015 Yeah, I did have that turned. It works pretty well with a prostitution mod I have. I feel pretty silly now Glad that is solved, have fun.
Sacremas Posted March 31, 2015 Posted March 31, 2015 You can actually solve this for the future, there is a way for sex scenes to not allow foreplay animations at all. AMorous Adventures in the first encounter with Camilla Valerius she gives you a blowjob, she's going to give you a blowjob (pickign from all oral anims it would seen, even Non Sexlab Anims) with no foreplay animation playing first. Likewise the end of A Widow Reborn with the weddign ceremony skips any foreplay or even undress settings for the female character involved. So there's alot of leeway. I'd prefer it if foreplay was disabled in all the bonding scenes, and in all the training scenes (you training NPCs and Volkar training/punishing you) so you could keep it on for normal consensual scenes.
olonolo Posted March 31, 2015 Posted March 31, 2015 Small question: is there a way to turn off the blue glowing lights from my player's eyes. I've finished the story and it would be nice to have her eyes back to normal. btw. great mod, thoroughly enjoyed it.
fishburger67 Posted March 31, 2015 Author Posted March 31, 2015 You can actually solve this for the future, there is a way for sex scenes to not allow foreplay animations at all. AMorous Adventures in the first encounter with Camilla Valerius she gives you a blowjob, she's going to give you a blowjob (pickign from all oral anims it would seen, even Non Sexlab Anims) with no foreplay animation playing first. Likewise the end of A Widow Reborn with the weddign ceremony skips any foreplay or even undress settings for the female character involved. So there's alot of leeway. I'd prefer it if foreplay was disabled in all the bonding scenes, and in all the training scenes (you training NPCs and Volkar training/punishing you) so you could keep it on for normal consensual scenes. I'd have to rewrite all the sex scenes to turn off forplay. I agree with you that it would be nice to not have it for some scenes, and especially the bonding scenes, but it's easy enough to turn it off in the sexlab MCM. Small question: is there a way to turn off the blue glowing lights from my player's eyes. I've finished the story and it would be nice to have her eyes back to normal. btw. great mod, thoroughly enjoyed it. There shouldn't be any glowing blue eyes. Have no idea where that would come from. The eyes are all vanilla skyrim.
olonolo Posted March 31, 2015 Posted March 31, 2015 Hi fishburger67, thanks for your reply. About these glowing eyes, this is really weird. I've played this mod three times now and in each case when Vernor sends me to see Volkar (after I return the Jarl's daughter) on the way there my player's eyes start to glow. I was sure it had to do with possession or something. It's not a glitch, in third person when my player turns her head there's a blue beam of light coming from her eyes. From the front the glow just pulsates on and off. In one of the games I opted not to do the training and the glow went away. I can't think of any other mod that may cause this, but now I can't get rid of the glow. I'm an amateur at this but might there be something in that cell between Vernor and Volkar that might cause this?
Skelletoncz Posted March 31, 2015 Posted March 31, 2015 1. First lust explosion could occur whenever the end of a complete sex action with Volkar. Thus, at a time when the players are return things. 2. Further lust explosion could always set the third day since last visit Volkar. Once a day. 3. Other lust explosion could always set the sixth day since last visit Volkar. And twice during the day. 4. Another option is to have an explosion always lust after sleep that lasts for at least six hours. This could be active only after ten visits Volkar. And optionally disable it via MCM. Not everyone can suit it. Sorry for the English. The translation we used Google. Not speak English.
fishburger67 Posted March 31, 2015 Author Posted March 31, 2015 1. First lust explosion could occur whenever the end of a complete sex action with Volkar. Thus, at a time when the players are return things. 2. Further lust explosion could always set the third day since last visit Volkar. Once a day. 3. Other lust explosion could always set the sixth day since last visit Volkar. And twice during the day. 4. Another option is to have an explosion always lust after sleep that lasts for at least six hours. This could be active only after ten visits Volkar. And optionally disable it via MCM. Not everyone can suit it. Sorry for the English. The translation we used Google. Not speak English. These are good ideas. What do you think Darkminxi? Hi fishburger67, thanks for your reply. About these glowing eyes, this is really weird. I've played this mod three times now and in each case when Vernor sends me to see Volkar (after I return the Jarl's daughter) on the way there my player's eyes start to glow. I was sure it had to do with possession or something. It's not a glitch, in third person when my player turns her head there's a blue beam of light coming from her eyes. From the front the glow just pulsates on and off. In one of the games I opted not to do the training and the glow went away. I can't think of any other mod that may cause this, but now I can't get rid of the glow. I'm an amateur at this but might there be something in that cell between Vernor and Volkar that might cause this? I have absolutely no idea about this. There is no spell or anything on the player ever, even when drinking the potion. Only for the 1.4 minutes they are in the ecstasy spell. That might account for the glow. I would actually love to know how to make that happen, would be a cool affect. Maybe someone else has an idea about what might cause this.
Mord Sif Posted March 31, 2015 Posted March 31, 2015 About the glowing eyes, are they the same as you see on Draugr? There's a known glitch where the player character can somehow get stuck with the Draugr eye-effect. It's never happened to me, but this page claims to have a fix: http://www.nexusmods.com/skyrim/mods/31074/?
germanicus Posted March 31, 2015 Posted March 31, 2015 This could be active only after ten visits Volkar. And optionally disable it via MCM. Not everyone can suit it. Fishburger - although your question is addressed to darkm. about this, let me share my opinion: I agree with him. His suggestions should stay as optional (ON/OFF) in MCM.
germanicus Posted March 31, 2015 Posted March 31, 2015 I know that my proposition would never see the light of the day but will present it anyway. So far, Volkar has this dialogue - "Will you help me to fuck my follower?" if PC have Jenny as follower. My desire is that all sex slaves from Mia's liar have that line with any Pc's sex slave follower. But, it is only a dream.
olonolo Posted March 31, 2015 Posted March 31, 2015 About the glowing eyes, are they the same as you see on Draugr? There's a known glitch where the player character can somehow get stuck with the Draugr eye-effect. It's never happened to me, but this page claims to have a fix: http://www.nexusmods.com/skyrim/mods/31074/? It was indeed the Draugr eye-effect. Thanks a million Mord Sif, I've struggled with this stupid eye glitch for the last month. I know exactly where I picked it up too, it's in that long room with all the skeletons and coffins on the side, on the way from Vernor to Volkar. Thanks again. fishburger67 thanks for your help. I'm new on this forum but I think I'm going to like it here.
Mord Sif Posted March 31, 2015 Posted March 31, 2015 About the glowing eyes, are they the same as you see on Draugr? There's a known glitch where the player character can somehow get stuck with the Draugr eye-effect. It's never happened to me, but this page claims to have a fix: http://www.nexusmods.com/skyrim/mods/31074/? It was indeed the Draugr eye-effect. Thanks a million retro incognito, I've struggled with this stupid eye glitch for the last month. I know exactly where I picked it up too, it's in that long room with all the skeletons and coffins on the side, on the way from Vernor to Volkar. Thanks again. fishburger67 thanks for your help. I'm new on this forum but I think I'm going to like it here. Glad I could help, and welcome to the forum. Have fun!
zayaid Posted March 31, 2015 Posted March 31, 2015 how can I walk pass paralyze trap second time ?I mean first time screen black out and things happenbut second time after I help my follower and go ontrap trigged and I diewhat should I do ?
germanicus Posted March 31, 2015 Posted March 31, 2015 how can I walk pass paralyze trap second time ? I mean first time screen black out and things happen but second time after I help my follower and go on trap trigged and I die what should I do ? There is a leveller in the room before torturing room. You should have the cursor pointing to it and the info line to pull leveller down to switch off the gas trap. If you don't see the cursor, open your journal and check the quest for leveller.
zayaid Posted March 31, 2015 Posted March 31, 2015 how can I walk pass paralyze trap second time ? I mean first time screen black out and things happen but second time after I help my follower and go on trap trigged and I die what should I do ? There is a leveller in the room before torturing room. You should have the cursor pointing to it and the info line to pull leveller down to switch off the gas trap. If you don't see the cursor, open your journal and check the quest for leveller. Could you take some screenshot for me pls ? I open journal and check but it just mark exit way which I can't go because paralyze
germanicus Posted March 31, 2015 Posted March 31, 2015 Sorry, I can't since I'm playing with a new character and I didn't even start the quest. If you have an older save, reload it and start the quest again. So, for the future, after you release your follower(s) you have to return into previous room with cages on your right side. Go straight toward the wall on the front of you, and there will be a leveller. Pull it down and you will got the info that gas trap is turned off.
Skelletoncz Posted March 31, 2015 Posted March 31, 2015 1. First lust explosion could occur whenever the end of a complete sex action with Volkar. Thus, at a time when the players are return things. 2. Further lust explosion could always set the third day since last visit Volkar. Once a day. 3. Other lust explosion could always set the sixth day since last visit Volkar. And twice during the day. 4. Another option is to have an explosion always lust after sleep that lasts for at least six hours. This could be active only after ten visits Volkar. And optionally disable it via MCM. Not everyone can suit it. Sorry for the English. The translation we used Google. Not speak English. These are good ideas. What do you think Darkminxi? Hi fishburger67, thanks for your reply. About these glowing eyes, this is really weird. I've played this mod three times now and in each case when Vernor sends me to see Volkar (after I return the Jarl's daughter) on the way there my player's eyes start to glow. I was sure it had to do with possession or something. It's not a glitch, in third person when my player turns her head there's a blue beam of light coming from her eyes. From the front the glow just pulsates on and off. In one of the games I opted not to do the training and the glow went away. I can't think of any other mod that may cause this, but now I can't get rid of the glow. I'm an amateur at this but might there be something in that cell between Vernor and Volkar that might cause this? I have absolutely no idea about this. There is no spell or anything on the player ever, even when drinking the potion. Only for the 1.4 minutes they are in the ecstasy spell. That might account for the glow. I would actually love to know how to make that happen, would be a cool affect. Maybe someone else has an idea about what might cause this. Sex addiction Volkar should be generated similarly dependence Sex Slave to the players. The explosion of lust is a nice way to show the dependence of the players on sex with Volkar. At least for the female form players.
zayaid Posted March 31, 2015 Posted March 31, 2015 Sorry, I can't since I'm playing with a new character and I didn't even start the quest. If you have an older save, reload it and start the quest again. So, for the future, after you release your follower(s) you have to return into previous room with cages on your right side. Go straight toward the wall on the front of you, and there will be a leveller. Pull it down and you will got the info that gas trap is turned off. Thank you for helping
fishburger67 Posted March 31, 2015 Author Posted March 31, 2015 I know that my proposition would never see the light of the day but will present it anyway. So far, Volkar has this dialogue - "Will you help me to fuck my follower?" if PC have Jenny as follower. My desire is that all sex slaves from Mia's liar have that line with any Pc's sex slave follower. But, it is only a dream. For you Germanicus, this gets a higher priority. About the glowing eyes, are they the same as you see on Draugr? There's a known glitch where the player character can somehow get stuck with the Draugr eye-effect. It's never happened to me, but this page claims to have a fix: http://www.nexusmods.com/skyrim/mods/31074/? It was indeed the Draugr eye-effect. Thanks a million Mord Sif, I've struggled with this stupid eye glitch for the last month. I know exactly where I picked it up too, it's in that long room with all the skeletons and coffins on the side, on the way from Vernor to Volkar. Thanks again. fishburger67 thanks for your help. I'm new on this forum but I think I'm going to like it here. Great news and thanks to Mord Sif for the fix. how can I walk pass paralyze trap second time ? I mean first time screen black out and things happen but second time after I help my follower and go on trap trigged and I die what should I do ? There is a leveller in the room before torturing room. You should have the cursor pointing to it and the info line to pull leveller down to switch off the gas trap. If you don't see the cursor, open your journal and check the quest for leveller. Could you take some screenshot for me pls ? I open journal and check but it just mark exit way which I can't go because paralyze When you get to the right spot in the quest, there will be a big quest marker on the lever. The lever is not visible until after you have freed all your companions. This happens after the scene with Archerone. If you have no idea what I am talking about, let me know where you are at in the quest and what you have accomplished.
HounDog Posted March 31, 2015 Posted March 31, 2015 Ok, for the last couple weeks i've been playing a full game for the first time since i rebuilt my game, not jumping between saves, testing/tweaking stuff and the like, I'm lvl 40ish and i've come to realize im not really playing the game at all, Jenny is doing all the work for me and im not even leveling anymore. Now, i know that "balance" and "difficulty" are relative terms in skyrim but i thought i would ask, are the slave girls too powerful? i haven't checked the latest version but when i was modding the girls appearance i noticed sasha had 42 perks.
fishburger67 Posted March 31, 2015 Author Posted March 31, 2015 Ok, for the last couple weeks i've been playing a full game for the first time since i rebuilt my game, not jumping between saves, testing/tweaking stuff and the like, I'm lvl 40ish and i've come to realize im not really playing the game at all, Jenny is doing all the work for me and im not even leveling anymore. Now, i know that "balance" and "difficulty" are relative terms in skyrim but i thought i would ask, are the slave girls too powerful? i haven't checked the latest version but when i was modding the girls appearance i noticed sasha had 42 perks. If you put armor on them, they are not nearly as powerful. They have perks for bow and single handed and counteracting perks in other areas. They will be good companions, but not dominate. When I play them, I still die from time to time even when taking both Sasha and Jenny. All native sex slaves have the same fighting style except Sylvia who is sword and board, but she still benefits from having no armor. Make sure she wears armor and she is pretty vanilla. I would not consider any of the slaves "too powerful".
germanicus Posted March 31, 2015 Posted March 31, 2015 For you Germanicus, this gets a higher priority. Really??? You just made me veeeeeery happy. Thank you.
A7X Nightmare Posted March 31, 2015 Posted March 31, 2015 Will I miss out on anything from this mod if I have the Lover's Desire spell turned off from SexLab Aroused? It have this nasty bug from another mod where it leaves a negative Active Effect on my character, so I would like to turn it off, but don't know if it's needed for this mod. (Sorry for all the questions)
fishburger67 Posted April 1, 2015 Author Posted April 1, 2015 Will I miss out on anything from this mod if I have the Lover's Desire spell turned off from SexLab Aroused? It have this nasty bug from another mod where it leaves a negative Active Effect on my character, so I would like to turn it off, but don't know if it's needed for this mod. (Sorry for all the questions) You can use Aroused Redux and there is no desire spell and it works the same way and is way less papyrus intensive. In my opinion, your a full to use Aroused and not Aroused Redux. Furthermore, the next release will require Redux if you are a female player and want to take Andrew for a companion.
A7X Nightmare Posted April 1, 2015 Posted April 1, 2015 Will I miss out on anything from this mod if I have the Lover's Desire spell turned off from SexLab Aroused? It have this nasty bug from another mod where it leaves a negative Active Effect on my character, so I would like to turn it off, but don't know if it's needed for this mod. (Sorry for all the questions) You can use Aroused Redux and there is no desire spell and it works the same way and is way less papyrus intensive. In my opinion, your a full to use Aroused and not Aroused Redux. Furthermore, the next release will require Redux if you are a female player and want to take Andrew for a companion. I thought I was using it. Just yesterday, I uninstalled SA and installed SAR, and then started a new game. I couldn't tell a difference in the MCM menu, but I did notice it said v16, so I thought that was Redux. Will the MCM actually say SexLab Aroused Redux, or will it still say SexLab Aroused?
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